Show Posts
|
|
Pages: [1] 2
|
|
2
|
Vintage Community Discussion / General Community Discussion / Re: Digging for information on deadbeat stores
|
on: April 26, 2007, 03:36:45 pm
|
I've been having lots of problems with online stores not paying me for cards. This post is both a warning, and a request for help. The following stores have not paid me for cards, and I would strongly urge anyone thinking about buying/selling cards online to avoid them like the plague.
Kard Kastle.com owner Romain hughes MagicRares.biz owner Jim Haffanin MagicSourceOnline.com owner Eric Horn
I've been working to try and contact these people, but they don't answer e-mails and they don't answer the phone numbers associated with their websites. I've been digging for personal contact info on them, like home phone numbers etc, but it's difficult. If anyone is good at this sort of thing, I would really like to force the issue with these vendors. I need to get their attention some how.
I had a bad experience with Kard Kastle awhile ago. I will see if I can dig up some info for you. EDIT: I heard from a very reliable source that he is bankrupt. So I don't know how, or if, you are going to get your cash from him.
|
|
|
|
|
3
|
Vintage Community Discussion / General Community Discussion / Re: Age Old Debate
|
on: October 21, 2006, 05:25:00 pm
|
If the asteroid hadn't hit, there would have been no rise of mammals. It's not like suddenly mutated into super lethal warrior beasts, we just moved into a vacated ecological niche.
No rise of mammals? Really? Yes. There was no room for the little rat bastards to change into stinky monkeys, and all the other creatures from the Cenozoic Era. Dinosaurs were the dominant life form on this planet for about 150 millions years. That's a real long time. There was just no room for mammals in the environment. Well at least nothing bigger than a bread box. Oh, and Velociraptors. Obviously.
|
|
|
|
|
4
|
Vintage Community Discussion / Non-Vintage / Re: [Report] Roanoke, 1st
|
on: October 10, 2006, 04:03:46 am
|
What about Thick Skinned Goblin for the two drop? Pro:Red seems useful for the mirror, and if not, a green splash for Tin Street Hooligan MD and Krosan Grip SB seems solid, 2 power just seems so much better than 2 toughness for a Goblin. The white splash offers Goblin Legionaire, 241ing other Goblins, trading with Werebear and a shock to the dome seems good to me.
I think that Hooligan is far better as a two drop than Tinkerer because 2 power is really important as well as his artifact killing ability is far more efficient. You really aren't looking to pwn someones artifacts for the entire game. All you really want is tempo and Tin-Street gives you bunches. You don't need to kill every artifact land your opponent plays, just their Jitte or SoFI. You lose tempo with Tinkerer, tapping and paying mana to kill an artifact is soo freakin' slow. Besides this deck has enough Squires already; lets fill it out with a few more Grizzly Bears. I'm not really sold on Krosan Grip at the moment. 3 mana is a lot and many times the Split Second ability won't matter at all. The more I think about it, the better Goblin Legionnaire gets. What Machinus is saying about the hole in the 2CC is very true, and something that has plagued me. Land go on turn 2 sucks. When you don't get really good openings (Lackey, Vial) you really want to curve out, which the deck has a problem doing with 4 good two drops. I dealt with it by adding more two drops, namely Sparksmith and Tin-Street. which brings me back to Legionnaire. Playing a kickered Hooligan has never been a problem for me with 12 Green sources. Also, how many decks, other than Goblins itself, are running LD these days? Suicide variants? You beat them handily anyways. Legionnaire might make a White splash worth it. It's a super solid creature, and adds just that more reach to the deck, which it really likes. What arguements are there for against his inclusion? Congratulations Machinus on your win!
|
|
|
|
|
5
|
Vintage Community Discussion / Non-Vintage / Re: Extended Heartbeat
|
on: September 18, 2006, 06:58:11 pm
|
|
I think Lotus and Ancestral are obvious inclusions, but I think if you can find a way to get Wheel of Fate off a Desire... thats pretty insane. Like good times party party. I've never been a big fan of Gifts, so I would probably cut some of those for the new cards. I think I would be more helpful if you could post your build, or at least a preliminary one to get started.
|
|
|
|
|
7
|
Vintage Community Discussion / General Community Discussion / Re: [Fun Mental Exercise] What could Wizards reprint?
|
on: September 08, 2006, 12:12:37 am
|
and Limited too because it was a rare. Sure, it'd be rare, but if you didn't first pick it out of any of the 3 packs, you're not bright. Open it in the first pack, "I'm going White." Open it in the second pack "I'm switching to White." Open it in the last pack "Holy Crap, I was only splashing White, looks like my mana base needs to support double White..." or "Holy crap, this completely destroys the deck I drafted, and if the guy who's got White gets it and didn't draft the worst possible cards, I'm guarenteed to face him as he won't be defeated, looks like I'm hate drafting this" or "Meh, I have a bunch of flyers... I wonder if I can add in some White mana and just drop this for random game wins." Permanent solutions to creatures are some good in Limited. Moat is tame compared to some of the cards they have printed. Jitte, for example. Half of Onslaught block. X Spells... I'm sure there are other things I'm forgetting.
|
|
|
|
|
8
|
Vintage Community Discussion / General Community Discussion / Re: Crikey! He's dead...
|
on: September 07, 2006, 03:59:30 pm
|
|
I can't believe he died... I watched Croc Hunter as a kid all the time and them BLAMO! He's gone! I thought it was a hoax at first, but sadly I was mistaken. I wish I could have met the man; he had such enthusiasm for life and animals... it is sad to see him go. I shed some tears, actually.
I'll miss you Steve.
|
|
|
|
|
10
|
Vintage Community Discussion / General Community Discussion / [Fun Mental Exercise] What could Wizards reprint?
|
on: September 07, 2006, 05:09:44 am
|
|
When Wizards of the Coast announced they were reprinting Incinerate I almost died and simultaneously got an erection. What the hell were they on? Why is Wizards printing so many good burn spells? Did they not say they would not print it because it was too strong? What's next? Chain Lightning?
Then that really got me thinkin'. What old or just plain powerful cards could they reprint. The best one I could think of is...
wait for it...
MOAT
Yes that's right, Moat. I could actually see them repirnting Moat. At 4 mana the soonest it could come down with any regularity is turn 4. By that time it is highly likely you could be in burn range, your opponent could Remand/Leak it, have some other answer, have a unicorn in play, etc. The double White could be problematic, although not in the current Standard. It would have very little impact on any older formats, and Limited too because it was a rare.
What do you think? Am I off my rocker? What else could they repint that was historically powerful but comparatively tame in a modern Magic enviroment?
Beef or chicken?
|
|
|
|
|
11
|
Vintage Community Discussion / Non-Vintage / Re: [Deck] AggroLoam
|
on: August 13, 2006, 10:12:40 pm
|
So a deck that more or less cannot beat Friggorid, struggles against Heartbeat, and struggles against Scepter-Chant (especially since Morningtide shuts off a huge part of your deck) is supposed to be competitive? Even Goblins and Affinity look like they'll be tough matches for you, because they'll be smashing your face in while you are busy cycling lands and only providing possibly Mongrel or Putrefy as speed bumps. Your deck is fairly slow, and the only way you have to push expensive spells like Thoughts of Ruin through counters is Cabal Therapy.
So, what exactly makes this better than either Madness Tog or CAL?
I have seen this deck beat Ichorid and have done so myself. Terravore gets freaking huge really fast when they are Dredging the crap outta there deck. The only thing you really need to watch out for is a huge flying Tog. Otherwise Assault does it's thing and kills everything they play. In fact Assault makes every aggro match incredibly easy when resolved early on. Putrefy, Cabal Therapy and Genesis shine against Chant. Having maindeck artifact destruction makes the matchup far easier and not just scooping to the decks namesake cards. AggroLoam is better than Mad Tog because it can kill outside of the combat phase, has a better draw engine, as well as being more versatile. It's a better Dredge deck than CAL because it is more streamlined and the aggro element provies a good defense as well as a formidable offense, and a far less ugly mana base. This deck is also faster than CAL.
|
|
|
|
|
12
|
Vintage Community Discussion / Non-Vintage / Re: [Contest] Gencon Predictions!
|
on: August 09, 2006, 12:59:46 pm
|
|
1. What do you predict the turnout to be? 133 1 point 2. How many Force of Wills do you expect to see in the Top 8? 12 2 points 3. How many Swords to Plowshares in the Top 8? 4 1 point 4. How many Wastelands in the Top 8? 8 0 points 5. How many Standard-legal cards in the Top 8? 6 0 points 6. In the top 8, what will be the most popular: a. Blue card: Brainstorm 2 points b. White card: Swords to Plowshares 2 points c. Green card: Werebear 2 points d. Red card: Goblin Lackey 2 points e. Black card: Duress 0 points f. Gold card: Meddling Mage 0 points g. artifact: Pithing Needle 0 points h. non-land card (most popular of 6a-g): Brainstorm 3 points 7. What's the most common basic land type in the Top 8? Island 0 points 8. What's the most common dual land in the Top 8? Taiga 0 points 9. Goblins in the T8? (yes or no) Yes 1 point 10. Threshold (UWG) in the T8? (yes or no) Yes 0 points 11. Threshold (other) in the T8? (yes or no) No 0 points 12. Survival.dec in the T8? (yes or no) No 1 point 13. High Tide in the T8? (yes or no) Yes 0 points 14. BW Deadguy Ale (Disruption) in the T8? (yes or no) No 1 point 15. What's going to be the highest placing combination deck? High Tide 0 points
BONUS 14. DAL______________ [deck] will take first place. 0 points 15. The winner will be: ____Jacob Orlove__________. (Specific player name) 0 points
Total: 18 points
|
|
|
|
|
13
|
Vintage Community Discussion / Non-Vintage / [Deck] AggroLoam
|
on: August 07, 2006, 08:05:31 pm
|
|
I needed an reason to play my Textless Putrefies. And I found it.
AggroLoam
Creatures-16 3 Birds of Paradise 4 Werebear 4 Terravore 4 Wild Mongrel 1 Genesis
Spells-19 3 Life from the Loam 4 Burning Wish 4 Cabal Therapy 2 Thoughts of Ruin 3 Putrefy 3 Seismic Assault
Mana-25 4 Wooded Foothills 4 Bloodstained Mire 4 Stomping Ground 4 Tranquil Thicket 4 Forgotten Cave 1 Blood Crypt 1 Overgrown Tomb 1 Mountain I Forest 1 Swamp
Sideboard-15 1 Devastating Dreams 1 Life from the Loam 1 Nostalgic Dreams 1 Thoughts of Ruin 1 Decompose 1 Haunting Echoes 1 Hull Breach 1 Shattering Spree 3 Naturalize 2 Pithing Needle 2 Duress
The deck has a pretty good game vs most everything. Black adds a lot power against a matchup like Scepter Chant which might be problematic normally. There are some things in the board I'm not sure of such as the numbers of Naturalize, Duress, and Needle. The matchup that seems troublesome is Ichorid. Unanswered Togs are game as well as discard being dead. Need to test the matchup more. Although I have not tested it yet, Heartbeat looks like the hardest matchup. I'm sure it hinges on forcing through a Thoughts of Ruin.
On the Dreams/Thoughts debate I would rather play MD Thoughts because it does not kill my creatures. Discarding your hand can also be painful sometimes when you don't want to get rid of your creatures, Assault and what not. DD is still good as a Wishable SuperClasm though.
The reason this deck is soo good is because it plays Armageddon. It is so devastating to nuke everyone's lands. Not just that but you have an incredibly easy way to recover form it as well as an uncounerable draw engine to find the thing in the first place. And you can Burning Wish for it too. To put it simply this is ErhnaGeddon06 aka Aramageddon.dec
|
|
|
|
|
16
|
Vintage Community Discussion / Non-Vintage / Re: SCG "Duel for Duals" Prediction Contest
|
on: February 03, 2006, 01:19:57 pm
|
|
Total Number of Players (within 50; 1pt, within 10; 3 pts, exact; 5 pts) 146
Top 8 - most played cards in each colour (1 pt each, bonus 2 pts for 7+ correct): White Swords to Plowshares 1pt Blue Brainstorm 1pt Red Goblin Lackey 1pt Green Werebear Black Duress 1pt Artifact Tormod's Crypt Land Wooded Foothills Gold Meddling Mage
Most played card in t8 (2 pts) Goblin Lackey
Most common colour in t8 (2 pts) Red 2pt
Most common deck in t8 (2 pts) Goblins 2pt
Winning deck (2 pts) Goblins
Winning deck's colour combination (+1 pt for each correct colour named, -1pt for each incorrect colour named, min. 0 pts, max. 2 pts) Red
Total points: 8
|
|
|
|
|
17
|
Vintage Community Discussion / Non-Vintage / Re: [Contest] Grand Prix: Lille Predictions
|
on: December 13, 2005, 06:23:35 pm
|
|
1. What do you predict the turnout to be? 800 2. How many Force of Wills do you expect to see in the Top 8? 12 1 point 3. How many Wastelands in the Top 8? 12 2 points 4. In the top 8, what will be the most popular: a. Blue card: Force of Will 2 points b. White card: Swords to Plowshares 2 points c. Green card: Life from the Loam d. Red card: Goblin Lackey e. Black card: Duress f. Gold card: Mystic Enforcer g. artifact: Pithing Needle 2 points h. non-land card (most popular of 4a-g): Duress 5. What's going to be the highest placing combination deck? Iggy Pop 6. What's the most common basic land type in the Top 8? Mountain 7. What's the most common dual land in the Top 8? Tropical Island 2 points 8. Goblins in the T8? (yes or no) Yes 1 point 9. Flame Vault in the T8? (yes or no) Yes 10. Threshold (UWG) in the T8? (yes or no) Yes 1 point 11. Threshold (URG) in the T8? (yes or no) Yes 1 point 12. Survival.dec in the T8? (yes or no) No 13. High Tide in the T8? (yes or no) No 1 point 14. Landstill in the T8? (yes or no) No 15. BW Deadguy Ale (Disruption) in the T8? (yes or no) Yes
BONUS 16. __Goblins_____ [deck] will take first place. 17. Who will win: Pro or Not? 1 point 18. The winner will be from ___France_________. (Specific country) 19. The winner will be: ___Olivier Ruel________. (Specific player name)
Total: 16 points
|
|
|
|
|
18
|
Vintage Community Discussion / General Community Discussion / Re: Singers with multiple groups.
|
on: December 07, 2005, 02:54:30 pm
|
On topic, Dark Tranquility traded singers with In Flames. Does that count for anything?
NO. I dont think that really counts as a side project because Anders has been with In Flames ever since he left DT. On a side note, I am rather suprised no one has mention General Patton vs. The X-ecutioners. That is some good shit right there.
|
|
|
|
|
19
|
Eternal Formats / Miscellaneous / [Deck] Workshop Slavery and Evil Dead
|
on: February 04, 2005, 03:30:32 pm
|
The deck still has the same inconsistency problem it had from the beginning: The Workshops are underused often effectivly loosing you a land drop leaving you with 2 ordinary mana and 3 Worhsop mana turn two, a combination that the deck cannot use for much at all but casting Gilded Lotus which is far from commonly available. Compare with Satx which often can use all of its mana each turn the first three turns and compare to this deck which seldom uses all man on turn two and/or three.
The question is not which of Intuition or Gifts that is best (or worst), instead, the focus must be on what artifacts that can be included that are good round two drops, becasue that is what this deck is lacking. Crucible is not bad at all, but does not pose a threat round two which is necessary. I want to get away from the ideal play: 1) workshop+mox+chalice, 2) land+gilded+a good spell. I want to be able to go 1) workshop+mox+chalice, 2) land+brainstorm/welder+good artifact. Thus the artifact must cost 3 or 4 and help the deck to come closer to slaving its oponent.
EDIT: I agree that Frantic Search sucks for reasons already given by Toad. I have not been a large fan of Crucible because it doesnt have a lot of offensive potential, you have to run suboptimal cards, a Strip Mine or an artifact land to start welding. Once you do then the deck starts looking a lot like Goth Slaver. The problem with adding additonal artifacts is that I havent found any to make the deck better. You can add Tangle wires and Smokestacks, but then the deck starts to act more like a bad Stax deck. The reason I play the deck is because Mindslaver acts like ALL the Stax components wrapped into one. So that eliminates most lock parts. Another good suggestion was adding Jesters Cap. Which seems decent. And that's all I got.  P.S Frantic still sucks.
|
|
|
|
|
20
|
Eternal Formats / Miscellaneous / [Deck] Workshop Slavery and Evil Dead
|
on: February 02, 2005, 06:51:37 pm
|
|
There are many reasons why I dislike Frantic Search.
It does not produce any card advantage, it only filters. This deck does not need anything like that. The fact that it is free is only a slight plus, it should not be included as a mana producer, add another Gilded Lotus if that is what you are looking for. The deck also doesn't need any more discard outlets. 4 TFK, 3 GU, 1 FOF is enough. Don't forget the deck also plays Mishra's Workshops for a reason. You don't always need to discard artifacts, you can hardcast them.
Compared to Mystical Tutor, Frantic pales in comparison. Mystical always gets you what you want, and is cheaper by a wide margin.
|
|
|
|
|
21
|
Eternal Formats / Miscellaneous / [Deck] Workshop Slavery and Evil Dead
|
on: February 01, 2005, 03:39:23 pm
|
|
Current list-
- Mindslaver - Wheel of Fortune - Memory Jar
+ Mystical Tutor + Sundering Titan + Triskelion
With three Gifts you dont need three Slavers. Two will work. Titan and Trike make Gifts better as well allowing for two strong castings instead of one. Mystical fetches Gifts or whatever you need. It is not so hot against control but I see very little of that. Draw- sevens eliminated due to their randomness.
|
|
|
|
|
22
|
Eternal Formats / Miscellaneous / [Deck] Workshop Slavery and Evil Dead
|
on: January 28, 2005, 03:48:39 pm
|
|
I really don't expect Bloodmoon anywhere, seeing as how most decks have evolved to the point where it is only a minor annoyance. So zero to very little chance of BM or BtB in my meta. It is also a more aggro oriented meta, so more "real" mana sources against Wastes are helpful.
Currently I play Triskelion over the 3rd Slaver. Better against aggro.
In my opinion, 3 Gifts is optimal because you want to draw at least one. the other two are there because they can get Duressed or countered, and the second one pitches to force. Or if you resolve your first one, then you win, and it doesn't really matter what you draw after that because the game, for all intents and purposes, is over.
Frantic Search is a horrible topdeck. See above on Timewalk.
|
|
|
|
|
24
|
Eternal Formats / Miscellaneous / [Deck] Workshop Slavery and Evil Dead
|
on: January 25, 2005, 05:15:33 pm
|
Is there any reason why you don't include Sundering Titan? And why is this deck any better than 7/10? How has Memory Jar been, since you can rarely lay down all the cards you draw with it? As a matter of fact, I have tested Titan before and he was the bombzor with Welders, and for some reason I have felt more comfortable with 3 Slavers, However, with Gifts, three Mindslavers is excessive and makes Tinker less powerful. So the 3rd Slaver spot might be Trike, Plats or Titan. Memory Jar has been pretty good. I have had very little problems with throwing away cards I wanted to hardcast, mostly blue cards. But everything else is expendable, extra lands and expensive artifacts can be chucked with not much of a second thought. Anything else can be Brainstormed to the top of my library. When I do use it, though, it rocks. Every now and then Jar does force you to toos out some good stuff, sometimes fate throws you junk. My first thought when I saw this was that titan would be a good replacement for a slaver - with gifts, you don't have to worry about seeing a slaver as much as you otherwise might do, and having an extra artifact to gifts for if the need arises would prove useful, I imagine. Do you want the third gifts over windfall? Having played some similar lists in the past, I know I always liked having FoF (the most comparable card to gifts for the current situation, even though they have different functions), but I'm wondering whether you've got too many in there. Just a thought. Seems like a decent effort to revive the deck, though. Nice one. Tom Yep, the 3rd Gifts is FARRRR better than Windfall. Windfall is inconsistent. Not only does it rarely ever draw you 7 cards, it is still governed by chance, you can get crap off it. However, Gifts sets up an infinite Slaver lock, and fills the graveyard for Goblin Welder fun. Maybe its just me but I dont exactly see the point in running that high of # of threats (especially in multiples) if you have that many ways to fetch and chuck them into the graveyard. It seems a little overboard in spots where the draw 7's (which i believe are musts) would be better fits.
Oath doesnt seem like it would be that large of a problem considering the deck can run trinisphere and more importantly chalice of the void set at 1 consistently turn 1 or 2. Though board hate does help... I personally thought that Gifts just didnt fit the deck, and even with tombs (which i have always ran anyway) getting the 4 mana to cast it seemed rather weak compared to just casting TfK and winning etc. In all actuality, they, Draw 7's, are not. Sure they look nice on paper, but they are inconsistent. THIS is the decks largest problem. Sometimes they give you crap. And what's far worse is that they give your opponent more cards to kill your Welders, and generally fuck up your day. The only reason I am even using Wheel and Jar is that they have advantages over other D7s as Wheel is a discard outlet, and Jar lessens the impact of giving your opponent a new hand, and is recurrable. Still, they need to be replaced. It's far better to resolve a Gifts for huge BOMBS than chance it with Twister, Wheel and Co. and get hand of jank. Your last statement confuses me somewhat. TFK is better if you have the pieces in hand or draw into them. However, A resolved Gifts will set you for an infinite Slaver lock. A resolved Gifts is nuts. Simply nuts. Especially seeing as how you can hardcast what they give you as well. Have you tried this with Intuition? I found when I was playing around with it many moons ago that the problem with the Draw-7s was that they were too big of an effect, letting the opponent bounce back just as easily. Intuition solved those problems, being able to grab Welder or some Fat Beats. The added benefit of being able to hardcast whatever beater the opponent gives you is strong as well. Finally, it costs 1 less mana, so it can go off a Gilded Lotus a lot faster. The strength of Chalice and Gilded Lotus in this deck is amazing; I have a personal soft spot for Memnarch myself (partially because of my soft spot for Smmenen). I have tested with Intuition and it was a pretty good. The most signifigant things that it has over Gifts is that its is 1 colorless cheaper, which is huge, and just as important it can tutor for Goblin Welder, like you said. I might go ahead and replace the remaining 2 D7s with Intuition. Everytime you cast you have to scream "SMEMNARCH!" Not only does it freak people out, it's just freakin sweet. In this deck, I might think that the fourth Gifts is better than FoF. Certainly the fourth Gifts is better than the much-too-even Wheel. I will echo that MemJar is really nasty, but possibly unnecessary because you aren't going to drop 3 6/7-cost cards in one turn. The deck has too many expensive cards and too many spells as opposed to permanents, and simply might not need the Jar.
I don't know whether the 3cc intuition is better than the 4cc Gifts. Intuition searches out fewer cards and doesn't give you +1 card, but it can guarantee what you get. Have you tested both and decided that Gifts is better?
I would consider running a more diverse and larger threat base, by cutting the draw-7's for 2 more large things, ending up with: Jester's Cap (so the bomb) PentaBus Smmemnarch 2 Mindslaver Trike (he rules) Big Platz (why not just win sometimes?) or Dupes (removal can be good)
Just a few thoughts. Fact or Fiction vs Gifts Ungiven- The uses for these cards seem very subtle, and I am unsure of whether or not to replace the FoF with the 4th Gifts. FoF digs deeper, can get you more than 2 cards, and can also fetch Welders. Gifts sets you up for the win, and gets you what you want. You can also fine tune what you will recieve, instead of blindly digging. So, I am unsure of which is better. I like the extra card you get from Gifts. I think I might actually run them both though. I am not too sure. From testing though, Gifts and Intuition are both solid choices for the deck, which is better I can not say....yet. Maybe I will proxy up some decks and get busy, like I should. I do agree with the inclusion of Trike, not so much with Platty and much less with Duplicant. More testing must be done!! Thanks for all the comments!
|
|
|
|
|
25
|
Eternal Formats / Miscellaneous / [Deck] Workshop Slavery and Evil Dead
|
on: January 24, 2005, 04:26:32 pm
|
Jester's Cap? I used it pretty successfully in Control Slaver as both a Tinker target and recursion with Welders, and it happens to neuter a lot of decks. Maybe it's only good in certain metas though. If I had a better metagame (or just a meta in general) I might play it maindeck, seems pretty good against Tog. However there is some free board space so it might take up some space there. It also looks like a pretty good anti-combo card, but that is already a pretty good match for me anyways, probably why I have never considered it. Is there any reason why you don't include Sundering Titan? And why is this deck any better than 7/10? How has Memory Jar been, since you can rarely lay down all the cards you draw with it? As a matter of fact, I have tested Titan before and he was the bombzor with Welders, and for some reason I have felt more comfortable with 3 Slavers, However, with Gifts, three Mindslavers is excessive and makes Tinker less powerful. So the 3rd Slaver spot might be Trike, Plats or Titan. Memory Jar has been pretty good. I have had very little problems with throwing away cards I wanted to hardcast, mostly blue cards. But everything else is expendable, extra lands and expensive artifacts can be chucked with not much of a second thought. Anything else can be Brainstormed to the top of my library. When I do use it, though, it rocks. Every now and then Jar does force you to toos out some good stuff, sometimes fate throws you junk. As for why this is better than 7/10, if I had a decklist I would be able to tell you, I haven't seen one in awhile. If you could pm me one or point me to a link, that would be greatly helpful. The best answer I can think of, is this is far more focused on getting a Slaver activated, and then, if necessary, infinite Slaver lock with Pentavus. I have been trying to come up with a good name for the deck, would something like Workshop Gifts work, or is that to vague? Perhaps an acronym would be better, like WG or WSG, what do you think?
|
|
|
|
|
26
|
Eternal Formats / Miscellaneous / [Deck] Workshop Slavery and Evil Dead
|
on: January 21, 2005, 07:22:08 pm
|
|
“Buddy, you ain’t leadin` anything but Jack and shit, and Jack just left town.” -Ash
The best way to start out any new thread is one involving quotes, especially if they are completely irrelevant.
It has been awhile since I have posted anything, but I have not been idle. In fact, I have been feverishly working on a new twist to an old deck. Here is my list with oddities in bold.
Workshop Slavery
Mana Sources-27 4 Volcanic Island 4 Shivan Reef 4 Mishra’s Workshop 2 Ancient Tomb 1 Tolarian Academy 1 Black Lotus 1 Mox Sapphire 1 Mox Jet 1 Mox Emerald 1 Mox Ruby 1 Mox Pearl 1 Sol Ring 1 Mana Crypt 1 Mana Vault 3 Gilded Lotus
Draw/Tutors-16 4 Brainstorm 4 Thirst for Knowledge 3 Gifts Ungiven 1 Fact or Fiction 1 Ancestral Recall 1 Tinker 1 Wheel of Fortune 1 Memory Jar
PHEAR OF GOD-9 4 Goblin Welder 3 Mindslaver 1 Pentavus 1 Memnarch
Disruption-8 4 Force of Will 4 Chalice of the Void
Sideboard-15 4 Trinisphere 3 Engineered Explosives 2 Triskellion 1 Platinum Angel 1 Duplicant 2 Red Elemental Blast 2 Rack and Ruin
Card Explanations:
Ancient Tomb-- The deck now has a higher density of colored spells, thus Tomb has been a perfect fit. It also stabalizes the manabase moreso than other options. The two damage has rarely been a problem for me.
Gifts Ungiven- I know Team CAB, as well as others, have used this card to great success. However, I came upon this independently, but hey, I give you all props anyways. In a nutshell Gifts Ungiven speeds up the deck like crazy, being able to get both Mindslaver and Pentavus at instant speed is hot. Not only that, it can also solidfy your manabase by getting lands, or just get you insanely broken stuff like Ancestral, and Wheel, or just more disruption.
Engineered Explosives- With the rise of Oath, and other decks with troublesome permanents, I have looked for a way to rid myself of them. E.E. fit the bill perfectly, die, die, die Ground Seal, Oath of Druids, and any other number of things from Auriok Salvagers to Back to Basics. Better yet, when set at 2 or 3 it kills none of my permanents.
Exclusions:
Time Walk- This card has performed poorly for me. There are two major problems with this card. First off, it interferes with Chalice of the Void, because the majority of times it is set at two to shut off Mana Drain and other reactive cards. Time Walk is an underpowered card in general. It allows for an additional untap and an extra card. Whoopee. Compared to everything else in the deck, it is weak in comparison.
Timetwister- Draw-7's are good. Very good. However the reason why Twister is excluded and Wheel isn't, Timetwister is not an additional discard outlet, and messes up Welders.
Windfall- A Draw-7 that is not always a Draw-7, no thank you. Windfall is too inconsistent to be played. It's a horrible topdeck when you have spent your hand, unlike all true D7's.
Gifts Ungiven is more consistent than any of these, it's just better to get the cards you need than desperately searching for them.
Library of Alexandria- The biggest setback of the deck is the manabase. Sometimes you get the colored spell, Workshop draw, or vice versa. LoA helped this drawing into additional mana sources. Since LoA does not produce colored mana, or more than 1 colorless, I cut it.
This is what I have been goldfishing for awhile with this and has performed well.
The only card I am uncertain of maindeck is the inclusion of the third Slaver. I think maybe an Explosives maindeck, or maybe even a Patinum Angel or such, to give me an even wider array of Tinker targets.
Any and all criticism is welcome.
|
|
|
|
|
27
|
Eternal Formats / Miscellaneous / [Article] Running the Vintage Gauntlet: R-Z
|
on: June 11, 2004, 12:23:58 am
|
|
Great read. I like the apporach you took with each deck showing strengths and weaknesses instead of "omg, the deck is draw reliant, sukz the Tog, dies, but good." Etc., etc.
However, you should have mentioned about Mindslaver being Chalice, Trini and 3Sphere, Tangle Wire, and Smokestack all rolled into one.
Excellent work.
|
|
|
|
|
28
|
Eternal Formats / Miscellaneous / [article] The Obligatory Type One Fifth Dawn Review
|
on: May 24, 2004, 03:58:50 pm
|
How could you leave conjurer's bauble out of your top ten? T1 players finally get to use a card like Jeweled Bird in their decks. It's an excellent cantrip and the recursion ability has to be usable in some way. Ugh, Conjurer's Bauble? I predict this card will see ZERO play. The recursion ability is useless, and this card will not see any play because it cantrips. There are many better, more powerful or synergistic cards to use. I don't think I will be making space in Workshop Slaver for this. Fifth Dawn has some cool stuff in it, but only a handful of actual good Type One cards. Everything else is chaff.
|
|
|
|
|
29
|
Eternal Formats / Miscellaneous / [REPORT] 18th at Waterbury Enslaver
|
on: April 25, 2004, 06:29:31 pm
|
|
Congrats on the excellent playing. I know how much sleep depravation can mess with your head. Its nice to see Slavery being played everywhere, showing people the true power of Gleemax.
How good were the Fire/Ice for you? Why the three Brainstorms? I would have cut the F/I for another Slaver and Brainstorm. Thougths?
Oh yeah, and Urzas Rage>other cards.
|
|
|
|
|
30
|
Eternal Formats / Miscellaneous / [Report] 2nd place at JJ's with Slave Labor
|
on: April 25, 2004, 05:53:55 pm
|
Slave Labor Cyberwaste- 27 Obsolete- 8 Edgecrushers- 4 Slave Labor- 3 Ascension- 15 Smasher/Devourer- 3 Hi -Tech Hate - 15
Does someone <3 fear factory? YOU WIN TEH PRIZE! Naming a deck and its contents after Fear Factory songs is much cooler than say....naming it after a crappy pop song. Now on to something with content. I'm also really confused as to how you can side out the Gilded Loti...granted you were playing in a field containing WW, Sui, and Sligh, but these are incredibly important to your mana base development, which is incredibly important to pwning your opponent how did siding out gilded lotuses work for you? they strike me as a fundamental part of the deck, something that you wouldn't want to side out due to consistency issues. and: Is this really the best way to go vs. Academy?:
"Out - Timewalk, 3 Gilded Loti, Pentavus, Fact or Fiction, Chalice of the Void, Mindslaver In - 2 REB, 3 Trinisphere, 3 Bloodmoon " To sum it all up, I'm not sure. Looking back, I think I should have kept all the Slavers in and taken out the FATTIES. The chalice was going to stay but his deck was random and I had no idea WTF he was playing; during those 3 games I saw ABSOLUTLEY ZERO Dark Rituals, Necropotence, or anything Storm- based at all. I dont think Chalice was effective at all during that matchup. The lack of knowledge as to what he was playing, which made for some misplays, is what I contribute to my second place finish. I have not tested the deck against combo, much less Academy of all things, so I was unsure of how to board properly. The Gilded Loti are important, but I figured in a matchup where speed is essential, they should be sided out. I was thinking outside of the box. when I sided them out, mana was never a problem. I also think a pair of Mox Monkeys in the board would also be good in such a combo rife environment. You forgot to include the following slops: The players that decided to play WW, Sligh, and Sui at a unlimited proxy tournament. You see the thing is, I live in an area where people believe that Type One is a first turn kill format,and combo dominates all, and somehow decks like Sui and WW can compete. I can't get it through to them that Academy is dead and has been replaced by Storm based combo or DRAGON. Oh yeah and Morphling is still the best creature  I have much work to do. How can you give no props to meandeck, who built your deck - including the newest tech Mogg Salvage.
Steve What do you mean? Everytime I cast a 4/5 beater, I growled "SMEMNARCH!" THAT's respect. Seriously, though, that was an oversight, my bad. Although there are a few differences, the maindeck angel and my constantly changing draw spell, that is sometimes Windfall and sometimes FoF and might become a Bosh. Either way, edited. On Mogg Salvage, I never used it the entire day, there were few good targets. Might be replaced by Pillars.
|
|
|
|
|