Portalis
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« on: May 23, 2011, 12:33:04 pm » |
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was looking at Torpor Orb and thought with casting dreadnaught can make it fast and effective not sure for a type 1 style but here is the deck i came up with. let me know what you think. was thinking of adding in Dark Confidents or not but this deck is kinda on a ruff draft. Lands x4 Underground sea x6 Fetch Lands x1 Tolarian Academy x1 Strip Mine x3 Wasteland x2 Island x2 Swamp x1 Bojuka Bog
Creatures x3 Phyrexian Dreadnought x1 Blightsteel Colossus
Artifacts x1 Black Lotus x1 Mox Sapphire x1 Mox Jet x4 Torpor Orb x1 Sol Ring
Spells x1 Ponder x1 Brainstorm x4 Force of Will x4 Duress x3 Thoughtsize x1 Tinker x1 Demonic Tutor x1 Vampiric Tutor x4 Preordain x1 Time Walk x1 Ancestral Recall x1 Praetor's Grasp x2 Spell Pierce x3 Dark Ritual
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serracollector
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« Reply #1 on: May 23, 2011, 01:14:03 pm » |
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Nice idea, 1 thing tho, you play no maindeck bounce, so a first turn chalice for 1 spells GG for you.
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meadbert
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« Reply #2 on: May 23, 2011, 03:38:38 pm » |
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You could add Hunted cards + Engineered Explosives to gain resilience against Chalice@1.
Explosives can remove Chalice@1.
Hunted creatures such as Hunted Horror seem decent with Torpor Orb out and they dodge Chalice@1.
Hunted creatures have synergy with Explosives since you can use Explosives to remove their tokens.
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T1: Arsenal
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Portalis
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« Reply #3 on: May 24, 2011, 09:30:32 pm » |
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forgot all about chalice espically for 1.
that is weird that hunted horror is brought up. i have a casual deck that uses hunter horror and Leyline of Singularity maybe i can deconstruct the casual deck into a more competitive deck on this. hmm (the gears are turning)
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serracollector
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« Reply #4 on: May 24, 2011, 10:21:06 pm » |
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yea, I am running a mono black version in legacy running 4 x confidant, 4 x ritual, 4 horror, 4 dreadnought, 8 ts/duress, and 8 go for throat/doomblade. 4 x torpor. 4 x EE, and its been doing descent. Don't know if this config can work in vintage, but a thought.
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Portalis
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« Reply #5 on: May 28, 2011, 03:59:01 pm » |
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yea, I am running a mono black version in legacy running 4 x confidant, 4 x ritual, 4 horror, 4 dreadnought, 8 ts/duress, and 8 go for throat/doomblade. 4 x torpor. 4 x EE, and its been doing descent. Don't know if this config can work in vintage, but a thought.
looks good for legacy i might convent it to legacy now and replace either throat or doomblade for x4 Geth's Verdict incase i can't target a nasty creature. that i only own 3 dreadnoughts so might throw in a predator's grasp or even 1 unearth to get a creature back. have to play test more
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TheShop
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« Reply #6 on: June 05, 2011, 09:05:44 pm » |
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This deck MUST have stifle to operate. You can't run 8 cards that only work with an orb in play without adding stifle. Since blue is necessary, you get to run other blue staples to juice up the main. I would go 4 stifle/3 orb and run trinket Mage with at least 1 one pithing needle,1 EE, and one crypt/relic. Running power allows you to pay these costs without rituals.
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evouga
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« Reply #7 on: June 05, 2011, 10:23:28 pm » |
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Isn't EE unreliable against Chalice? It seems that if there's a chalice at 1, it's not too uncommon for there also to be a chalice at 0...
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Darkenslight
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« Reply #8 on: June 06, 2011, 02:36:25 am » |
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Isn't EE unreliable against Chalice? It seems that if there's a chalice at 1, it's not too uncommon for there also to be a chalice at 0...
Doesn't workj, as you can pay  and still have an EE at 0.
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dangerlinto
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« Reply #9 on: June 06, 2011, 08:19:50 am » |
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This deck MUST have stifle to operate. You can't run 8 cards that only work with an orb in play without adding stifle. Since blue is necessary, you get to run other blue staples to juice up the main. I would go 4 stifle/3 orb and run trinket Mage with at least 1 one pithing needle,1 EE, and one crypt/relic. Running power allows you to pay these costs without rituals.
You want Trinket Mage in a deck with Torpor Orbs? Good Luck.
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evouga
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« Reply #10 on: June 06, 2011, 09:21:51 am » |
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Isn't EE unreliable against Chalice? It seems that if there's a chalice at 1, it's not too uncommon for there also to be a chalice at 0...
Doesn't workj, as you can pay  and still have an EE at 0. To do that you need Sol Ring or two unused Wastes/Strip Mine in play, right?
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TheShop
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« Reply #11 on: June 06, 2011, 02:17:18 pm » |
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This deck MUST have stifle to operate. You can't run 8 cards that only work with an orb in play without adding stifle. Since blue is necessary, you get to run other blue staples to juice up the main. I would go 4 stifle/3 orb and run trinket Mage with at least 1 one pithing needle,1 EE, and one crypt/relic. Running power allows you to pay these costs without rituals.
You want Trinket Mage in a deck with Torpor Orbs? Good Luck. You laugh, but an unrestricted tutor for 1/2 of the items you need + utility is good. Also, what use is the orb before you make the 12/12 guy??? Why put it into play without a creature in hand??? It costs 3 mana total to go off...that is easily turn 2 mana in vintage...you can afford to hold the orb until ready to go off, since it is a dead permanent anyway and likely will be countered/destroyed. I would only run 3 orbs anyway to complement stifle...since orb is worse than time vault when alone and without your other piece. PS- I am sure that I am not the first to notice this, but I am thinking a legacy mono-blue deck with artificer's intuition might work based on orb/stifle.
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policehq
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« Reply #12 on: June 06, 2011, 06:01:46 pm » |
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since orb is worse than time vault when alone and without your other piece.
Only when goldfishing. Meddling Mage, Tin Street Hooligan, Phyrexian Revoker, Dread Return targets, etc. help to make Torpor Orb relevant.
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TheShop
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« Reply #13 on: June 06, 2011, 06:48:27 pm » |
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since orb is worse than time vault when alone and without your other piece.
Only when goldfishing. Meddling Mage, Tin Street Hooligan, Phyrexian Revoker, Dread Return targets, etc. help to make Torpor Orb relevant. How is stopping revoker relevant? you play no activated abilities. I have been out of the loop for a month or so, but I haven't seen a deck packing hooligan or Mage main recently either...I concede the point on dread return targets...but dredge is handled in sideboard slots. I maintain that the marginal utility gained from holding orb and using Mage outweighs the benefits of preventing a possible Mage/revoker/hooligan in an unknown field.
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That0neguy
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« Reply #14 on: June 07, 2011, 12:41:53 pm » |
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Is dreadnaught even that good anymore? Artifact creatures are pretty easy to deal with.
Also is Topor Orb that much better than Stifle? Both are 2 card combos, but stifle + Naught is 2 mana where Orb + Naught is 3.
People weren't stifling Naught into play before, does Orb really make the deck playable?
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madmanmike25
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« Reply #15 on: June 07, 2011, 04:31:14 pm » |
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People weren't stifling Naught into play before, does Orb really make the deck playable? You just pwnt this thread. Vintage needs more decks that have cards that are good/playable on their own. I realize that this is "Creative" and therefore mostly for fun, though.
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TheShop
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« Reply #16 on: June 08, 2011, 10:21:55 am » |
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People weren't stifling Naught into play before, does Orb really make the deck playable? You just pwnt this thread. Vintage needs more decks that have cards that are good/playable on their own. I realize that this is "Creative" and therefore mostly for fun, though. While everyone realizes that this isn't an optimal deck choice right now, I don't think there is any harm in the discussion of how to build and play it. I actually feel like the negative tier-esque comments are not helpful in any way towards the gainful discussion taking place and restate the sentimate already voiced in the spoiler thread for torpor orb. Even more revealing, this deck is in the Creative forum...no one is claiming tournament superiority here. Thanks for nothing. I think you could easily post similar trolling comments in any number of threads in the Creative forum...but to answer the relevant part of your post- I believe that orb is a bad supplement to stifle in this deck and that less than 4 should be played...if the card stifle and a SS type deck becomes viable again(blue becomes more prevalent again), then this may be a serious option to entertain. Another deck for the watchlist IMHO.
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« Last Edit: June 08, 2011, 10:35:28 am by TheShop »
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madmanmike25
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« Reply #17 on: June 08, 2011, 11:47:09 am » |
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First off, I'm not trolling. Secondly, don't be so sensitve. I'm not insulting anyone here. If this deck could be viable I would like that more than you would know.
So if my comment was unsatisfactory to you please realilze I wasn't trying to say "this thread sux and should not be", but rather that the person I quoted made what I thought was a damn good point.
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yankeedave
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« Reply #18 on: June 08, 2011, 12:34:22 pm » |
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I am currently having a play about with this deck to see what I can make happen. This is where I am at currently:
Artifact (13)
1x Black Lotus 1x Mana Crypt 1x Mox Emerald 1x Mox Jet 1x Mox Pearl 1x Mox Ruby 1x Mox Sapphire 1x Sol Ring 1x Time Vault 3x Torpor Orb 1x Voltaic Key
Sorcery (9)
1x Demonic Tutor 2x Duress 1x Merchant Scroll 1x Ponder 1x Thoughtseize 1x Time Walk 1x Tinker 1x Yawgmoth's Will
Land (16)
1x Bloodstained Mire 2x Island 2x Misty Rainforest 4x Polluted Delta 1x Strip Mine 1x Swamp 1x Tolarian Academy 4x Underground Sea
Instant (14)
1x Ancestral Recall 1x Brainstorm 1x Chain of Vapor 4x Force of Will 2x Hurkyl's Recall 1x Mystical Tutor 3x Stifle 1x Vampiric Tutor
Creature (8)
1x Blightsteel Colossus 4x Dark Confidant 3x Phyrexian Dreadnought
Whilst I can see this is not going to be a top tier deck, I believe it could be great fun in the right meta and may have room for some Enlightened Tutors or something similar. It currently mulligans quite horribly and I would like to at least have a crack and getting this more up to snuff.
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TheShop
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« Reply #19 on: June 08, 2011, 03:52:20 pm » |
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First off, I'm not trolling. Secondly, don't be so sensitve. I'm not insulting anyone here. If this deck could be viable I would like that more than you would know.
So if my comment was unsatisfactory to you please realilze I wasn't trying to say "this thread sux and should not be", but rather that the person I quoted made what I thought was a damn good point.
Not you mike, I have great respect for your posts. I take issue with the first post stating the deck isn't good now. It is admittedly true, but not necessarily warranted per my reasoning above.
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Nefarias
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« Reply #20 on: June 08, 2011, 10:38:27 pm » |
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since orb is worse than time vault when alone and without your other piece.
Only when goldfishing. Meddling Mage, Tin Street Hooligan, Phyrexian Revoker, Dread Return targets, etc. help to make Torpor Orb relevant. While your general point is valid, just an FYI that Meddling Mage, Phyrexian Revoker, and Iona's abilities are not triggered. They are "as they enter the battlefield." Triggered abilities are those containing the words "at," "when," or "whenever." So Torpor Orb does not interact with these cards. Off the top of my head, other relevant cards include Terastodon, Flame-Kin Zealot, Sphinx of Lost Truths (not sure if anyone still plays that guy), Sun Titan, Duplicant, Ingot Chewer, and Leonin Relic-Warder. Those are mostly fringe so I'm not sure that it's enough personally.
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madmanmike25
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« Reply #21 on: June 09, 2011, 08:28:40 am » |
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Back on track, has anyone given thought to Transmute Artifact for this deck? It seems like it would be good to find Dreadnought, Orb, Key, or Vault.
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Bill Copes
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« Reply #22 on: June 10, 2011, 02:44:43 pm » |
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Well, the orb makes Leveler and Eater of Days *playable.
* barely
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« Last Edit: June 10, 2011, 02:58:12 pm by AbdullahTheButcher »
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I'm the only other legal target, so I draw 6 cards, and he literally quits Magic. Terrorists searching in vain for these powerful weapons have the saying "Bill Copes spitteth, and he taketh away." Team TMD
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Portalis
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« Reply #23 on: June 11, 2011, 02:12:03 am » |
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Well, the orb makes Leveler and Eater of Days *playable.
* barely
that is why i choose Dreadnought because 1 casting cost for a 12/12 trample with orb out no set backs yeah its nice. I trired a mono black but failed in play testing. seems you need blue to help with counters/draw too.
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TheShop
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« Reply #24 on: June 11, 2011, 02:25:07 pm » |
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Is an artificer's intuition toolbox possibly viable here? You could tutor naught, key, top, lotus, pithing needle, tormod....gives you a use for duplicate dreadnoughts
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