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Eternal Formats / Miscellaneous / Re: 5C Baghdad Bob (working title: Lava Grunts)
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on: September 30, 2007, 01:05:10 pm
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You gave your opinion about Thorn but what about the other two cards that could fit in this deck: Thoughtseize (would make Extirpate more viable again, but Leyline still seems better) and Gaddock Teeg?
He already mentioned that Thoughtseize will replace Duress.
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Eternal Formats / Miscellaneous / Re: Gro-A-Tog sideboard strategy
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on: September 15, 2007, 06:20:27 pm
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I actually won a game against charbelcher thanks to oxidize....I duress'ed him and saw 4-5 threats (a couple of belchers, and some broken stuff like tinker) So i cunning wish'ed for oxidize and blew his sol ring away, slowing his hand down sufficiently to take control of the game and eventually combo him out.
I would not have won that game without oxidize. But then again, maybe i would win a game i wouldn't have won by running more Ancient grudges.
I'd probably just run multiple different solutions, i prefer it that way.
/Zeus
The thing that sux about Oxidize is, it's green. Dryads get nothing out of Oxidize. Obviously the Gro factor doesn't control every situation, but it's the most reliable way to win. If something else (ie not a green card) can effectively replace Oxidize, then you should -Oxidize. In theory. If a blue card would work, that's the safest thing, since 1 - you can Scroll it, 2 - Misdirection + Force mean its unlikely to be dead, and 3 - versus Stax, you may need to fetch basic Island(s) to stabilize. The only blue cards I can think of, though, are Annul and Chain of Vapor atm. I can't imagine Hurkyl's or Rebuild competing for the same slot as Oxidize, but Chain could work maybe. Annul might be awesome but I'd really need to test it to have an opinion. If Grudge would work, that's the ideal scenario, since 1 - Flashback --> card advantage and more Gro, and 2 - it's better than Rack and Ruin assuming RG1 is available since double Grudge will Gro more. But it's easy to imagine Grudge being too slow in critical situations like the one you mentioned (unless you could somehow discard it). In the situation you described, would Chain of Vapor work?
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Eternal Formats / Miscellaneous / Re: Gro-A-Tog sideboard strategy
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on: September 15, 2007, 05:44:48 pm
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Personally I dropped the Oxidize pretty quick. I hated seeing it and never Wished for it. I would just stick to the R+R and Grudges.
Yeah, I'm w/ u on that one. I was just thinking, Annul could be a good replacement for Oxidize if tests showed that a 1c anti-artifact card is necessary. It has to be played differently, but it Gros, it's Scroll-able, it's pitch-able, and it's inherently more flexible - it counters Moat and Humility, LOL!! Not to mention, like, Necro + Bargain. Oh yeah! And Fastbond! And In the Eye of Chaos, and Chains of Mephistopheles, because I mean, vomit on those cards... ;p
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Eternal Formats / Miscellaneous / Re: Gro-A-Tog sideboard strategy
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on: September 15, 2007, 05:22:16 pm
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I'm glad to see you finally adopted ancient grudge
Seriously, Ancient Grudge is soo good... 2x Gro, card advantage, sick!1 If I thought I could get away w/ it I'd run 0 Oxidize and 2 Grudge along w/ 1 Rack + Ruin, but I'd have to test that out first...
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5
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Eternal Formats / Creative / Re: GAT and Street Wraith
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on: September 15, 2007, 05:08:06 pm
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Street Wraith is included in GAT for the cycling/cantrip.
Reasons to include Street Wraith over Opt, Sleight of Hand, or w/e else: 1. It costs no mana a. The more you need speed, the more you prefer Wraiths b. The more you need to leave mana open to cast Mana Drain, or w/e, on their turn, the more you prefer Wraiths 2. It's not a spell a. They can't counter it w/ Chalice, or any other kind of counter (except Stifle, lol awesome move - or they can 'Needle it, for even more awesomeness) b. Spheres don't do anything to it 3. You might summon it in some situation for some reason
Reasons to include Opt over Sleight of Hand, Street Wraith, or w/e else: 1. It digs more than Street Wraith, so it's better @ the control role 2. You can cast it whenever and you think options > seeing 1 more card 3. You don't pay life, which matters or doesn't, depending on the match 4. You don't anticipate needing a 3/4 swampwalking wraith @ BB3 for any reason.
The only reason to use Sleight over Opt is that you see 1 more card.
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Eternal Formats / Miscellaneous / Re: Gro-A-Tog sideboard strategy
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on: September 13, 2007, 10:04:24 pm
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I think having access to more varied and powerful artifact removal is worth the loss of a single Island.
Plus, like, if you're expecting more Fish + Stax + weaksauce w/ Wasteland than GAT + Bomberman then you could put Library in the board and use like 3 Strand/Delta/Sea, 2 Tropical, 2 Island, and 1 Volcanic main.
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Eternal Formats / Miscellaneous / Re: Gro-A-Tog sideboard strategy
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on: September 13, 2007, 03:54:51 pm
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So let's assume you're playing a GAT mirror vs someone running red, and you don't. My guess is, you probably lost any odds of a favorable matchup post-board, on the strength of a four 'Blast plan alone As Smennen mentions in another thread, the GAT mirror can take many forms. However, I haven't found reactive SB slots (REB, spell snare, smother, etc) to play a very crucial role. It seems to be much more dependent on having less mana/more cantrips and above all, playskill (well, and sometimes who just draws better). I will mention that in my metagamed version with white that Aven Mindcensor was a beating for my opponents. Mindcensor huh ... interesting. I'd be curious to know more re: what you were up to w/ that. Anyway, my observation wasn't based on much experience playing GAT mirrors, so generally, I'd defer to someone who has it. But 'Blasts increase your base of disruption by ~1/3 (vs blue cards), which (at 1c) should give you a slight theoretical edge over 3-color variants. It also seems like it would be useful to bait/bluff your opponent by fetching Volcanic, under some circumstances... 'Blasts are probably more critical vs Flash than they are in the GAT mirror, though ... GI gave a very sound reason not to opt for Energy Flux True, but remember that was for a specific (and rare) configuration where you're already dedicating seven slots to leyline and needle. In a lot of the three color lists from new england you'll see something like: 3x jailer 2x pithing 2x flux 2x crypt 6x instants I'd be curious which instants you'd typically find in 3-color NE variants... I played around some in NE 2 years ago, when I lived in NYC, I'm familiar with the style, generally... And I wouldn't be surprised at all if Flash was very rare, in that meta... Since you don't plan to win all at once, I'd think cards like Ancient Grudge and Rack/Ruin + Needles > 1-2 bounce + Flux (+ Needles?). Another problem I see w/ Flux is, Staxless Stax can just run Eon Hub and -Tangle Wires. They can also just pay the 2 upkeep to keep their critical stuff, so ... there's that. The only real advantage Flux has that I can see is, you can Scroll for it... Overall, though, regardless of whether you +/- red, in Stax-heavy metas I'd say, consider running 3-4 Mana Drains... I don't mean to overemphasize the strategic importance of instants in the sideboard of a deck that runs a single Cunning Wish... I'm not saying, "Run 15 instants in the board, guyz!" But you could always just run Berserk main and - Wish, right? So, the usefulness of Wish *is* important. @ Midknight - I didn't assume you run red or don't run red... You were debating over it, if I'm not mistaken. So I thought I'd hazard a few observations. I wasn't trying to "refute" you or w/e. Stephen's board @ Gencon had (for artifact answers) Oxidize, Ancient Grudge, and Rack and Ruin, along w/ Rushing River, to combat (I'm guessing?) a number of different Chalice configurations etc. Grudge and Rack also net cards, so... I like the idea.
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Eternal Formats / Miscellaneous / Re: Gro-A-Tog sideboard strategy
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on: September 13, 2007, 12:54:39 am
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Four colors seems like your trying to do to much agaisnt Stax. Fire, Rack and Ruin, Ancient Grudge are all red sources, with only two possible ways ways to produce, not counting Lotus.
Yeah, I know this was addressed to Steve, it probably looks really bad to respond, but WTH. GAT is prevalent. Checking recent tournament result threadz, GAT appears more prevalent than Stax across metas, and *substantially* more prevalent than Stax in tournament top 8s. So, you should plan on mirror matches, amirite? So let's assume you're playing a GAT mirror vs someone running red, and you don't. My guess is, you probably lost any odds of a favorable matchup post-board, on the strength of a four 'Blast plan alone. Maybe if you expect tons and tons of Stax, you could toy around with the idea of cutting red, but uh, IDK. I'd defer to anyone else's speculation on that one... Since the deck is mainly blue, wouldn't Energy Flux be better overall. It even pitches to Force.
GI gave a very sound reason not to opt for Energy Flux, see his previous post. His argument is that, Flux devalues Cunning Wish (given that 6-8 sideboard slots already go to non-instant stuff like Needle, Leyline/Jailer, and an extra land card). The assumption (a valid one, I would think) is that Cunning Wish is a valuable card, potentially enabling more plays than just "Um, get Berserk?!!!1"
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Eternal Formats / Creative / Re: Control Slaver
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on: September 10, 2007, 09:49:19 pm
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The problem I see w/ Cslaver atm is, it's vulnerable to every kind of hate that people use. Removal targeting Welders, Leylines, Null Rod, Red Blasts, Pithing Needles, etc. What sideboard cards don't work against this deck, anyway? I guess it can use more Islands, or something?
Not to gang up on the new poster (and btw welcome to TMD), but I think that this just proves why slaver is actually difficult to board against. You need to attack it on multiple fronts. Attacking the welders does nothing to stop Tinker or Yawg; Leyline again doesn't stop tinker or big drain into creature; Red Blasts don't stop welder dirrectly - but they can stop thirst, also does not stop yawg, and Needle - if you don't name welder will get welded out, and if you do then it doesn't really stop any of the other bombs. So you have to have an array of options in a balanced deck, and a bit of good fortune on your side to really shut them out. I see your point (correct me if I'm wrong): I'm thinking that infinite sideboard cards "apply" to Slaver and "disrupt" Slaver, but you're saying that none of these cards really "answer" Slaver or "hose" Slaver. There's lots of random hate but no absolute bomb hate, or something. But I'm fairly confident that I'm just talking my way around what you've been seeing in tests - there's no strategic advantage over GAT. Hence my post - I thought I'd toss out another reason that might be the case. It's not just GAT's edge in power. For example, GAT can (almost) totally ignore Null Rod, Needle for Psychatog is uh, underwhelming ... nothing really, seriously bombs it out hate-wise. Blood Moon dudes are the only thing I can think of that hurt GAT > Slaver... See what I'm aiming at with this? I'm probably missing something, regardless
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Eternal Formats / Creative / Re: [Deck] GushStorm
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on: September 10, 2007, 09:30:55 am
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Spoils of the vault is suicide, it might not kill you every time but it's still a risk i wouldn't take.
That's why I was looking at Tainted Pact. I'm not sure it's worth it @ {B}1 though.
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Eternal Formats / Miscellaneous / Re: Exploring Storm Based Combo in Vintage: The Contractor
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on: September 09, 2007, 11:11:35 pm
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2 random nitpicks:
1. Let's assume you don't have Tolarian Academy in play. Why is Frantic such a bomb, esp. on turn 1 or 2? Keep in mind I have no idea what I'm talking about, when I ask this question. I ask, merely because the last combo list I've seen include Frantic Search is an old TPS build w/ Time Spiral, Windfall, etc. 2. You mention in the original post that, you don't use potentially dead cards like FoW, Mana Drain, and Echoing Truth .... but you run 1 Chain of Vapor. Why Chain over Echoing Truth, esp. when trying to combat Chalice @ 1?
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Eternal Formats / Creative / Re: [Deck] GushStorm
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on: September 09, 2007, 10:57:30 pm
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@ the OP: I'm curious whether you've looked at Tainted Pact or tested it vs. Spoils of the Vault. My guess is that Tainted Pact could be slow @ {B}1, and you always risk removing doubles to get nothing, but it has 2 things going for it: 1 - You don't have to name anything, so you can use it to "look" for 1-ofs you'd never get w/ Spoils. It keeps your options open, or something. 2 - You run enough single cards to be concerned about the randomness of Spoils' life cost if you're already on, like, 12 life.
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Eternal Formats / Creative / Re: Control Slaver
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on: September 09, 2007, 08:47:12 pm
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Hi, I'm a new poster.
The problem I see w/ Cslaver atm is, it's vulnerable to every kind of hate that people use. Removal targeting Welders, Leylines, Null Rod, Red Blasts, Pithing Needles, etc. What sideboard cards don't work against this deck, anyway? I guess it can use more Islands, or something?
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