-2 sphere of resistance
+2 aggro
trike and titan ideally
So you would cut two amazing lock pieces for 2 creatures that you will never be able to hardcast, and revolve around welder and bazaar. Oh...and Triskelion is a pretty crappy creature with 4x Null Rod....
Also, I think a mind slaver would fit well into this list
-1 mana vault +mind slaver
First of all....I don't play Mana Vault. 2nd of all, how could you think Mindslaver could possibly fit into this deck? I mean honestly, I'm not trying to sound rude, but this deck plays FOUR NULL RODS. Not to mention Slaver is virtually impossible to cast with Rods/Spheres. I don't know what you are talking about here.
I totally agree with cutting Mana Vault. But again, I would recommend cutting Mox Pearl(aka the loser mox) for the Mana Crypt. I think it is just better. You still have Bazaar to filter out that same card slot if you have Chalice/Null Rod. 2 permanent mana is worth 1.5 dmg per turn on avg.
I'm not saying Crypt is bad. Crypt is insane. The main reason I was always so quick to cut it is that I have probably lost more games to Crypt
than any card BUT Yawgmoth's Will. With vitually no kill condition for a really long time, playing a Chalice@1 all but guarantees death unless I can resolve a smokestack. If I can play a welder then sure, it is awesome. Rich Mattiuzo managed to beat me in a matchup we had tested extremely in my favor because he managed to keep all answers to crypt off the table and kill me on dice rolls.
I think that my suggestion was taken a little bit too literally. Dupe can get rid of all the problematic creatures in Vintage, pre SB of course. It 'eats' a permanent as well which goes along with the Stax game plan. Early Oath was just one example of where you would want Dupe. Dread Return would be another example, as would opposing Welders. Spot critter removal was my concern.
If I was trying to stop broken plays, I would have suggested you add FoW.
While true, without a welder and bazaar duplicants are useless, as casting them is virtually impossible. The more logical choice to an aggro bunch would be something like this:
-1 Shaman
-1 Tangle Wire
-1 Something Else (hard to figure out, probably 1x Null Rod)
+3 Ensnaring Bridge
Going with the MD Ensnaring Bridge plan means that you can stop most damage, especially with Bazaar, and if you can even lock them out of casting things with Smokestack/Spheres/Rods then you can effectively save yourself against all answers to bridge. Then just win with Barbarian Rings. Simple and elegant.
I spent about 3 hours playtesting with yespu, while he tweaked the deck last night. It seems really strong.
This variant seems like a simple, elegant approach in facing the coming post-FS combo storm and to deal with existing combo/control decks. What sort of matches have you guys tested so far, and with what results?
Mostly Gifts, though I've tested it on my own as well. Its really strong against Storm combo as well, and Ichorid too. Ichorid doesn't like seeing Bridge + Sphere. Not at all.
I must admit that I'm a little puzzled at the lack of Crypt and Vault, especially since the deck looks like it revolves around exploding in the first two turns before exhausting itself. I know they are anti-synergistic with Null Rod, but you still want to maximize the chances of dropping all of your lock pieces, including that Null Rod, as fast as possible. Plus, the combo of Smokestack, Welder, and Shaman will ensure that you will not be dying to a Crypt.
Its not so much about exploding as just playing lock pieces consistantly. Crypt just seems like the 61st card to me, though I HAVE considered cutting a wire for it maindeck. I've also looked at cutting another card for Vault, its just really hard to cut stuff here.
I'm also puzzled why there aren't 4 Smokestacks in there. Surely a Smokestack must rank higher as a threat than CoW, or even Tangle Wire. a First turn Stack is still a fearsome play when coupled with Null Rod or CotV, not to mention some of the lesser lock pieces like Wire or SoR/Trinisphere.
This has been changed already, going down to 3 Shamans for the 4th Smokestack.
Finally, post FS - would you include Street Wraith? That about the land that can be sacrificed to draw a card (and hence combo nicely with CoW)?
Street Wraith is cool, but the issue is what do you cut for it. I just don't feel it is going to make the cut as I would sooner play a 64 card deck than a 56 card deck due to the amount of genuinely important spells in this deck. This deck can't really cut down as it just packs in as much as possible and everything is relevant.
The land that would be sacrificed would be a nice little trick, but the 8 red sources are really important to making sure I can consistantly power out a welder or a shaman. The 3x Wasteland is already a little low for my taste, but I just don't want to reduce the red mana count. Again, a nice card, but just no room for it in the deck.