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Eternal Formats / Creative / affinity and finding answers to null rod?
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on: August 06, 2004, 02:12:55 am
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Blood Moon is a pain in the ass....? Are we playing the same deck? Your artifact lands are still artifacts, they still produce red mana which means you can cast all of your artifacts and whatever red spells you run. I've actually contemplated putting Blood Moon INTO my sideboard, as a way to solidify control mathcups. How can it shut you down that much?
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Eternal Formats / Miscellaneous / [deck] Crushing Chamber-Mono Brown aggro
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on: August 05, 2004, 01:52:55 am
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I was discussing mono brown answers to Platinum Angel with Purple Hat earlier. There is always duplicant. He may cost 6 mana, but killing platinum angel is best when they are at negative life, so 6 mana should not be hard to achieve. He is also extremely good against other workshop aggro (copying a juggernaut or possibly a TITAN can be big) so I think he definately deserves a spot in the sideboard.
-Edit- Meant sideboard, said deck.
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Eternal Formats / Miscellaneous / Deck Discussion/ Optimizing Dragon
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on: July 28, 2004, 03:33:36 am
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1) everythingitouchdies, Why do you run time walk?
Time Walk is an incredible card in Dragon. The deck uses a land drop for card drawing, so advancing a turn is big. You get to lay another land and either get more uses out of bazaar or compulsion. This deck does not try and win on first turn, and it runs blue, there is absolutely no reason not to run time walk unless you don't have one and there are 0 proxies. I'd proxy it before a mox in this deck, most definately. As for the kill conditions, everythingitouchdies, you have a very great idea. I never thought of Deep Analysis as a 'win now' card, usually looking at hellkite and thinking 'meh'. Because he isn't worth the splash, at all. The mana base is extremely tight as is, adding a 4th color would destroy it. However, running 1-2 Deep Analysis seems like an interesting (and good) idea. Though truth be told, I have only lost one match where an instant win would have saved me. However, they also have good synergy with bazaar and can be found after going off (as long as you have 3 life or a compulsion). Here is my current build of Dragon: Mana 4 Polluted Delta 4 Underground Sea 2 Bayou 1 Island 1 Swamp 5 Moxen 1 Black Lotus 1 Mana Crypt 1 Sol Ring Kill 3 Necromancy 3 Animate Dead 2 Dance of the Dead 4 Worldgorger Dragon 1 Ambassador Laquatus 1 Sliver Queen Search/Draw 4 Bazaar of Baghdad 4 Compulsion 2 Intuition 1 Demonic Tutor 1 Vampiric Tutor 1 Ancestral Recall 4 Squee, Goblin Nabob Awesome 1 Time Walk As for the matchups: 4cc - This is what xantid swarm is for. The 4c player must use their removal or counterspells on him first if they want to be able to do anything else that matters for the rest of the game. Play your xantids early and do as much as you can under them. I wouldn't recomment attempting to go off against 4c unless I am under a swarm, they have 0 mana open or I have multiple forces. The threat of losing your permanents is more than enough reason to do so. Fish - They have wastes, but they also don't have mana drain. They also don't have any targeted removal for the dragon. Therefore, your plan against them is to go off as fast as possible and that plan actually works well. Because their wastes have to target bazaars, use that to your advantage to build up a mana base and using your other draw spells. This is definately a winnable matchup. Prison - This can go down to a card analysis of what cards really hate this deck: Trinisphere - If played on turn 1, it is devastating to the quite moderate artifact count. It also slows down casting card draw and tutors, and gives the workshop deck tremendous tempo. Tangle Wire - Actually, not that big a problem. You can do almost anything at instant speed, cast card drawing and most of your tutors. And you can win with necromancy at instant speed too. Smokestack - This one is more of a problem since this low permanent deck will quickly run out of mana if it can't win fast enough. Simply, if they play a smokestack, its time to make risky plays because in a few turns you won't even have the chance to do that. Sundering Titan - A nightmare for this deck. It destroys all of our duals in one fell swoop. If it drops and you don't have the appropriate moxen out or plenty of extra lands in hand, you might as well scoop up what is left. Crucible - You thought wasteland was bad huh? Now they get one every turn? Yeah, this card sucks for Dragon. A lot. I don't really need to discuss it, its just a house anyway, and against us it is a game winner. I had the pleasure of playing against a deck in Pittsfield that sported: Force of Will, Sundering Titan, Trinisphere, and Crucible. You can guess who swept who.  Needless to say, the new incarnations of 7/10 destroy this deck. It's the one matchup of the day where I didn't feel like I wasn't "the beatdown" anymore.
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Vintage Community Discussion / General Community Discussion / OS Wars!
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on: July 06, 2004, 06:00:57 pm
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I run Windows XP Professional Edition (Thank you College) and I haven't had any of the problems you mentioned Sylvan. Even when I used to run on Home Edition, I never really noticed a significant slow down even leaving my computer on for a full day. It might be your computer, but either way Linux will speed things up for sure. I just keep using Windows XP because of program compatibility.
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Eternal Formats / Miscellaneous / Madness, still okay?
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on: July 06, 2004, 01:58:21 am
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"...why you didn't include bazaar of baghdad in your original decklist?
This is different than most madness builds. It is more controlling and uses its mana for things like card drawing and countering spells. It cannot usually take the mana hit that happens when you drop a bazaar and not a mana producing land. It also has much less to ditch to the graveyard, (Only 2 flashback cards and 8 madness). Wild Mongrel and Aquameoba are much better at creating both a quick clock and a madness outlet for counterspells and madness if you have enough mana. Simply, bazaar is too much of a tempo hit for this deck and it also doesn't have enough synergy to support it. Secondly, why no Lion's Eye Diamond?
The deck plays counterspells, which have extremely little synergy with 'discard your hand'. A first turn arrogant wurm is about all LED could accomplish. What happens if they deal with your 5 turn clock? You are out of resources and are probably going to lose. It just doesn't belong. Lastly, I recently played a RUG madness deck that splashed red...
Red would destabilize the mana base, making it extremely vunerable to hate. It would also mean taking Back to Basics out of the sideboard. And to be honest, I would rather have Back to Basics against control than Red Elemental Blast. Especially against 4c Control, which has much less blue than the standard control deck.
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Eternal Formats / Miscellaneous / Madness, still okay?
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on: July 06, 2004, 12:22:05 am
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Is Aquameoba the undisputed 2nd Madness Outlet? Can Merfolk Looter or even Waterfront Bouncer take its place, if the metagame permits?
Pretty much. He is: 1) A decent 3 power threat which goes with the decks aggressive nature 2) A constant madness outlet. You can give the team flying with Wonder and power out a Basking Rootwalla the same turn you play him. 3) 3 toughness unless your opponent plays the stack just right (IE Fire in response to the changing p/t activation) Merfolk looter and Waterfront Bouncer have none of these advantages and I think that Aquameoba would definately get the nod over the other two slow, fragile outlets.
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Eternal Formats / Creative / [Single Card Discussion] Force of Will: Saving T1?
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on: July 04, 2004, 04:56:01 pm
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The only other counterspell that actually sees play in good decks is daze. Misdirection and stifle are in that category too, if you want to count them. However, these cards are far from staples like Force of Will and Mana Drain, but rather the last few cards to finish the deck up to 60 cards.
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Vintage Community Discussion / General Community Discussion / Demography Poll #1: Age - BASIC USERS ONLY
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on: June 30, 2004, 05:42:28 pm
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At least the results arn't drastically different than the full members, although we do have more 15-19 year olds. I agree with what MoreFling said on the registered community, a lot of us just go into the format for various reasons. I'm 18, and only recently have I actually begun both testing and playing Type 1 competitively. It's partly due to money, partly due to having a car to drive to tournaments with, and another part with meeting more people who play magic. Thats how it is for me, at least.
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Vintage Community Discussion / Rules Q&A / Madness during your opponent's turn
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on: June 30, 2004, 04:18:26 pm
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However, note, that if they are discarding the madness cards as a cost: ie Aquameoba, Wild Mongrel, Survival of the Fittest, you can't play the land because the stack won't be empty, the activated ability will be on the stack. It only works where the discard is part of the resolution such as discard spells, careful study, and bazaar of baghdad.
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Eternal Formats / Miscellaneous / Updating Draw7 6.15.04
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on: June 30, 2004, 03:49:46 am
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And not only 7 fresh ones, but it also shuffles your graveyard back into your library which is very helpful. I recall someone doing the percentage that you would lose both tendrils after each Diminishing Returns you cast, I forget the exact number but it was very small. I don't think that, if any reason, would be a major concern of the deck.
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Eternal Formats / Miscellaneous / Worse Than Fish: the Reprise (aka WTF/r)
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on: June 25, 2004, 03:38:18 am
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Hmm, I guess I agree with you guys now on Blood Moon. I still wouldn't mind something for the 4c match, maybe just side in the stifle for their wastelands? I'm not exactly sure.
To comment on your sideboard, I think 2 Naturalize + 1 Rack and Ruin + 2 Artifact Mutation + 1 Oxidize MD is far too much artifact kill. I have 4 between the MD and SB and i feel that is the right amount. 6 seems a bit too much, unless you want the naturalize to hit enchantments? In that case, what enchantment do you want to hit? The only 'good' enchantment that you will ever need to naturalize is animate dead, and there are better cards than naturalize to fufill that role.
Blue Elemental Blast, what exactly are you playing this for? Against Dragon, you could easily play the more versatile stifle or the 0cc Tormod's crypt. Against goblins, Fire/Ice and Firestorm are much better choices, seeing as BEB doesn't hit the biggest in the aggro team, Piledriver.
What matches do you bring Razorfins in for? They are good in the mirror, they can be good against FCG, I suppose, but they are slower than firestorm, which could allow you to take board position and overwhelm then. Do you bring them in for any other matches?
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Eternal Formats / Miscellaneous / Updating Draw7 6.15.04
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on: June 25, 2004, 02:54:17 am
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The thing with underworld dreams to note is that Diminishing Returns offers an optional draw up to 7 cards, so if it will kill your opponent, I'm guessing he wouldn't draw off that draw 7.
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Eternal Formats / Miscellaneous / Worse Than Fish: the Reprise (aka WTF/r)
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on: June 24, 2004, 03:22:35 am
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I've been tooling around with this deck a lot and especially the sideboard. Here is what I been thinking. My MD is mostly the same as JO's, but I put a lot of thought into the sideboard
// Mana 1 Library of Alexandria 1 Strip Mine 4 Wasteland 4 Polluted Delta 2 Flooded Strand 4 Mishra's Factory 3 Tropical Island 3 Volcanic Island 1 Mox Emerald 1 Mox Sapphire 1 Mox Ruby
// Creatures 4 River Boa 4 Grim Lavamancer 4 Spiketail Hatchling 1 Gorilla Shaman 2 Call of the Herd
// Spells 3 Null Rod 4 Force of Will 1 Stifle 4 Curiosity 1 Time Walk 1 Ancestral Recall 2 Oxidize 4 Brainstorm
// Sideboard SB: 3 Red Elemental Blast SB: 3 Blood Moon (!!) SB: 2 Artifact Mutation SB: 2 Fire/Ice SB: 2 Sigil of Sleep SB: 2 Firestorm SB: 1 Stifle
Ok, now how I sideboard.
Hulk / 4c Control + 3 Red Elemental Blast + 3 Blood Moon - 3 Null Rod - 2 Oxidize - 1 Stifle
Ok, now you might have wondered about those blood moons and how they DESTROY my mana base. Why do I run them? It destroys theirs MORE. 4c Control was indeed the match I was thinking...'I need a good sideboard card for them, even REB doesn't do everything I want it to do.' So what ruins both 4c and Hulk? Blood Moon. All that I need is a creature or two down before i cast it or a lavamancer in hand. Best part, you can still cast mox monkey to eat whatever moxes (ie: color) they have.
Draw 7 + 3 Red Elemental Blast + 3 Blood Moon + 1 Stifle - 2 Call of the Herd - 2 Oxidize - 2 Curiosity - 1 River Boa
This matchup is a bad one and I think that is shown through my desparate sideboarding attempt. Red Elemental Blast counters their draw 7s, stifle can stop storm, and blood moon shuts down a very large amount of their color. As for what I take out, Call of the Herd is far too slow for this matchup, as is river boa. River Boa is only a 2/1 to the draw 7 player and not a true threat. To win this matchup, I need to stop his onslaught of threats, then coast to the victory while keeping him down. This is also why I took out the curiosities. They won't help in the first few turns very often since I need that mana for REB / Stifle, so they made way for the more powerful sideboard cards.
Belcher + 2 Artifact Mutation + 1 Stifle - 2 Call of the Herd - 1 Curiosity
This matchup is a bit of a toss up. It's all about mulliganing agressively towards the FoW, but having 2 stifle allows me to keep a stifle/artifact destrutction hand. I took out the 2 Call and 1 Curiosity because they were too slow for the matchup.
GAT + 3 Red Elemental Blast + 3 Blood Moon + 2 Sigil of Sleep - 3 Null Rod - 2 Oxidize - 1 Call of the Herd - 1 Stifle - 1 Gorilla Shamen
This is another one of those decks where Blood Moon is practically a win. Red Elemental Blast is an easy inclusion and 2 Sigils work very well against the small creature base.
Gay Red / Mirror + 3 Red Elemental Blast + 2 Fire/Ice + 2 Firestorm - 3 Null Rod - 2 Oxidize - 1 Stifle - 1 Gorilla Shamen
For the mirror, it's time to bring in the burn. It's all about taking control of the board with creatures while taking away theirs. Firestorm can work wonders, but be careful casting it without backup. Taking out mostly dead cards, with only stifle being somewhat helpful, I'd rather have the other sideboard cards.
Food Chain Goblins + 2 Fire/Ice + 2 Sigil of Sleep + 2 Firestorm - 3 Null Rod - 2 Oxidize - 1 Stifle
Food Chain can be a very bad matchup, they have lots of small red men and all that damage can add up fast. The 4 burn spells shine here as well, with firestorm being the MVP. Simply keep some cards in hand and you can decimate their board. Sigils are also great at keeping their creatures at bay once I have established some board position.
Control Slaver + 3 Red Elemental Blast + 2 Arifact Mutation - 2 Call of the Herd - 2 Curiosity - 1 Stifle
I like both spells that I am siding in for this matchup, but I must say that it was very/ hard taking out the two curiosities. If anyone else has any ideas, tell me, but I need REB to counter FoW, Thirst and Tinker, and Artifact mutation to take out their artifacts. I don't see what else to cut.
Stax + 2 Artifact Mutation - 2 Call of the Herd
Stax is still out there, and this matchup is very simple to sideboard for. Bring in the artifact hate and take out the slow creatures.
One thing you might notice is that I sideboard out the Calls a lot. While this is true, I wouldn't cut them simply because there isn't much else I would put in the maindeck, and they help out the aggro matches as well. I can put Calls in the maindeck but I can't put REB in can I? The only other consideration might be Razorfin Hunter, but I like the fat that Call produces.
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