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Author Topic: Mud should play neither Null Rod nor Juggernaut  (Read 35850 times)
Smmenen
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« Reply #90 on: August 17, 2010, 11:05:17 am »

I think that's right, except that Nick said Workshop Aggro, not Juggernaut.   Sometimes Workshop Aggro decks have Juggernaut; sometimes not.   I'm not wedded to Juggernaut in Workshop Aggro any more than I am to Workshop Aggro over Workshop Control. 
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« Reply #91 on: August 17, 2010, 11:48:40 am »

One of the main differences between euro events and us events is that europeans have to build their decks to beat the un power and budget decks like rg aggro, fish varients, dark times, madness, etc. Against decks full of small men juggernaut may be correct, however in the us these decks are seen a lot less then tezz decks because of less proxy limitations. So as an american pilot you(we) don't have to fight against the hate decks nearly as much.

Also the argument of the t8 of euro events having powered decks seems silly to me, as they are probobly going to trounce the budget and un/slightly powered decks in the swiss just as the shop decks do.

As for Nick being locked into ideas, considering he switched from 5c to mud seems to indicate differently, not to mention I know that Nick and some of the long island guys have tested meandeck mud in the last few months.
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« Reply #92 on: August 17, 2010, 01:24:41 pm »

One of the main differences between euro events and us events is that europeans have to build their decks to beat the un power and budget decks like rg aggro, fish varients, dark times, madness, etc.

I think this is a conjured stereotype.   At the least, it's a really broad statement that isn't supported by data, as I read it.  Let's talk about the anecdotal first: Goblins made top 4 of the last Waterbury.   Dark Times made top 8 at the Vintage Championship, and, if I recall correctly, one the first NY/PA area tournament of the year.   Nick vallas is a constant fixture in the NE.   John Donovan made top 8 at Vintage Champs and the ICBM open last year with my GW Beats deck.   

Now the non-anecdotal: the largest annual Vintage tournament in north america is non-proxy.   That makes it identical to the conditions under which European tournaments are played.   As for the European tournaments, we know exactly what proportion of the European touranments are budget or under powered.  Go read the Bazaar of Moxen metagame breakdown.   You may b e surprised.

Quote

Against decks full of small men juggernaut may be correct, however in the us these decks are seen a lot less then tezz decks because of less proxy limitations. So as an american pilot you(we) don't have to fight against the hate decks nearly as much.


Actually, against small men I'd prefer cards *other* than Juggernaut.   I don't think that alot of the folks who are coming in here and bashing Juggernaut really understand why I included Juggernaut in Meandeck MUD.  I don't think Meadbert really understood the tempo concept, until we have several posts of hashing it out. 

Let me put it simply: the main reason I included Juggernaut is that I wanted to run Null Rod.   Null Rod appeared to me to be very strong in the US metagame of just a few months ago.   Fish has been on the decline, and Oath, Tez, and non-Null Rod Workshop decks have been the top performers.   Null Rod is really good against these decks.   Ask blue pilots what they are afraid of, and I guarantee it's Null Rod as much if not more than any other single card.    If you are the Grand inquisitor or some other high profile blue pilot, Null Rod -- two months ago -- was your bane.  Ask people like Paul Mastriano, etc.  They'll say Null Rod, if they are being honest.  If you were such a player, your response is: well, I'll likely have to destroy it.   Read Matt Sperling's article on the subject, too.

I took a comprehensive examination of what people were playing in MUD.  I looked at every single Mud list that had made a top 8 since the printing of Golem.   Then, I decided to map out the synergies for myself.   What cards are maximumly synergistic with Lodestone Golem, I asked?   Certainly, Chalice of the Void.  But, also, Null Rod.   Both cards do the same thing with Golem: they deactivate the artifacts that Golem lets through.   In that regard, Null has actually more synergy with Golem than Chalice. 

And, in a deck with Null Rods and Golems, how do you build a maximumly synergistic deck?   Well, Juggernaut has huge synergy with Null Rod.  Turn one Jugg, turn two Sphere + Null Rod is usually enough tempo to win the game  That's a big reason why I ran Rod.   Meandeck MUD is a series of synergies that were attacking a particularly constituted metagame.   Null Rod is a great lock part, but it's even better in a tempo role.  The two most recent major printings for Workshops are Golem and Thorn.  Both of these synergize more with an Aggro/Tempo role than a Smokestack/Control role.   

Now, that doesn't mean that Workshop Aggro is inherently better.   that doesn't mean that Juggernaut is inherently optimal.   They are metagame decisions.   Juggernaut is strong with Null Rod, and Null Rod is stronger in a highly powered environment, especially with lots of great blue pilots.   That makes, by its pairing, Juggernaut better in those fields.   I realize there are outs, but that's why I designed Meandeck MUD to have answers to those outs: Tangle Wire and Sculpting Steel deal with Tinker targets, etc.   

One of the mistakes that Meadbert is making in this thread is making arguments against Null Rod and Juggernaut, seperately, when the two cards, in my mind, are paired.   It was a joint decision to run Null Rod and Juggernaut, because of their synergy.

Quote

As for Nick being locked into ideas, considering he switched from 5c to mud seems to indicate differently,

I never said Nick was locked into ideas.  What I was saying is that he was stating his position with -- imo -- unwarranted certainty.  People who express certainty can change their minds, though.  People can have a strong opinion, also, without being 'locked.'   It can be a form of strong prejudice or bias, without being immovable.

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not to mention I know that Nick and some of the long island guys have tested meandeck mud in the last few months.

Honestly and fairly?  With a good faith attempt to understand why I built it the way I did? Even trying to learn from it and improve it? To shore up what they may see as weaknesses?  Or skeptically and disdainfully?  With an negative outlook or prejudice that it was just worse because it didn't run Smokestack or ran 'junk like Juggernaut'?   

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« Reply #93 on: August 17, 2010, 01:31:51 pm »

I retract all prior statements and concede all points.

I will not discuss this further.
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« Reply #94 on: August 17, 2010, 01:41:18 pm »

I retract all prior statements and concede all points.

I will not discuss this further.

Which is your right.  But I hope you don't feel like I'm being unfair, argumentative or badgering/mean spirited.   I think such a conversation is a healthy one to have, if for no other reason than the advancement of Workshops in this community and in this continent.   I think such conversations are long-overdue, but my article on MUD in two weeks will certainly provide another, perhaps better, platform for them.   
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« Reply #95 on: August 17, 2010, 02:44:37 pm »

Steve, I like a lot of your most recent post (particularly the bits about Europe), but I wanted to put in 2c from the 'blue player'

Quote
  If you are the Grand inquisitor or some other high profile blue pilot, Null Rod -- two months ago -- was your bane.  Ask people like Paul Mastriano, etc.  They'll say Null Rod, if they are being honest. 

I don't know what others have found, but null rod is only situationally strong against Tez (this is probably even less true now that Trygons are MD).  The threats in rough order are: Lodestone Golem, Smokestack, Juggernaut.  From there Crucible , Null Rod and Chalice for 1 can be devestating when the right combinations line up.  The basic tenent being that most games (especially postboard) the tez pilot is playing for inevitability.  It used to be more aggresively seeking the combo, but the density of disruption makes that unrealistic most of the time now.
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« Reply #96 on: August 17, 2010, 02:59:13 pm »

Steve, I like a lot of your most recent post (particularly the bits about Europe), but I wanted to put in 2c from the 'blue player'

Quote
 If you are the Grand inquisitor or some other high profile blue pilot, Null Rod -- two months ago -- was your bane.  Ask people like Paul Mastriano, etc.  They'll say Null Rod, if they are being honest.  

I don't know what others have found, but null rod is only situationally strong against Tez (this is probably even less true now that Trygons are MD).  The threats in rough order are: Lodestone Golem, Smokestack, Juggernaut.  From there Crucible , Null Rod and Chalice for 1 can be devestating when the right combinations line up.  The basic tenent being that most games (especially postboard) the tez pilot is playing for inevitability.  It used to be more aggresively seeking the combo, but the density of disruption makes that unrealistic most of the time now.

I understand what you are saying and where you are coming from, but I think that the fact that Null Rod shuts off upwards of 40% of the opposing mana base is the point here, not the strategic effect of stopping the ability to  just combo out.   If Null Rod can turn off Moxen, then each Sphere effect is far more punishing.   That's why, as a blue player, I fear Null Rod more than almost any other card.  

« Last Edit: August 17, 2010, 03:06:26 pm by Smmenen » Logged

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« Reply #97 on: August 17, 2010, 03:10:04 pm »

Steve and Nick - I kind of agree with both of you.  This conversation would probably play out better in person where I think it would be clearer how much you guys actually agree with each other.

Or, we can do a debate. I would love to act as a mediator for that.
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« Reply #98 on: August 17, 2010, 05:37:01 pm »

I understand what you are saying and where you are coming from, but I think that the fact that Null Rod shuts off upwards of 40% of the opposing mana base is the point here, not the strategic effect of stopping the ability to  just combo out.   If Null Rod can turn off Moxen, then each Sphere effect is far more punishing.   That's why, as a blue player, I fear Null Rod more than almost any other card.  

The downside of Null Rod aside from the situational issues in which it "screws you" is that it is almost mutually exclusive with Smokestack.  I was once told that Null Rod was counterintuitive to the theory of Workshop Prison because it does not strengthen your other powerful cards such as Tangle Wire or Smokestack and does not work towards "Locking out" your opponent or dealing with their harder to answer permanents specifically basic land.  In tempo situations and when working towards making spells uncastable Null Rod serves the function of Chalice@0 and Powder Keg with no counters all for one card but this tempo only goes so far when it does not synergize with 2 of the better cards available to us.  The caveat to this is that it does not physically deal with or stop the opponent from casting their Moxen or other 0 cost artifacts and given the new reliance of blue decks on Trygon Predator this could became very relevant.  For instance, when your opponent gets a Trygon Predator or Tinker for Bot you most often want to slow them to a crawl by using Tangle Wire and ramp Smokstack or stall until you can draw an answer such as Triskelion, Duplicant, or Maze of Ith.  In the new emerging metagame I feel that Null Rod's power is waning because Blue decks are lowering their reliance on Time Vault Key as shown by the lack of Tezzeret in the Worlds List, and instead relying on Trygon Predator which requires a different set of answers and cuts into the value of Null Rod.
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« Reply #99 on: August 21, 2010, 03:19:55 am »

I believe the ideal situation would be to be able to race the casting of Tinker/Trygon with fat.  It's easily possible.  I've won many matches with a combination of Juggernaut and Razormane Masticore and various other artifact creatures over the years within a few turns, and have countless 10 minute matches that are done before some combo players finish game one.  There are a million ways to look at Juggernaut as being worse than Smokestack, but anyone who has played shops for a long period of time with Juggernaut has seen it's merit, and yes this means I'm not talking people who pick up shops for a few weeks or a month because someone T8's with it etc.  I'm sure they're all capable players, but I wouldn't qualify any of their opinions as being relevant most of the time, as it is based on speculation and/or influenced by other people.  

I strongly believe Steve is correct here, and that comes from 5-6 years of playing nothing but shops and shop aggro

Now, as far as whether it is the optimal choice for the current environment, that is debatable.  Regardless of whether it is the right choice now, it doesn't mean that good logic about the card can be negated by the current situation of the metagame or anything of the sort, as we are talking about a theory and idea.  

Personally, I'm playing this:

Land:
4x Workshop
4x Ancient Tomb
2x City of Traitors
4x Mishra's Factory
4x Wasteland
1x Strip
1x Academy

Mana Artifact:
5x Mox
1x Lotus
1x Sol Ring
1x Vault (I don't care what people say, if I have the opportunity to play Turn 1 Factory/Vault/Trinisphere and no workshop in hand I'll do it)
1x Crypt

Lock Piece:
4x Sphere
3x Thorn
3x Null Rod
4x Chalice
4x Tangle Wire
2x Crucible
1x Trinisphere

Creature:
4x Juggernaut
4x Lodestone Golem
2x Razormane Golem

Brown Tempo is awesome.  Workshop Aggro has served me well, I don't plan on abandoning it anytime soon.  The only thing that sucks is I've been waiting years for Su-Chi to be played again, and finally when they remove mana burn and make him an auto-include for me Lodestone gets printed and takes his spot!  Bastards at WotC!
« Last Edit: August 21, 2010, 04:03:51 am by yespuhyren » Logged

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« Reply #100 on: August 23, 2010, 10:14:11 pm »

I understand what you are saying and where you are coming from, but I think that the fact that Null Rod shuts off upwards of 40% of the opposing mana base is the point here, not the strategic effect of stopping the ability to  just combo out.   If Null Rod can turn off Moxen, then each Sphere effect is far more punishing.   That's why, as a blue player, I fear Null Rod more than almost any other card.  

The downside of Null Rod aside from the situational issues in which it "screws you" is that it is almost mutually exclusive with Smokestack. 

This  deck [/quote] would disagree with you.
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« Reply #101 on: August 28, 2010, 01:59:16 am »

What’s interesting about this debate is how closely it resembles the debate that Chapin stirred up.  The terms are different, but they argument is structurally identical, and the error in both cases is the same.  

Relatedly, this fundamental bias towards control, and the misconception that the control mode is the ‘optimal’ mode, is exacerbated by our language, the labels we use.   When we refer to Workshop decks, we either use a broad, non-descript label like “MUD,” or we force the archetype into a binary: Workshop Aggro or Control (aka ‘Stax’).   Not only is the broad, unitary label misleading, but the binary is worse.   

MUD decks are not a single deck, but many decks.   There are builds that feature Metalworker, there are hyper aggressive versions, there highly controlling variants, there are hybrids, and there are combo versions!  And there is more then one combo variant.   The idea that there is a single, optimal MUD list is only conceptually plausible if we think of MUD as a single archetype, which is suggested by the broad label.   But the MUD lists that run Juggernaut or Arcbound Ravager are as different from the lists that use Smokestack and Crucible of Worlds as Goblins is from Merfolk.   

But the binary is equally problematic, suggesting that these decks exist in one mode or the other, when they are hybrids, and exist along a spectrum.
« Last Edit: August 28, 2010, 02:14:37 am by Smmenen » Logged

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« Reply #102 on: August 28, 2010, 03:46:57 pm »

One thing that I would be curious about is how many of the people who post in debates like this are actually experienced players IN THIS FIELD so to speak.  A lot of people argue based on ideas, theories, and basically random thoughts based on observation. 

How many people can honestly say they've tested Workshop decks with and without juggernaut not at two tournaments, but thousands of games and hours.  You see a lot of different things once you test for hundreds of hours, and you learn a lot when you see every matchup and virtually every probably situation come up.  Those few people are the ones whose opinions I truly value, and I honestly question how many people have really put that amount of work into shop decks and testing, and how many people are just flapping their lips.

I don't say that based on what people have answered, because I honestly believe there is merit in both arguments.  The reason I'm getting this feeling is the way people say/argue their points, and the invalid reasoning that is brought up a lot.  These kind of debates are tough even with the best of opinions, let alone flooding of biased or untested theories.
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« Reply #103 on: September 14, 2010, 11:25:46 am »

I wonder if this new card could help solve this debate:

Rusted Relic   4
Artifact 
Metalcraft - Rusted Relic is a 5/5Golem artifact creature as long as you control three or more artifacts.


It's not really hard for Shop decks (MUD in particular) to get Metalcraft.  Moxen, Chalice, and even this card itself counts towards 3.  The beauty of it is that even if all you have to play is Shop, Mox, Relic he can still attack next turn when you play just 1 more artifact since he was already in play.

So gentlemen, a 5/5 or a 5/3 that must attack?  Does anyone see Juggernaut as being BETTER than Rusted Relic?  Since it just came out I haven't tested Relic, but I have tested the hell out of Juggernaut and am really confident that I had 3+ artifacts at my disposal.

The one true downside is that you wouldn't be able to block as fast if casting Relic early.  How much does that matter? 
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« Reply #104 on: September 15, 2010, 02:21:46 pm »

Definitely cool, the problem is I can see issues with him being easily shut down with artifact hate.  In game 1, I can definitely see this being effective. The problem is that if they do bring in hate, by destroying artifacts and keeping him turned off could be an issue.  If you go Shop, Mox, Juggernaut, then turn 2 play a sphere, your opponent has two choices. Blow up the sphere or blow up juggs.  If that was the new card, they could hit the sphere and shut off both.  While I'm not saying this is a definitive drawback, I can see it coming up as an issue.
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« Reply #105 on: September 16, 2010, 04:28:13 pm »

I wonder if this new card could help solve this debate:

Rusted Relic   4
Artifact 
Metalcraft - Rusted Relic is a 5/5Golem artifact creature as long as you control three or more artifacts.


It's not really hard for Shop decks (MUD in particular) to get Metalcraft.  Moxen, Chalice, and even this card itself counts towards 3.  The beauty of it is that even if all you have to play is Shop, Mox, Relic he can still attack next turn when you play just 1 more artifact since he was already in play.

So gentlemen, a 5/5 or a 5/3 that must attack?  Does anyone see Juggernaut as being BETTER than Rusted Relic?  Since it just came out I haven't tested Relic, but I have tested the hell out of Juggernaut and am really confident that I had 3+ artifacts at my disposal.

The one true downside is that you wouldn't be able to block as fast if casting Relic early.  How much does that matter? 

Now that everyone maindeck tarmogoyf and/or trygon predator and/or nature's claim, i really think that the best thing for MUD is the */* undestructible new juggernaut. This one solves the problem.
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