Gifts is terrible as a one of, just play intuition if youre that into it
also still gifts obviously because its awesome
Dear Bun
I don't think this is the kind of criticism gold eyes was asking for. First, there is next to no content in your post.
Second, the two sentences contradict each other in a way that makes it impossible to find out, what you wanted to say.
gold eyes starts his deck idea with an explanation: He wanted to lay out his points clearer than in his last thread, which was admittedly not up to the quality we expect here at TMD.
Please try to either respond with a post that's actually useful, or do not respond at all. Thank you.
Dear gold eyes
Well done, you improved your idea and your post a lot, compared to the last one.
If you want to further improve your post, maybe you could provide us with more insight, such as previous deckslists, which cards are changed now, etc. Links to previous threads would be nice, too. Often, the same arguments are brought up again and again in various topics, when they could just be read elsewhere.
1- You like 4xGifts.dec – Which decks do you have in mind? Meandeck gifts, or others? (previous decks, discussion threads, etc. would go here: the backgorund of your idea.) for example:
http://www.starcitygames.com/php/news/article/9963.html2- You want to replace gifts with intuition. Therefore, you explained the differences between intuition and gifts:
Gifts: Card advantage, search for 1ofs only // Intuition: No Card advantage, able to search for multiples. This is well done.
3- Before building a deck yourself (not to discourage deckbuilding! It is a good thing! BUT): Look for other decks that have tried to go your route, or are similar.
decks/threads/discussion that come into my mind:
http://www.themanadrain.com/index.php?topic=39374.0 - The thread is called bombergifts. "But that's another deck!" You might say. Yes, it is another deck, with cards that can be seen as whacky or crappy even, but it has had a lot of success and the most important part (in this context) is: The thread poster tried to analyze the loss of merchant scroll and 3 gifts: To quote kalisia:
"The restriction of Gifts Ungiven has, in the mind of many players, sealed and even killed the Gifts.decks era. That is the impression we may have if we look at the top8 tournaments results. The card itself continues to be heavily played in the blue-based deck, which seems logical if we note the natural power of the card. As Steve Menendian says, Gifts Ungiven, even alone, is a « game winner » (almost at the same level than Yawgmoth’s Bargain for example). But, we didn’t see any deck trying to build its strategy principally around this card.
In my opinion, the concept was not dead, we just needed to find the cards who could replace those lost on the restriction.
Recoup was really so strong in a deck packing 4 Gifts Ungiven. But the fact is that in a list allowed to play only one copy of the blue instant, Recoup becomes almost awful, and the restriction of Scroll also hurts the deck.
The main idea concerning Gifts Ungiven has always been that, if Demonic Tutor is so broken while it’s Sorcery and it finds only one card, so a spell that is a quadruple tutor, blue and instant, should be completely amazing if we could minimize the impact of the opponent’s choice concerning the two cards we get in hand (...)"
Read that thread! It contains a lot of good thoughts and will be helpful for your concept! (Also, there are results with that deck from 2009 till now. See how it evolved!)
In that thread he explained various things which are important in your deck idea, too:
- if we replace gifts with intuition, what do we have to consider?
- What intuition piles can win your game, HOW MANY MANA DO YOU NEED FOR THAT ROUTE?
To give you some feedback on your specific deck:
This is a legitimate vintage deck, sure. It plays a lot of good cards. BUT:
You need about 1000 Mana for your deck to work. (Hyperbole.)
Let's break up your deck into what it does:
draw cards:
4x accumulated knowledge: 2 mana for a cantrip (BAD) / (2+3: intuition=5) mana for 3-4 cards (good)>> graveyard dependant: yes. Instant speed: Yes.
2x Jace: good card. 4 mana, sorcery speed.
fact or fiction: 4 Mana, instant.
Skeletal scrying: 3-xx mana, instant. eats your grave. good card, but as expensive as fact/gifts.
3x intuition: see above, can find your win.
1x gifts: finds your win.
these are good cards, but they are all expensive to cast. How do you defend against:
- Spell pierce? Other counters?
your disruption base:
4 Force of Will
4 Banana Drain
- Just compare this to other decks: how much disruption do they run? How fast are other decks?
- How do you want to resolve your big bombs?
Your mana base:
You run 4 colors. Analyse:
How many ways to find a red / green source do you have?
(Answer: 8, not counting tutors. That's rather low. 2 of them are: Lotus/mox opal.) How many ways to find their colors do other 4color decks have? --> Look at decklists!
How many lands do you run? 14, 1 of them only producing colorless mana. Your deck is mana intensive.
How many total mana? 24. That's rather low for a deck with mana hungry spells like yours.
One question for you: why the hell is recoup in your list? Please explain how many mana you need, what
you find with it. If you do this, I hope you see that MAYBE there yould be other cards, that do more for you.
I hope this criticism was helpful for you. Please look at the threads I linked and analyse the points I brought up.
Kind regards,
Jonas