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1  Vintage Community Discussion / Rules Q&A / Re: Disrupt as a cantrip/ counters without targets on: October 01, 2007, 12:01:34 pm
The other relevant rule that Anusien referred to:

415.6. A spell or ability on the stack is an illegal target for itself.
2  Vintage Community Discussion / Rules Q&A / Re: Timing on Narcomoeba on: May 18, 2007, 11:06:07 am
Narcomoeba
1{U} (2), Creature - Illusion 1/1
Flying
When Narcomoeba is put into your graveyard from your library, you may put it into play.

1) The ability starts with the word "When," so it's a triggered ability and can be responded to just as any other (non-mana) triggered ability.

2) Since two triggered abilities can't resolve at the same time, each ability has to resolve separately. Assuming both dredges happened during the resolution of the same spell or ability (one whose effect involved multiple card draws), both abilities would go on the stack immediately after that spell or ability resolves, then both players would get priority.
3  Vintage Community Discussion / Rules Q&A / Re: Cutpurse vrs Triskellion - combat dmg triggers on: May 07, 2007, 12:58:07 pm

Question:  Cutpurse B dealt combat damage to me... Will the ability still trigger even though it's not in play?

No. The Cutpurse has to be in play to "see" combat damage being dealt, otherwise it won't trigger.
4  Vintage Community Discussion / Rules Q&A / Re: Bridge from Below on: May 03, 2007, 03:24:03 pm

I'm pretty sure that's how it happens with one Bridge at least. Two Bridges may complicate it, but I don't think it does. I believe you can stack it so that they resolve in this order: Get a guy 1, Get a guy 2, RFG 1, RFG 2.

Yes, that's legal.

Note that, unlike with many other triggered abilities, the order is important here: if the RFG trigger is allowed to resolve first, the intervening-if clause in the token creation ability will see that the Bridge is no longer in your graveyard and you won't get the token.
5  Vintage Community Discussion / Rules Q&A / Re: Urborb , Tomb of Yawgmoth and Blood Moon on: April 25, 2007, 04:46:35 pm
This does NOT rely on timestamps. Urborg's effect is dependent on Blood Moon's effect, because Blood Moon modifies what Urborg can affect (by causing it to lose its ability).

The end result in this case is that all non-basic lands are Mountains, and Urborg does nothing.
6  Eternal Formats / Miscellaneous / Re: [Single Card Discussion] Delay on: April 20, 2007, 03:34:26 pm
Question though, if you Delay a flashbacked spell, does it still remove from game itself and gain suspend?

Yes. Flashback only replaces the event of the card going somewhere other than the RFG zone.

Quote
If it does, when it finally resolves, does it go to the GY?

Yes. The spell is considered a new object when you replay it via suspend, and "forgets" that it was previously played via flashback.
7  Vintage Community Discussion / Rules Q&A / Re: Chain of Vapor on: April 20, 2007, 03:23:33 pm
The FAQ is correct. When you sacrifice a land during the resolution of Chain of Vapor to create a copy, that copy goes onto the stack and both players get priority before that copy resolves. Since the "sac a land to copy" is part of the effect of Chain of Vapor's resolution, you cannot make a copy if the spell doesn't resolve.
8  Eternal Formats / Creative / Re: New suspend Ancestral Recall on: September 15, 2006, 09:15:33 am
I haven't really seen any of the Suspend cards that look playable in this format yet.

As for this particular one, there are so many one-cost Blue spells in the format that draw you cards right now that I just don't get where this is going to be played.

Certainly going to make Standard/Block a lot more interesting though.
9  Eternal Formats / Creative / Re: UW Fish v Grim Long Play Situation on: September 05, 2006, 01:55:18 pm

Perhaps True Believer should be an auto include then from now on in UW Fish, seeing as how Pitchlong is apparently the "best deck" in T1 and how it apparently struggles vs Mage on Tendrils?

Yes, in my opinion it should be. I've been playing True Believer in U/W Fish for months now and it's always been spectacular... even in matches where all it does is turn away Duress/Therapy.

The only problem with it is that you have to make sure you don't try to Ancestral yourself while it's in play. I did that once at an REL3 tournament... Sad
10  Vintage Community Discussion / General Community Discussion / Re: Design a Type 4 card on: August 31, 2006, 10:55:55 pm
So the only winning move is not to play... good job. WOPR would be proud.
11  Eternal Formats / Creative / Re: [Single Card Discussion] Phyrexian Etchings on: July 14, 2006, 08:08:45 am
Any deck that's playing this and not playing Necro can't possibly be correct.

Honestly I can't see any real justification for this card in this format. Reading over the Coldsnap spoiler, it didn't even get me to stop for a second reading of the text.
12  Archives / Tournament Announcement Forum / Re: Meandeck Open *Mox* Tournament - Columbus, Ohio - July 16 $15 entry on: July 14, 2006, 08:04:19 am
Fun is our number one goal.

Getting into my third consecutive Top 4 with my deck is my number one goal actually. Smile
13  Archives / Tournament Announcement Forum / Re: Columbus! Mox Tournament - UNLIMITED PROXY on: April 30, 2006, 05:24:08 pm
Thing just HAD to be on my birthday didn't it?

Also Steve, you neglected to mention that a Meandecker got second place in said tournament. Smile

Yeah, I'll be there.
14  Eternal Formats / Creative / Re: Building a MUC from scratch. Suggestions needed. on: December 09, 2005, 11:07:35 am
And while Force Spike may be a good first-turn counter, it's typically a bad counter on just about every other turn in the game. I have historically had enough problems getting Mana Leak to work after about turn 3, let alone Force Spike. (This is especially true when your opponent is tapping lands like Mishra's Workshop or Tolarian Academy to play spells.) Every time your opponent resolves a threat they didn't have to tap out for, you're going to wish that Force Spike was something else.

Later on Force Spike can be pitched to either FoW or Misdirection, so I don't see where the problem might be.


Because there are any of a number of other spells that can also be pitched to FoW and Misdirection which don't become lame after Turn 2 in today's environment.

Heck, in today's Gifts-happy environment I'd play Dissipate before I played Force Spike.

15  Eternal Formats / Creative / Re: Building a MUC from scratch. Suggestions needed. on: December 09, 2005, 08:13:58 am
Most unpowered metas have plenty of people trying to play Sligh-like aggro decks. Are you saying that no such decks exist in your meta?

As for Brainstorm, I simply have to disagree that it is better than Impulse for this particular deck, for reasons greater than Chalice for 1. Brainstorm is problematic when your opponent has a threat on the table, and you Brainstorm and see nothing but counters and land... cause guess what? Without that reshuffle you don't have an answer now and you're still not going to have an answer two turns from now. This isn't as much of a problem when your Brainstorm is likely to show you three cards that actually do three different things, all of which you may need to do over the next couple of turns.

I have played this deck quite a bit (both in testing and in tournaments of around 20 people or so) and even if I took Chalices out of the deck I'd still keep Impulse.

And while Force Spike may be a good first-turn counter, it's typically a bad counter on just about every other turn in the game. I have historically had enough problems getting Mana Leak to work after about turn 3, let alone Force Spike. (This is especially true when your opponent is tapping lands like Mishra's Workshop or Tolarian Academy to play spells.) Every time your opponent resolves a threat they didn't have to tap out for, you're going to wish that Force Spike was something else.

As for Control Magic or Old Man of the Sea, I think that depends on whether you expect Oath and Gifts (Control Magic) or aggro and Welder Stax (Old Man).
16  Eternal Formats / Creative / Re: Building a MUC from scratch. Suggestions needed. on: December 08, 2005, 12:08:53 pm
If you're unpowered and have to stay mono-U...

-4 Force Spike
-4 Brainstorm
+4 Chalice of the Void
+4 Impulse
+2 Some bounce spell (I'm thinking Echoing Truth)

Force Spike is lame if your mana denial strategy isn't working perfectly, and Impulse is better than Brainstorm in this deck because you have so many functionally redundant cards, and therefore can afford to see three of them go to the bottom of your deck.

Chalice is awesome for sure.

And you really want some way to deal with a problem permanent once it's actually in play, that doesn't require you to wait forever for Powder Keg.
17  Eternal Formats / Creative / Re: [DECK] Worse than Fish on: December 05, 2005, 10:10:56 am
Despite what everyone else on my team tells me, I have actually had a fair amount of success with Spiketail Hatchling. It dovetails well with Aether Vial and gives an evasion creature for Jitte. I've actually been running them instead of Skyfolk. (BTW, I made Top 8 at one of the Origins tournaments playing this deck... my loss in Swiss was against Steve Menendian playing Oath and my loss in Top 8 was to Rich Shay playing CS...)

I would suggest against Lotus Petal as it gives the opponent an artifact in your graveyard so Welder can start messing with your game plan.

Rootwater Thief is AMAZING here. I would probably run 3 in the Skyfolk slot.

I'm still not sure how I feel about Tinker/Colossus.

Here are the changes I would make:
-3 Skyfolk
-1 Petal
+1 Trop
+3 Rootwater Thief

If you want to get rid of Tinker/Colossus:
-1 Tinker
-1 Colossus
+2 Daze
18  Vintage Community Discussion / Rules Q&A / Re: mana drain/misdirection on: December 02, 2005, 03:20:23 pm
The spell is still in the "stack" zone while it's resolving, which thereby makes it a legal target for Force of Will. The fact that it's "already resolving" doesn't change its location.
19  Vintage Community Discussion / Rules Q&A / Re: Different Dredge and Bazaar question on: October 31, 2005, 09:43:35 am
This is interesting, a judge at my local shop had told me when i was playing a proxied version of dragon that I couldnt "target" the second draw due to bazaar's "may not do anything while this is happening" clause.  I could tap the bazaar and stack the two draws, then respond with the dredge, replacing the first draw, but i couldnt draw a card, then decide to dredge and target the second draw because the effect is already taking place.  I thought it should be fine to replace the second draw, as long as I announced it before I drew anything.

Am I correct in that you would have to announce that you are dredging before you start to draw anything from the bazaar?  You can't just draw one card, like what you see and then say you are dredging instead of the second one, right?  One you start to draw, your spell or ability is already resolved and cant be changed.

j

Your judge was incorrect. If you are performing the same action multiple times, and something is creating an optional replacement effect (such as Dredge), you're NOT obligated to use that optional replacement effect on the first instance of the action.

You can indeed draw one card from the Bazaar and then make the decision about whether to replace the second draw with Dredge. This is because Dredge is not a triggered ability, but rather a static ability that creates a replacement effect.
20  Archives / Tournament Announcement Forum / Re: 10/29/05 Star City "Power 9;" Chicago, IL on: October 31, 2005, 08:03:40 am
You sure talk a lot of shit for somebody who has never actually made a major top 8; hopefully the good players on your team will be able to back up all the trash talking you've been doing in this thread.  j/k.

I believe his performance two days ago speaks for itself.
21  Eternal Formats / Miscellaneous / Re: Single Card Discussion: Darkblast as anti-welder technology? on: October 14, 2005, 10:37:49 am
Darkblasting a colossus with 11 damage results in a 10/10 colossus that has 11 damage on it. It's still indestructable, just... smaller.

This is correct. The Colossus is still "being destroyed" due to lethal damage, which is specifically stopped due to being indestructible. The fact that lethal damage is being achieved by reducing toughness by one point, instead of dealing an 11th point of damage, is irrelevant.

If Darkblast actually reduced the toughness of the Colossus to zero, it would indeed get it shuffled back into its owner's deck.
22  Eternal Formats / Miscellaneous / Re: MaskNought - aggro/control on: October 11, 2005, 03:30:44 pm
Have you tried Artificer's Intuition yet? The last Masknaught list I saw was more focused on the combo, making it the perfect inclusion. Being able to find Lotus, and both halves of your combo is amazing.

How can you find Mask with Artificer's Intuition, seeing as how Mask costs 2 and AI only finds artifacts with a CMC of 1 or less?

I would run something like Tainted Pact first. At least it can find both halves of the combo.
23  Eternal Formats / Creative / Re: A Small Question about Monoblue Control on: September 26, 2005, 08:33:45 am
Agreed on Jitte not really having a place here. With only six creatures you're far too likely to get draws with a Jitte and no creatures, meaning you have a dead card in hand until you draw one that you can actually protect.

Granted, it's awesome in some other decks like Fish variants with oodles of evasion creatures, but not here. This deck can't afford to have dead cards anywhere and that's what you'd get with Jitte.
24  Eternal Formats / Creative / Re: A Small Question about Monoblue Control on: September 16, 2005, 09:42:19 am
- Is it worth it to splash for another color?
     *White= Balance + Decree + Sacred Ground + StP + Disenchant (for example)
     *Red= Fire/Ice + Gorilla Shaman + Rack and Ruin + Pyroclasm + ReB (for example)

Not really. Splashing another color messes up your mana: either you need to fetch a basic that isn't an Island, or you have to play a non-basic that gets locked down by your own B2B.

Quote
- Is Strip Mine + Wasteland worth it? It seems like it would, since already run a lot of basics, it gives you an out to Bazaar and helps with the mana denial theme of the deck.

Despite running B2B, yeah, you want these. Stuff like Bazaar, Library, and Academy need to be dealt with sooner rather than later, and it can help you survive the early game until you can get a B2B with backup out.

Quote
- If where not going to splash a for a color, which removal cards should be used. RRealistically We have Shackles, Control Magic, Keg and perhaps Triskelion. Which is better?

I really like Keg, personally. It does a great job of beating up on bad aggro decks that lean on 1 and 2 cc creatures. Does a decent number on Fish if they don't already have a Null Rod out as well.

Quote
- Is there room for bounce so we can deal with an Akroma or DSC?

Probably looking at either a Chain of Vapor or maybe an AEther Spellbomb. Yeah, you might be able to cram a couple in somewhere... and that's advisable because Oath can be a pretty rough matchup for this deck.

Quote
- What about other typical blue cards like Misdirection, Counterspell, Mystical Tutor and Library of Alexandria? Do we need any of those?
Misdirection depends on the meta... the scrubbier the meta, the more useful Misdirection is because you'll have stuff like Lightning Bolt and Hymn to Tourach to target. In powered metas you're probably going to be relegated to using it as a "pitch counter" in a counter war or trying to steal an Ancestral Recall.

Quote
- Also, to be perfectly sure, is Meloku any good? I know its been said that we don't need another finisher, but I just can't help asking given my fantastic experience with Meloku in T2.

YMMV, but I've generally found the tempo loss of having to bounce my land to be frustrating. There is one potential upside to him, and that's bouncing your strips back to your hand if an opportunity to use them has presented itself.
25  Vintage Community Discussion / Rules Q&A / Rules quiz on: October 19, 2004, 07:46:42 am
(leaving a few appropriate line breaks for those who don't want to see the answer yet)






I believe the answer is C.

Quote
302.3. No player receives priority during the untap step, so no spells or abilities can be played or resolved. Any ability that triggers during this step will be held until the next time a player would receive priority, which is usually during the upkeep step. (See rule 303, "Upkeep Step.")


Quote
303.1. As the upkeep step begins, any abilities that trigger at the beginning of that upkeep step and any abilities that triggered during the turn's untap step go on the stack. (See rule 410, "Handling Triggered Abilities.") Then the active player gets priority and players may play spells and abilities.


Since the UP trigger is held "until the next time a player would receive priority," and that doesn't happen until beginning-of-upkeep abilities go on the stack, then the UP trigger is resolved first.
26  Vintage Community Discussion / Casual Forum / Type 4 draft of the Day--10 Oct 04 on: October 18, 2004, 09:53:32 am
I would probably take Maze of Ith. I'd expect to get back Proteus Staff most likely, or possibly Disturbed Burial.
27  Eternal Formats / Creative / [Card Discussion] Copy Artifact on: October 15, 2004, 08:17:29 am
Consider this:

For decks that can "proactively" use this card (i.e. to copy one of its own artifacts) Sculpting Steel is almost always a better choice:

    Can be played off Workshop
    Can be Welded in and out (Copy Artifact cannot be welded in)
    Immune to REB[/list:u]

    And how many people are actually playing Sculpting Steel in Type 1? Not many last time I checked.

    Using this card "reactively" is even worse. 99% of the time if you're copying a non-creature artifact you'd be better off just destroying theirs instead... and if you're using this to copy their artifact creature, why not just spend the extra U1 for Control Magic to steal it instead?
28  Vintage Community Discussion / Rules Q&A / Disciple of the Vault and Mass Destruction on: October 13, 2004, 01:33:24 pm
Here's the appropriate entry from the Comp. Rules:

Quote
410.10d Abilities that trigger on one or more permanents leaving play, or on a player losing control of a permanent, must be treated specially because the permanent with the ability may no longer be in play after the event. The game has to "look back in time" to determine what triggered. Each time an event removes from play or changes who controls one or more permanents, all the permanents in play just before the event (with continuous effects that existed at that time) are checked for trigger events that match what just left play or changed control.

Example: Two creatures are in play along with an artifact that has the ability "Whenever a creature is put into a graveyard from play, you gain 1 life." Someone plays a spell that destroys all artifacts, creatures, and enchantments. The artifact's ability triggers twice, even though the artifact goes to its owner's graveyard at the same time as the creatures.
29  Vintage Community Discussion / Rules Q&A / Vamp tutor on: October 13, 2004, 01:28:06 pm
Oracle wording:
Quote
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.


So yes, you can play it because the life loss is not "paid," it's simply part of the effect on resolution.
30  Vintage Community Discussion / Rules Q&A / Proxies allowed at non-proxy tourneys? on: October 04, 2004, 02:15:54 pm
Proxies are only allowed in sanctioned tournaments at the discretion of the TD under one of the following two circumstances:

1)A card at a limited event comes out of the pack miscut or damaged in such a way it would be considered marked, or

2)A card becomes significantly damaged or worn during the course of a tournament.

If you want a Mox Jet in your deck in a sanctioned tournament, then you have to actually put the card in the deck. Simply proving you own it isn't enough.
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