Stormanimagus
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« on: February 06, 2009, 02:22:40 pm » |
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Ok guys. I can't find the crazy stax thread so I figured to start a new one here. I think Menendian had the right idea for blue stax but I disagree with some of the lock pieces and, with printing of conflux we have exciting new options to try. I give you:
Master-Lock Stax
Land (18): 4 Mishra's Workshop 4 Wasteland 1 Strip Mine 4 Seat of the Synod 4 Island 1 Academy Ruins.
Artifact Creatures (10): 4 Master of Etherium 3 Master Transmuter 1 Inkwell Leviathan 1 Triskelavus 1 Sundering Titan
Artifacts (25): 1 Black Lotus 5 Moxen 1 Sol Ring 1 Mana Crypt 1 Mana Vault 4 Mindlock Orb 3 Crucible of Worlds 4 Chalice of the Void 4 Tangle Wire 1 Trinisphere
Instants (5): 1 Ancestral Recall 4 Force of Will
Sorceries (2): 1 Time Walk 1 Tinker
SB 4 Propaganda 4 Relic of Progenitus 4 Echoing Truth 3 Pithing Needle
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« Last Edit: February 06, 2009, 02:41:38 pm by Stormanimagus »
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"To light a candle is to cast a shadow. . ."
—Ursula K. Leguin
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Bill Copes
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« Reply #1 on: February 06, 2009, 02:29:05 pm » |
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Has this been tried and tested yet? Why Leviathan over say, Sundering Titan? How do you answer null rod, aside from Force of Will? Has mindlock orb been any good, or is it just another blue card to pitch to force? Why the singular Courier's Capsule?
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I'm the only other legal target, so I draw 6 cards, and he literally quits Magic. Terrorists searching in vain for these powerful weapons have the saying "Bill Copes spitteth, and he taketh away." Team TMD
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Stormanimagus
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« Reply #3 on: February 06, 2009, 02:38:35 pm » |
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Has this been tried and tested yet? Why Leviathan over say, Sundering Titan? How do you answer null rod, aside from Force of Will? Has mindlock orb been any good, or is it just another blue card to pitch to force? Why the singular Courier's Capsule?
Leviathan is taking the place of Darksteel because it can be pitched to FoW in a pinch. Mindlock is there to prevent broken tutor plays from the opponent ( prevents Tezz ability) and also prevents them from tutoring up answers to your lock pieces. Capsule combos quite well with ruins, but may deserve the ax. It may be nice to try to find a couple slots for misdirection here but I can't see where. Master transmuter is not the only path to victory. Master of Etherium can easily beat for the win so there are times you won't even care about null rod
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"To light a candle is to cast a shadow. . ."
—Ursula K. Leguin
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AshThaReaper804
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Posts: 54
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« Reply #4 on: February 06, 2009, 03:03:12 pm » |
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What are you thinking???? Force of Will in the main board, with a Trinisphere??? that my friend is stupid. This is a bad MUD deck, don't keep working on it....
This is the sort of comment that's just spoiling for a flame war. In light of your other, similar, posts today, Full Warning. -Godder
Demoted to Restricted Posting. -DA
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« Last Edit: February 06, 2009, 10:39:31 pm by Demonic Attorney »
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At Wizards they proxy on Guru Lands
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Stormanimagus
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« Reply #5 on: February 06, 2009, 03:03:12 pm » |
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Actually, I'm a big fan of leviathan over Titan as it also can't be bounced or plowed and the loss of clock shouldn't make a big difference if you already have your opponent crucible locked. I'm thinking of cutting Master of Etherium altogether to make room for more leviathans and possibly the capsule again. That may be unwise though. Thoughts?
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"To light a candle is to cast a shadow. . ."
—Ursula K. Leguin
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nineisnoone
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The Laughing Magician
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« Reply #6 on: February 06, 2009, 03:31:51 pm » |
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Leviathan is an inspired choice actually. It's not like you run Thirst anyways.
I wouldn't cut Etherium for more Leviathan's though. I would just go for the singleton Leviathan. Etherium is plenty big. That said Etherium is cuttable, but not for Leviathan.
Personally, I don't think getting a +1/+1 for one creature off a Seat of Synod is worth generating more exposure to Null Rod.
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I laugh a great deal because I like to laugh, but everything I say is deadly serious.
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Son of Serra
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« Reply #7 on: February 06, 2009, 04:47:20 pm » |
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Have you thought about running Esperzoa?
Esperzoa 2U Artifact Creature - Jellyfish 4/3 Flying At the beginning of your upkeep, return an artifact you control to its owner's hand.
Combos great with Tangle Wire. Stack your upkeep to bounce the Tangle Wire before it makes you tap stuff, then replay it during your main phase. You have to pay three every turn to keep replaying the tangle wire, but you get to make your opponent tap 4 permanents forever and you put your opponent on a clock.
Also, you should think about running some number of Ghost Quarters. With Mindlock Orb, they become Strip Mines!
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« Last Edit: February 06, 2009, 04:55:06 pm by Son of Serra »
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And Saint Attila raised the hand grenade up on high, saying, "O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy." And the Lord did grin. And the people did feast upon the lambs and sloths...
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Stormanimagus
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« Reply #8 on: February 06, 2009, 04:54:38 pm » |
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What are you thinking???? Force of Will in the main board, with a Trinisphere??? that my friend is stupid. This is a bad MUD deck, don't keep working on it....
I also run tinker with mindlock orb. Just cause some cards lack synergy does not mean they're bad choices. Their raw power is undeniable. Once my opponent finds an answer to trinisphere I'll be glad to have FoW to keep them off the board. FoW is also there to ensure that cards like trinisphere resolve. Menendian did the exact same thing in his prototype for the deck and I'll take his advice over yours.
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"To light a candle is to cast a shadow. . ."
—Ursula K. Leguin
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Stormanimagus
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« Reply #9 on: February 06, 2009, 04:59:23 pm » |
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Have you thought about running Esperzoa?
Esperzoa 2U Artifact Creature - Jellyfish 4/3 Flying At the beginning of your upkeep, return an artifact you control to its owner's hand.
Combos great with Tangle Wire. Stack your upkeep to bounce the Tangle Wire before it makes you tap stuff, then replay it during your main phase. You have to pay three every turn to keep replaying the tangle wire, but you get to make your opponent tap 4 permanents forever and you put your opponent on a clock.
Also, you should think about running some number of Ghost Quarters. With Mindlock Orb, they become Strip Mines!
Yes, I have another list with esperzoa and it still may end up with the nod when all is said and done. Ghost quarter is good and all but I do worry about blue mana count with the deck is all.
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"To light a candle is to cast a shadow. . ."
—Ursula K. Leguin
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aosquirrels
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Posts: 218
Nuts to you!
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« Reply #10 on: February 06, 2009, 05:34:28 pm » |
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Stack your upkeep to bounce the Tangle Wire before it makes you tap stuff, then replay it during your main phase. You have to pay three every turn to keep replaying the tangle wire, but you get to make your opponent tap 4 permanents forever and you put your opponent on a clock.
This is not true. Tanglewire has a triggered effect that goes on the stack at the beginning of your upkeep. Even if you bounce it back to your hand with Esperzoa you will still have to resolve the ability. The ability is independent of the source.
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No one has ever won a game of Magic by scooping.
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Stormanimagus
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« Reply #11 on: February 06, 2009, 05:46:36 pm » |
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Stack your upkeep to bounce the Tangle Wire before it makes you tap stuff, then replay it during your main phase. You have to pay three every turn to keep replaying the tangle wire, but you get to make your opponent tap 4 permanents forever and you put your opponent on a clock.
This is not true. Tanglewire has a triggered effect that goes on the stack at the beginning of your upkeep. Even if you bounce it back to your hand with Esperzoa you will still have to resolve the ability. The ability is independent of the source. Yes, but you can have it such that you only tap 3 permanents (1 being Tangle Wire itself) and force them to tap 4 every turn. It's still an advantage for you.
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"To light a candle is to cast a shadow. . ."
—Ursula K. Leguin
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Cyberpunker
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Posts: 608
I just gotta topdeck better than you ^_^.
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« Reply #12 on: February 06, 2009, 05:55:03 pm » |
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I really like this deck. I was playing against it the other day and man Mindlock Orb + Chalice for 0 hurts any control or combo. No fetches. No tutors. No Tezz. No Moxes. Think about that for a second. It really mana screws them. Plus you are running Wastelands plus Stripmine and Crucible. So you really would have them in a lock.
The only card I would suggest is Thoughtcast. You are running Seat of Synods. So that means Thoughtcast can easily be added and you will be paying around 1U or U for it. Maybe +4 Thoughtcast -4 Master of Etherium The side looks a little shakey but good. As for Null Rod how about Smokestack?
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« Last Edit: February 06, 2009, 06:24:56 pm by kooaznboi1088 »
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Stormanimagus
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« Reply #13 on: February 06, 2009, 05:56:32 pm » |
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Have you thought about running Esperzoa?
Esperzoa 2U Artifact Creature - Jellyfish 4/3 Flying At the beginning of your upkeep, return an artifact you control to its owner's hand.
Combos great with Tangle Wire. Stack your upkeep to bounce the Tangle Wire before it makes you tap stuff, then replay it during your main phase. You have to pay three every turn to keep replaying the tangle wire, but you get to make your opponent tap 4 permanents forever and you put your opponent on a clock.
Also, you should think about running some number of Ghost Quarters. With Mindlock Orb, they become Strip Mines!
Also, Esperzoa seems great on paper but Master Transmuter does many things that Esperzoa does not. 1. Makes your spell uncounterable because you're not actually casting them 2. Allows you to play them at instant speed. Can be handy with certain cards. 3. Protects himself from removal and thus becomes very very hard to kill 4. Allows you to drop fatties early. 5. Perhaps, most importantly, always costs U to do so. This is key when you are trying to use his ability AND drop a lock piece on the same turn. With all of this in mind I have a new decklist for you all that's similar to my first, but designed to abuse the Master Transmuter a bit more. Master-Lock Stax Land (19): 4 Mishra's Workshop 4 Wasteland 1 Strip Mine 2 Ancient Tomb 6 Island 1 Tolarian Academy 1 Academy Ruins. Artifact Creatures (9): 3 Master Transmuter 3 Faerie Mechanist 1 Inkwell Leviathan 1 Triskelavus 1 Sundering Titan Artifacts (25): 1 Black Lotus 5 Moxen 1 Sol Ring 1 Mana Crypt 1 Mana Vault 4 Mindlock Orb 3 Crucible of Worlds 4 Chalice of the Void 4 Tangle Wire 1 Trinisphere Instants (5): 1 Ancestral Recall 4 Force of Will Sorceries (2): 1 Time Walk 1 Tinker SB 4 Propaganda 4 Relic of Progenitus 4 Echoing Truth 3 Pithing Needle
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« Last Edit: February 14, 2009, 12:33:41 am by Stormanimagus »
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"To light a candle is to cast a shadow. . ."
—Ursula K. Leguin
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Euphonic
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« Reply #14 on: February 13, 2009, 05:04:05 pm » |
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maybe im just crazy or a scrub but is there a reason that neither of these decks run tolarian academy?
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« Last Edit: February 14, 2009, 01:45:24 pm by Euphonic »
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When in doubt, Love.
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Stormanimagus
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« Reply #15 on: February 14, 2009, 12:34:06 am » |
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maybe im just crazy or a scrub but is there a reason and neither of these decks run tolarian academy?
no you're not. my mistake. consider it added.
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"To light a candle is to cast a shadow. . ."
—Ursula K. Leguin
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