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Vintage Community Discussion / Card Creation Forum / Two blue wizards
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on: June 11, 2004, 01:10:21 pm
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CURRENT WORDING
Untrained Apprentice U Creature – Wizard When ~this~ comes into play, target opponent may draw a card. 1/3
Academy Dropout 2U Creature – Wizard T, sacrifice Academy Dropout: Add 1 to your mana pool for each artifact you control. No more than 3 can be added to your mana pool in this way. 0/1
Changes: None so far.
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Vintage Community Discussion / Card Creation Forum / Two blue wizards
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on: June 11, 2004, 01:08:59 pm
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Untrained Apprentice U Creature – Wizard When ~this~ comes into play, target opponent may draw a card. 1/3
His power is so unfocused that he can never actually hit his target. Instead of making you draw a card like he wants to, he makes your enemy draw one.
Academy Dropout 2U Creature – Wizard T, sacrifice Academy Dropout: Add 1 to your mana pool for each artifact you control. No more than 3 can be added to your mana pool in this way. 0/1
This guy just never quite made the cut at the Academy. He wasn't quite good enough. I was thinking, though, of changing the ability's flavour so that he is destroyed if more than X mana is added to the pool this way (while still limiting the maximum) – that would explain why he dropped out of the Academy: he valued his own life too much.
I can see both of these in common slots. If Academy Dropout was cheaper it could maybe be uncommon. I'll add a current wording post momentarily.
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6
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Vintage Community Discussion / Card Creation Forum / breaking the rules
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on: April 20, 2004, 08:09:16 pm
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It seems like the spell forces casters to concentrate (in the chemical sense of the term) their coloured mana...
Circle of Purification "No! Concentrate! You have to intensify the mana to force the spell out of the circle."
Or something. I realize that flavour doesn't fit with the enchantment's effect on gold cards, but that's all I've got.
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Vintage Community Discussion / Card Creation Forum / Sinuous Shrine
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on: April 14, 2004, 04:44:50 pm
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Isn't the second ability a little unbalanced? For 1BB you're getting three cards back from the grave – one into your hand, and two into your deck where they can be tutored out.
I don't really see "put two cards from your graveyard on the bottom of your library" as a cost.
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Vintage Community Discussion / Card Creation Forum / Mana Singularity [Was: Mana Cylix]
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on: March 28, 2004, 03:14:28 pm
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I thought of a new "fix." Now when the Singularity comes into play, all of your lands get nuked (I may add a "can't be regenerated" clause as well). The other guy's lands are still fine, and he gets to use the effect first, making it an even riskier play, because you have to come back from a mana deficit. (Of course, Moxen get around this.)
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22
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Vintage Community Discussion / Card Creation Forum / Re: Type of card
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on: March 20, 2004, 03:35:19 am
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Watch out when i tinker for it and whispers of the muse for as much as i want. That doesn't work, because buyback, kicker, and so forth are not considered part of a spell's mana cost... unless I'm sorely mistaken. I dunno that this would be in flavour for white, but that idea is definitely worth thinking about. Or possibly some kind of cumulative upkeep, as was also suggested. What if, in addition to this, I gave it a Naked Singularity effect? Each colour of land produces a different colour of mana? That makes the ability harder to abuse while also discouraging the mono-colour strategies that the card's ability would normally support.
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27
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Vintage Community Discussion / Card Creation Forum / Mana Singularity [Was: Mana Cylix]
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on: March 13, 2004, 03:58:14 pm
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I had this idea when I was half-asleep in bed last night, I'm surprised I remembered it this morning when I woke up.  ...anyway, this card is supposed to be a tapless accelerator that affects everyone, like Mana Flare. Of course, I had to disallow artifact and X spells, and I think allowing the Cylix to affect activated abilities would be overkill. Any thoughts? Mana Cylix 5 Artifact Whenever any player plays a spell, that player may choose to pay only the colored portion of that spell's mana cost. Artifact spells are paid for normally. If a spell has X in its mana cost, X is zero. Edit: Turns out "Mana Cylix" is taken, so I renamed the card to "Mana Singularity." _____________________________ ___________ Current wording: Mana Singularity
4
Artifact
All spells cost up to 2 less.
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Eternal Formats / Miscellaneous / [Deck] Neo-Void
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on: March 13, 2004, 02:18:29 pm
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What would you cut for the Void? One Trinisphere?
With this volume of draw/tutor effects, drawing extra Trinispheres after the first couple of turns might not be so bad – as has been pointed out. But there's a lot of redundancy in the soft lock components, and they don't seem to get along all that well. You want to lay a first-turn Trinisphere or a first-turn Chalice for 0, 1, or 2, but once one of these things is on the table it reduces the effectiveness of the others, because they all affect the same range of spells in terms of casting cost. Deed also generally affects this same range of spells. I realize you're basically hoping to ride a couple of lock pieces to victory, but I'm nervous about playing so many spells that aren't at as useful in multiples or in combination – which is one of the things I always liked about Sphere of Resistance, even though it hits you too. With all of the artifact mana you're packing, Sphere of Resistance might be worth considering.
I really like the idea of Juggernaut, though, because when coupled with all of the artifact mana in the deck it dodges the problem of setting yourself back with your own Chalices.
I'm trying to decide if a budget version of this deck would be at all viable. Cutting the Lotus and Moxen would hurt, but they could conceivably be replaced by Ancient Tomb and maybe even Chrome Mox. I'll have to see if anyone in the budget forum is talking about it...
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Vintage Community Discussion / Community Introductions / Introduce Yourself
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on: March 11, 2004, 04:09:43 pm
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I'm a first-generation Canadian. Engineering student and game junkie. In addition to Magic I also play Netrunner (not that it's been in print for the last eight years) and various computer and console games. I've been reading TMD for about a year now, but didn't post much on the old boards.
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