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Eternal Formats / Creative / Re: U/R Fish, a dying breed?
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on: January 31, 2006, 11:25:37 am
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After piloting this deck in a few tournaments a long time ago I decided to add in MD annuls when they where never thought of. This is by far the techiest card in fish. It is very powerfull as against almost all decks it serves a purpose. Here are some examples... Oath = Oaths Stax = Lots of Stuff CS = Large Artifacts Dragon = Animate Dead Belcher = Belchers TPS = Necro/Bargain
ectect
In conclusion annul is awesome and include at least 2 in the maindeck and more in the board.
Agreed 100%. MD Annul is one of the tools that can allow U/X fish vairants to compete in the current. It is useful against almost all decks. Disagree 90%. Annul is a good card in you play it in an vial/chalice build. It really sucks in a Rod build. Why? because it has ZERO tempo on it's own! With vials, you can drop your beats eot and keep the mana open to play other stuff like F/I, Annul, Stifle or whatever you want to play so badly. In rod builds it's key to generate tempo in another way. THAT way is tapping out every turn and keeping the pressure up as high as possible. You can't just sit there with an Annul hoping that he plays something you can counter. Annul on a Lotus might be nice but for all the moxen you should have a Rod, Shaman, Chalice or kataki down. These might see play and then in a Vial build wich is probebly WHITE since that has better synergy with the cards (looking at CC and effects). Then saying that it might work to beat all kind of combo decks is weird to, what if they go first turn island, go. ?? Then you go and it's still game 1.. would you really sit there, fetch go too?? hell if you just answered yes then u have no idea what fish is (OR WAS) all about. Annul might help but you really HAVE to know what u're up against to keep on your own good gameplan and avoid unnecesairy tempo-loss. just my oldskool opinion, gl Tijnie
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Eternal Formats / Creative / Re: U/R Fish, a dying breed?
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on: December 20, 2005, 05:55:01 am
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5. Anyone remember what the draw engine actualy was in fish? If you answered standstill, BAD PUPPY! -5 points. Correct answer was curiosity, or as many players called it, ancestral over 3 turns. This worked because you had 8 MD flying critters, 4 of which allowed you to play the critter, and then untap and play the enchantment, for a turn 3 draw. The same can be done with grim, but is conditional with the number of cards in GY. actually this is not true. Go search in the historie and you'll find these words of Mr gay himself: Fish wanted to abuse 5 A. Recalls pointing to standstill. Lavamancer, cloud of faeries en mishra's factory all gave you treaths before your standstill. Spiketail Hatcheling could do the same thing because they were slowed again by one mana. Fish is an evalution of Landstill getting turned into an agrro deck AND the old mono-u agrro decks (like merfolk.dec). Now we had an aggro deck with 5 recall again (agrro got broken because of 4 A. recalls wich is why it got banned in the first place a LONG time ago). Then we wanted a second drai engine becasue 5 draw cards was to slow, searching for a cheap card it was curiosity that was found and brainstorm was left aside for once. This has been the formula for a strong deck that would have ruled the meta for a decent time and we're still building decks with this inspiration. Back to this topic: i see why U/R is different than U/W. But what we didn't look for was WHY U/R's strategy wasn't working so well anymore. Lets take a look at the decks today, we can see that everyone suddenly fears wastelands. I think this is a major change because here you'll find yourself with the problem of not being able to play ur best gameplan. This is what made people change their gameplan and what did that give us? U/W and U/G (now even U/B). We addepted fish using new colors, and why shouldn't we? It's really just a choice and your meta screams for it. I don;t know what can bring U/R back. If i look at supa tim i'd say go play 4 stifle but is that the best way to solve red's problem? And though i see why your deck can disrupt your opponent completely, it look alot like old skool suicide black because it has no draw-engine (so it will stall more then once) but then without Necro or Will. I still believe fish MUST have a decent drawenige with a minimum of 7 "draw cards". no-one seems to like Ninja around here, but if it's so bad why does it see play in almost all the fish decks that make it to the top8? (exept for U/B where it is replace for Dark Confidant). I Like ninja's and espesially in U/R where you have the best 1turndrops and the best toy's to remove smal creeps that are in your way. Tijnie
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Eternal Formats / Creative / Re: U/R Fish, a dying breed?
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on: December 19, 2005, 07:42:38 am
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Actually i don't know what we're discussing. You're discussing the best build of U/R fish, I think thats nice but not the best way to explain why U/R seems to have left the planet. Lets take a small look at the other fish builds and you'll see my point. I'm focussing on the creatures and not on whatever hate you'll put into your other slots. (I presume all lists play mishra's factory)
the last U/W list played this creatures: Meddling Mage, Voidmage, Ninja, Kataki and Stormscape Apprentice + sideboarde True believes. Look at their power, only the Apprectice has a Beat for 1, the rest all have power 2 making ur clock faster.
U/B: most U/B use Confidant, Withered Wretch and mesmeric fiend. Here we also see >50% creatures with power 2.
U/G: Rootwalle, Wild Mongrel, Gaea's Skyfolk? and whatever. But here too i see strong creatures.
Now lets take a look at U/R: Lavamancer (might kick for 2 but not always), shaman, cloud of faeries, water bouncer, rootater thief, voidmage and ninja. Only 2 creatures have a power of 2 and lavamancer might do 2 damage sometimes if u're lucky.
Now what's my point? I think that U/r's clock became to slow to really beat ur opponent down fast enough. because you're this slow you can't keep controll with this deck for too long because fish is Agrro/(controll) and NOT controll. So you'll work youself into a gameplan you don't want. I think this is U/r's bigest problem today, the meta is alot faster now and our "tempo fish" deck doens't have the toys (yet) to adept to this speed. Al we're doing is trying to make it more into a Meta deck wich is good but limited especially on the biger tournements where you'll have a very big number of different match-ups. Now we're only taling about our creatures power but we can all see that it's often more usefull to have a Meddling Mage of Dark Confidant in play than having a Lavamancer in play (at least in vintage, exept for the slaver and mirror match-up).
so i think red has to go find a better creature base for a faster clock instead of focussing on the metaslots. I think if it can adept in creature's the rest will follow by itself.
Tijnie
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Eternal Formats / Miscellaneous / Re: Single card discussing: Weathered Wayfarer
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on: May 21, 2005, 08:32:12 am
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Stifle is goood against fetchies to screw your oppoent. But there's a reason why stifle is more counterlike. There are more situations in wich stifle is handy then just screwing a fetch. It can stop other wastelands but als alot of other usefull ability's. Welders, Oath (just for one turn but i helps), Titans/slavers and al sorts of things. Hell if there's a sloppy stormplayer you might just screw there kill completely. That make's stifle more usefull in other "random"matches. Also for combo stifling a fetch is better then destroying the land that comes into play since he'll tap it anyway and might just go off. Last small detail, stifle is a blue card.
Yes you're right, in some matchups your wayfareer is better. And yes it has some synergy with fish, but sitting there and waiting for your opponent to get manascrew isn't fishlike. Most your keyspells ae 2 mana and are really great when cast turn two. you don't wanna waist then hoping you oppoentn gets screwed. And like said, you're entire gameplan might be screwed by people keeping fetchies in play (like most decks with non-basics will do).
when i play, i play stifle. The cearurebase looks fine the way it is to support the deck and Ninja's are kwel =).
Greetz, Tijnie
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Eternal Formats / Miscellaneous / Is Mind's Eye Broken or just not Broken enough
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on: September 06, 2004, 04:11:53 pm
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The card can be very strong, but like said very mana intensive. When playing Controll i will play it over memory jar for sure. Mirari is nice but that thing is even more mana intensive and you can't really builton it for drawing cards. Yes it will double some spells, but that will only help ifyou can play them in the first place. I've been considering playing the card in Landstill, the deck might run this card. It's mana-intensive (enough lands  ), the CC is not a real problem, Disk costs 4 too so the 5th mana should be do-able. Most Drain-based decks could run this card. However most got better draw-engine's like Ak, TfK or Skeletal Scryings. The cards will win you games whenit hits play, but when you drawit early itwill often be very dead. 5 mana is no joke and using it take's 1-2 mana (or more) every turn. If you got that much mana AND time (like Landstill) this might be a good try, otherwise I'd stick with Scryings&Co. Tijnie
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Eternal Formats / Miscellaneous / Rootwater Theif or Spiketail Hatchling in GayR Fish?
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on: April 25, 2004, 06:43:56 am
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Fish is mainly about mana denial and tempo. Card advantage is just a plus with things like curiosity and standstill. The only reason Standsill is even playable is because that you have about 6-7 manlands. don't forget the cloud of faeries and grims, they cn dropped before droppig that standstill too.
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Eternal Formats / Miscellaneous / [Deck Discussion] Fish - Gay/R build & choices
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on: April 21, 2004, 07:16:19 am
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@nataz: Omg that is like my decklist  . Only I'm running 2 Stifle and No Mox-monkey.. though it could be a nice choice I've never tried it. Ik looks nice but it IS another RED spell (wich I'm trying to keep down in numbers) and it doesnt do anything more then Rod. So this is a 4th MD rod witch can kick... Not bad actually since it can screw welder by take out the mox in response. Maybe a Lone Fire/Ice is better in this slot. It can take out welder AND screw other creature's. The best part is that it's blue ofcourse The sideboard.. well we're very close. Only Unsummon just to screw dragon sounds CRAP to me, Take a 2nd BeB (or STifle). Both screw dragon AND can be nice in other matchups. beB vs Gobbo's and stuf. Stifle vs Draw7.dec or other funky combo  The Energy Flux looks a bit useless to me. 3 R&R, 4 Rods.. I don't like to pay for my own Rods. Maybe THIS can be your mox-monkey afterall.. Firestorm.. have you really been testing this or do you just put it on because PTW has 1 great experience with it. Tijnie
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Eternal Formats / Miscellaneous / [Deck Discussion] Fish - Gay/R build & choices
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on: April 20, 2004, 11:55:43 am
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I use the same mana-base with 5 fetchies. You forgat the mox I ques? Anyway, the best thing about this deck is that it can run the way it does. Any deck with FoW, Null Rod and a draw-enige will be a good deck. Serious that Null Rods win you more game's then the rest of this deck. It's so cool all those though guys with fully (Beta) Powered decks playing for 5 years T1 or so. And then you walk in, with a "budget" deck and you can whoop their ass huge. That Null Rod shuts down like 10 cards at least in their deck probebly and they won't have to many options to stop you. At best they can counter back and if they fail.. the story will get a sad end for them. the sideboard has alot of options. Graveyard hate: Tormod's Crypt Artifact Hate: Null Rod, Rack and Ruin, Goblin Vandal, Energy Flux, (Crash  ) are probebly you best shots. Maybe Hurky's Recall. Agrro: Fire/Ice, Sigil of Sleep, Maze of Ith (Anything Else??) Firestorm?? Controll: Black Vise, ReB And ofcourse, BeB and Arcane Lab. can take some spots too. (maybe even Rootwater Thief if you got a funny Meta) I could be missing some cards but these are the cards that will see the sideboard in most Meta's.
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Eternal Formats / Miscellaneous / [Deck Discussion] Fish - Gay/R build & choices
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on: April 20, 2004, 08:40:24 am
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1.Anything over two mana isn't worth playing in this deck. It's too slow, and you can get a better threat on the board with it.
Rack and Ruin gets played in almost any built and it stills costs 3 mana. I just got a second place with my Gay/R. matchups: Suicide B/R 2-0 win Suicide mono 2-0 win Workshop Slavery 2-1 win Keeper 2-0 win draw7.dec 2-1 Lost Urphidian 2-0 win And i played a 7th round because we were even and both wanted the mana drain  Trinisstax 2-1 Win I played almost the same as PTW. Only I went 2 Voidmage's, 2 daze's and 2 Stifle's.. no further changes. Sideboard was like this: 3x Maze of Ith (poor today) 2x Sigil of Sleep (poor today) 2x BeB (nice) 2x Fire/Ice (ownage) 2x ReB (nice) 2x Rack and Ruin (never casted, didn;t draw) 1x Crash (secret tech, was nice) 1x Null Rod (important!!) Crash was cool, I needed that mana right away and this was free. byebye Chalice for 2, hello cloud of faeries and null Rod. I like this sideboard, though I might need that 3 R&R but the rest felt fine. Normally maze's and Sigils make me feel Fuzzy, I didn;t really needed them this day though, nice matchups =)
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Eternal Formats / Creative / Gay/r: my attempts at a primer
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on: April 03, 2004, 08:25:03 am
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I believe i have sort of a solution based on meta. In a combo heavier meta, use Rootwater Theif. sorry I really have to dis-agree with you here. at the best, your thief will go remove 1 card in turn 3.. and you don't even know if they even would have drawn it anyway.. Most combo use tutors so they'll find any unrestricted and important card they need for the combo anyway. Isn't Combo ment to kill you turn 2-3?. so, you might just say that you're tfief is a bit slow here?. I even prefer voidmage, just as slow, but you will counter a card they PLAY so at least you stop a card that they want to play, and your lavamancers start acting like counterspells  . Another replacement often said is Goblin Vandal.. yes it is strong I can't deny that, but you're replacing 3 blue cards for 3 red cards. You'll find yourself unhappy with several FoW's unless you're holding back. As far as I know, Agrro shouldn't be holding back and that obviously counts for fish since it already kills slow. With 3 Rods maindeck, and nice Artifact hate in the sb you should be able to win these game's.. . Razorfin might be the best replacement if we need to replace it anyway. Its blue, can shoot and in an agrro meta it will be very handy. yes we lose some strong counters in this deck. But if your meta is really agrro you won't play counter, but remove-all wich works fine too 
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Vintage Community Discussion / Card Creation Forum / A more balance time walk
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on: April 03, 2004, 07:24:24 am
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I haven't been following this threath really, but this is in short words what came to my mind. It is prety balanced, but still it would be very cool  Time Waltz RG Sorcery Take an extra turn after thuis one. After that turn, all opponents gain an aditonal turn after theirs. Agrro can work with this just fine, playing it turn 3-4 might give you that turn you need, but if you don't kill... you'll have a huge problem  . could this make it to type1? or would this be to strong for FCG, TnT, Tog? (they use artifact mutation too).
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Vintage Community Discussion / Rules Q&A / (x), Sac, Targets itself.. Legal or Not?
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on: March 23, 2004, 11:44:19 am
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Hi there, Ive one question that you'll almost never need but i want it to know, with a wasteland it might reduce two damage from a PoP. Wasteland: Errata:  : Add  to your mana pool. ;  ,Sacrifice Wasteland: Destroy target nonbasic land. Well the question is really short, can a Wasteland target itself?? same goes for fanatics and other cool stuff. I think not, cause when you sac it, you'll need to pick target after saccing right?? or am I mistaking?? thnx for helping, bye Tijnie
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Eternal Formats / Miscellaneous / [Discussion] How good is Fish?
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on: March 23, 2004, 05:23:34 am
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thanks to recent sideboard additions of Sword of Fire and Ice and Sigil of Sleep, both serving to shore up the weak dedicated aggro matchup. About time people realize that sigil is sick, ive been playing it for months.  Another great thing about fish is how it can be molded to fit any metagame. Ur gives all the tools you will ever need to deal with any metagame. You're so right, Sigil is great. People can tell you such great things about it, but still you won't destroy any threath rightt?? you just bounce them and you can't keep bouncing forever... can you?? YES WE CAN!!. Since we're fucking up you're mana-base with enough strips, rods and stifle's you can't get out so many threaths a turn. and if you're going to try it, we'l have to give you permission to do that so no way there'll be a nice threath on the board for you. I don't like Sofai that much, I think very few people REALLY tested this. It slows down this deck so much. that mana-cost just doesn't de the trick, 5 mana that means you're busy 2 turns only trying to equip it, and unless you hava a fearie there will be no threath on your side to put it on anyway. so turn 4 you can block something finely and you didn't played anything else. Sigil will start working turn 3 and can be in play turn 2. Meanwhile, you can go play wastelands, rods, standstill or whatever. this is Fishy, Sofai is NOT Fishy. And Sofai say no to your curiosity's and rods.. it just sucks for fish. nice on paper, bad on board. Don't believe me?? try it! Need more cards for aggro?? you must have a crappy meta dude  , Fire/Ice and/or maze of Ith can often help out nice to. Fire/Ice can stop 2 cheap threaths. he tried so hard to have a few mana and drop threaths and you play 1 card and both are gone... Life's a Biatch. maze just paralyses a creatue, you fly so you don't care if he has a non-flying threath on the board and with several maze's on board you can have so much fun on the long game. Attack with two mishra's. one gets blocked, I untap to pump my other mishra and do the same again (same target) to pump it again. Same idea goes for attacking Lavamancers that can shoot twice that turn. @PTW, nice story and so true. though with darkstweel coming, we DO have a new man-land so you're not 100% right  .
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Eternal Formats / Miscellaneous / [Discussion] How good is Fish?
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on: March 22, 2004, 11:21:17 am
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Fish also has the ability to cause a mayor land-screw. Null Rod, 5 Strips, Stifle (fetch? DON'T!), Spiketail Hatcheling and Daze. All these cards will do their best to make you pay to much mana for any spell. I think that's a very strong side of fish. The deck (gay/R) is Red/Blue, giving it a great number of strong sidebord cards for any Meta, meaning you can go anywhere if you would just try to tweak it. The fact that fish is can be played by budget players is just very cool  . Though I think thats also a bad side. If you finely have al the powercards availble (or most of them), you got everything you want and you can play all kind of superdecks like Dragon, Mud, Keeper, Tog..... Why would you even try fish out?? For the green splash, I don't really like it (yet). Yes Boa is great, but I don't like the Root Maze's. Like Orlove said, starting second really sucks.. Fish already doesn't like going second cause daze's, spiketails and rods should come out fast. This deck is making those matchúps even worse. and with al those artifact-decks coming up (slavery, Affiny maybe) I think you're better of with red. rack and Ruin, vandals and maybe even crash (witch I'm testing these days) are great cards to take with you. The main questions answer, Fish has ownage.
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Eternal Formats / Miscellaneous / Worse Than Fish.dec
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on: March 18, 2004, 12:33:51 pm
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Spiketails are good enough on their own. Even without daze (making then like a walking FoW and go for daze as the removed card) your opponent still needs to pay that 1 mana extra not knowing if you're even planning to counter it afterall. Thos gives you speed (or slows down your opponent) making it easier to go for a quik standstill, Firewalker and stuf like that. and don't forget, paying one mana extra with Rods, maze's, Strips and maybe even stifle a fetch.. that one mana may be hard to find for some decks. Don't go cut any Spiketail here plz, Cutting a creature wouldn't be smart right now anyway You'll be playing only 14 creature's then, If you lose 1 (maybe 2) there will be nothing left to drop Curiosity on making you weak and feel stupid  . like you said, going second really sucks. Fish always hate's to go second, and this deck makes that only worse  . Wil this be the new fish?? No I don't think so, But it can be a nice Fish deck for some funny Meta's. Good Job, Hope to hear more about this thing.
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Eternal Formats / Miscellaneous / Equipment in GayUR/Fish
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on: March 16, 2004, 12:36:59 pm
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SoFi is so strong. to bad your 2 "best" card hate it. Null Rod, (obvious) and Curiosity. Since it's Blue, it will jump off when you equip yor creature with SoFi, and fast cardadventage is better then alot of damage.
Killing and opponent isn't hard for fish, Stopping them from overrunning you IS. SoFi is a bit expensive too. For Agrro, I'll let my Sigils of Sleep and Maze's of Ith do the job.
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Eternal Formats / Miscellaneous / [Single Card Discussion] Sword of Fire and Ice
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on: March 07, 2004, 08:26:57 am
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So, is there any deck that would use this other than Stacker? Not sure, funny that I didn't heard any-one calling Suicide yet, (okay I saw the word negator once). This card is so amazing, in theory it solves alot of suicide's problems. Burn, Lack of card-adventage, Agrro the mana-base is used to heavy CC. Shade's, wretches, disruption.. uicide can take this card up quit easy if its for the CC+equip-cost. Prod. red really is nice, negator is a nice choice, but any other thread will do since you can now block anything, and when attacking you deal +4 dmg, take out a treath most of the time and draw a card. very nice and we can re-equip after that having a strong blocker again.. How-ever, like fish Suicide is in love with his Null Rods. Rods won me more games then any other card in this deck and cutting them really hurts. but it is NOT imposible. Kegs can do a nice job too, and if you really don't like that, this card can maybe played in Chalice Black wich is using CotV. I haven't tried it in Chalice Black yet, but Suicide with Kegs and SFI's is really dointg a better job beating agrro. For Fish, I tried them, saw my Curiosity-engine dying, my null Rods disrupting myself... cutting any of these really sucked. I don't think Fish can pick this sword up, Fish is a big pile of Synergy and SFI ain't working there.
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Vintage Community Discussion / Rules Q&A / Tapped Artifacts, Berserk, Wishes.
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on: March 07, 2004, 05:57:11 am
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Hi there, thank you so much for helping me out  (you are, are you?) First off, this al started with rumors, I'm not sure about anything here and haven't noticed this while playing yet. lets start with the Wish since that is the Easy-est question. Cunning Wish/Burning Wish or whatever, when I play this card is my opponent now allowed to look at my sideboard?? I've checked the oracle but I can't find anything about any ruling like this. Errata: Choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Remove Burning Wish from the game.
Can acquire cards which are removed from the game by other cards, such as Ice Cauldron, Elkin Bottle, Necropotence, etc. Such cards are in the "removed from game" zone. [Judgment FAQ 2002/05/28]
Cannot acquire cards that are phased out or in an Oubliette or Tawnos's Coffin. Those cards are in the Phased Out zone and not in the Removed from Game zone. [D'Angelo 2002/06/14] See Rule 502.15.
Cannot acquire the Ante cards. They are considered still "in the game" as are cards in the library and the graveyard. [D'Angelo 2002/06/14]
Does not allow you to look at face-down cards which are in the removed from game zone. You get to see the chosen card at the same time your opponent does, when you reveal it. [D'Angelo 2002/06/14] You do get to tell each set of face down cards from other sets based on which effect removed the cards from the game. If you want to pick from a face down set, you take a random card from it. For example, if your hand is removed with Suppress, you can see your hand there face down and you can pick a random card from it. If you used Necropotence twice, each time was a separate effect and put the one card separately face down. You can pick either one, assuming you remember which is which. [Barclay 2002/05/16]
In Duelist Convocation tournament play, it can only bring cards from your sideboard or ones that were removed from the game by a spell or ability. [Judgment FAQ 2002/05/28] If you remove a card from the sideboard, this card is placed into your sideboard to maintain the size of the sideboard. [Judgment FAQ 2002/05/28] If this spell is somehow played using a pseudo-spell (such as with Mirari), then there will be no card to put in your sideboard. This is approved under the rules. [WotC Rules Team 2002/10/01]
In Duelist Convocation tournament play, you may look at your sideboard during the resolution of this spell. Normally, you cannot look at your sideboard during a game.
ques I don't have to, but a guy on MWS (he looked prety serious, nice playing and good deck. said he played alot IRL too so...) he told me I had to before the wish would resolve so he could think some stratergy up.. crap or true??. ------------------------ Well, the other thing is about artifacts, for howling Mine they finely wrote it on the card. Info: Color = Artifact Type = Artifact Cost = 2 Edition = 5th Edition (5E)
Errata: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws a card.
The additional draw is separate from any other draw during your draw step. It happens when the triggered ability resolves. [D'Angelo 1999/05/01]
It does not trigger at all if this is tapped at the start of the draw step, and it checks this again on resolution. [D'Angelo 1999/05/01]
If Howling Mine leaves play before it resolves, then the last known tap or untap state of the card is used for resolution. [D'Angelo 1999/05/01] So if its tapped, no drawing for me.. okay that sounds prety clear. but does this go for any artifact with trigered abilities?? I've heard something about ruling like this but never actually needed this, with my new deck (toggie) I've to know since fire/Ice can be tech, like so many other things ofcourse. ----------------------- last one, Berserk. I know all the rulings and stuff, this is just a small timing question. Okay here goes, i play berserk, my opponent says he won't counter it, can I in respond discard my hand to make my Psychatog really big and dubble its power after that?? yes I know this is possible, but can my opponent respond by countering the berserk anyway?? just a small question, but very handy to know Thanks for reading, hope you can help me out of this hole of complete darkness.. Greetings, Tijnie
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Eternal Formats / Creative / 3power-Hulk
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on: March 06, 2004, 10:35:50 am
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well, I think you can. I see you own Mana Drains, those things are so goddam important. I ain't own Mana Drains but still my Tog-list feels fine. I do have some power (Jet, Saphhire, Recall, Lotus and Loa..) But no drains. It works fine, but things like Mind Twist, P. Deed, Deep Analyses are a bit hard to drop, I think REcall and Drains are the most important things to have if you play Hulk, the Power makes your deck alot faster but if you're in a slow (unpowered) meta then a deck like this will be fine.
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Eternal Formats / Miscellaneous / Musings on fish...
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on: February 24, 2004, 09:57:49 am
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I've treid Aphetto Alchemist once.
1U Wizard tap: Untap target Artifact or Creature Morph U 1/2
worked nice, Untap my Grim, shoot again (darw), Attacking (and blokking) 3/3-4/4 Mishra's.. 1/2 himself.. not really bad. Sac for voidmage counter. wasn't that bad, but spiky's fly and give you more speed, wich is just better then an aditional wizard.
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25
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Eternal Formats / Miscellaneous / Musings on fish...
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on: February 22, 2004, 08:07:41 am
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So where is this deck going. Around my meta i has maintained its red splash even with all the LD. Its Mono the new "gayness"? mono won't become the NEW gayness. I'm not sure if this deck will make it. More testig tells me another thing, this mono-thing is sooo fucking slow. Gay/R has more speed. Voidmage+Grim is faster counter then with the firewalker. this means you will have faster options to take cntroll of the board and swing for the win. You can shoot away creeps with Grim alot faster than firewalker can do (and some more creature's too since this is 2dmg) I found myself really unhappy in my sligh matchup with firewalker. It's just to dam slow (unless I draw Lotus) to keep up with all the threats coming out fast, with grim your agrro matchup feels alot better. Cloud of Faeries, I knew they were strong, but I found out there real strenght the moment I removed them from my deck. you play like 1 spell each turn, while normally it would be secong turn cloud, standstill or whatever. This lack of speed on turn 2 make's spiky's, curiosity's and standstill alot weaker and those are the cards we really want to use. Wasteland was brought up earlier, and they made a very good point that taking out the red can slow the deck, however with the ammount of red sourc'es and draw they have i would not say they are crippled by any means. However, unless this is a early waste, and Gay/R has dropped ar red out of neccesity for mana, my guess and experiance is that the manlands are the primary target. Unless your lucky like me and generally have Nine LD spells at your disposal, I would think that most decl's first target is a Conclave or Factory.
I'm not sure but with only 5 strips, I think they'll have a hard time screwing you and keep up there own play. With fetchies and stifle's I still believe getting screwed can be prevented (if they even try to screw you, like said manlands are often a target too) my conclusion, this mono thing needs work, Conclave's should obviously see play, but we can't really cut anything so this is going to be really fun  . Untill then, I'll stick with Gay/R.
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26
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Eternal Formats / Miscellaneous / Musings on fish...
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on: February 20, 2004, 05:14:37 pm
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but more serious, maybe 2-3 SB slots?? for sligh and stuff we don't need Rods anyway right? don't you guys ever sideboard and/or play in crappy beatdown meta's?? I've a Question to PTW, but if anyone else has an aswer go on. Gay/R counterbase 4x FoW, 3x Daze, 1x MisD. Mono-u counterbase 4x FoW, 2x Stifle, 2x MisD. WHYWHYWHY?? Stifle's are tech in Gay/r to take out wastelands, the mono version doesn't really need to. then in mono-u we play firewalker, and now we do need more MisD's?? why you have less creature's that can be the target. sorry but this doesn't really make any sense to me.
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27
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Eternal Formats / Miscellaneous / Musings on fish...
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on: February 20, 2004, 09:32:05 am
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It occured to me, a large portion of the deck centers around land disruption - 5 strips, 3 stifles, 3 null rods - so has anyone tried abandoning the manland approach (giving more basics) and throwing bloodmoon into the mix? This wrecks landstill (until they resolve a disk) and pretty much ever other nonbasic based deck. All the while you keep the pressure with the actual creatures. This way you can keep the deck U/r, which IMO is the way it wants to be, and solve the mana issue - more basics. Now you say that this deck would have less creatures...true, but in the mirror this makes no difference - they have mountians instead of mishras now, vs other aggro decks it could be a little harder. A few fire/ice squeezed in could help out in the control department. On another note, wouldn't black vise be a nice way to get some more pressure in? Standstill + blackvise =  And can someone explain to me why rootwater thief isn't included anymore? It is a pre-emptive counter that can wipe out any deck that relies on 2-3 cards to win (keeper, dragon, etc.) Even if you don't use the ability its a 1/2 for 1U with a potential for evasion. The way you try to "fix" Gay/R's mana base, you're actually creating a complete new deck. maybe U/R Controll is a fine decklist for you  . about the black vise, I don't really like it, Standstill should be broken by the opponent, not by you. with the manlands, you're often the man that will be able to force his opponent in breaking that standstill. about sword of Fire and Ice, I'm starting to like that idea. Imagine, a Flying man (or whatever) with a curiosity and a Swords equiped. attack, deal 3 dmg, draw a card for Curiosity, draw a card for sword, then deal 2 dmg for sword and draw another card for curiosity. That's 5 dmg,+3 cards and you migt drop 2 dmg and a card to deal two damage to target creature (we also gain prot. Red/Blue). the mana-cost isn't a real problem and in the mono build it can come out really fast with lotus. If there's any deck this card can be used by I'm sure it is Fish, it has such great synergy with the deck (exept for the Null Rod)
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28
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Eternal Formats / Miscellaneous / Musings on fish...
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on: February 19, 2004, 09:05:30 am
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I agree, Any-one playing less then 2-3 spiky's doesn;t know what Fish is al about, I think 3 is the right number to run. About single cards, can Sword of Fire and Ice be cool in fish?? we run like 7-8 Flying creature's wich often will come though, they'll be 3/3 Flying with a MAD ability (Shock, draw) and prod red/blue. right we can't target it with our own curiosity but in my eye's a creep like that with the counterbackup of fish means you will obviously win this match. It IS a bit slow I know, but can it be worth a try or am I just bull-shitting here??. EDIT, It doesn't have great synergy with the Rod's though  . Null Rod is so important to this deck that we can't even use it most of the time, I Answered my own question  . but more serious, maybe 2-3 SB slots?? for sligh and stuff we don't need Rods anyway right?
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29
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Eternal Formats / Miscellaneous / Re: Musings on fish...
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on: February 18, 2004, 10:11:14 am
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in my eye's, this mono-u isn't more then just a bad illusion. ok I changed my mind  . I've been playing this deck for a few days now and it owned like... like whatever, it just owns. I didn't use PTW's list, here's my build: (note, I don't own time walk YET  ) Blue Neon, By Tijnie (maybe we should call this Lesbian Blue) Creeps // 14 4 Flying Men 3 Spiketail Hatchling 4 Suq'ata Fire Walker 3 Voidmage Prodigy Counter // 10 3 Daze 4 Force of will 1 Misdirection 2 Stifle Draw // 9 4 Curiosity 4 Standstill 1 Ancestral Recall Other // 3 3 Null Rod 24 // Mana 1 Black Lotus 1 Mox Sapphire 1 Library of Alexandria 1 Strip Mine 4 Wasteland 4 Mishra's Factory 3 Faerie Conclave 9 Island I didn't even tried the deck without Daze's since I know they are very powerfull and I don't feel like cutting them. This deck feels great, better then Gay/R, not sure but it feels more solid. It's obviously a better choice in a Meta full of Sligh, Landstill and other decks that use alot of burn and wastelands, I saw that fast enough. however is a bit slower for aggro decks since you can't go burn them on turn 2 for 2dmg. If you can live with that this deck is great. I like to pinch a Flying men on my FoW's, couldn't do that with a lavamancer and this manabase is really smooooth  . Ques I was wrong about this deck, it can be really strong and isn't far from gay/r. If it's a better deck depends on the player. If you're fully powered this might be better, for powerless players Gay/r is great since you still play 4 islands MD, enough to prevent mana-srcew. I didn't tried anything with my sideboard, but I don't think there will be a problem this mono-u sideboard can't handle. I'll be trying; BeB's, Masticore's, Maze's, Energy Fluxes, Null Rod, Crypts, Sigils of Sleep and maybe even Back to Basic... mix it al together and we can say this is a fine deck 
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