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Vintage Community Discussion / Rules Q&A / Reset during the draw phase?
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on: October 02, 2005, 12:41:02 pm
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Is it possible to play reset during an opponents draw phase before they have drawn their card for the turn?. My initial thought is no, because you don't get priority until after your opponent draws his card and passes it to you? Could someone clarify this perhaps? Or is there a way to play reset at the end of the upkeep or something along those lines?
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Eternal Formats / Creative / Re: budget stax v budget slaver, is it even worth thinking about?
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on: September 03, 2005, 12:34:33 pm
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If your facing alot of aggro, you should try combining grafted skullcap, along with ensnaring bridge. I played around with stax in legacy for awhile and those two combined were a great plan against aggro. The nice thing about bridge is in most cases, its pretty effective because you dump you hand quickly, so you often don't even need the skullcap. You also have balance available which can absolutely ruin an aggro decks day.
I would not play budget slaver, it really needs the moxen and drains to compete, not to mention duels which can be pricey if you don't have them already.
How good will those gorilla shamans be in an unpowered environment? You might find that they are not pulling their weight without a bunch of moxen flying around. Maybe swap a few of them for ensnaring bridges? Alot of stax decks like to run a seal of cleansing as well, which gives you some flexibilty that can take care of things gorilla shaman could never touch.
Your stax build looks like a good starting point though, nice job.
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9
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Eternal Formats / Creative / Re: A Small Question about Monoblue Control
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on: August 11, 2005, 10:56:15 pm
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Running phid as your only win condition have you found that finding the time to win in a tournament environment is difficult especially if you lose a long game 1? If so wouldn't it be a good idea to sb an extra win condition in order to speed up your clock for the matches you need to win quickly?
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Eternal Formats / Creative / Re: A Small Question about Monoblue Control
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on: August 08, 2005, 06:30:27 pm
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In his post he said that he was running monoblue control and was seeing alot of monocolored decks, if he still wants to run monoblue it would make sense to stop running 3 or 4 a card that was dead against alot of the decks he expects to face (switching decks at this point would be the best solution).
I guess that what also should be discussed is how good is B2B at the moment. It wouldn't seem to do much against slaver or meandeck gifts which seems to be half the meta game, however its pretty good against fish and shops which seem to make up the other half so it seems like a tough call.
(edit)- Is B2B good against fish? Aether Vial seems like one of the best answers fish has, although it does shut off their manlands.
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Eternal Formats / Creative / Re: A Small Question about Monoblue Control
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on: August 08, 2005, 06:10:06 pm
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Thats why its a metagame card, and you have to analize what decks you expect to face the most where you play and determine how good it is against those decks.
For example if you expect to face alot of monoblue control, food chain goblins, oath, and other decks with for the most part stable mana bases, it really won't be worth running more than two maindeck, because you don't want to see it against those decks.
If you expect to see alot of decks that back to basics will be good against, workshops, 4 color control, birdsh*t ect... then you could definatly up the number to 3 or 4. However you also have to look at the fact that you really don't wan't to see more than one back to basics because they are useless in multiples. So if your looking for a perfect number that is going to be almost impossible, because it really depends on your metagame. If i was playing the deck in an unknown metagame, I would most likely run 2 copies myself because monoblue does a good job of digging through the deck, and it saves me from having dead cards in certain matchups, and I would definatly have another copy in the sb to bring in when its good.
A succesful player most often will analize when cards such to back to basics are going to be good by having a strong understanding of the decks they expect to play most often and adjusting their deck to meet the needs of the meta game.
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Eternal Formats / Creative / Re: A Small Question about Monoblue Control
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on: August 08, 2005, 03:53:45 pm
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The only reason to run morphling would be as a moat effect against decks like fish if that matchup is causing you problems. I would just run the DC which should be more than enough, because your not going to want to win until your in complete control of the game most of the time, although the random tinker for DC is always good because you have phids as a back up win condition. I would stay away from platinum angel because most decks will have a way to remove it, and good combo will easily win through it. I think 2 back to basics in the maindeck seems about right, although if your running intution or your meta calls for it a 3rd would be alright.Â
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Eternal Formats / Creative / Re: Bazaar Atog
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on: August 01, 2005, 04:19:52 pm
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Is there room in here for some Crucibles, and a lone strip mine? With which you can protect your bazaars as well as be able to intution for strip mine allowing you to attack your opponents manabase.
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Eternal Formats / Creative / Skullclamp as an answer to Oath?
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on: July 26, 2005, 06:43:53 pm
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Recently I have been testing with Oath vs. several decks, when I ran into an opponent playing a workshop/affinity build that had skullclamps in the maindeck, and he was able to use my orchard tokens against me netting him two cards everytime I used an orchard. Skullclamp would seem like really good tech against oath in almost any deck and might give some decks the gas they need to race Oath, as well as helping some control decks gain card advantage that Oath might not be able to overcome. It comes down on the first turn before they set up their counter wall as well. This seems like some really good tech to me and testing has shown it to be very effective, any thoughts?
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Eternal Formats / Miscellaneous / Re: [Premium] U/W Landstill
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on: April 22, 2005, 03:05:45 pm
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I don't have premium, but the only odd choice seems to be the lone akromas vengance in the SB, what matchups does this come in for? It would seem way to slow for a metagame where the fundamental turn is 1 or 2.
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Eternal Formats / Miscellaneous / Re: Fish's fundamental weakness in the current meta and dealing with it.
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on: April 18, 2005, 05:17:27 pm
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My concern with this deck is how do you gain tempo, you aren't attacking there resources in anyway, card draw is great but right now your strategy is to attack with 1/1's and 2/2's for something like 5-6 turns in order to win. The orginal fish could gain a great deal of tempo because of situations like this:
Your opponent is sitting there unable to do anything because he can't cast his thrist for knowledge, that he needs to get going, because his mana crypt is sitting useless on the table from null rod and your spiketail hatchling is forcing him to find that 4th land to play it, all of this while you are developing your board position, and drawing cards with curiosity.
This list can't use that strategy and resource denial is why fish won most of its game back when it was one of the top decks.
What I'm trying to say is that the equipment cards are not as effective as null rod and mana denial. The moxen you are adding you are not able to abuse as well as the other decks in the format simply due to the power level of your cards.
I don't see any reason why I would pick this up over birdshit, there clock is faster, they have fatter creatures which provide a faster clock, and are packing mana denial, with more counters.
I don't think that you can afford to run more than 2 jittes seeing as they are as pointed out earlier legendary, and drawing an extra will just clog up your hand. How about sword of fire and ice replacing one of those slots.
The other problem I see is that your dazes are alot weaker here than in the original fish since then you were cutting off there moxen with null rods and wastelands. It would seem that perhaps mana leak could replace one or two of them since they look pretty useless in this list outside of the first turn or two.
Maybe I am wrong but it would seem to me like TPS would just steam roll through your counter wall, and they will have all of there mana available to commit to finding an answer to arcane lab and meddling mage your clock probably isn't quick enough to put enough real presure on them to prevent them from finding a way to go off.
Please don't take this as a flame because I like what your trying to do in working with fish in trying to make it playable again but I think you may be on the wrong path. I like the idea of playing with equipment but its probably not what fish is missing to push it to playable again.
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Eternal Formats / Miscellaneous / [Deck Discussion]R/G Tempo, revisited
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on: March 02, 2005, 09:22:39 pm
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A few questions/comments about this deck post restriction.
1. How does this deck matchup with aggro-control decks, it would seem that dryads, werebears, psychatogs and the like will all cause alot of headaches. I tested the deck briefly and my experience was that it is an uphill battle. Anyone more experienced with the deck have a different analysis.
2. If workshop aggro and stax have really gone away then do your artifact mutations go from being one of the best reasons to play the deck to marginal sideboard cards.
3. If fish becomes popular again will alot of the hate directed towards that cause splash damage with this deck? For example if control slaver starts playing Old Man of the Sea again.
4. Im not saying I agree with it, but if Combo really does start to run rampant as some say it will, does this deck become unplayable?
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Eternal Formats / Miscellaneous / Single Card Discussion Kukemssa Pirates
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on: February 24, 2005, 03:59:44 pm
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3U- Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates deals no combat damage this turn 2/2
I randomly came across this while on MWS, and thought it could be some good powered out by mana drain. Its an intresting card anyways, and doing a search couldn't find any talk about it(maybe theres a reason for this) so I thought I would post it. Is this playable at all and in what decks/matchups?
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