Moxlotus
Teh Absolut Ballz
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Where the fuck are my pants?
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« Reply #30 on: February 03, 2005, 01:17:56 am » |
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Illuminate seems utterly ridiculous. Kill a creature, a player, and draw any number of cards? I mean I understand it is the broken format, but still. When you look at the other cards in our stack you can see that it isn't overpowering, as sad as that may be  Illuminate still needs a creature on the board. And killing off a random opponent is dumb-that's why Volcanic Geyser is a counterspell. You kill them in response to them doing something to screw your side of the board. In order for this to work with Illuminate they also have to have a creature, and creatures don't stay on the board for long with this stack.
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M.Solymossy
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Sphinx of The Steel Wind
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« Reply #31 on: February 05, 2005, 02:38:13 am » |
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Lost In Admiration, you need to put hunting grounds in your type 4 stack. That card can do so many sick things.
also, you want to have a fun timel play Unifying theory and gate to the Aether....
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~Team Meandeck~
Vintage will continue to be awful until Time Vault is banned from existance.
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CrazyCarl
2003 Vintage "World" Champion
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« Reply #32 on: February 12, 2005, 08:10:07 pm » |
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I don't really get the point of playing infinite effects. It makes games kind of dumb. Though by not playing any games can last a verrrrrrrry long time, which is good and bad.
Some rules I play with:
Killing a player is like a Time Stop on them: All of their effects are removed from the stack, but I'm not sure what I'm going to do with cards under other people's control. It gets even stickier with Spelljack.
Quanar only once a turn.
Force of Will/Misdirection ACC
No Bringer ACC
I blacked out the life gain portion on WWWWW.
Other than that nothing special.
I have some custom cards in my deck based on myself and some friends, along with an awesome land I call Tolarian Waterpark:
Tolarian Waterpark UUXXUU (Yes, it's a blue card) Legendary Land - Theme Park
TAP: Target instant or sorcery card in your graveyard gains flashback equal to its mana cost until the end of your next upkeep.
Sacrifice: Return all artifacts, creatures, and lands to their owners hands (Time for adult swim!)
Plus I've added the infamous Tolarian Scrubbery.
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Team Meandeck
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ShoryuuReppaX
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« Reply #33 on: February 14, 2005, 07:01:45 am » |
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Out of VGB's card ratings, I must protest 2 of them.
1. Goblin Game. No matter how silly Goblin Game looks, it's incredibly powerful. In games of 4 or more, a single Game will easily deal 30-50 damage early game. In my opinion, it's the 2nd best burn, only losing to Inferno. Yes, it beats out both Urza's Rage and Searing Wind. Kudos to you if you get all 4, of course. Plus there's the amusing factor, and rarely does a player counters it (unless he or she is a dour). You'll never forget Goblin Game + Mindslaver either. Pure fun.
2. Tower of Murmurs. Unless you hid it somewhere, I didn't see it listed in your stack. I find most players tend to draft as many card drawers and library thinners as they can. This totally punishes them, and with some help from Icy Manipulator or Copy Artifact, it pretty much spells game. Denying Wind is some good too.
I also want people's opinion on the way I run my stack. I'm a bit lazy to post the entire thing, because it doesn't really vary that much; I collect whatever I think is good and stuff it in. However, my stack is a bit more creature oriented. I noticed creatures in T4 are usually described as finishers for their decks, because the spell component is just superior by too much.
For example, I run a lot of regenerators, untargetables, and other creatures that have ways to dodge death. I also try to heavily limit creature removal to ones that allows regeneration (so no terror). You'll be suprised how many there really are. I still have a good number of creature removal that can remove regenerators, but you can't count on them that much. I also do not run Masticore-like creatures. My T4 group decided they gum up creature combat too much.
Has anyone tried a heavier creature component to T4? I really recommend it. And just in case anyone infers my stack is built just for timmies, I do have a good number of counters, combo components, etc.
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VGB
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« Reply #34 on: February 14, 2005, 08:53:26 am » |
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1. Goblin Game. No matter how silly Goblin Game looks, it's incredibly powerful. In games of 4 or more, a single Game will easily deal 30-50 damage early game. In my opinion, it's the 2nd best burn, only losing to Inferno. Yes, it beats out both Urza's Rage and Searing Wind. Kudos to you if you get all 4, of course. Plus there's the amusing factor, and rarely does a player counters it (unless he or she is a dour). You'll never forget Goblin Game + Mindslaver either. Pure fun. Goblin Game can also turn the entire table against you politically, and it happens to be a symmetrical effect to boot - thus you might end up the person with the short end of the stick. The problem with it is that it is unreliable, situational, and political suicide. 2. Tower of Murmurs. Unless you hid it somewhere, I didn't see it listed in your stack. I find most players tend to draft as many card drawers and library thinners as they can. This totally punishes them, and with some help from Icy Manipulator or Copy Artifact, it pretty much spells game. Denying Wind is some good too. I left out deck milling (Mesmeric Orb, etc.), due to the fact that T4 games can be very swingy, and the fact that cards in your opponent's graveyard can often be very good for them and bad for you, depending on the stack and the number of recursion and reanimation spells. T4 usually plays lots of global reshufflers like Timetwister/Time Spiral as well, rendering milling effects useless without removal such as Withered Wretch, etc. Denying Wind is good for removing a few of your opponent's bombs, but wouldn't you rather just play them yourself (Spelljack, etc.)? I also want people's opinion on the way I run my stack. I'm a bit lazy to post the entire thing, because it doesn't really vary that much; I collect whatever I think is good and stuff it in. However, my stack is a bit more creature oriented. I noticed creatures in T4 are usually described as finishers for their decks, because the spell component is just superior by too much. This is probably why burn and mill effects are so precious to you - the games generally last longer, even with small playgroups. There's absolutely nothing wrong with this type of stack - just realize that it really isn't fun to lose to decking (or to win via decking, for that matter). For example, I run a lot of regenerators, untargetables, and other creatures that have ways to dodge death. I also try to heavily limit creature removal to ones that allows regeneration (so no terror). You'll be suprised how many there really are. I still have a good number of creature removal that can remove regenerators, but you can't count on them that much. I also do not run Masticore-like creatures. My T4 group decided they gum up creature combat too much. You might still try Flowstone Overseer. He's quite brutal, as he can often kill both creatures and players.
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ShoryuuReppaX
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« Reply #35 on: February 14, 2005, 03:50:44 pm » |
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First of all, of all the Masticore creatures, Flowstone Overseer seems like the most amusing one. I'll definitely stick one into my stack for fun. Who knows? Maybe my playgroup will eventually embrace it. I beg to differ about your statement about getting milled an annoying death. True, death from a Millstone or Mesmeric Orb is rather mundane and annoying. But a death from multiple Tower of Murmurs activation in a turn, as well as recurring Denying Wind, is nothing of that kind. It is an amazingly brutal and violent death. Admit it, you get sadistic glee from blowing 2/3's of a person's deck to oblivion. And since it's such a quick and violent death, I usually don't find much complaining. It's no more irritating that getting hit in the face by a flung Snow Fortress or Bosh'd Gleemax. On a sidenote, I usually only pass out enough draft cards so that each deck is 40 cards at maximum. This is to make sure the few crazy card drawing bombs like Armistice, Browse, Mind's Eye, etc. have a significant enough drawback, as well as make milling a credible threat. On Goblin Game, fine, you win. Nevertheless, I shall always view Goblin Game as the coolest card in T4  .
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That0neguy
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« Reply #36 on: February 14, 2005, 07:08:52 pm » |
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JW but ive seen a couple lists with anger/wonder/filth but why since they don't work if you don't control a mountain or do most people just ignore this rule?
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Jacob Orlove
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« Reply #37 on: February 14, 2005, 07:29:08 pm » |
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JW but ive seen a couple lists with anger/wonder/filth but why since they don't work if you don't control a mountain or do most people just ignore this rule? Generally those cards have house rules that let them "just work". For example, in my stack, I sharpied out the "if you control a swamp" clause on Horobi's Whisper, and on the other cards in that cycle.
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Team Meandeck: O Lord, Guard my tongue from evil and my lips from speaking guile. To those who slander me, let me give no heed. May my soul be humble and forgiving to all.
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Sanity_XIV
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« Reply #38 on: February 14, 2005, 08:25:59 pm » |
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The rule I tend to use for things concerning lands is that if a spell specifically mentions lands (i.e. Betrayal of Flesh), then you're allowed to use the nonexistant lands. However, if something mentions permanents (i.e. Crack the Earth) then you're not allowed to sacrifice lands. It gets confusing sometimes, but I like the way it works.
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Grumf.
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doomhed
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« Reply #39 on: March 11, 2005, 02:05:48 am » |
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After some helpful feedback, and looking through some stack lists, here is our new and improved stack.
CREATURES/CREATURE CREATORS Phyrexian Processor Chimeric Coils Hunting Pack Beast Attack Grizzly Fate Nicol Bolas Arcades Sabbath Palladia Mors Chromium Vaevictus Asmadi Cephalid Retainer Crowd Favorites Nezumi Graverobber Memnarch Eight- and – Half – Tails Mirrorwood Treefolk Glarecaster Scragnoth Ancient Silverback Willbender Riptide Shapeshifter Bladewing the Risen Sol’Kanar the Swamp King Myojin of Life’s Web Myojin on Night’s Reach Rhox Dralnu’s Pet Gargantuan Gorilla Hypnox Multani, Maro- Sorceror Root Elemental Spirit of the Night Desolation Giant Bloodshot Cyclops Kamahl, Pit Fighter Vesuvan Doppleganger Psychatog Chainer, Dementia Master Cromat Cinder Shade Bane of the Living Bloodfire Colossus Rockshard Elemental Genesis Stronghold Mechanist Armored Guardian Gigapede Colossus of Sardia Ink- Eyes, Servant of Oni Mist Dragon Nemata, Grove Guardian Notorious Assassin Silvos, Rogue Elemental Vicious Cobra Seedborn Muse Erati, the Corrupted Mischievous Quanar Mirror Golem Ancient Ooze Quicksilver Dragon Reiver Demon Ryusei, the Falling Star Uyo, Silent Profit Tephraderm Jushi Apprentice Voidmage Apprentice Deep Spawn Minotaur Illusionist Penumbra Wurm Firestorm Phoenix Sunscape Battlemage Rainbow Efreet Phyrexian Gargantua Nightscape Battlemage Minion of Leshrac Eron, the Relentless Filth Necrataal Tatsumasa, the Dragon’s Fang Clone Verdant Force Quicksilver Elemental Questing Phelddagrif Caller of the Claw Sabertooth Nishoba Fatespinner Seasinger Waterfront Bouncer Reveille Squad Sorceress Queen The Wretched Rayne, Academy Chancellor Bosh, Iron Golem Phage, the Untouchable Kamahl, Fist of Krosa False Prophet Silverstorm Samurai Tangle Spider King Cheetah Dermoplasm Skinthinner Spiritmonger Nantuko Mentor Living Hive Havoc Demon Imperial Hellkite Phantom nishoba Wall of Glare Shyft Thunderscape Battlemage Aven Fateshaper Anger Shimmering Glasskite Jetting Glasskite Foriysian Brigade --Masticores---- Masticore Thrashing Wumpus Flowstone Overseer Ashen Firebeast Smokespew Invoker Consumptive Goo Phyrexian Plaguelord Cabal Patriarch Wonder Ghitu Encampment Icatian Town (erratta’d to instant)
COUNTERSPELLS/MIDIRECTIONS Shell of the Last Kappa Reflecting Mirror Rebound Deflection Shunt Fork Bind Stifle Squelch Arensons’s Aura Force of Will Spelljack Spell Blast Confound Absorb Foil Fervant Denial Suffocating Blast Rewind Mystic Denial (Go Portal!) Extinguish (Go portal misprints!) Quash Vex Discombobulate Dromar’s Charm Counterspell Minamo’s Meddling Spite/Malice Exclude Prohibit Thoughtbind Dismiss Assert Authority Thwart Who/What/When/Were/Why Denied! Molten Influence Decree of Silence Illumination Remove Soul Memory Lapse Hydroblast Pyroblast Red Elemental Blast Blue Elemental Blast
WRATH EFFECTS/UTILITY SPELLS Catastrophe Jokulhaups Dregs of Sorrow Solar Tide Savage Twister Obliterate Soulscour Apocalypse Kirtar’s Wrath Dwarven Catapult Inferno Decree of Annihilation Plague Wind Flowstone Slide Nevinyrral’s Disk March of Souls Wrath of God Barter in Blood Vile Requiem Urza’s Rage Vanquish Terminate Altar of Shadows Desert Twister Swords to Plowshares Chastise Purge Wing Shards Diabolic Edict Backlash Soul Nova Second Thoughts Order/Chaos Reweave Kaervek’s Purge Darigaaz’s Charm Awol Repentance (Erratta’d- Instant) Searing Flesh (Erratta’d- Instant) Blood Rites Hammer of Bogardan Exile Aladdin’s Ring Creeping Mold Pull Under Dismantling Blow Agonizing Demise Chainer’s Edict Fling Prophetic Bolt Horobi’s Whisper Otherworldly Journey Annihilate Wear Away Icy Minipulator Reciprocate Smite Turn the Tables Rend Flesh Radiant’s Judgement Legacy Weopon Terror Altar’s Light Rain of Rust Heat Ray Dark Banishing Crosis’s Charm Betrayal of Flesh Murderous Spoils Fissure Lava Axe (Eratta- Instant and Target creature or player) Liquid Fire (Eratta- Instant) Pulse of the Forge Blast from the Past Searing Wind Consuming Vortex Recoil Number Crunch Boomerang Unsummon Chain of Vapor Oblation Evacuation Ensnare Capsize Mystic Restraints Soulless Revival Humility Shadow Rift Bosium Strip Recall Tormod’s Crypt Decree of Savagery Grave Consequences Vitalizing Wind Loxodon Warhammer Funeral Charm Rapid Decay Phyrexian Reclamation Teleport Lure Stream of Consciousness Reins of Power Yavimaya Embrace Symbiotic Deployment Threaten Blatant Thievery Spinal Embrace Hymn of Rebirth Reito Lantern Grab the Reins Cauldron Dance Blind with Anger Ray of Command Dominate Binding Grasp Control Magic Dance of Many Beacon of Unrest Abduction Corpse Dance Twilight’s Call Confiscate Blessed Breath Winding Canyons Hall of the Bandit Lord Volrath’s Stronghold
Damage Prevention Chain of Silence Captain’s Maneuver Tangle Prismatic Circle Reviving Vapors Guardian Angel Temper Pentagram of the Ages Ethereal Haze Kor Haven Protective Sphere Serene Sunset Eye for an Eye Panacea Reflect Damage Respite Constant Mists Reconnaissance Serra’s Hymn Moment’s Peace
Card Drawing/Tutoring Sensei’s Divining Top Future Sight Fact or Fiction Survival of the Fittest Order of Lim-Dul Gaea’s Blessing Ancestral Recall Yawgmoth’s Agenda Planar Portal Grinning Totem Sway the Stars Flash of Insight Scroll Rack Timetwister Aladdin’s Lamp Phyrexian Arena Temporal Cascade Goblin Tutor Guided Passage Opportunity Temporal Aperture Skeletal Scrying Mind’s Eye Citanul Flute Mystical Tutor Whispers of the Muse Skyship Weatherlight Weird Harvest Compulsion
Random Broken Wand of Ith Vedalkan Orrery Gleemax Biorythm Jester’s Mask Fist of Suns Door to Nothingness Form of the Dragon
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Team Batman- Molesting Buffets Since 1982 I've NEVER seen so many dumbasses gravitate to a single point in space more than this place...it's a scientific marvel Placed 2 Members Top 16 Waterbury IV- Fish/UG Madness (1 Me) Placed 1 Member Top 8 Waterbury V Day 2- U/G Madness (Me) Placed 1 Member Top 8 Waterbury VI-U/G Madness Placed 1 Member Top 8 Waterbury VII- Guano Placed 1 Member Top 16 Waterbury VIII- Guano (Me) Can you say Pattern?
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stu55
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« Reply #40 on: March 13, 2005, 02:20:09 am » |
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Does anyone use a wish board for the Wishes in T4?
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VGB
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« Reply #41 on: March 14, 2005, 09:56:34 am » |
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Does anyone use a wish board for the Wishes in T4? The Wishes are kind of a tricky matter in T4. Generally, these are most of the feasible approaches: 1) Wishes can only be used on cards RFG'd during the course of a game. 2) A T4 stack comes with a preconstructed "Wishboard". 3) Any card you own in your general vicinity separate from the stack is tutorable (much like the 5-color Wish rule*). 4) Each player drafts a limited amount of cards, and everything left over becomes an ad-hoc Wishboard. Also, the distinction has to be made beforehand whether legal Wish targets include all players' cards from the stack, or just ones you personally drafted. Using a Wishboard is kind of silly, in my opinion, because why would you play cards that aren't in your stack to begin with? Wishes then become, in essense, bad Demonic Tutors (excepting Cunning Wish, obv.). * Ring of Ma'Ruf and Judgment WishesIn addition to the limitations on the cards themselves, Ring of Ma'Ruf and the fives Wishes from Judgment™ may search only for a) a card you own, b) a card within your immediate range of motion, and c) a card that does not make your deck illegal.
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TheStu
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« Reply #42 on: March 15, 2005, 07:38:20 pm » |
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Here's a funny conclusion to the first game we had with our stack here in North Bay. There were 4 out of 5 players left standing and I had shared fate on the table. Paul, the guy to the right of me, plays Trade Secrets on Donald and they draw out everyone's decks. They have a big war to see who can remove the shared fate first (answer-counter-answer-counter etc.), while Nick and I sit idly by with useless cards that we had in our "hands" from shared fate, until Paul drops Upheaval, which Donald counters with a Memory Lapse, and since Paul initally drafted the Upheaval, it went back ontop of his library. I was still alive, so I picked up the Upheaval, played it and won the game, since the only counter left was a Thoughtbind.
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Mixing Mike
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« Reply #43 on: April 10, 2005, 10:49:51 pm » |
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---Land--- Maze of Ith Kor Haven Winding Canyons Volrath's Stronghold Boseiju, Who Shelters All
---Enchantments--- Aggravated Assault Holistic Wisdom Planeswalker's Mischief Oath of Lim-Dul Dream Halls Ach! Hans, Run! Future Sight Yawgmoth's Bargain Dragon's Breath Necromancy Yet Another AEther Vortex Yawgmoth's Agenda Delaying Shield Zzzyxas's Abyss Yavimaya's Embrace Pernicious Deed Soothsaying Humility Armistice Planeswalker's Scorn Survival of the Fittest Measure of Wickedness
---Instants & Sorceries--- REMOVAL Crosis's Charm Treva's Charm Agonizing Demise Decree of Annihilation Spinal Embrace Grab the Reins Who/What/When/Where/Why Obliterate Ray of Distortion Betrayal of Flesh Recoil Starstorm Rout Swords to Plowshares Capsize Void Reweave Orim's Thunder Dismantling Blow Altar's Light Malice Submerge Horobi's Whisper Second Thoughts Tempest of Light Wear Away Order/Chaos Torrent of Stone* Tsabo's Decree Sickening Shoal Plague Wind Rend Flesh Decree of Pain Rare-B-Gone Chastise Bash to Bits Rain of Rust Consuming Vortex
COUNTERSPELLS Spite Dromar's Charm Undermine Absorb Discombobulate Rewind Hinder Last Word Assert Authority Ertai's Meddling Fervent Denial Spell Blast Disrupting Shoal Decree of Silence Thwart Spelljack*** Desertion Time Stop Stifle Interdict Squelch Shunt Deflection Misdirection Dismiss Minamo's Meddling Bind Fold into AEther Fork Dissipate Overwhelming Intellect Twincast
OTHER Time Stretch Decree of Savagery Biorhythm Tooth and Nail Darigaaz's Charm Cauldron Dance Corpse Dance Beacon of Unrest Twilight's Call Dominate Blatant Thievery Acquire Bribery Flash of Insight All Suns' Dawn Gifts Ungiven Fact or Fiction Whispers of the Muse Opportunity Captain's Maneuver Prophetic Bolt Blast from the Past Inferno Urza's Rage Searing Wind Fireblast Stir the Grave Insurrection Promise of Power Ray of Command Gush Beacon of Immortality Soulless Revival Backlash Savage Beating Turn the Tables Skeletal Scrying Reverse Damage Sway of the Stars Shining Shoal Nourishing Shoal Reviving Vapors Goryo's Vengeance Death Wish Reins of Power Eternal Dominion Death Denied Reflect Damage Footsteps of the Goryo Undying Flames
---Artifacts--- Ashnod's Coupon Aladdin's Lamp Aladdin's Ring Door to Nothingness Fist of Suns Gleemax Grinning Totem Helm of Obedience Legacy Weapon Leonin Sun Standard Letter Bomb Mind's Eye Mindslaver Mirari Null Brooch Oblivion Stone Panacea Planar Portal Predator, Flagship Quicksilver Amulet Reito Lantern Soul Foundry Shield of the Ages Staff of Domination Tatsumasa, the Dragon's Fang Thought Dissector Tower of Eons Tower of Fortunes Vedalken Orrery Ornate Kanzashi Temporal Aperture Illusionary Mask Bosium Strip
---Creatures--- UTILITY Eight-and-a-Half-Tails Armored Guardian Genesis Glory Anger Filth Voidmage Prodigy Mystic Snake Willbender Voidmage Apprentice Ertai, Wizard Adept Nezumi Graverobber/Nighteyes the Desecrator Chainer, Dementia Master Crowd Favorites Volrath's Shapeshifter Vesuvan Doppelganger Quicksilver Elemental Riptide Shapeshifter Bringer of the Blue Dawn Bringer of the White Dawn Bringer of the Black Dawn Timmy, Power Gamer Mischievous Quanar Eternal Witness Consumptive Goo Withered Wretch Memnarch Arcanis, the Omnipotent Infernal Denizen Glarecaster Smokespew Invoker Plaguebearer Thicket Elemental Siege-Gang Commander Tomorrow, Azami's Familiar Gilded Drake Toshiro Umezawa Academy Rector Mist Dragon Masticore Aerial Caravan Yuki-Onna
BIG GUYS Avarax Cromat Kamahl, Fist of Krosa** Kamahl, Pit Fighter Myojin of Night's Reach Myojin of Life's Web Bosh, Iron Golem Akroma, Angel of Wrath Kokusho, the Evening Star Nicol Bolas Vampiric Dragon Flowstone Overseer Bloodfire Colossus Greater Morphling Bringer of the Red Dawn Bringer of the Green Dawn Hypnox Crush of Wurms Uktabi Kong Cinder Shade Penumbra Wurm Pristine Angel Quicksilver Dragon Bloodshot Cyclops Morphling Spirit of the Night Xanthic Statue Darksteel Colossus Iname as One Verdant Force Sekki, Seasons' Guide
Stack Rules: - ACC spells do not count as your spell per turn, nor does Splicing spells. Any card (Fist of Suns, Dream Halls) that gives an ACC - All cards as written. - If a card needs basic lands to pay for any cost, part, or effect to take place, then you may use that ability/pay that cost. - You may Splice a spell onto any Arcane spell, regardless of who cast the spell. - Morphs DO count as your 1 spell per turn.
Errata and Special Notes:
* Torrent of Stone ~This~ deals 4 damage to target creature or player.
** Khamal, Fist of Krosa You do NOT have the lands to pump infinitely.
*** Spelljack Playing the RFGed spell counts towards your spell per turn.
Underlined cards are cards I'm missing at this time, so any donations/trade/sell offers can be PMed to me, and would be greatly accecpted.
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« Last Edit: June 20, 2005, 11:42:34 pm by Mixing Mike »
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Renagade
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« Reply #44 on: May 09, 2005, 11:55:00 am » |
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Is it just me or does Comsumptive Goo seem like the best creature in the format. He hets beter if you dont give him counters for targeting himself
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Nefarias
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« Reply #45 on: May 10, 2005, 07:53:48 am » |
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The Goo is one of the better control/attackers, and since he goes infinite a lot of people probably don't use him, but I would still rather have a combo-type creature like Memnarch, Chainer, or Nezumi Graverobber.
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Team GG's This will be the realest shit you ever quote
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VGB
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« Reply #46 on: May 10, 2005, 08:14:12 am » |
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I did rate Goo a 10, due to its board sweeping and self-pumping capabilities. I'd still rate him below Flowstone Overseer, due to the fact that the Overseer can be more political (selective pumping can be used to take out players), provided he sticks to the table.
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CrazyCarl
2003 Vintage "World" Champion
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« Reply #47 on: May 13, 2005, 06:28:51 am » |
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Something interesting my group noticed was that after including Humility into my stack, we now have TWO ways to deal with Mist Dragon 
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Team Meandeck
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Public Service
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« Reply #48 on: May 23, 2005, 10:08:54 am » |
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I hate Mist Dragon. It's not quite powerful enough to justify taking out of my stack, but if someone resolves it they nearly always win. Gah!
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rvs
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« Reply #49 on: May 23, 2005, 10:11:35 am » |
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I hate Mist Dragon. It's not quite powerful enough to justify taking out of my stack, but if someone resolves it they nearly always win. Gah!
Include Chaos Orb. He can take him out, assuming you can actually flip it with any success  Also, running interdict as an interrupt has worked well for us (as in: that activated ability won't work anymore buddy  )
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I can break chairs, therefore I am greater than you.
Team ISP: And as a finishing touch, god created The Dutch!
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VGB
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« Reply #50 on: May 26, 2005, 10:11:40 am » |
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I've done my ad-hoc T4 set review for Saviors of Kamigawa - the new card ratings are located at the bottom of this thread. Saviors offers up a few good cards, but the only real must-include of note is Overwhelming Intellect, a strictly superior version of Exclude. edit: The note regarding "Splice onto Arcane" is fixed in the linked thread, per Jacob's rules point.
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« Last Edit: May 26, 2005, 10:37:15 am by VGB »
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Jacob Orlove
Official Time Traveller of TMD
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« Reply #51 on: May 26, 2005, 10:20:40 am » |
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I've done my ad-hoc T4 set review for Saviors of Kamigawa - the new card ratings are located at the bottom of this thread. Saviors offers up a few good cards, but the only real must-include of note is Overwhelming Intellect, a strictly superior version of Exclude. That link contains the following quote: *Special note regarding the Splice onto Arcane ability* In Type 4 it is possible to infinitely splice Splice spells onto Arcane spells, so for the purpose of balancing this ability for T4 play, Splice spells may only be spliced onto an Arcane spell once. I think you need to check how splice works: Splice Splice is a static ability that functions while a card is in your hand. "Splice onto [type or subtype] [cost]" means "You may reveal this card from your hand as you play a [type or subtype] spell. If you do, copy this card's text box onto that spell and pay [cost] as an additional cost to play that spell." Paying a card's splice cost follows the rules for paying additional costs in rules 409.1b and 409.1f-h. You can't choose to use a splice ability if you can't make the required choices (targets, etc.) for that card's instructions. You can't splice any one card onto the same spell more than once. If you're splicing more than one card onto a spell, reveal them all at once and choose the order in which their instructions will be followed. The instructions on the main spell have to be followed first. The spell has the characteristics of the main spell, plus the text boxes of each of the spliced cards. The spell doesn't gain any other characteristics (name, mana cost, color, supertypes, types, subtypes, etc.) of the spliced cards. Choose targets for the added text normally (see rule 409.1c). Note that a spell with one or more targets will be countered if all of its targets are illegal on resolution. The spell loses any splice changes once it leaves the stack (e.g. when it's countered, it's removed from the game, or it resolves).
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Team Meandeck: O Lord, Guard my tongue from evil and my lips from speaking guile. To those who slander me, let me give no heed. May my soul be humble and forgiving to all.
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Mixing Mike
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« Reply #52 on: June 15, 2005, 11:59:49 am » |
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Does anyone know of a good place to pick up T4 Foils? MOTL is pretty bad, and most store are far too expensive as they go by Scrye.
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« Reply #53 on: June 15, 2005, 01:36:10 pm » |
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I've gotten good stuff cheap at collectmart.com.
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meh.
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Glix
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« Reply #54 on: June 15, 2005, 06:36:26 pm » |
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I've gotten most of my stuff off cardshark.com, which is the cheapest I've seen online.
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Glix has you...
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Reverend
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« Reply #55 on: August 07, 2005, 11:35:57 pm » |
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Card shark is my god when it comes to buying stuff.
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Luiggi
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« Reply #56 on: August 23, 2005, 02:37:08 pm » |
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Hi everyone, I've recently been bitten by the Type 4 bug, and last weekend I sat down and built my stack, which is as follows:
Creatures
Academy Rector Akroma, Angel of Wrath Ancient Hydra Anger Arashi, the Sky Asunder Avatar of Woe Bane of the Living Blazing Specter Blinding Angel Bone Shredder Bosh, Iron Golem Braids, Cabal Minion Bringer of the Blue Dawn Bringer of the Red Dawn Bringer of the White Dawn Caller of the Claw Callous Oppressor Captain Sisay Clone Coffin Queen Covetous Dragon Crater Hellion Crosis, the Purger Darksteel Colossus Day of the Dragons Deranged Hermit Devout Witness Dominating Licid Dosan the Falling Leaf Draco Dromar, the Banisher Duplicant Eight-and-a-Half Tails Eternal Dragon Exalted Angel Faceless Butcher False Prophet Fierce Empath Fungal Shambler Furnace Dragon Gamekeeper Genesis Gigapede Gilded Drake Godo, Bandit Warlord Hanna, Ship's Navigator Histrodon Infernal Spawn of Evil Infernal Spawn of Infernal Spawn of Evil Ink-Eyes, Servant of Oni Iridiscent Angel Jareth, Leonin Titan Jiwari, the Earth Aflame Jugan, the Rising Star Karmic Guide Karn, Silver Golem Keiga, the Tide Star Keldon Champion Keldon Vandals Kiki-Jiki, Mirror Breaker Kokusho, the Evening Star Krosan Cloudscraper Krosan Tusker Laquatus' Champion Mageta the Lion Masticore Memnarch Mindslicer Mischievous Quanar Morphling Myojin of Cleansing Fire Myojin of Life's Web Myojin of Night's Reach Mystic Snake Nantuko Broodhatcher Nantuko Viligante Ouphe Vandal Overtaker Pentavus Phantom Nishoba Phyrexian Gargantua Plaguebearer Platinum Angel Promise of Power Pyre Zombie Rainbow Efreet Reya Dawnbringer Richard Garfield, PhD Riptide Shapeshifter Rith, the Awakener Roar of the Wurm Rorix Bladewing Ryusei, the Falling Star Scrivener Shadowmage Infiltrator Shard Phoenix Siege-Gang Commander Silent Specter Silklash Spider Silvos, Rogue Elemental Spike Weaver Spirit of the Night Spiritmonger Sunscape Battlemage Symbiotic Wurm Temporal Adept Thornscape Battlemage Thunderscape Battlemage Tornado Elemental Uktabi Kong Uktabi Orangutan Verdant Force Viashino Heretic Viridian Zealot Visara the Dreadful Voidmage Prodigy Volrath's Shapeshifter Withered Wretch Yomiji, Who Bars the Way Yosei, the Morning Star Zirilan of the Claw
Creature-Kill
AWOL Balance Balancing Act Barter in Blood Betrayal of Flesh Captain's Maneuver Chainer's Edict Chastise Crosis' Charm Death Cloud Decree of Pain Desert Twister Diabolic Edict Dromar's Charm Engineered Explosives Exile Fling Flowstone Slide Forced March Grab the Reins Heat Ray Horobi's Whisper Kill! Destroy! Living Death Order/Chaos Parallax Wave Pernicious Deed Plague Wind Pox Predator Flagship Prophetic Bolt Proteus Staff Pyrokinesis Rend Flesh Reprisal Reweave Rock Slide Sickening Shoal Slaughter Soul Nova Starstorm Swords to Plowshares Terminate The Abyss Tsabo's Decree Vindicate Void Who/What/When/Where/Why (no life gain, though) Wing Shards World-Bottling Kit Zzzyxas's Abyss
Reset Buttons
Akroma's Vengeance Cataclysm Catastrophe Decree of Annihilation Nevinyrral's Disk Obliterate Oblivion Stone Planar Collapse Rout Sway of the Stars Upheaval Wrath of God
Counterspells and the like
Absorb Abeyance Arcane Denial Bind Discombobulate Dismiss Dissipate Exclude Fold Into Aether Forbid Hinder Interdict Misdirection Null Brooch Orim's Chant Overwhelming Intellect Spell Counter Spite/Malice Suffocating Blast Stifle Undermine Vex
Artifact/Enchantment Removal (Non-Creatures)
Altar's Light Artifact Mutation Aura Mutation Disenchant Dismantling Blow Hull Breach Naturalize Orim's Thunder Shattering Pulse Tranquil Grove Wear Away
Bounce/Steal
Blatant Thievery Bribery Confiscate Consuming Vortex Control Magic Dominate Recoil Rushing River Stand/Deliver Submerge Thieves' Auction
Creature Enhancement
Armadillo Cloak Decree of Savagery Lightning Greaves Mask of Memory Might of Oaks Skullclamp
Card-draw/Discard
Amnesia Fact or Fiction Future Sight Honden of Night's Reach Memory Jar Opportunity Probe Reviving Vapors Scroll Rack Skeletal Scrying Tower of Fortunes Urza's Blueprints Whispers of the Muse Yawgmoth's Bargain
Reanimation/Recursion
All Suns' Dawn Corpse Dance Holistic Wisdom Miraculous Recovery Necromancy Oversold Cemetery Patriarch's Bidding Recurring Nightmare Restock Skeleton Shard Yawgmoth's Agenda
Direct Damage
Blast From the Past Blood Oath Deal Damage Lightning Blast Shining Shoal Soulblast Urza's Rage
Tutors
Dragonstorm Pattern of Rebirth Sylvan Library Tainted Pact Wild Research
Miscellaneous
Beacon of Tomorrows Biorrhythm Choking Tethers Door to Nothingness Dream Halls Fork Form of the Dragon Humility Mindslaver Mirari Moat Night Soil Panoptic Mirror Pulse of the Fields Reckless Assault Temporal Aperture Temporal Cascade That Which Was Taken
Lands
Arena Boseiju, Who Shelters All Kjeldoran Outpost Kor Haven Maze of Ith Mikokoro, Center of the Sea Miren, the Moaning Well Nantuko Monastery Volrath's Stronghold Winding Canyons Yavimaya Hollow
I know I'm missing some staples like Glarecaster, Vedalken Orrery, Chainer Dementia Master, etc., and as soon as I find someone with them in their trade binder I'll try to get them and put them in the deck.
I'd appreciate any comments on what people think are cards that are too powerful, not powerful enough, missing, etc.
Luiggi
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CrazyCarl
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« Reply #57 on: August 25, 2005, 02:55:24 am » |
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Artifacts
Aladdin’s Lamp Aladdin’s Ring Ashnod’s Coupon Bosh, Iron Golem Chaos Orb Darksteel Colossus Door to Nothingness Duplicant Etched Oracle Goblin Replica Grinning Totem Helm of Obediance Howling Mine Illusionary Mask Legacy Weapon Memnarch Mind’s Eye Mindslaver Mirari Obelisk of Undoing Oblivion Stone Ornate Kanzashi Panacea Panoptic Mirror Pentavus Phyrexian Furnace Planar Portal Platinum Angel Possessed Portal Predator, Flagship Quicksilver Amulet Ring of Ma’Ruf Scrabbling Claws Sensei’s Divining Top Shield of the Ages Skullclamp Soul Foundry Suncrusher Sword of Fire and Ice Sword of Light and Shadow Uba Mask Vedalken Orrey Vedalken Shackles Xanthic Statue Tatsumasa, the Dragon’s Fang That Which Was Taken Thought Dissector Timesifter Tower of Eons Tower of Fortunes
Black
Agonizing Demise Annihilate Avatar of Woe Bane of the Living Beacon of Unrest Betrayal of Flesh Bringer of the Black Dawn Chainer, Dementia Master Chainer’s Edict Coffin Purge Corpse Dance Cremate Cruel Revival Dauthi Embrace Death Denied Decree of Pain Desolation Angel Desolation Giant Dregs of Sorrow Fevered Convulsions Grave Pact Horobi’s Whisper Hypnox Infernal Spawn of Evil Infernal Spawn of the Infernal Spawn of Evil Ink-Eyes, Servant of One Kokusho, the Evening Star Laquatus’s Champion Mindslicer Mortivore Myojin of Night’s Reach Phyrexian Gargantua Phyrexian Rager Plaguebearer Plague Wind Promise of Power Rapid Decay Real Good Looking Tutor Rend Flesh Reiver Demon Seal of Doom Sickening Shoal Skeletal Scrying Skinthinner Smokespew Invoker Tainted Pact Tsabo’s Decree Twilight’s Call Visara the Dreadful Volrath the Fallen Withered Wretch Word of Command Yawgmoth’s Agenda
Blue
Arcane Denial Arcanis the Omnipotent Acquire Assert Authority Aven Fateshaper Beacon of Tomorrows Blatant Thievery Bribery Bringer of the Blue Dawn Capsize Chromeshell Crab Clone Confiscate Cognivore Daring Apprentice Decree of Silence Deflection Desertion Discombobulate Dismiss Disrupting Shoal Dissipate Dominate Ertai, Wizard Adept Evacuation Exclude Fact or Fiction Fervent Denial Flash of Insight Fold into AETher Forbid Force of Will Future Sight Gifts Ungiven Gilded Drake Heed the Mists Hinder Hoverguard Sweepers Intuition Keiga, the Tide Star Last Word Metathran Aerostat Minamo’s Meddling Misdirection Mischievous Quanar Mist Dragon Morphling Myojin of Seeing Winds Opportunity Overwhelming Intellect Plagiarize Quicksilver Dragon Rainbow Efreet Reins of Power Reweave Richard Garfield, Ph.D. Riptide Shapeshifter Sakashima the Impostor Spelljack Squelch Stifle Sway of the Stars The Unspeakable Tidal Kraken Time Stop Time Stretch Twincast Vex Voidmage Apprentice Voidmage Prodigy Willbender
Gold
Absorb Arcades Sabboth Armored Guardian Artifact Mutation Captain’s Maneuver Cauldron Dance Chromium Crosis’s Charm Dromar’s Charm Decree of the Creator Fires of Yavimaya Hunting Grounds Iridescent Angel Mystic Snake Nicol Bolas Palladia-Mors Pernicious Deed Phantom Nishoba Prophetic Bolt Protoplasmic Conversion Undermine Rare-B-Gone Reviving Vapors Sol’kanar the Swamp King Spinal Embrace Suffocating Blast Terminate Treva’s Charm Vampiric Dragon Yavimaya’s Embrace
Green
All Suns’ Dawn Arashi, the Sky Asunder Arctic Wolves Beast Attack Biorhythm Bind Child of Gaea Crush of Wurms Eternal Witness Genesis Gigapede Greater Good Ground Seal Gurzigost Holistic Wisdom Hunting Pack Krosan Cloudscraper Krosan Colossus Multani, Maro-Sorcerer Myojin of Life’s Web Nantuko Vigilante Naturalize Night Soil Penumbra Wurm Plated Slagwurm Restock Root Elemental Thicket Elemental Tooth and Nail Silklash Spider Silvos, Rogue Elemental Symbiotic Wurm Timmy, Power Gamer Thornscape Battlemage Tornado Viridian Zealot Wear Away
Lands
Arena Boseiju, Who Shelters All Karakas Maze of Ith Mikokoro, Center of the Sea Miren, the Moaning Well Tolarian Scrubbery Tomb of Urami Volrath’s Stronghold Winding Canyons
Red
Beacon of Destruction Bash to Bits Blast from the Past Bloodfire Colossus Bloodshot Cyclops Bringer of the Red Dawn Crimson Hellkite Decree of Annihilation Desolation Giant Dwarven Catapault Elkin Lair Fissure Flowstone Overseer Flowstone Slide Fork Furnace Dragon Gorilla Shaman Grab the Reins Heartless Hidetsugu Homura, Human Ascendant Imperial Hellkite Inferno Insurrection Jiwari, the Earth Aflame Jokulhaups Kaboom! Kamahl, Pit Fighter Kiki-Jiki, Mirror Breaker Obliterate Pain Kami Pulse of the Forge Rain of Rust Rorix Bladewing Savage Beating Searing Wind Shunt Siege-gang Commander Sneak Attack Starstorm Thunderscape Battlemage Through the Breach Yet Another Aether Vortex Urza’s Rage
Split Cards Order/Chaos Spite/Malice Who/What/When/Where/Why
White
Academy Rector Akroma, Angel of Wrath Akroma’s Vengance Altar’s Light Ancestor’s Chosen Ancestral Tribute Balancing Act Beacon of Immortality Blessed Wind Bringer of the White Dawn Catastrophe Chastise Crowd Favorites Dismantling Blow Divine Offering Eight-and-a-Half-Tails Eternal Dragon Exile Final Judgment Glarecaster Glory Humility Jareth, Leonine Titan Karmic Guide Kirtar’s Wrath Konda, Lord of Eiganjo March of Souls Miraculous Recovery Myojin of Cleansing Fire Once More with Feeling Opal-Eye, Konda’s Yojimbo Orim’s Thunder Pristine Angel Pulse of the Fields Purify Radiant’s Judgment Ray of Distortion Reya Dawnbringer Rout Seal of Cleansing Second Thoughts Shining Shoal Soulscour Sunscape Battlemage Swords to Plowshares Terashi’s Grasp Wing Shards Wrath of God
Elkin Lair is sort of like Uba Mask, and I love cards like that (Timesifter, Possessed Portal, etc)
Type 4 Only Cards
Decree of the Creator - 3UBR
Sorcery - Arcane Plains (So Eternal Dragon can get it)
Target player may play up to three additional spells until the end of turn.
Cycling 1UBR
When you cycle Decree of the Creator you may play an additional spell until the end of turn.
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Tolarian Scrubbery
Legendary Land
You may play up to two spells each turn.
Whenever you have no cards in hand sacrifice Tolarian Scrubbery
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Real Good Looking Tutor - B
Instant
As an additional cost to play Real Good Looking Tutor (RGLT), compliment target opponent.
Playing Real Good Looking Tutor does not count towards your spell limit for the turn.
Search your library for a card, reveal it, and then put it into your hand. Then shuffle your library.
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Protoplasmic Conversion - 8UB
Sorcery
Permanently exchange places with target player.
(Switch hands, graveyards and libraries with target player, then exchange control and ownership of all permanents you and the target opponent control.)
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Luiggi
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« Reply #58 on: August 25, 2005, 09:26:30 am » |
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I recently took out Tooth and Nail, Capsize and Legacy Weapon from my stack, because they had completely dominated many games. With so many creatures in the deck, T&N can be a real game-ender (and it can take forever to look through the deck and figure out what to grab). Capsize is just nuts, since you can bounce whatever permanent they play. I can see it being less of a problem in multiple-person games, but in two-player games it's a bit overpowered for my taste. Ditto with Legacy Weapon, since it has such a huge effect if it resolves, and removing stuff from the game for free is a bit much. Anyway Carl, what's your take on those three cards?
Luiggi
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"I saw endless fields of workshops... They were harvesting fish, using them as batteries. [...] If Workshops are the machines and Fish are the humans, G/R Beats is Neo,  ."
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Dozer
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« Reply #59 on: August 29, 2005, 12:27:23 pm » |
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Ok, so I had nothing to do and an itch in my fingers to finally build a T4 stack. I went to my Crap Rares and Uncommons binder and pulled out everything that looked good, then added some staple commons. The result is a stack that hasn't seen action yet (but hopefully will soon) and is rather budget. That means I didn't pull out many money rares from my play binder, and I am missing lots of T4 staples anyway. So... here is a stack that everyone can build!  I'm very happy how it turned out, though. Poison and Basilisks are two nice little subthemes, other than that the stack is very man-loving! /edit: Updated the stack with a little more power. It still focuses nicely on creatures, but now has bigger creatures, a Wrath, more counters and a little draw, so games get more interesting. It has exactly 250 cards right now, and I am looking to keep the percentages of creatures, removal and tricks at approximately 50 % creatures, 25-30 % removal, 20-25 % tricks even when I add more cards. /edit 2: New year, new stack, not really budget anymore. It's still focused on creatures, and Guildpact is added to it, and it has gotten bigger (something over 300 now). I left out a couple of power rares intentionally, like Memnarch, Morphling and Sisters of Stone Death, because I wanted to focus on creature combat. Here goes, in no particular order: TRICKS Gush Fact or Fiction Skeletal Scrying Lim-Dűl’s Vault Moonshine Bargain Catalog Compulsion Jayemdae Tome Bloodletter Quill Future Sight Mind’s Eye Sensei’s Divining Top Tenza, Godo’s Maul Sword of Fire and Ice Tatsumasa, the Dragon’s Fang Loxodon Warhammer Sunforger Skullclamp Fireshrieker Wurmweaver Coil Clutch of the Undercity Animate Dead Killer Instinct Head Games Chord of Calling Pulse of the Fields Savage Beating Unatural Hunger Citanul Flute To Arms! Dematerialize Radiate Chant of Vitu-Ghazi Door to Nothingness Tainted Pact Reverse Damage Debtor’s Knell Helm of Obedience Armistice Boros Fury-Shield Repulse Acquire Mindslaver Strip Mine Sunhome, Fortress of the Legion Orzhova, the Church of Deals Skarrg, the Rage Pits Nivix, Aerie of the Firemind Parallectric Feedback Lure Beacon of Immortality Beacon of Tomorrows Beacon of Unrest Gleemax COUNTERS Counterspell Reroute Fold into Aether Shunt Exclude Time Stop Arcane Denial Disrupting Shoal Hinder Perplex Forbid Assert Authority Minamo’s Meddling Last Word Desertion Muddle the Mixture Misdirection Red Elemental Blast Confound Withering Boon Frazzle Spelljack Disrupt Stifle Overwhelming Intellect Dromar's Charm REMOVAL Erratic Explosion Morbid Hunger Prophetic Bolt Urza’s Rage Beacon of Destruction Treva’s Charm Crosis’s Charm Kaervek's Purge World-Bottling Kit Putrefy Mortify Faith’s Fetters Dream Leash Confiscate Reweave Wrath of God Dark Banishing Earthquake Reckless Spite AWOL Topple Polymorph Reciprocate Kor Haven Ice Floe Savage Twister Path of Peace Fault Line Nevinyrral’s Disk Obliterate Pillory of the Sleepless Flickerform Terror Plague Wind Dominate Twisted Justice Control Magic Swords to Plowshares Venomous Breath Fowl Play Brightflame Grab the Reins Brainspoil Starstorm Dwarven Catapult Pentagram of the Ages Mystic Restraints Rout Seize the Soul Pull Under Thunderheads Crumble Naturalize Disenchant Orim’s Thunder Creeping Mold Purify Pulverize Abolish Dismantling Blow CREATURES Nicol Bolas Excruciator Silent Arbiter Woodripper Root Elemental Desolation Giant Infernal Spawn of Infernal Spawn of Evil Illusionary Wall Kodama of the North Tree Whipcorder Sand Squid Hunted Troll Horobi, Death’s Wail Mindleech Mass Lord of Tresserhorn Stinkweed Imp Blazing Archon Pentavus Ancient Hydra Thicket Basilisk Helldozer Stone-Tongue Basilisk Rorix Bladewing Roar of the Wurm Imperial Hellkite Platinum Angel Sky Swallower Hoverguard Sweepers B.F.M. (left half) B.F.M. (right half) Woebringer Demon Autochthon Wurm Krosan Cloudscraper Lord of the Pit Serpentine Basilisk Selesnya Sagittars Jiwari, the Earth Aflame Angel of Despair Royal Assassin Moss Kami Lim-Dűl’s Paladin Giant Solifuge Hunted Dragon Kuro, Pitlord Bosh, Iron Golem Phage the Untouchable Voidmage Apprentice Halam Djinn Gemini Engine Storm Spirit Serpentine Kavu Golgari Rotwurm Trolls of Tell-Jilad Hystrodon Viridian Zealot Dance of Many Knight of the Hokey-Pokey Ryuseim the Falling Star Symbiotic Wurm Hunted Wumpus Magma Giant Rustmouth Ogre Trap Runner Krosan Tusker Skarrgan Skybreaker Deep Spawn Konda, Lord of Eiganjo Spirit of the Night Scaled Wurm Crush of Wurms Aerial Caravan Niv-Mizzet, the Firemind Karn, Silver Golem Gleancrawler Reiver Demon Hivis of the Scale Hammerfist Giant Living Inferno The Unspeakable Troll Ascetic Flowstone Thopter Myojin of Cleansing Fire Hunted Lammasu Silverstorm Samurai Skyshroud Behemoth Craw Wurm Amugaba Plasma Elemental Cerulean Sphinx Luminous Angel Goliath Spider Sunweb Coalhauler Swine Kiki-Jiki, Mirrorbreaker Godo, Bandit Warlord Goblin Flectomancer Izzet Chronarch Eternal Witness Grozoth Duplicant Szadek, Lord of Secrets Hundroog Graven Dominator Mystic Snake Necrosavant Rumbling Slum Furnace Dragon Quicksilver Elemental Flametongue Kavu Plated Slagwurm Siege Wurm Gorilla Chieftain Shauku, Endbringer Keiga, the Tide Star Bringer of the Red Dawn Darksteel Colossus Bioplasm Dragon Mage Yore-Tiller Nephilim Bringer of the Green Dawn Fangren Pathcutter Arc-Slogger Leviathan Crimson Hellkite Razia, Boros Archangel Dimir Doppelganger Kilnmouth Dragon Nullstone Gargoyle Hunted Phantasm Iname as One Exalted Angel Uktabi Kong Stangg Borborygmos Storm Herd Iron-Barb Hellion Petrified Wood-Kin Ancient Silverback Thousand-legged Kami Grave-Shell Scarab Guardian of Vitu-Ghazi Serra Angel Uncle Istvan Bone Shredder Masako the Humorless Promise of Power Svogthos, the Restless Tomb Vitu-Ghazi, the City Tree Bloodfire Colossus Keeper of Tresserhorn Fungal Shambler Body of Jukai Ashen Monstrosity Death-Mask Duplicant Goham Djinn Giant Warthog Macetail Hystrodon Frenetic Raptor Living Hive Crash of Rhinos Alabaster Dragon Laccolith Titan Butcher Orgg Venomspout Brackus Aven Fateshaper Ashen Firebeast Stratadon Karona, False God Carrion Wurm Blizzard Elemental Drifting Djinn Gang of Elk Aku Djinn
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« Last Edit: March 02, 2006, 10:01:57 am by Dozer »
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