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Vintage Community Discussion / General Community Discussion / Re: What is the best way to price out a collection for liquidation?
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on: May 08, 2013, 08:32:32 pm
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After bouncing around to various price guides while selling my collection, I found that tcgplayer.com had the most accurate prices. Basically, knock a dollar or two off their prices and that's what you can expect to pay on eBay to buy a card.
The only thing it was not very useful for was older, more expensive cards, in which case your best bet really is just viewing old eBay transactions. If you haven't done it before, go to eBay and narrow your search until it's primarily the card in question popping up, then click "Sold Listings." From there you can usually identify a range of what prices to expect based on condition, etc.
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3
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Vintage Community Discussion / General Community Discussion / Re: MWS/Appr Horror Stories
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on: August 13, 2012, 10:36:48 pm
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<<Jus>> well its common sense u'd blow the trini with zealot <<Jus>> WHY did u point at it then? <Meddling Mage> you had ample other targets, plus it wasn't readily apparent I was using the mana to activate zealot w/o that <<Jus>> yes it was <<Jus>> u'r playing an aggro deck <<Jus>> trini is the #1 prob, hence its the OBVIOUS target <<Jus>> PLUS, if u tap TWO mana and sac the zealor <<Jus>> OBVIOUSLY u'r using its ability <<Jus>> so WHY did u STILL need to point? <<Jus>> since its 'common sense'? <Meddling Mage> Well, I had already attacked, It was presumed I was in my second main phase as such <<Jus>> so? <Meddling Mage> so what if I was using the mana to play a river boa or something? <Meddling Mage> doing that indicated I was using the zealot and which target I chose <<Jus>> with 2 mana? <<Jus>> how? <<Jus>> tell me <Meddling Mage> ok, river boa costs 1G no? <<Jus>> not when theres a trinisphere idiot <<Jus>> COMMON SENSE bahahaha
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Vintage Community Discussion / General Community Discussion / Re: Sleeves and Cubing
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on: July 23, 2012, 11:04:59 am
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I find that the advantages to be gained from having only 1 of a given land art in a deck are minimal, and that the pleasure you derive from aesthetic consistency is greater than any strategic advantage. When it comes to a cube, I'm not going to worry about it. I have a huge stack of Zendikar lands sitting around doing nothing. I think I'll use them, in a mix of arts.
Exactly.
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6
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Vintage Community Discussion / General Community Discussion / Re: Sleeves and Cubing
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on: July 21, 2012, 01:22:45 am
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One thing that I would do if I ever made a cube is make sure all the basic lands of each type are the same art (and set). They don't have to be fancy or anything but it makes everything look a lot cleaner IMO.
You've been hanging around people with O.C.D. too long. Yeah, I'd do that too, and not just because it would look cleaner. I always use the same basics. Its just wrong to not do so, and has been drilled in my head to do so. I think it looks nicer as well. How is it just wrong? I completely disagree with this opinion. EDIT: Also, if you ever have trouble with double-sleeving, I've just recently discovered a neat trick. Take four cards you don't care about and shove them into the sleeve, then remove them. The perfect-fitted card should then slide in nicely.
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Vintage Community Discussion / General Community Discussion / Re: Sleeves and Cubing
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on: July 19, 2012, 12:50:17 am
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Yep.
KMC's, double-sleeved using KMC perfect fits. Potomac Distribution.
I have 25 of each basic sleeved in the same fashion, and I haven't had a draft yet where there weren't enough. One of each cycle of Euros and APACS, and the rest are beta basics. It looks fucking sweet.
CUBE CUBE CUBE CUBE CUBE CUBE CUBE
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Vintage Community Discussion / General Community Discussion / Re: Building a Cube
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on: April 24, 2012, 04:47:49 pm
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Thanks for commenting. I'm checking out the forum now.
The cube would be intended primarily for 8-player or 6-player teams (two teams of three, 1v1 best total record wins). I would be happy if it could also function well for Winston 1v1.
Ideally, I wouldn't want it to be the same exact card pool each time we do an 8 man, although I do respect the effort that would be required to create a 720 cube.
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Vintage Community Discussion / General Community Discussion / Building a Cube
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on: April 24, 2012, 02:18:44 pm
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As the title indicates, I am planning on creating a cube. I seem to be the only Vintage player in a 50 mile radius, so I'm converting my collection into a nostalgic pile that anyone can draft. I need help figuring out what to put into it. My two favorite formats have always been Vintage and Limited (and Legacy, to a lesser extent). So, I would like the cube to be representative of these formats. I plan on including famous cards of old as well as popular limited cards, and filling out the rest with whatever would be most beneficial to a fun draft pool. When I say "fun," I don't mean Timmeh EPIC, but rather I'm looking for interesting strategic interactions. I think this may require some weaker cards to lower the variance, but I've never made a cube before, so someone enlighten me if this perspective doesn't make sense. The plan is for the cube to be 720 cards, if I can afford it. I may start with only 360. As a jumping-off point, I decided to find the intersection of the main list on CubeDrafting.com and the list that was used recently on MTGO (links go to the full cube lists). Brace yourself: - White
Ajani Goldmane Akroma, Angel of Wrath Akroma’s Vengeance Angelic Destiny Armageddon Balance Baneslayer Angel Blade Splicer Calciderm Cataclysm Cloudgoat Ranger Condemn Day of Judgment Decree of Justice Disenchant Eight-and-a-Half Tails Elite Vanguard Elspeth Tirel Elspeth, Knight-Errant Emeria Angel Enlightened Tutor Eternal Dragon Exalted Angel Faith’s Fetters Fiend Hunter Gideon Jura Gideon’s Lawkeeper Hallowed Burial Hero of Bladehold Honor of the Pure Isamaru, Hound of Konda Journey to Nowhere Land Tax Mana Tithe Martial Coup Mentor of the Meek Mirran Crusader Mother of Runes Oblivion Ring Paladin en-Vec Parallax Wave Path to Exile Porcelain Legionnaire Pulse of the Fields Reveillark Rout Savannah Lions Shining Shoal Soltari Monk Soltari Priest Spectral Procession Stonecloaker Stoneforge Mystic Student of Warfare Sun Titan Swords to Plowshares Thalia, Guardian of Thraben Wall of Omens Weathered Wayfarer Wrath of God Yosei, the Morning Star
- Blue
Aeon Chronicler Ancestral Vision Blue Elemental Blast Brainstorm Brine Elemental Capsize Consecrated Sphinx Control Magic Counterspell Cryptic Command Daze Deep Analysis Dismiss Dream Halls Enclave Cryptologist Fact or Fiction Forbid Force of Will Force Spike Frost Titan Future Sight Glen Elendra Archmage Impulse Into the Roil Jace Beleren Jace, the Mind Sculptor Keiga, the Tide Star Looter il-Kor Mana Leak Man-o-war Meloku the Clouded Mirror Miscalculation Mulldrifter Mystical Tutor Ninja of the Deep Hours Opposition Pact of Negation Palinchron Phantasmal Bear Phyrexian Metamorph Preordain Remand Riftwing Cloudskate Sea Gate Oracle Serendib Efreet Snapcaster Mage Sower of Temptation Spell Pierce Sphinx of Jwar Isle Stifle Ther Adept Thieving Magpie Thirst for Knowledge Time Warp Tinker Treachery Vendilion Clique Venser, Shaper Savant Waterfront Bouncer
- Black
Abyssal Persecutor Animate Dead Bitterblossom Black Knight Bloodghast Bloodgift Demon Bone Shredder Carnophage Consuming Vapors Damnation Dark Confidant Dauthi Horror Dauthi Marauder Dauthi Slayer Demonic Tutor Diabolic Servitude Diregraf Ghoul Dismember Doom Blade Duress Gatekeeper of Malakir Go for the Throat Grave Titan Graveborn Muse Hymn to Tourach Hypnotic Specter Innocent Blood Kokusho, the Evening Star Liliana of the Veil Liliana Vess Mesmeric Fiend Nantuko Shade Necromancy Nekrataal Nezumi Graverobber Nezumi Shortfang Oona’s Prowler Phyrexian Arena Profane Command Puppeteer Clique Reanimate Recurring Nightmare Sarcomancy Sheoldred, Whispering One Shriekmaw Sinkhole Skeletal Scrying Skeletal Vampire Skinrender Slaughter Pact Snuff Out Sorin Markov Stupor Thoughtseize Tombstalker Vampire Lacerator Vampire Nighthawk Vampiric Tutor
- Red
Akroma, Angel of Fury Arc Trail Avalanche Riders Ball Lightning Banefire Blood Knight Brimstone Volley Chain Lightning Chandra Nalaar Chandra, the Firebrand Chandra’s Phoenix Chaos Warp Char Devil’s Play Ember Hauler Fireblast Firebolt Flametongue Kavu Frenzied Goblin Goblin Ruinblaster Goblin Wardriver Greater Gargadon Grim Lavamancer Hell’s Thunder Hellspark Elemental Incinerate Inferno Titan Jackal Pup Kargan Dragonlord Keldon Champion Keldon Marauders Kird Ape Koth of the Hammer Lightning Bolt Magma Jet Mogg War Marshal Molten Rain Pillage Price of Progress Pyroclasm Red Elemental Blast Rolling Earthquake Searing Blaze Siege-Gang Commander Smash to Smithereens Spikeshot Elder Staggershock Stormblood Berserker Stromkirk Noble Sulfuric Vortex Tin Street Hooligan Volcanic Fallout Wheel of Fortune Zo-Zu the Punisher
- Green
Acidic Slime Arbor Elf Avenger of Zendikar Beast Within Birds of Paradise Blastoderm Call of the Herd Chameleon Colossus Cultivate Daybreak Ranger Deranged Hermit Eternal Witness Explore Fauna Shaman Fyndhorn Elves Garruk Relentless Garruk Wildspeaker Garruk, Primal Hunter Genesis Great Sable Stag Green Sun’s Zenith Harmonize Indrik Stomphowler Joraga Treespeaker Jungle Lion Kodama’s Reach Krosan Grip Lead the Stampede Llanowar Elves Lotus Cobra Master of the Wild Hunt Noble Hierarch Obstinate Baloth Ohran Viper Oracle of Mul Daya Phantom Centaur Plow Under Primal Command Rampant Growth Rancor Regrowth Rofellos, Llanowar Emissary Rude Awakening Sakura-Tribe Elder Survival of the Fittest Sylvan Library Tarmogoyf Terastodon Thornling Thrun, the Last Troll Tooth and Nail Troll Ascetic Vengevine Vines of Vastwood Vorapede Wall of Blossoms Wickerbough Elder Wild Nacatl Yavimaya Elder
- Artifacts
Aether Vial Ankh of Mishra Basilisk Collar Batterskull Black Vise Chrome Mox Coalition Relic Cursed Scroll Eldrazi Monument Engineered Explosives Etched Oracle Everflowing Chalicet Grafted Wargear Grim Monolith Isochron Scepter Lightning Greaves Lodestone Golem Lotus Petal Manriki-Gusari Mimic Vat Mindslaver Molten-Tail Masticore Mortarpod Mox Diamond Myr Battlesphere Nevinyrral’s Disk Palladium Myr Phyrexian Processor Phyrexian Revoker Pithing Needle Powder Keg Precursor Golem Prismatic Lens Ratchet Bomb Razormane Masticore Scroll Rack Sensei’s Divining Top Shrine of Burning Rage Skullclamp Smokestack Solemn Simulacrum Spellskite Sundering Titan Sword of Body and Mind Sword of Feast and Famine Sword of Fire and Ice Sword of Light and Shadow Sword of War and Peace Tangle Wire Tumble Magnet Umezawa’s Jitte Vedalken Shackles Wurmcoil Engine
- Lands
Academy Ruins Ancient Tomb Arid Mesa Badlands Barbarian Ring Bayou Blood Crypt Bloodstained Mire Breeding Pool Celestial Colonnade City of Traitors Creeping Tar Pit Dragonskull Summit Flooded Strand Gaea’s Cradle Ghitu Encampment Godless Shrine Grim Backwoods Hallowed Fountain Karakas Kjeldoran Outpost Lake of the Dead Lavaclaw Reaches Marsh Flats Maze of Ith Mishra’s Factory Misty Rainforest Mutavault Overgrown Tomb Plateau Polluted Delta Raging Ravine Rishadan Port Sacred Foundry Savannah Scalding Tarn Scrubland Shelldock Isle Steam Vents Stirring Wildwood Stomping Grounds Strip Mine Sunpetal Grove Taiga Tectonic Edge Temple Garden Thawing Glaciers Treetop Village Tropical Island Tundra Underground Sea Vault of the Archangel Verdant Catacombs Volcanic Island Volrath’s Stronghold Wasteland Watery Grave Windswept Heath Wooded Foothills
I am open to any advice and/or suggestions.
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Eternal Formats / General Strategy Discussion / Re: [avr] Reforge the Soul
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on: April 18, 2012, 11:24:19 am
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If you could topdeck vamp 10 cards from your deck in any order for 1U, every deck would have 4 AKs
Nope, sorry, can't handle the same acronym in the same field potentially meaning two different things. I know it's a pain to type out Ancestral Knowledge but Accumulated Knowledge got to AK first. I actually read that post and wondered why having a multi-card Vampiric Tutor would benefit from Accumulated Knowledge. Anyway, this Multi-Vamp tutor already exists. It's Insidious Dreams. Wow. Insidious Dreams EOT into quad Time Walk is a beating, eh?
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Eternal Formats / General Strategy Discussion / Re: Temporal Mastery
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on: April 10, 2012, 09:30:24 am
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1) I think what Cdog is saying is that when walk is in your hand, you draw a new card, cast walk, then draw another new card. When Miracle is in your hand it's dead, and if you cast it off the top, you are only drawing 1 new card (but then you have 1 extra card already in hand - and if you cast this on opponents turn, you still get 2 fresh draws)
That is the key right there. I do not see Noxious Revival, Mystical Tutor or Ancestral Knowledge making this card great because of the card disadvantage. Mystical Tutor can at least find Brainstorm to shuffle away some of these, but there will still usually be better tutor targets.
Jace seems the best use, but you need to have ways to get it out of your hand. Imagine having 2 of these in an opening hand. Such a hand will be challenged to even resolve Jace in the first place.
I agree with you. I strongly doubt that this will see any serious play in Vintage. It's just too dependent on funky tricks, and the effect doesn't have enough of an impact to make it worth building around.
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Eternal Formats / General Strategy Discussion / Re: Temporal Mastery
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on: April 09, 2012, 09:46:24 pm
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@Wagner - Yes, it is both more work and negative card advantage. Exactly the same way Vampiric Tutor is negative card advantage while Demonic is not.
This is misleading. It simply is not less card advantage than Time Walk. If by "more work" you mean Demonic Tutor won't cut it, then that's true. On the other hand, though, this downside is somewhat canceled out by the fact that it can be played as an instant whereas Time Walk cannot. As far as CA though, they are EXACTLY the same. It is no different than Vamping for a Time Walk.
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Vintage Community Discussion / General Community Discussion / Re: Need Advice on Purchasing a Beta Lotus
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on: April 08, 2012, 02:51:38 pm
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bactgudz,
That is the same lotus I was looking at. I didn't have any of the equipment on me to perform any tests, so it's probably best that you were the one to buy it anyway.
I talked to the store owner later and he told me that he just really needed the money and didn't want to leave PAX without selling it. I had heard a rumor that he bought it off somebody else a day or two earlier for $1000, but who knows.
Enjoy it!
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Vintage Community Discussion / General Community Discussion / Need Advice on Purchasing a Beta Lotus
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on: April 07, 2012, 01:03:55 am
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Hello, all. I've discovered a vendor which is selling a Beta Lotus for $1200. The condition I would say is played, but not too heavily. I know he is aware that it is low-priced, because he pointed out that he's selling it for half of what another store advertises it at. I assume that they don't think it's fake, since I imagine it would be too much of a risk for a vendor's reputation.
What do you guys think?
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Vintage Community Discussion / General Community Discussion / Re: 10 year anniversary of TMD?
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on: April 05, 2012, 08:26:52 am
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Speaking of things I never expected to see again, check this out: For starters...
DON'T OVERREACT...
Yes, Berserk is a good card - a very good card that breaks games very, very well. However - it is a card that is dependant on creatures. Creatures that can be removed or countered. Berserk will be best in Gro and GroATog, but, the creatures that it will have the most powerful effects with - Psychatog and Quirion Dryad are both groundpounders and cheap cc wise (hello Moat, Abyss, Powder Keg.) How to stop Berserk, let me count the ways:
1. Swords in response 2. Diabolic Edict you 3. Wish for Edict, Edict you 4. Mana Drain 5. Force of Will 6. Misdirection (and when isn't that fun?) 7. The Abyss 8. Moat 9. Block with my random dork 10. Blood Moon. (Gro and GroATog - I woud imagine - would have a horrible time with this on the board. If red can't burn out their creatures, screw with their mana and aim the burn at their dome.)
That leaves an answer of some sort for every color - and for the blue player, resolve a keg, keep it on 2 or 3, and see what happens then if you can't counter their threats.
We are currently playing in an environment that is more aggro focused. This usually means one of two things:
1. You're playing aggro yourself. 2. You're playing a deck geared againt aggro.
If anything, the unrestriction of Berserk means that the decks that can't handle aggro stay in the loser's bracket. As a Keeper/BBS player (I already lose to Gro with BBS, why complain more?) I don't think its going to really change my matchups all that much - other than that I'm going to be playing Keeper for awhile, until the metagame settles down.
Get control of yourselves. This is Type One. Broken things happen. And don't take anything I've said personally...
Later,
Prospero
BERSERK GIVES TRAMPLE NICK C'MON
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Vintage Community Discussion / General Community Discussion / Re: Aaron Forsythe currently doing AMA 3/7 11aEST + New AMA from Finkel
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on: March 15, 2012, 10:58:44 pm
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For this reason, they have no incentive at all to undo the Reserve List.
It doesn't matter if WotC has an incentive to reprint reserved cards or not- the fact of the matter is that they can't. This is also demonstrably false. In the past they have used loopholes to reprint cards on the Reserved List. Also, I do believe that if they really, really wanted to, they could find some dubious way of undoing it. It would just have to be worth all the bad press and possible lawsuits. In fact, various WotC people have already said multiple times that they would do away with the list if they could, so your statement that they have no incentive to do it is clearly incorrect.
So, to clarify, WotC obviously does indeed have a major incentive to undo the reserved list. However, whether or not they want to do this, they just can't.
Do you honestly believe that Hasbro would approve of their support for Vintage and thereby leeching from Standard? Just because some designers at WotC wish they could reprint duals doesn't mean it's necessarily in the larger company's financial interest. While you're saying, "It's pointless to talk about how WotC can enable the Vintage scene by undoing the Reserved List," I'm trying to say, "It's pointless to talk about how WotC can enable the Vintage scene. Period." They want to keep the current Vintage fan base moderately satisfied while it deflates or reaches a low level of equilibrium over time. I had assumed this was clear in my last post. What I mean is that, using Fork and Reverberate as an example, Wizards can quite easily print all the Vintage staples they want by making trivial changes. Moxen that come into play tapped or are colored artifacts? Perfectly fine. Dual lands with subtype "snow" or that only count as one of the two associated land types? Fine. A red Time Walk? Just peachy. The Reserve list is, in relevant part, just a straw man.
It's funny you mention this, because apparently someone made this very same suggestion to Forsythe. His response: We've discussed Snow-covered Tundra. It feels like cheating on 2 levels, pissing off those that wanted Tundra reprinted & those that didn't.
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Vintage Community Discussion / General Community Discussion / Re: Vintage on MTGO?
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on: March 15, 2012, 11:39:39 am
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I would play a lot more Vintage if it were on MTGO. There is no question in my mind that it would be fantastic for the community. The reason I don't drive to tournaments anymore is because I haven't been playtesting and don't want to waste time and money. If I'm up to date via MTGO, it would make the trips a lot more worthy.
Cockatrice is cool, but absolutely not the same.
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Vintage Community Discussion / General Community Discussion / Re: Aaron Forsythe currently doing AMA 3/7 11aEST + New AMA from Finkel
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on: March 15, 2012, 09:26:35 am
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Having Vintage around is good for WotC since it adds that historic-nostalgic aspect to the game. They don't want to lose that. However, at the same time, they don't want it to become too popular, because then it starts to leech from their profitable formats. For this reason, they have no incentive at all to undo the Reserve List.
Long term, my concern is that EDH will replace Vintage as the flag-bearer of nostalgia for WotC, and they eventually marginalize Vintage until it withers and dies.
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Eternal Formats / General Strategy Discussion / Re: How to respond to the creature removal as beatdown
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on: February 16, 2012, 03:04:41 pm
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I think the Jace plan would make the most sense if you're running a version of aggro that has lots of defensive spells. If you've been steadily dropping creatures, you would hope that the initial brainstorm off Jace would be effective immediately. On the following turn it would smooth out the balance between threats and defense in your hand (also you can send back extra Null Rods, Thalias, etc.).
Remora would be fantastic with aggro, except that keeping on the pressure while maintaining Remora's upkeep without Moxen is difficult.
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Vintage Community Discussion / General Community Discussion / Re: Best Movies of 2011
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on: January 10, 2012, 12:45:58 pm
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Very low number this year for me as well, although there were a ton of movies I wanted to see. Here's what I saw: Thor Super 8 Transformers: Dark of the Moon Horrible Bosses Harry Potter and the Deathly Hallows: Part II Captain America: The First Avenger Melancholia My favorite, by far, was Melancholia. It's one of the best films I've seen in years. The soundtrack is impressive as well, which uses Wagner's Tristan und Isolde prelude as its main theme.
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