| 
			| 
					
						| Moxlotus 
								Teh Absolut Ballz 
								Full Members 
								Basic User
								    
								Posts: 2199
								
								 
								Where the fuck are my pants?
								
								
								
								     | 
								|  | « Reply #30 on: February 03, 2005, 01:17:56 am » |  | 
 
 Illuminate seems utterly ridiculous.  Kill a creature, a player, and draw any number of cards? I mean I understand it is the broken format, but still. When you look at the other cards in our stack you can see that it isn't overpowering, as sad as that may be   Illuminate still needs a creature on the board.  And killing off a random opponent is dumb-that's why Volcanic Geyser is a counterspell.  You kill them in response to them doing something to screw your side of the board.  In order for this to work with Illuminate they also have to have a creature, and creatures don't stay on the board for long with this stack. |  
						| 
								|  |  
								|  |  Logged | 
 
 |  |  | 
	| 
			| 
					
						| M.Solymossy 
								Restricted Posting 
								Basic User
								  
								Posts: 1982
								 
								Sphinx of The Steel Wind
								
								
								
								       | 
								|  | « Reply #31 on: February 05, 2005, 02:38:13 am » |  | 
 
 Lost In Admiration, you need to put hunting grounds in your type 4 stack.   That card can do so many sick things.
 also, you want to have a fun timel play Unifying theory and gate to the Aether....
 |  
						| 
								|  |  
								|  |  Logged | 
 
 ~Team Meandeck~
 Vintage will continue to be awful until Time Vault is banned from existance.
 |  |  | 
	| 
			| 
					
						| CrazyCarl 
								2003 Vintage "World" Champion 
								Adepts 
								Basic User
								     
								Posts: 467
								
								 
								Retired
								
								
								
								
								
								   | 
								|  | « Reply #32 on: February 12, 2005, 08:10:07 pm » |  | 
 
 I don't really get the point of playing infinite effects.  It makes games kind of dumb.  Though by not playing any games can last a verrrrrrrry long time, which is good and bad.
 Some rules I play with:
 
 Killing a player is like a Time Stop on them: All of their effects are removed from the stack, but I'm not sure what I'm going to do with cards under other people's control.  It gets even stickier with Spelljack.
 
 Quanar only once a turn.
 
 Force of Will/Misdirection ACC
 
 No Bringer ACC
 
 I blacked out the life gain portion on WWWWW.
 
 Other than that nothing special.
 
 I have some custom cards in my deck based on myself and some friends, along with an awesome land I call Tolarian Waterpark:
 
 Tolarian Waterpark
 UUXXUU (Yes, it's a blue card)
 Legendary Land - Theme Park
 
 TAP: Target instant or sorcery card in your graveyard gains flashback equal to its mana cost until the end of your next upkeep.
 
 Sacrifice: Return all artifacts, creatures, and lands to their owners hands (Time for adult swim!)
 
 Plus I've added the infamous Tolarian Scrubbery.
 |  
						| 
								|  |  
								|  |  Logged | 
 
 Team Meandeck |  |  | 
	| 
			| 
					
						| ShoryuuReppaX | 
								|  | « Reply #33 on: February 14, 2005, 07:01:45 am » |  | 
 
 Out of VGB's card ratings, I must protest 2 of them.
 1. Goblin Game. No matter how silly Goblin Game looks, it's incredibly powerful. In games of 4 or more, a single Game will easily deal 30-50 damage early game. In my opinion, it's the 2nd best burn, only losing to Inferno. Yes, it beats out both Urza's Rage and Searing Wind. Kudos to you if you get all 4, of course. Plus there's the amusing factor, and rarely does a player counters it (unless he or she is a dour). You'll never forget Goblin Game + Mindslaver either. Pure fun.
 
 2. Tower of Murmurs. Unless you hid it somewhere, I didn't see it listed in your stack. I find most players tend to draft as many card drawers and library thinners as they can. This totally punishes them, and with some help from Icy Manipulator or Copy Artifact, it pretty much spells game. Denying Wind is some good too.
 
 
 I also want people's opinion on the way I run my stack. I'm a bit lazy to post the entire thing, because it doesn't really vary that much; I collect whatever I think is good and stuff it in. However, my stack is a bit more creature oriented. I noticed creatures in T4 are usually described as finishers for their decks, because the spell component is just superior by too much.
 
 For example, I run a lot of regenerators, untargetables, and other creatures that have ways to dodge death. I also try to heavily limit creature removal to ones that allows regeneration (so no terror). You'll be suprised how many there really are. I still have a good number of creature removal that can remove regenerators, but you can't count on them that much. I also do not run Masticore-like creatures. My T4 group decided they gum up creature combat too much.
 
 Has anyone tried a heavier creature component to T4? I really recommend it. And just in case anyone infers my stack is built just for timmies, I do have a good number of counters, combo components, etc.
 |  
						| 
								|  |  
								|  |  Logged | 
 |  |  | 
	| 
			| 
					
						| VGB | 
								|  | « Reply #34 on: February 14, 2005, 08:53:26 am » |  | 
 
 1. Goblin Game. No matter how silly Goblin Game looks, it's incredibly powerful. In games of 4 or more, a single Game will easily deal 30-50 damage early game. In my opinion, it's the 2nd best burn, only losing to Inferno. Yes, it beats out both Urza's Rage and Searing Wind. Kudos to you if you get all 4, of course. Plus there's the amusing factor, and rarely does a player counters it (unless he or she is a dour). You'll never forget Goblin Game + Mindslaver either. Pure fun. Goblin Game can also turn the entire table against you politically, and it happens to be a symmetrical effect to boot - thus you might end up the person with the short end of the stick.  The problem with it is that it is unreliable, situational, and political suicide. 2. Tower of Murmurs. Unless you hid it somewhere, I didn't see it listed in your stack. I find most players tend to draft as many card drawers and library thinners as they can. This totally punishes them, and with some help from Icy Manipulator or Copy Artifact, it pretty much spells game. Denying Wind is some good too. I left out deck milling (Mesmeric Orb, etc.), due to the fact that T4 games can be very swingy, and the fact that cards in your opponent's graveyard can often be very good for them and bad for you, depending on the stack and the number of recursion and reanimation spells.  T4 usually plays lots of global reshufflers like Timetwister/Time Spiral as well, rendering milling effects useless without removal such as Withered Wretch, etc. Denying Wind is good for removing a few of your opponent's bombs, but wouldn't you rather just play them yourself (Spelljack, etc.)? I also want people's opinion on the way I run my stack. I'm a bit lazy to post the entire thing, because it doesn't really vary that much; I collect whatever I think is good and stuff it in. However, my stack is a bit more creature oriented. I noticed creatures in T4 are usually described as finishers for their decks, because the spell component is just superior by too much. This is probably why burn and mill effects are so precious to you - the games generally last longer, even with small playgroups.  There's absolutely nothing wrong with this type of stack - just realize that it really isn't fun to lose to decking (or to win via decking, for that matter). For example, I run a lot of regenerators, untargetables, and other creatures that have ways to dodge death. I also try to heavily limit creature removal to ones that allows regeneration (so no terror). You'll be suprised how many there really are. I still have a good number of creature removal that can remove regenerators, but you can't count on them that much. I also do not run Masticore-like creatures. My T4 group decided they gum up creature combat too much.  You might still try Flowstone Overseer.  He's quite brutal, as he can often kill both creatures and  players. |  
						| 
								|  |  
								|  |  Logged | 
 
 |  |  | 
	| 
			| 
					
						| ShoryuuReppaX | 
								|  | « Reply #35 on: February 14, 2005, 03:50:44 pm » |  | 
 
 First of all, of all the Masticore creatures, Flowstone Overseer seems like the most amusing one. I'll definitely stick one into my stack for fun. Who knows? Maybe my playgroup will eventually embrace it. I beg to differ about your statement about getting milled an annoying death. True, death from a Millstone or Mesmeric Orb is rather mundane and annoying.  But a death from multiple Tower of Murmurs activation in a turn, as well as recurring Denying Wind, is nothing of that kind. It is an amazingly brutal and violent death. Admit it, you get sadistic glee from blowing 2/3's of a person's deck to oblivion. And since it's such a quick and violent death, I usually don't find much complaining. It's no more irritating that getting hit in the face by a flung Snow Fortress or Bosh'd Gleemax. On a sidenote, I usually only pass out enough draft cards so that each deck is 40 cards at maximum. This is to make sure the few crazy card drawing bombs like Armistice, Browse, Mind's Eye, etc. have a significant enough drawback, as well as make milling a credible threat. On Goblin Game, fine, you win. Nevertheless, I shall always view Goblin Game as the coolest card in T4      . |  
						| 
								|  |  
								|  |  Logged | 
 |  |  | 
	| 
			| 
					
						| That0neguy | 
								|  | « Reply #36 on: February 14, 2005, 07:08:52 pm » |  | 
 
 JW but ive seen a couple lists with anger/wonder/filth but why since they don't work if you don't control a mountain or do most people just ignore this rule? |  
						| 
								|  |  
								|  |  Logged | 
 |  |  | 
	| 
			| 
					
						| Jacob Orlove 
								Official Time Traveller of TMD 
								Administrator 
								Basic User
								      
								Posts: 8074
								
								 
								When am I?
								
								
								
								
								
								     | 
								|  | « Reply #37 on: February 14, 2005, 07:29:08 pm » |  | 
 
 JW but ive seen a couple lists with anger/wonder/filth but why since they don't work if you don't control a mountain or do most people just ignore this rule? Generally those cards have house rules that let them "just work". For example, in my stack, I sharpied out the "if you control a swamp" clause on Horobi's Whisper, and on the other cards in that cycle. |  
						| 
								|  |  
								|  |  Logged | 
 
 Team Meandeck: O Lord, Guard my tongue from evil and my lips from speaking guile.
 To those who slander me, let me give no heed.
 May my soul be humble and forgiving to all.
 |  |  | 
	| 
			| 
					
						| Sanity_XIV | 
								|  | « Reply #38 on: February 14, 2005, 08:25:59 pm » |  | 
 
 The rule I tend to use for things concerning lands is that if a spell specifically mentions lands (i.e. Betrayal of Flesh), then you're allowed to use the nonexistant lands. However, if something mentions permanents (i.e. Crack the Earth) then you're not allowed to sacrifice lands. It gets confusing sometimes, but I like the way it works. |  
						| 
								|  |  
								|  |  Logged | 
 
 Grumf. |  |  | 
	| 
			| 
					
						| doomhed | 
								|  | « Reply #39 on: March 11, 2005, 02:05:48 am » |  | 
 
 After some helpful feedback, and looking through some stack lists, here is our new and improved stack.
 
 
 CREATURES/CREATURE CREATORS
 Phyrexian Processor
 Chimeric Coils
 Hunting Pack
 Beast Attack
 Grizzly Fate
 Nicol Bolas
 Arcades Sabbath
 Palladia Mors
 Chromium
 Vaevictus Asmadi
 Cephalid Retainer
 Crowd Favorites
 Nezumi Graverobber
 Memnarch
 Eight- and – Half – Tails
 Mirrorwood Treefolk
 Glarecaster
 Scragnoth
 Ancient Silverback
 Willbender
 Riptide Shapeshifter
 Bladewing the Risen
 Sol’Kanar the Swamp King
 Myojin of Life’s Web
 Myojin on Night’s Reach
 Rhox
 Dralnu’s Pet
 Gargantuan Gorilla
 Hypnox
 Multani, Maro- Sorceror
 Root Elemental
 Spirit of the Night
 Desolation Giant
 Bloodshot Cyclops
 Kamahl, Pit Fighter
 Vesuvan Doppleganger
 Psychatog
 Chainer, Dementia Master
 Cromat
 Cinder Shade
 Bane of the Living
 Bloodfire Colossus
 Rockshard Elemental
 Genesis
 Stronghold Mechanist
 Armored Guardian
 Gigapede
 Colossus of Sardia
 Ink- Eyes, Servant of Oni
 Mist Dragon
 Nemata, Grove Guardian
 Notorious Assassin
 Silvos, Rogue Elemental
 Vicious Cobra
 Seedborn Muse
 Erati, the Corrupted
 Mischievous Quanar
 Mirror Golem
 Ancient Ooze
 Quicksilver Dragon
 Reiver Demon
 Ryusei, the Falling Star
 Uyo, Silent Profit
 Tephraderm
 Jushi Apprentice
 Voidmage Apprentice
 Deep Spawn
 Minotaur Illusionist
 Penumbra Wurm
 Firestorm Phoenix
 Sunscape Battlemage
 Rainbow Efreet
 Phyrexian Gargantua
 Nightscape Battlemage
 Minion of Leshrac
 Eron, the Relentless
 Filth
 Necrataal
 Tatsumasa, the Dragon’s Fang
 Clone
 Verdant Force
 Quicksilver Elemental
 Questing Phelddagrif
 Caller of the Claw
 Sabertooth Nishoba
 Fatespinner
 Seasinger
 Waterfront Bouncer
 Reveille Squad
 Sorceress Queen
 The Wretched
 Rayne, Academy Chancellor
 Bosh, Iron Golem
 Phage, the Untouchable
 Kamahl, Fist of Krosa
 False Prophet
 Silverstorm Samurai
 Tangle Spider
 King Cheetah
 Dermoplasm
 Skinthinner
 Spiritmonger
 Nantuko Mentor
 Living Hive
 Havoc Demon
 Imperial Hellkite
 Phantom nishoba
 Wall of Glare
 Shyft
 Thunderscape Battlemage
 Aven Fateshaper
 Anger
 Shimmering Glasskite
 Jetting Glasskite
 Foriysian Brigade
 --Masticores----
 Masticore
 Thrashing Wumpus
 Flowstone Overseer
 Ashen Firebeast
 Smokespew Invoker
 Consumptive Goo
 Phyrexian Plaguelord
 Cabal Patriarch
 Wonder
 Ghitu Encampment
 Icatian Town (erratta’d to instant)
 
 COUNTERSPELLS/MIDIRECTIONS
 Shell of the Last Kappa
 Reflecting Mirror
 Rebound
 Deflection
 Shunt
 Fork
 Bind
 Stifle
 Squelch
 Arensons’s Aura
 Force of Will
 Spelljack
 Spell Blast
 Confound
 Absorb
 Foil
 Fervant Denial
 Suffocating Blast
 Rewind
 Mystic Denial (Go Portal!)
 Extinguish (Go portal misprints!)
 Quash
 Vex
 Discombobulate
 Dromar’s Charm
 Counterspell
 Minamo’s Meddling
 Spite/Malice
 Exclude
 Prohibit
 Thoughtbind
 Dismiss
 Assert Authority
 Thwart
 Who/What/When/Were/Why
 Denied!
 Molten Influence
 Decree of Silence
 Illumination
 Remove Soul
 Memory Lapse
 Hydroblast
 Pyroblast
 Red Elemental Blast
 Blue Elemental Blast
 
 WRATH EFFECTS/UTILITY SPELLS
 Catastrophe
 Jokulhaups
 Dregs of Sorrow
 Solar Tide
 Savage Twister
 Obliterate
 Soulscour
 Apocalypse
 Kirtar’s Wrath
 Dwarven Catapult
 Inferno
 Decree of Annihilation
 Plague Wind
 Flowstone Slide
 Nevinyrral’s Disk
 March of Souls
 Wrath of God
 Barter in Blood
 Vile Requiem
 Urza’s Rage
 Vanquish
 Terminate
 Altar of Shadows
 Desert Twister
 Swords to Plowshares
 Chastise
 Purge
 Wing Shards
 Diabolic Edict
 Backlash
 Soul Nova
 Second Thoughts
 Order/Chaos
 Reweave
 Kaervek’s Purge
 Darigaaz’s Charm
 Awol
 Repentance (Erratta’d- Instant)
 Searing Flesh (Erratta’d- Instant)
 Blood Rites
 Hammer of Bogardan
 Exile
 Aladdin’s Ring
 Creeping Mold
 Pull Under
 Dismantling Blow
 Agonizing Demise
 Chainer’s Edict
 Fling
 Prophetic Bolt
 Horobi’s Whisper
 Otherworldly Journey
 Annihilate
 Wear Away
 Icy Minipulator
 Reciprocate
 Smite
 Turn the Tables
 Rend Flesh
 Radiant’s Judgement
 Legacy Weopon
 Terror
 Altar’s Light
 Rain of Rust
 Heat Ray
 Dark Banishing
 Crosis’s Charm
 Betrayal of Flesh
 Murderous Spoils
 Fissure
 Lava Axe (Eratta- Instant and Target creature or player)
 Liquid Fire (Eratta- Instant)
 Pulse of the Forge
 Blast from the Past
 Searing Wind
 Consuming Vortex
 Recoil
 Number Crunch
 Boomerang
 Unsummon
 Chain of Vapor
 Oblation
 Evacuation
 Ensnare
 Capsize
 Mystic Restraints
 Soulless Revival
 Humility
 Shadow Rift
 Bosium Strip
 Recall
 Tormod’s Crypt
 Decree of Savagery
 Grave Consequences
 Vitalizing Wind
 Loxodon Warhammer
 Funeral Charm
 Rapid Decay
 Phyrexian Reclamation
 Teleport
 Lure
 Stream of Consciousness
 Reins of Power
 Yavimaya Embrace
 Symbiotic Deployment
 Threaten
 Blatant Thievery
 Spinal Embrace
 Hymn of Rebirth
 Reito Lantern
 Grab the Reins
 Cauldron Dance
 Blind with Anger
 Ray of Command
 Dominate
 Binding Grasp
 Control Magic
 Dance of Many
 Beacon of Unrest
 Abduction
 Corpse Dance
 Twilight’s Call
 Confiscate
 Blessed Breath
 Winding Canyons
 Hall of the Bandit Lord
 Volrath’s Stronghold
 
 Damage Prevention
 Chain of Silence
 Captain’s Maneuver
 Tangle
 Prismatic Circle
 Reviving Vapors
 Guardian Angel
 Temper
 Pentagram of the Ages
 Ethereal Haze
 Kor Haven
 Protective Sphere
 Serene Sunset
 Eye for an Eye
 Panacea
 Reflect Damage
 Respite
 Constant Mists
 Reconnaissance
 Serra’s Hymn
 Moment’s Peace
 
 Card Drawing/Tutoring
 Sensei’s Divining Top
 Future Sight
 Fact or Fiction
 Survival of the Fittest
 Order of Lim-Dul
 Gaea’s Blessing
 Ancestral Recall
 Yawgmoth’s Agenda
 Planar Portal
 Grinning Totem
 Sway the Stars
 Flash of Insight
 Scroll Rack
 Timetwister
 Aladdin’s Lamp
 Phyrexian Arena
 Temporal Cascade
 Goblin Tutor
 Guided Passage
 Opportunity
 Temporal Aperture
 Skeletal Scrying
 Mind’s Eye
 Citanul Flute
 Mystical Tutor
 Whispers of the Muse
 Skyship Weatherlight
 Weird Harvest
 Compulsion
 
 Random Broken
 Wand of Ith
 Vedalkan Orrery
 Gleemax
 Biorythm
 Jester’s Mask
 Fist of Suns
 Door to Nothingness
 Form of the Dragon
 |  
						| 
								|  |  
								|  |  Logged | 
 
 Team Batman- Molesting Buffets Since 1982 I've NEVER seen so many dumbasses gravitate to a single point in space more than this place...it's a scientific marvel Placed 2 Members Top 16 Waterbury IV- Fish/UG Madness (1 Me)  Placed 1 Member Top 8 Waterbury V Day 2- U/G Madness (Me)  Placed 1 Member Top 8 Waterbury VI-U/G Madness Placed 1 Member Top 8 Waterbury VII- Guano  Placed 1 Member Top 16 Waterbury VIII- Guano (Me)  Can you say Pattern? |  |  | 
	| 
			| 
					
						| stu55 | 
								|  | « Reply #40 on: March 13, 2005, 02:20:09 am » |  | 
 
 Does anyone use a wish board for the Wishes in T4? |  
						| 
								|  |  
								|  |  Logged | 
 |  |  | 
	| 
			| 
					
						| VGB | 
								|  | « Reply #41 on: March 14, 2005, 09:56:34 am » |  | 
 
 Does anyone use a wish board for the Wishes in T4? The Wishes are kind of a tricky matter in T4.  Generally, these are most of the feasible approaches: 1) Wishes can only be used on cards RFG'd during the course of a game. 2) A T4 stack comes with a preconstructed "Wishboard". 3) Any card you own in your general vicinity separate from the stack is tutorable (much like the 5-color Wish rule*). 4) Each player drafts a limited amount of cards, and everything left over becomes an ad-hoc Wishboard. Also, the distinction has to be made beforehand whether legal Wish targets include all players' cards from the stack, or just ones you personally drafted. Using a Wishboard is kind of silly, in my opinion, because why would you play cards that aren't in your stack to begin with?  Wishes then become, in essense, bad Demonic Tutors (excepting Cunning Wish, obv.). *Ring of Ma'Ruf and Judgment Wishes In addition to the limitations on the cards themselves, Ring of Ma'Ruf and the fives Wishes from Judgment™ may search only for a) a card you own, b) a card within your immediate range of motion, and c) a card that does not make your deck illegal. |  
						| 
								|  |  
								|  |  Logged | 
 
 |  |  | 
	| 
			| 
					
						| TheStu | 
								|  | « Reply #42 on: March 15, 2005, 07:38:20 pm » |  | 
 
 Here's a funny conclusion to the first game we had with our stack here in North Bay. There were 4 out of 5 players left standing and I had shared fate on the table. Paul, the guy to the right of me, plays Trade Secrets on Donald and they draw out everyone's decks. They have a big war to see who can remove the shared fate first (answer-counter-answer-counter etc.), while Nick and I sit idly by with useless cards that we had in our "hands" from shared fate, until Paul drops Upheaval, which Donald counters with a Memory Lapse, and since Paul initally drafted the Upheaval, it went back ontop of his library. I was still alive, so I picked up the Upheaval, played it and won the game, since the only counter left was a Thoughtbind. |  
						| 
								|  |  
								|  |  Logged | 
 |  |  | 
	| 
			| 
					
						| Mixing Mike 
								Guest
 | 
								|  | « Reply #43 on: April 10, 2005, 10:49:51 pm » |  | 
 
 ---Land--- Maze of Ith
 Kor Haven
 Winding Canyons
 Volrath's Stronghold
 Boseiju, Who Shelters All
 
 ---Enchantments---
 Aggravated Assault
 Holistic Wisdom
 Planeswalker's Mischief
 Oath of Lim-Dul
 Dream Halls
 Ach! Hans, Run!
 Future Sight
 Yawgmoth's Bargain
 Dragon's Breath
 Necromancy
 Yet Another AEther Vortex
 Yawgmoth's Agenda
 Delaying Shield
 Zzzyxas's Abyss
 Yavimaya's Embrace
 Pernicious Deed
 Soothsaying
 Humility
 Armistice
 Planeswalker's Scorn
 Survival of the Fittest
 Measure of Wickedness
 
 ---Instants & Sorceries---
 REMOVAL
 Crosis's Charm
 Treva's Charm
 Agonizing Demise
 Decree of Annihilation
 Spinal Embrace
 Grab the Reins
 Who/What/When/Where/Why
 Obliterate
 Ray of Distortion
 Betrayal of Flesh
 Recoil
 Starstorm
 Rout
 Swords to Plowshares
 Capsize
 Void
 Reweave
 Orim's Thunder
 Dismantling Blow
 Altar's Light
 Malice
 Submerge
 Horobi's Whisper
 Second Thoughts
 Tempest of Light
 Wear Away
 Order/Chaos
 Torrent of Stone*
 Tsabo's Decree
 Sickening Shoal
 Plague Wind
 Rend Flesh
 Decree of Pain
 Rare-B-Gone
 Chastise
 Bash to Bits
 Rain of Rust
 Consuming Vortex
 
 COUNTERSPELLS
 Spite
 Dromar's Charm
 Undermine
 Absorb
 Discombobulate
 Rewind
 Hinder
 Last Word
 Assert Authority
 Ertai's Meddling
 Fervent Denial
 Spell Blast
 Disrupting Shoal
 Decree of Silence
 Thwart
 Spelljack***
 Desertion
 Time Stop
 Stifle
 Interdict
 Squelch
 Shunt
 Deflection
 Misdirection
 Dismiss
 Minamo's Meddling
 Bind
 Fold into AEther
 Fork
 Dissipate
 Overwhelming Intellect
 Twincast
 
 OTHER
 Time Stretch
 Decree of Savagery
 Biorhythm
 Tooth and Nail
 Darigaaz's Charm
 Cauldron Dance
 Corpse Dance
 Beacon of Unrest
 Twilight's Call
 Dominate
 Blatant Thievery
 Acquire
 Bribery
 Flash of Insight
 All Suns' Dawn
 Gifts Ungiven
 Fact or Fiction
 Whispers of the Muse
 Opportunity
 Captain's Maneuver
 Prophetic Bolt
 Blast from the Past
 Inferno
 Urza's Rage
 Searing Wind
 Fireblast
 Stir the Grave
 Insurrection
 Promise of Power
 Ray of Command
 Gush
 Beacon of Immortality
 Soulless Revival
 Backlash
 Savage Beating
 Turn the Tables
 Skeletal Scrying
 Reverse Damage
 Sway of the Stars
 Shining Shoal
 Nourishing Shoal
 Reviving Vapors
 Goryo's Vengeance
 Death Wish
 Reins of Power
 Eternal Dominion
 Death Denied
 Reflect Damage
 Footsteps of the Goryo
 Undying Flames
 
 ---Artifacts---
 Ashnod's Coupon
 Aladdin's Lamp
 Aladdin's Ring
 Door to Nothingness
 Fist of Suns
 Gleemax
 Grinning Totem
 Helm of Obedience
 Legacy Weapon
 Leonin Sun Standard
 Letter Bomb
 Mind's Eye
 Mindslaver
 Mirari
 Null Brooch
 Oblivion Stone
 Panacea
 Planar Portal
 Predator, Flagship
 Quicksilver Amulet
 Reito Lantern
 Soul Foundry
 Shield of the Ages
 Staff of Domination
 Tatsumasa, the Dragon's Fang
 Thought Dissector
 Tower of Eons
 Tower of Fortunes
 Vedalken Orrery
 Ornate Kanzashi
 Temporal Aperture
 Illusionary Mask
 Bosium Strip
 
 ---Creatures---
 UTILITY
 Eight-and-a-Half-Tails
 Armored Guardian
 Genesis
 Glory
 Anger
 Filth
 Voidmage Prodigy
 Mystic Snake
 Willbender
 Voidmage Apprentice
 Ertai, Wizard Adept
 Nezumi Graverobber/Nighteyes the Desecrator
 Chainer, Dementia Master
 Crowd Favorites
 Volrath's Shapeshifter
 Vesuvan Doppelganger
 Quicksilver Elemental
 Riptide Shapeshifter
 Bringer of the Blue Dawn
 Bringer of the White Dawn
 Bringer of the Black Dawn
 Timmy, Power Gamer
 Mischievous Quanar
 Eternal Witness
 Consumptive Goo
 Withered Wretch
 Memnarch
 Arcanis, the Omnipotent
 Infernal Denizen
 Glarecaster
 Smokespew Invoker
 Plaguebearer
 Thicket Elemental
 Siege-Gang Commander
 Tomorrow, Azami's Familiar
 Gilded Drake
 Toshiro Umezawa
 Academy Rector
 Mist Dragon
 Masticore
 Aerial Caravan
 Yuki-Onna
 
 BIG GUYS
 Avarax
 Cromat
 Kamahl, Fist of Krosa**
 Kamahl, Pit Fighter
 Myojin of Night's Reach
 Myojin of Life's Web
 Bosh, Iron Golem
 Akroma, Angel of Wrath
 Kokusho, the Evening Star
 Nicol Bolas
 Vampiric Dragon
 Flowstone Overseer
 Bloodfire Colossus
 Greater Morphling
 Bringer of the Red Dawn
 Bringer of the Green Dawn
 Hypnox
 Crush of Wurms
 Uktabi Kong
 Cinder Shade
 Penumbra Wurm
 Pristine Angel
 Quicksilver Dragon
 Bloodshot Cyclops
 Morphling
 Spirit of the Night
 Xanthic Statue
 Darksteel Colossus
 Iname as One
 Verdant Force
 Sekki, Seasons' Guide
 
 Stack Rules:
 - ACC spells do not count as your spell per turn, nor does Splicing spells.  Any card (Fist of Suns, Dream Halls) that gives an ACC
 - All cards as written.
 - If a card needs basic lands to pay for any cost, part, or effect to take place, then you may use that ability/pay that cost.
 - You may Splice a spell onto any Arcane spell, regardless of who cast the spell.
 - Morphs DO count as your 1 spell per turn.
 
 Errata and Special Notes:
 
 * Torrent of Stone
 ~This~ deals 4 damage to target creature or player.
 
 ** Khamal, Fist of Krosa
 You do NOT have the lands to pump infinitely.
 
 *** Spelljack
 Playing the RFGed spell counts towards your spell per turn.
 
 
 
 Underlined cards are cards I'm missing at this time, so any donations/trade/sell offers can be PMed to me, and would be greatly accecpted.
 |  
						| 
								|  |  
								| « Last Edit: June 20, 2005, 11:42:34 pm by Mixing Mike » |  Logged | 
 |  |  | 
	| 
			| 
					
						| Renagade | 
								|  | « Reply #44 on: May 09, 2005, 11:55:00 am » |  | 
 
 Is it just me or does Comsumptive Goo seem like the best creature in the format.He hets beter if you dont give him counters for targeting himself
 |  
						| 
								|  |  
								|  |  Logged | 
 |  |  | 
	| 
			| 
					
						| Nefarias | 
								|  | « Reply #45 on: May 10, 2005, 07:53:48 am » |  | 
 
 The Goo is one of the better control/attackers, and since he goes infinite a lot of people probably don't use him, but I would still rather have a combo-type creature like Memnarch, Chainer, or Nezumi Graverobber.  |  
						| 
								|  |  
								|  |  Logged | 
 
 Team GG's  This will be the realest shit you ever quote |  |  | 
	| 
			| 
					
						| VGB | 
								|  | « Reply #46 on: May 10, 2005, 08:14:12 am » |  | 
 
 I did rate Goo a 10, due to its board sweeping and self-pumping capabilities.  I'd still rate him below Flowstone Overseer, due to the fact that the Overseer can be more political (selective pumping can be used to take out players), provided he sticks to the table. |  
						| 
								|  |  
								|  |  Logged | 
 
 |  |  | 
	| 
			| 
					
						| CrazyCarl 
								2003 Vintage "World" Champion 
								Adepts 
								Basic User
								     
								Posts: 467
								
								 
								Retired
								
								
								
								
								
								   | 
								|  | « Reply #47 on: May 13, 2005, 06:28:51 am » |  | 
 
 Something interesting my group noticed was that after including Humility into my stack, we now have TWO ways to deal with Mist Dragon   |  
						| 
								|  |  
								|  |  Logged | 
 
 Team Meandeck |  |  | 
	| 
			| 
					
						| Public Service | 
								|  | « Reply #48 on: May 23, 2005, 10:08:54 am » |  | 
 
 I hate Mist Dragon. It's not quite powerful enough to justify taking out of my stack, but if someone resolves it they nearly always win. Gah! |  
						| 
								|  |  
								|  |  Logged | 
 |  |  | 
	| 
			| 
					
						| rvs | 
								|  | « Reply #49 on: May 23, 2005, 10:11:35 am » |  | 
 
 I hate Mist Dragon. It's not quite powerful enough to justify taking out of my stack, but if someone resolves it they nearly always win. Gah!
 Include Chaos Orb. He can take him out, assuming you can actually flip it with any success   Also, running interdict as an interrupt has worked well for us (as in: that activated ability won't work anymore buddy    ) |  
						| 
								|  |  
								|  |  Logged | 
 
 I can break chairs, therefore I am greater than you.
 Team ISP: And as a finishing touch, god created The Dutch!
 |  |  | 
	| 
			| 
					
						| VGB | 
								|  | « Reply #50 on: May 26, 2005, 10:11:40 am » |  | 
 
 I've done my ad-hoc T4 set review for Saviors of Kamigawa - the new card ratings are located at the bottom of this  thread. Saviors offers up a few good cards, but the only real must-include of note is Overwhelming Intellect, a strictly superior version of Exclude. edit: The note regarding "Splice onto Arcane" is fixed in the linked thread, per Jacob's rules point. |  
						| 
								|  |  
								| « Last Edit: May 26, 2005, 10:37:15 am by VGB » |  Logged | 
 
 |  |  | 
	| 
			| 
					
						| Jacob Orlove 
								Official Time Traveller of TMD 
								Administrator 
								Basic User
								      
								Posts: 8074
								
								 
								When am I?
								
								
								
								
								
								     | 
								|  | « Reply #51 on: May 26, 2005, 10:20:40 am » |  | 
 
 I've done my ad-hoc T4 set review for Saviors of Kamigawa - the new card ratings are located at the bottom of this  thread. Saviors offers up a few good cards, but the only real must-include of note is Overwhelming Intellect, a strictly superior version of Exclude.That link contains the following quote: *Special note regarding the Splice onto Arcane ability*In Type 4 it is possible to infinitely splice Splice spells onto Arcane spells, so for the purpose of balancing this ability for T4 play, Splice spells may only be spliced onto an Arcane spell once.
 I think you need to check how splice works: SpliceSplice is a static ability that functions while a card is in your hand. "Splice onto [type or subtype] [cost]" means "You may reveal this card from your hand as you play a [type or subtype] spell. If you do, copy this card's text box onto that spell and pay [cost] as an additional cost to play that spell." Paying a card's splice cost follows the rules for paying additional costs in rules 409.1b and 409.1f-h.
 You can't choose to use a splice ability if you can't make the required choices (targets, etc.) for that card's instructions. You can't splice any one card onto the same spell more than once. If you're splicing more than one card onto a spell, reveal them all at once and choose the order in which their instructions will be followed. The instructions on the main spell have to be followed first.
 The spell has the characteristics of the main spell, plus the text boxes of each of the spliced cards. The spell doesn't gain any other characteristics (name, mana cost, color, supertypes, types, subtypes, etc.) of the spliced cards.
 Choose targets for the added text normally (see rule 409.1c). Note that a spell with one or more targets will be countered if all of its targets are illegal on resolution.
 The spell loses any splice changes once it leaves the stack (e.g. when it's countered, it's removed from the game, or it resolves).
 
 
 |  
						| 
								|  |  
								|  |  Logged | 
 
 Team Meandeck: O Lord, Guard my tongue from evil and my lips from speaking guile.
 To those who slander me, let me give no heed.
 May my soul be humble and forgiving to all.
 |  |  | 
	| 
			| 
					
						| Mixing Mike 
								Guest
 | 
								|  | « Reply #52 on: June 15, 2005, 11:59:49 am » |  | 
 
 Does anyone know of a good place to pick up T4 Foils?  MOTL is pretty bad, and most store are far too expensive as they go by Scrye. |  
						| 
								|  |  
								|  |  Logged | 
 |  |  | 
	| 
			| 
					
						| Pern 
								Full Members 
								Basic User
								    
								Posts: 196
								
								   | 
								|  | « Reply #53 on: June 15, 2005, 01:36:10 pm » |  | 
 
 I've gotten good stuff cheap at collectmart.com. |  
						| 
								|  |  
								|  |  Logged | 
 
 meh. |  |  | 
	| 
			| 
					
						| Glix | 
								|  | « Reply #54 on: June 15, 2005, 06:36:26 pm » |  | 
 
 I've gotten most of my stuff off cardshark.com, which is the cheapest I've seen online. |  
						| 
								|  |  
								|  |  Logged | 
 
 Glix has you... |  |  | 
	| 
			| 
					
						| Reverend | 
								|  | « Reply #55 on: August 07, 2005, 11:35:57 pm » |  | 
 
 Card shark is my god when it comes to buying stuff. |  
						| 
								|  |  
								|  |  Logged | 
 |  |  | 
	| 
			| 
					
						| Luiggi 
								Full Members 
								Basic User
								    
								Posts: 463
								
								 
								Fear me, if you dare.
								
								
								
								
								
								   | 
								|  | « Reply #56 on: August 23, 2005, 02:37:08 pm » |  | 
 
 Hi everyone,I've recently been bitten by the Type 4 bug, and last weekend I sat down and built my stack, which is as follows:
 
 Creatures
 
 Academy Rector
 Akroma, Angel of Wrath
 Ancient Hydra
 Anger
 Arashi, the Sky Asunder
 Avatar of Woe
 Bane of the Living
 Blazing Specter
 Blinding Angel
 Bone Shredder
 Bosh, Iron Golem
 Braids, Cabal Minion
 Bringer of the Blue Dawn
 Bringer of the Red Dawn
 Bringer of the White Dawn
 Caller of the Claw
 Callous Oppressor
 Captain Sisay
 Clone
 Coffin Queen
 Covetous Dragon
 Crater Hellion
 Crosis, the Purger
 Darksteel Colossus
 Day of the Dragons
 Deranged Hermit
 Devout Witness
 Dominating Licid
 Dosan the Falling Leaf
 Draco
 Dromar, the Banisher
 Duplicant
 Eight-and-a-Half Tails
 Eternal Dragon
 Exalted Angel
 Faceless Butcher
 False Prophet
 Fierce Empath
 Fungal Shambler
 Furnace Dragon
 Gamekeeper
 Genesis
 Gigapede
 Gilded Drake
 Godo, Bandit Warlord
 Hanna, Ship's Navigator
 Histrodon
 Infernal Spawn of Evil
 Infernal Spawn of Infernal Spawn of Evil
 Ink-Eyes, Servant of Oni
 Iridiscent Angel
 Jareth, Leonin Titan
 Jiwari, the Earth Aflame
 Jugan, the Rising Star
 Karmic Guide
 Karn, Silver Golem
 Keiga, the Tide Star
 Keldon Champion
 Keldon Vandals
 Kiki-Jiki, Mirror Breaker
 Kokusho, the Evening Star
 Krosan Cloudscraper
 Krosan Tusker
 Laquatus' Champion
 Mageta the Lion
 Masticore
 Memnarch
 Mindslicer
 Mischievous Quanar
 Morphling
 Myojin of Cleansing Fire
 Myojin of Life's Web
 Myojin of Night's Reach
 Mystic Snake
 Nantuko Broodhatcher
 Nantuko Viligante
 Ouphe Vandal
 Overtaker
 Pentavus
 Phantom Nishoba
 Phyrexian Gargantua
 Plaguebearer
 Platinum Angel
 Promise of Power
 Pyre Zombie
 Rainbow Efreet
 Reya Dawnbringer
 Richard Garfield, PhD
 Riptide Shapeshifter
 Rith, the Awakener
 Roar of the Wurm
 Rorix Bladewing
 Ryusei, the Falling Star
 Scrivener
 Shadowmage Infiltrator
 Shard Phoenix
 Siege-Gang Commander
 Silent Specter
 Silklash Spider
 Silvos, Rogue Elemental
 Spike Weaver
 Spirit of the Night
 Spiritmonger
 Sunscape Battlemage
 Symbiotic Wurm
 Temporal Adept
 Thornscape Battlemage
 Thunderscape Battlemage
 Tornado Elemental
 Uktabi Kong
 Uktabi Orangutan
 Verdant Force
 Viashino Heretic
 Viridian Zealot
 Visara the Dreadful
 Voidmage Prodigy
 Volrath's Shapeshifter
 Withered Wretch
 Yomiji, Who Bars the Way
 Yosei, the Morning Star
 Zirilan of the Claw
 
 Creature-Kill
 
 AWOL
 Balance
 Balancing Act
 Barter in Blood
 Betrayal of Flesh
 Captain's Maneuver
 Chainer's Edict
 Chastise
 Crosis' Charm
 Death Cloud
 Decree of Pain
 Desert Twister
 Diabolic Edict
 Dromar's Charm
 Engineered Explosives
 Exile
 Fling
 Flowstone Slide
 Forced March
 Grab the Reins
 Heat Ray
 Horobi's Whisper
 Kill! Destroy!
 Living Death
 Order/Chaos
 Parallax Wave
 Pernicious Deed
 Plague Wind
 Pox
 Predator Flagship
 Prophetic Bolt
 Proteus Staff
 Pyrokinesis
 Rend Flesh
 Reprisal
 Reweave
 Rock Slide
 Sickening Shoal
 Slaughter
 Soul Nova
 Starstorm
 Swords to Plowshares
 Terminate
 The Abyss
 Tsabo's Decree
 Vindicate
 Void
 Who/What/When/Where/Why (no life gain, though)
 Wing Shards
 World-Bottling Kit
 Zzzyxas's Abyss
 
 Reset Buttons
 
 Akroma's Vengeance
 Cataclysm
 Catastrophe
 Decree of Annihilation
 Nevinyrral's Disk
 Obliterate
 Oblivion Stone
 Planar Collapse
 Rout
 Sway of the Stars
 Upheaval
 Wrath of God
 
 Counterspells and the like
 
 Absorb
 Abeyance
 Arcane Denial
 Bind
 Discombobulate
 Dismiss
 Dissipate
 Exclude
 Fold Into Aether
 Forbid
 Hinder
 Interdict
 Misdirection
 Null Brooch
 Orim's Chant
 Overwhelming Intellect
 Spell Counter
 Spite/Malice
 Suffocating Blast
 Stifle
 Undermine
 Vex
 
 Artifact/Enchantment Removal (Non-Creatures)
 
 Altar's Light
 Artifact Mutation
 Aura Mutation
 Disenchant
 Dismantling Blow
 Hull Breach
 Naturalize
 Orim's Thunder
 Shattering Pulse
 Tranquil Grove
 Wear Away
 
 Bounce/Steal
 
 Blatant Thievery
 Bribery
 Confiscate
 Consuming Vortex
 Control Magic
 Dominate
 Recoil
 Rushing River
 Stand/Deliver
 Submerge
 Thieves' Auction
 
 Creature Enhancement
 
 Armadillo Cloak
 Decree of Savagery
 Lightning Greaves
 Mask of Memory
 Might of Oaks
 Skullclamp
 
 Card-draw/Discard
 
 Amnesia
 Fact or Fiction
 Future Sight
 Honden of Night's Reach
 Memory Jar
 Opportunity
 Probe
 Reviving Vapors
 Scroll Rack
 Skeletal Scrying
 Tower of Fortunes
 Urza's Blueprints
 Whispers of the Muse
 Yawgmoth's Bargain
 
 Reanimation/Recursion
 
 All Suns' Dawn
 Corpse Dance
 Holistic Wisdom
 Miraculous Recovery
 Necromancy
 Oversold Cemetery
 Patriarch's Bidding
 Recurring Nightmare
 Restock
 Skeleton Shard
 Yawgmoth's Agenda
 
 Direct Damage
 
 Blast From the Past
 Blood Oath
 Deal Damage
 Lightning Blast
 Shining Shoal
 Soulblast
 Urza's Rage
 
 Tutors
 
 Dragonstorm
 Pattern of Rebirth
 Sylvan Library
 Tainted Pact
 Wild Research
 
 Miscellaneous
 
 Beacon of Tomorrows
 Biorrhythm
 Choking Tethers
 Door to Nothingness
 Dream Halls
 Fork
 Form of the Dragon
 Humility
 Mindslaver
 Mirari
 Moat
 Night Soil
 Panoptic Mirror
 Pulse of the Fields
 Reckless Assault
 Temporal Aperture
 Temporal Cascade
 That Which Was Taken
 
 Lands
 
 Arena
 Boseiju, Who Shelters All
 Kjeldoran Outpost
 Kor Haven
 Maze of Ith
 Mikokoro, Center of the Sea
 Miren, the Moaning Well
 Nantuko Monastery
 Volrath's Stronghold
 Winding Canyons
 Yavimaya Hollow
 
 I know I'm missing some staples like Glarecaster, Vedalken Orrery, Chainer Dementia Master, etc., and as soon as I find someone with them in their trade binder I'll try to get them and put them in the deck.
 
 I'd appreciate any comments on what people think are cards that are too powerful, not powerful enough, missing, etc.
 
 Luiggi
 |  
						| 
								|  |  
								|  |  Logged | 
 
 "I saw endless fields of workshops... They were harvesting fish, using them as batteries. [...] If Workshops are the machines and Fish are the humans, G/R Beats is Neo,   ." |  |  | 
	| 
			| 
					
						| CrazyCarl 
								2003 Vintage "World" Champion 
								Adepts 
								Basic User
								     
								Posts: 467
								
								 
								Retired
								
								
								
								
								
								   | 
								|  | « Reply #57 on: August 25, 2005, 02:55:24 am » |  | 
 
 Artifacts
 Aladdin’s Lamp
 Aladdin’s Ring
 Ashnod’s Coupon
 Bosh, Iron Golem
 Chaos Orb
 Darksteel Colossus
 Door to Nothingness
 Duplicant
 Etched Oracle
 Goblin Replica
 Grinning Totem
 Helm of Obediance
 Howling Mine
 Illusionary Mask
 Legacy Weapon
 Memnarch
 Mind’s Eye
 Mindslaver
 Mirari
 Obelisk of Undoing
 Oblivion Stone
 Ornate Kanzashi
 Panacea
 Panoptic Mirror
 Pentavus
 Phyrexian Furnace
 Planar Portal
 Platinum Angel
 Possessed Portal
 Predator, Flagship
 Quicksilver Amulet
 Ring of Ma’Ruf
 Scrabbling Claws
 Sensei’s Divining Top
 Shield of the Ages
 Skullclamp
 Soul Foundry
 Suncrusher
 Sword of Fire and Ice
 Sword of Light and Shadow
 Uba Mask
 Vedalken Orrey
 Vedalken Shackles
 Xanthic Statue
 Tatsumasa, the Dragon’s Fang
 That Which Was Taken
 Thought Dissector
 Timesifter
 Tower of Eons
 Tower of Fortunes
 
 Black
 
 Agonizing Demise
 Annihilate
 Avatar of Woe
 Bane of the Living
 Beacon of Unrest
 Betrayal of Flesh
 Bringer of the Black Dawn
 Chainer, Dementia Master
 Chainer’s Edict
 Coffin Purge
 Corpse Dance
 Cremate
 Cruel Revival
 Dauthi Embrace
 Death Denied
 Decree of Pain
 Desolation Angel
 Desolation Giant
 Dregs of Sorrow
 Fevered Convulsions
 Grave Pact
 Horobi’s Whisper
 Hypnox
 Infernal Spawn of Evil
 Infernal Spawn of the Infernal Spawn of Evil
 Ink-Eyes, Servant of One
 Kokusho, the Evening Star
 Laquatus’s Champion
 Mindslicer
 Mortivore
 Myojin of Night’s Reach
 Phyrexian Gargantua
 Phyrexian Rager
 Plaguebearer
 Plague Wind
 Promise of Power
 Rapid Decay
 Real Good Looking Tutor
 Rend Flesh
 Reiver Demon
 Seal of Doom
 Sickening Shoal
 Skeletal Scrying
 Skinthinner
 Smokespew Invoker
 Tainted Pact
 Tsabo’s Decree
 Twilight’s Call
 Visara the Dreadful
 Volrath the Fallen
 Withered Wretch
 Word of Command
 Yawgmoth’s Agenda
 
 Blue
 
 Arcane Denial
 Arcanis the Omnipotent
 Acquire
 Assert Authority
 Aven Fateshaper
 Beacon of Tomorrows
 Blatant Thievery
 Bribery
 Bringer of the Blue Dawn
 Capsize
 Chromeshell Crab
 Clone
 Confiscate
 Cognivore
 Daring Apprentice
 Decree of Silence
 Deflection
 Desertion
 Discombobulate
 Dismiss
 Disrupting Shoal
 Dissipate
 Dominate
 Ertai, Wizard Adept
 Evacuation
 Exclude
 Fact or Fiction
 Fervent Denial
 Flash of Insight
 Fold into AETher
 Forbid
 Force of Will
 Future Sight
 Gifts Ungiven
 Gilded Drake
 Heed the Mists
 Hinder
 Hoverguard Sweepers
 Intuition
 Keiga, the Tide Star
 Last Word
 Metathran Aerostat
 Minamo’s Meddling
 Misdirection
 Mischievous Quanar
 Mist Dragon
 Morphling
 Myojin of Seeing Winds
 Opportunity
 Overwhelming Intellect
 Plagiarize
 Quicksilver Dragon
 Rainbow Efreet
 Reins of Power
 Reweave
 Richard Garfield, Ph.D.
 Riptide Shapeshifter
 Sakashima the Impostor
 Spelljack
 Squelch
 Stifle
 Sway of the Stars
 The Unspeakable
 Tidal Kraken
 Time Stop
 Time Stretch
 Twincast
 Vex
 Voidmage Apprentice
 Voidmage Prodigy
 Willbender
 
 Gold
 
 Absorb
 Arcades Sabboth
 Armored Guardian
 Artifact Mutation
 Captain’s Maneuver
 Cauldron Dance
 Chromium
 Crosis’s Charm
 Dromar’s Charm
 Decree of the Creator
 Fires of Yavimaya
 Hunting Grounds
 Iridescent Angel
 Mystic Snake
 Nicol Bolas
 Palladia-Mors
 Pernicious Deed
 Phantom Nishoba
 Prophetic Bolt
 Protoplasmic Conversion
 Undermine
 Rare-B-Gone
 Reviving Vapors
 Sol’kanar the Swamp King
 Spinal Embrace
 Suffocating Blast
 Terminate
 Treva’s Charm
 Vampiric Dragon
 Yavimaya’s Embrace
 
 Green
 
 All Suns’ Dawn
 Arashi, the Sky Asunder
 Arctic Wolves
 Beast Attack
 Biorhythm
 Bind
 Child of Gaea
 Crush of Wurms
 Eternal Witness
 Genesis
 Gigapede
 Greater Good
 Ground Seal
 Gurzigost
 Holistic Wisdom
 Hunting Pack
 Krosan Cloudscraper
 Krosan Colossus
 Multani, Maro-Sorcerer
 Myojin of Life’s Web
 Nantuko Vigilante
 Naturalize
 Night Soil
 Penumbra Wurm
 Plated Slagwurm
 Restock
 Root Elemental
 Thicket Elemental
 Tooth and Nail
 Silklash Spider
 Silvos, Rogue Elemental
 Symbiotic Wurm
 Timmy, Power Gamer
 Thornscape Battlemage
 Tornado
 Viridian Zealot
 Wear Away
 
 Lands
 
 Arena
 Boseiju, Who Shelters All
 Karakas
 Maze of Ith
 Mikokoro, Center of the Sea
 Miren, the Moaning Well
 Tolarian Scrubbery
 Tomb of Urami
 Volrath’s Stronghold
 Winding Canyons
 
 Red
 
 Beacon of Destruction
 Bash to Bits
 Blast from the Past
 Bloodfire Colossus
 Bloodshot Cyclops
 Bringer of the Red Dawn
 Crimson Hellkite
 Decree of Annihilation
 Desolation Giant
 Dwarven Catapault
 Elkin Lair
 Fissure
 Flowstone Overseer
 Flowstone Slide
 Fork
 Furnace Dragon
 Gorilla Shaman
 Grab the Reins
 Heartless Hidetsugu
 Homura, Human Ascendant
 Imperial Hellkite
 Inferno
 Insurrection
 Jiwari, the Earth Aflame
 Jokulhaups
 Kaboom!
 Kamahl, Pit Fighter
 Kiki-Jiki, Mirror Breaker
 Obliterate
 Pain Kami
 Pulse of the Forge
 Rain of Rust
 Rorix Bladewing
 Savage Beating
 Searing Wind
 Shunt
 Siege-gang Commander
 Sneak Attack
 Starstorm
 Thunderscape Battlemage
 Through the Breach
 Yet Another Aether Vortex
 Urza’s Rage
 
 Split Cards
 Order/Chaos
 Spite/Malice
 Who/What/When/Where/Why
 
 White
 
 Academy Rector
 Akroma, Angel of Wrath
 Akroma’s Vengance
 Altar’s Light
 Ancestor’s Chosen
 Ancestral Tribute
 Balancing Act
 Beacon of Immortality
 Blessed Wind
 Bringer of the White Dawn
 Catastrophe
 Chastise
 Crowd Favorites
 Dismantling Blow
 Divine Offering
 Eight-and-a-Half-Tails
 Eternal Dragon
 Exile
 Final Judgment
 Glarecaster
 Glory
 Humility
 Jareth, Leonine Titan
 Karmic Guide
 Kirtar’s Wrath
 Konda, Lord of Eiganjo
 March of Souls
 Miraculous Recovery
 Myojin of Cleansing Fire
 Once More with Feeling
 Opal-Eye, Konda’s Yojimbo
 Orim’s Thunder
 Pristine Angel
 Pulse of the Fields
 Purify
 Radiant’s Judgment
 Ray of Distortion
 Reya Dawnbringer
 Rout
 Seal of Cleansing
 Second Thoughts
 Shining Shoal
 Soulscour
 Sunscape Battlemage
 Swords to Plowshares
 Terashi’s Grasp
 Wing Shards
 Wrath of God
 
 Elkin Lair is sort of like Uba Mask, and I love cards like that (Timesifter, Possessed Portal, etc)
 
 Type 4 Only Cards
 
 Decree of the Creator - 3UBR
 
 Sorcery - Arcane Plains (So Eternal Dragon can get it)
 
 Target player may play up to three additional spells until the end of turn.
 
 Cycling 1UBR
 
 When you cycle Decree of the Creator you may play an additional spell until the end of turn.
 
 ---------------------
 
 Tolarian Scrubbery
 
 Legendary Land
 
 You may play up to two spells each turn.
 
 Whenever you have no cards in hand sacrifice Tolarian Scrubbery
 
 --------------
 
 Real Good Looking Tutor - B
 
 Instant
 
 As an additional cost to play Real Good Looking Tutor (RGLT), compliment target opponent.
 
 Playing Real Good Looking Tutor does not count towards your spell limit for the turn.
 
 Search your library for a card, reveal it, and then put it into your hand.  Then shuffle your library.
 
 ----------------
 
 Protoplasmic Conversion - 8UB
 
 Sorcery
 
 Permanently exchange places with target player.
 
 (Switch hands, graveyards and libraries with target player, then exchange control and ownership of all permanents you and the target opponent control.)
 
 |  
						| 
								|  |  
								|  |  Logged | 
 
 Team Meandeck |  |  | 
	| 
			| 
					
						| Luiggi 
								Full Members 
								Basic User
								    
								Posts: 463
								
								 
								Fear me, if you dare.
								
								
								
								
								
								   | 
								|  | « Reply #58 on: August 25, 2005, 09:26:30 am » |  | 
 
 I recently took out Tooth and Nail, Capsize and Legacy Weapon from my stack, because they had completely dominated many games. With so many creatures in the deck, T&N can be a real game-ender (and it can take forever to look through the deck and figure out what to grab). Capsize is just nuts, since you can bounce whatever permanent they play. I can see it being less of a problem in multiple-person games, but in two-player games it's a bit overpowered for my taste. Ditto with Legacy Weapon, since it has such a huge effect if it resolves, and removing stuff from the game for free is a bit much. Anyway Carl, what's your take on those three cards?
 Luiggi
 |  
						| 
								|  |  
								|  |  Logged | 
 
 "I saw endless fields of workshops... They were harvesting fish, using them as batteries. [...] If Workshops are the machines and Fish are the humans, G/R Beats is Neo,   ." |  |  | 
	| 
			| 
					
						| Dozer | 
								|  | « Reply #59 on: August 29, 2005, 12:27:23 pm » |  | 
 
 Ok, so I had nothing to do and an itch in my fingers to finally build a T4 stack. I went to my Crap Rares and Uncommons binder and pulled out everything that looked good, then added some staple commons. The result is a stack that hasn't seen action yet (but hopefully will soon) and is rather budget. That means I didn't pull out many money rares from my play binder, and I am missing lots of T4 staples anyway. So... here is a stack that everyone can build!    I'm very happy how it turned out, though. Poison and Basilisks are two nice little subthemes, other than that the stack is very man-loving! /edit: Updated the stack with a little more power. It still focuses nicely on creatures, but now has bigger creatures, a Wrath, more counters and a little draw, so games get more interesting. It has exactly 250 cards right now, and I am looking to keep the percentages of creatures, removal and tricks at approximately 50 % creatures, 25-30 % removal, 20-25 % tricks even when I add more cards. /edit 2: New year, new stack, not really budget anymore. It's still focused on creatures, and Guildpact is added to it, and it has gotten bigger (something over 300 now). I left out a couple of power rares intentionally, like Memnarch, Morphling and Sisters of Stone Death, because I wanted to focus on creature combat . Here goes, in no particular order: TRICKS Gush Fact or Fiction Skeletal Scrying Lim-Dűl’s Vault Moonshine Bargain Catalog Compulsion Jayemdae Tome Bloodletter Quill Future Sight Mind’s Eye Sensei’s Divining Top Tenza, Godo’s Maul Sword of Fire and Ice Tatsumasa, the Dragon’s Fang Loxodon Warhammer Sunforger Skullclamp Fireshrieker Wurmweaver Coil Clutch of the Undercity Animate Dead Killer Instinct Head Games Chord of Calling Pulse of the Fields Savage Beating Unatural Hunger Citanul Flute To Arms! Dematerialize Radiate Chant of Vitu-Ghazi Door to Nothingness Tainted Pact Reverse Damage Debtor’s Knell Helm of Obedience Armistice Boros Fury-Shield Repulse Acquire Mindslaver Strip Mine Sunhome, Fortress of the Legion Orzhova, the Church of Deals Skarrg, the Rage Pits Nivix, Aerie of the Firemind Parallectric Feedback Lure Beacon of Immortality Beacon of Tomorrows Beacon of Unrest Gleemax COUNTERS Counterspell Reroute Fold into Aether Shunt Exclude Time Stop Arcane Denial Disrupting Shoal Hinder Perplex Forbid Assert Authority Minamo’s Meddling Last Word Desertion Muddle the Mixture Misdirection Red Elemental Blast Confound Withering Boon Frazzle Spelljack Disrupt Stifle Overwhelming Intellect Dromar's Charm REMOVAL Erratic Explosion Morbid Hunger Prophetic Bolt Urza’s Rage Beacon of Destruction Treva’s Charm Crosis’s Charm Kaervek's Purge World-Bottling Kit Putrefy Mortify Faith’s Fetters Dream Leash Confiscate Reweave Wrath of God Dark Banishing Earthquake Reckless Spite AWOL Topple Polymorph Reciprocate Kor Haven Ice Floe Savage Twister Path of Peace Fault Line Nevinyrral’s Disk Obliterate Pillory of the Sleepless Flickerform Terror Plague Wind Dominate Twisted Justice Control Magic Swords to Plowshares Venomous Breath Fowl Play Brightflame Grab the Reins Brainspoil Starstorm Dwarven Catapult Pentagram of the Ages Mystic Restraints Rout Seize the Soul Pull Under Thunderheads Crumble Naturalize Disenchant Orim’s Thunder Creeping Mold Purify Pulverize Abolish Dismantling Blow CREATURES Nicol Bolas Excruciator Silent Arbiter Woodripper Root Elemental Desolation Giant Infernal Spawn of Infernal Spawn of Evil Illusionary Wall Kodama of the North Tree Whipcorder Sand Squid Hunted Troll Horobi, Death’s Wail Mindleech Mass Lord of Tresserhorn Stinkweed Imp Blazing Archon Pentavus Ancient Hydra Thicket Basilisk Helldozer Stone-Tongue Basilisk Rorix Bladewing Roar of the Wurm Imperial Hellkite Platinum Angel Sky Swallower Hoverguard Sweepers B.F.M. (left half) B.F.M. (right half) Woebringer Demon Autochthon Wurm Krosan Cloudscraper Lord of the Pit Serpentine Basilisk Selesnya Sagittars Jiwari, the Earth Aflame Angel of Despair Royal Assassin Moss Kami Lim-Dűl’s Paladin Giant Solifuge Hunted Dragon Kuro, Pitlord Bosh, Iron Golem Phage the Untouchable Voidmage Apprentice Halam Djinn Gemini Engine Storm Spirit Serpentine Kavu Golgari Rotwurm Trolls of Tell-Jilad Hystrodon Viridian Zealot Dance of Many Knight of the Hokey-Pokey Ryuseim the Falling Star Symbiotic Wurm Hunted Wumpus Magma Giant Rustmouth Ogre Trap Runner Krosan Tusker Skarrgan Skybreaker Deep Spawn Konda, Lord of Eiganjo Spirit of the Night Scaled Wurm Crush of Wurms Aerial Caravan Niv-Mizzet, the Firemind Karn, Silver Golem Gleancrawler Reiver Demon Hivis of the Scale Hammerfist Giant Living Inferno The Unspeakable Troll Ascetic Flowstone Thopter Myojin of Cleansing Fire Hunted Lammasu Silverstorm Samurai Skyshroud Behemoth Craw Wurm Amugaba Plasma Elemental Cerulean Sphinx Luminous Angel Goliath Spider Sunweb Coalhauler Swine Kiki-Jiki, Mirrorbreaker Godo, Bandit Warlord Goblin Flectomancer Izzet Chronarch Eternal Witness Grozoth Duplicant Szadek, Lord of Secrets Hundroog Graven Dominator Mystic Snake Necrosavant Rumbling Slum Furnace Dragon Quicksilver Elemental Flametongue Kavu Plated Slagwurm Siege Wurm Gorilla Chieftain Shauku, Endbringer Keiga, the Tide Star Bringer of the Red Dawn Darksteel Colossus Bioplasm Dragon Mage Yore-Tiller Nephilim Bringer of the Green Dawn Fangren Pathcutter Arc-Slogger Leviathan Crimson Hellkite Razia, Boros Archangel Dimir Doppelganger Kilnmouth Dragon Nullstone Gargoyle Hunted Phantasm Iname as One Exalted Angel Uktabi Kong Stangg Borborygmos Storm Herd Iron-Barb Hellion Petrified Wood-Kin Ancient Silverback Thousand-legged Kami Grave-Shell Scarab Guardian of Vitu-Ghazi Serra Angel Uncle Istvan Bone Shredder Masako the Humorless Promise of Power Svogthos, the Restless Tomb Vitu-Ghazi, the City Tree Bloodfire Colossus Keeper of Tresserhorn Fungal Shambler Body of Jukai Ashen Monstrosity Death-Mask Duplicant Goham Djinn Giant Warthog Macetail Hystrodon Frenetic Raptor Living Hive Crash of Rhinos Alabaster Dragon Laccolith Titan Butcher Orgg Venomspout Brackus Aven Fateshaper Ashen Firebeast Stratadon Karona, False God Carrion Wurm Blizzard Elemental Drifting Djinn Gang of Elk Aku Djinn |  
						| 
								|  |  
								| « Last Edit: March 02, 2006, 10:01:57 am by Dozer » |  Logged | 
 
 a swashbuckling ninja Member of Team CAB, dozercat on MTGO MTG.com coverage reporter (Euro GPs) -- on hiatus, thanks to uni Associate Editor of www.planetmtg |  |  | 
	|  |