Just a little background on how I came across this deck list. I was looking through the bdominia archives (
http://web.archive.org/web/*/http://bdominia.com) using the wayback machine. If you've never done this before, check it out when you get a chance. I was a constant lurker on the Type One Magic Mill back in the day and it's really amazing to go back and re-read all of the old strategy and theory posts from yesteryear, especially now that I have a much greater understanding of the game. Anyway, I clicked on an interesting thread about some online tournament where Goldfish (Luc Schoonaert, I think his real name was) posted his Lich deck. Apparently this thing killed
extremely consistently by turn 4, which is pretty amazing considering it looks like a massive Rosewater puzzle to me.
Lands/Mana1 Library of Alexandria
1 Tolarian Academy
1 Glacial Chasm
3 Underground Sea
4 Bayou
3 Tropical Island
2 Volcanic Island
4 City of Brass
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Mana Crypt
Other Artifact1 Mirror Universe
1 Scroll Rack
1 Zuran Orb
Intuition/Replenish Targets 1 Dark Heart of the Wood
1 Sterling Grove
1 Lich
1 City of Solitude
1 Fastbond
Other Manipulation/Random Broken Cards1 Mystical Tutor
1 Ancestral Recall
2 Impulse
3 Brainstorm
1 Fact or Fiction
1 Intuition
1 Time Walk
1 Timetwister
1 Time Spiral
1 Regrowth
3 Forgotten Lore
1 Wheel of Fortune
2 Red Elemental Blast
1 Enlightened Tutor
1 Replenish
1 Abeyance
1 Vampiric Tutor
1 Demonic Tutor
1 Yawgmoth's Will
Sideboard:
2 BeB
1 Disenchant
2 Cursed Totem
1 City of Solitude
1 Red Elemental Blast
2 Pyroclasm
3 Pyroblast
1 Circle of Protection: Black
1 Circle of Protection: Red
1 Abeyance
Note that this list predates the printing of Overgrown Estate and (obviously) Gifts Ungiven, sac lands, et cetera.
I understand that the basic idea is to get a Lich, Fastbond, Glacial Chasm, and Dark Heart of the Wood into play as quickly as possible, then play lands, tap them for mana, sac to draw three, repeat several times, and eventually play Mirror Universe and Time Walk. What I don't get is how this deck sets it up and gets it off consistently by turn 4. Also, I'm having trouble understanding the Forgotten Lore tech and how it is integral to the combo. This is one of the only cards he runs multiples of, so it must be somewhat integral to tying everything together. Obviously this was before Recoup or Shrouded Lore were printed. It's also interesting to me that he's maindecking red blasts and abeyance over Duress, which he has the mana for.
I understand this thing probably wouldn't be anywhere near viable in today's Vintage. I'm just wondering what made this thing tick in its heyday.

Any help would be appreciated!