madmanmike25
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Lord Humungus, Ruler of the Wasteland
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« on: June 28, 2011, 11:44:17 am » |
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From mtgsalvation.com
Buried Ruin Land T: Add 1 to your mana pool. 2, T, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
This could be useful for some MUD decks, particularly Metalworker combo. A really aggressive combo MUD could potentially take out Wastelands for this to ensure 1 FoW doesn't ruin your day. Imagine using Memory Jar more than once per game...
Could any other decks use this?
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MaximumCDawg
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« Reply #1 on: June 28, 2011, 12:08:19 pm » |
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Very poor man's academy ruins, seems to me. I agree that the only deck that could even consider it is MUD, and even then, why not splash blue for Ruins if you want to recur your artifacts?
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Delha
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« Reply #2 on: June 28, 2011, 01:06:49 pm » |
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Very poor man's academy ruins, seems to me. I agree that the only deck that could even consider it is MUD, and even then, why not splash blue for Ruins if you want to recur your artifacts? Because splashing blue really really screws your manabase? From just going to the MUD thread and grabbing the last list in the thread... Lands: 18
4 Mishra's Workshop 4 Ancient Tomb 4 Wasteland 2 Ghost Quarter 2 City of Traitors 1 Tolarian Academy 1 Strip Mine Assuming you're not cutting lands that produce  (Shops/Tombs/Cities), you've got 8 slots for Ruins & blue sources combined. Running just one of these means you have a max of 8 blue sources (incl Sapphire, excl Lotus). Calling it unreliable is generous.
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
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madmanmike25
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Lord Humungus, Ruler of the Wasteland
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« Reply #3 on: June 28, 2011, 01:12:28 pm » |
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Academy Ruins puts the card on top of your library, while this puts the card in your hand. Buried Ruin is also not legendary, meaning it can at least provide more mana if you topdeck a 2nd one. Academy can be used more than once, but the 1 time use of Buried Ruin should be mostly harmless as you probably want the artifact back to try and win this turn in combo builds.
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Bill Copes
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« Reply #4 on: June 28, 2011, 01:41:02 pm » |
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It's clunky as hell, but this plus crucible of worlds and mindslaver is a lock. Well, if you have access to 8 billion mana on that turn, anyway.
Anything else with a strong, inexpensive effect worth returning to your hand? Tangle wire, maybe?
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DubDub
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« Reply #5 on: June 28, 2011, 02:17:59 pm » |
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It's clunky as hell, but this plus crucible of worlds and mindslaver is a lock. Well, if you have access to 8 billion mana on that turn, anyway.
Anything else with a strong, inexpensive effect worth returning to your hand? Tangle wire, maybe?
Nihil Spellbomb? Also, Engineered Explosives, although you'll need colored mana to use that effectively so Academy Ruins is likely preferable.
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.
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Meddling Mike
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« Reply #6 on: June 28, 2011, 05:14:40 pm » |
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I think it's probably better than Academy Ruins, but still probably unplayable. I think the deck that would want this card is shops and I'm wary of anything in Workshops that requires non-workshop mana.
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Meddling Mike posts so loudly that nobody can get a post in edgewise.
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serracollector
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« Reply #7 on: June 28, 2011, 06:04:13 pm » |
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In kuldotha decks this can make sure you are drawing artifacts every turn, and maybe get back that Sol Ring or Mana Crypt you sacced to him to find w/e, once your mana base is stabilized and you don't need lands etc. Or simply brings kuldotha back when they FOW him. In the more aggro builds, runnng 2 of these and a Crucible or 2 could be very good I think.
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B/R discussions are not allowed outside of Vintage Issues, and that includes signatures.
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Tha Gunslinga
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« Reply #8 on: June 28, 2011, 09:26:54 pm » |
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This is insane with a Crucible, and it doesn't topdeck it the way Ruins does. I think it will see play.
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Don't tolerate splittin'
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vaughnbros
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« Reply #9 on: June 29, 2011, 01:17:46 am » |
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definitely seems like a viable option is mud to compete with the other mediocre lands of ghost quarter, city of traitors, rishadan port, and mishra's factory, now you have the option of a land that can turn into a lodestone or hellkite late game.
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BruiZar
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« Reply #10 on: June 29, 2011, 03:27:27 am » |
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This is insane with a Crucible, and it doesn't topdeck it the way Ruins does. I think it will see play.
QFT, Crucible makes this card a lot better.
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hvndr3d y34r h3x
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« Reply #11 on: June 29, 2011, 03:53:17 pm » |
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This thing will be good in mud. It turns late game land draws into threats. And obviously with crucible it's an engine that makes it's self resilient.
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-------------------------------------------------------------------------------------------------- I am 80:20 against LordHomerCat, the word's 2nd best and on other days the world's best vintage player. 
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Shax
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« Reply #12 on: June 29, 2011, 03:56:23 pm » |
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In Combo MUD you can use this to retrieve combo relevant cards or get back something evil.
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ELD
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Eric Dupuis
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« Reply #13 on: June 29, 2011, 04:14:02 pm » |
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It does strongly reduce the drawback of Bazaar of Baghdad as a draw engine. UbaStax players should be psyched.
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gkraigher
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« Reply #14 on: July 01, 2011, 10:33:09 am » |
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mud in vintage.
lands in legacy. replaces academy ruins
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Razvan
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« Reply #15 on: July 02, 2011, 08:02:22 pm » |
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mud in vintage.
lands in legacy. replaces academy ruins This is so much worse than Academy Ruins in lands, it's not even funny. Academy Ruins is your anti-decking win condition.
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Insult my mother, insult my sister, insult my girlfriend... but never ever use the words "restrict" and "Workshop" in the same sentence...
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Worldslayer
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« Reply #16 on: July 02, 2011, 10:27:23 pm » |
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MUD - I think this probably changes the mirror more than anything. The Workshop deck running some number of CoW+Buried Ruin has to have some manner of inevitability over that which doesn't.
Blue - Recurring grudged Vaults? CoW + Black Lotus + Buried Ruin makes five mana every turn assuming you're using your land drop on Ruin from the yard. I have a feeling that isn't worth giving up the Gush engine, but for a deck already off that plan (DeMars Control) that's a sizable chunk of mana using cards that are not indecent themselves (Crucible) and/or already being played (Black Lotus). Other artifacts (Engineered Explosives/Ratchet Bomb vs. Zombie and Goblin Tokens, and Crypt vs. Dredge/Minus Six) also come to mind as "not bad to recur". Academy ruins is capable of performing the same task repeatedly, but what's worse - running Crucible, or giving up your draw step every time you want to recur something?
Black - ...Dark Times? To....recur.......Null Rod? Got me on this one.
Everything else - Probably not playable.
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TheBrassMan
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« Reply #17 on: July 03, 2011, 11:10:15 am » |
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Blue - CoW + Black Lotus + Buried Ruin makes five mana every turn assuming you're using your land drop on Ruin from the yard.
I don't understand what you mean here. It costs 2 mana to activate Buried Ruin, and you tap the land to use the ability, which means giving up one mana - so it costs you 3 mana to get a Lotus, which only gives you 3 mana. You'd actually get the same amount of mana bringing back a Polluted Delta, but that doesn't cost you a land drop. What am I missing? Where does the number 5 come from?
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« Last Edit: July 03, 2011, 11:16:36 am by TheBrassMan »
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Worldslayer
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« Reply #18 on: July 03, 2011, 11:42:55 pm » |
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...I think I tripped somewhere there.
Original turn - Black Lotus, Crucible of Worlds, Buried Ruin in play - land drop unused.
Black Lotus cracks for 3. Buried ruin ability, 1 floating, return lotus to hand. Replay Lotus, crack for 3, 4 floating Replay Buried Ruin as land for turn via Crucible, 5.
Every turn after is 2 to activate ruin, plus the missed mana, so 3, return Lotus, crack for 3, replay Ruin from yard for 4 total.
You're right. Unfortunate. I liked the combination much more when I missed the part where Lotus stays dead after the second use in a turn.
Probably only useful for MUD Mirrors, then.
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TheBrassMan
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« Reply #19 on: July 05, 2011, 11:15:02 am » |
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It does fit pretty smoothly into a MUD deck. I wish this could fit into a Bazaar+Welder shop deck, like I currently have together, but red mana is stretched so thin, it feels impossible to manage.
On the other hand, like ELD implied, maybe the card could serve as a replacement for welder entirely - if it's even close, you could end up with a best-of-both-worlds deck that could be fairly good.
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Team GGs: "Be careful what you flash barato, sooner or later we'll bannano" "Demonic Tutor: it takes you to the Strip Mine Cow."
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vaughnbros
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« Reply #20 on: July 05, 2011, 01:38:37 pm » |
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It does fit pretty smoothly into a MUD deck. I wish this could fit into a Bazaar+Welder shop deck, like I currently have together, but red mana is stretched so thin, it feels impossible to manage.
On the other hand, like ELD implied, maybe the card could serve as a replacement for welder entirely - if it's even close, you could end up with a best-of-both-worlds deck that could be fairly good.
not quite the thing that made welder so good was that you can weld in and out your opponents artifacts as well as giving yourself protection from destruction and counter magic. This card does half of what welder did and at a much higher cost than tapping the welder, now you have to recast the artifact.
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