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Eternal Formats / General Strategy Discussion / Re: Best of the Best
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on: April 28, 2013, 02:59:23 am
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humans, goblins and merfolk represents the tribal decks blue: delver of secrets black: hypnotic specter (ah, classic  ) red: magus of the moon and blood moon, tin street hooligan, torch fiend, simian spirit guide, seal of fire, pyroclasm, stingscourger white: jotun grunt, icatian javalineers green: seal of primordium, elvish spirit guide, wild nacatl - should have been the greatest one drop beater but too vulnerable for waste effects  r/g hybrid: vexing shusher these might be seem too "narrow" but for people who are into beatz and/or fish (like me) and wants to try the format, they should have their weapons of choice as well
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Eternal Formats / Miscellaneous / Vial based Aggro
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on: January 27, 2011, 10:06:59 am
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With Shop based decks always on the top these days, I believe that Beat decks should run Aether Vial to stand a chance; I do run a RG Beatz list with Vial in it and during testing it did incredibly well against Shops, Blue-Based Control and Fish decks. Based on my testing against Shops, if you don't have a Vial in your opening Grip or in your next draw, 80-90% of the time you'll scoop.
My question is if you ever run a Vial based deck and you face a Non Shop deck, will you always mull aggresively for Vial? If you don't, what factor/s will make you keep an opening hand without a Vial in it?
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Vintage Community Discussion / Rules Q&A / Counters vs. Vexing Shusher
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on: November 19, 2010, 11:14:56 am
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let's say i have a Vexing Shusher in play; i cast a Goblin Piledriver and my opponent responded by countering it with Force of Will. In response, i activated Shusher's ability to make the Piledriver uncounterable but then my opponent responded with another FoW and he said my Piledriver will be countered. Is this possible? I think what he tried to do was he didn't let Shusher's ability to resolve yet since it is still on the stack so responded by countering the Piledriver with his second FoW. Also, if it is possible, can i respond to his second FoW by activating again Shusher's ability thus making the Piledriver uncounterable? Thank you in advance.
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Eternal Formats / Null Rod Based Aggro / Re: [Deck Primer]: Christmas Beatings
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on: August 04, 2010, 04:16:33 pm
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Vexing Shusher + Blast is a good answer to Tinker for me. Bruizar pointed out that more people now uses Inkwell more than Sphinx because Sphinx can be bounced opposed to Inkwell. if that's the case, Thornweald Archer will do the job but just to be on the safe side, Vexing Shusher + Blast is the best.
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Eternal Formats / Null Rod Based Aggro / Re: [Deck Primer]: Christmas Beatings
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on: July 23, 2010, 10:34:22 pm
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If you want to use Burning-Tree Shaman and Magus of the Moon, you are pretty much obliged to build your deck like rappa's. You need to have 4 Seals, 4 Claims, and 4 Rods. BT Shaman will be one of the last spells you play, and only when you have established board control. I can't tell you exactly what to cut without knowing what decklist you're working with. But I can tell you, that you have to use cheap disruption to save yourself from a loss in the first three turns before you can play BT Shaman. exactly my point. If you're not playing Rod because you're playing Aether Vial, you have some interesting anti-Vault/Key options like Viridian Zealot, Viridian Shaman, and Manic Vandal to surprise kill artifacts.
You also forgot Vithian Renegades which i think is the best as it can beat for 3. Do you think ramping Vial to 3 will be ok? Viridian Shaman is 2cc which is good but the activation is meh. i just wish they could print something like RG Hooligan that directly destroys artifacts when it comes into play(without the paying G condition). BTW, i do play Blast MD sorry man if i've been sounding like a noob but i haven't joined any tourneys lately and i had very limiting testing these past few months so i'm just relying on your responses for my theories. thanks for answering man. 
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Eternal Formats / Null Rod Based Aggro / Re: [Deck Primer]: Christmas Beatings
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on: July 23, 2010, 10:51:18 am
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nice work there Troy; although i don't use X-mas beatings myself, your card choices for various match ups menu pretty nailed it hard  as a RG player myself i would like to share some insights/suggestions: i think Vexing Shusher is a good addition to this deck; i plan to use this in my RG Beats deck. Shusher + Pyroblast is a very good answer to Tinker. They play Tinker you Blast in response and if they counter back just activate Shusher's ability and see your opponents' counter fizzle. It also laughs off Chalice set to 2 and therefore can help you resolve 2 cc spells in any case you are locked with Chalice set at 2. Burning Tree Shaman is good especially with Vault-Key but thing is which will you cut? aside from Troy pointing out that it takes up another 3cc slot (which is kinda hard if you're gonna ask me), i think it would be too much since you already have 4 Seals and 4 Null Rod for that. But on the other hand, Shaman also deserves a second look since it also a body to be reckoned with which i guess could help in the Fish match ups and it can also punish you opponents when they Top, Fetch, Jace etc. @troy:what i would like to ask is that from your experience, on average, from what turns does usually a Tez player cast Tinker? also, since i don't use Null Rods, is Seal of Primordium enough to keep Vault-Key in check? i ask these questions as i believe it will help me finalizing my RG Beats list. Of course i can't post it here but if there are anyone interested i'll be glad to discuss it with you. thank you in advance
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Vintage Community Discussion / Card Creation Forum / Re: Ferryman of the Styx
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on: July 07, 2010, 04:07:15 pm
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seems too powerful to me; for 2 mana you can get ANY card you want. how about making the card you "Wished" be the same card type as the one you sac'ed?
Given that you can only get one of 15 sideborded cards and cannot get things that have been exiled, oh yeah i forgot that wishes can only get cards from the sideboard; i was used playing with wishes casually back in the day. sorry about that. this card will be good since it can get the sideboard cards you need during pre-sideboard games; but i still prefer the Wished card to be the same type as the one you sac'ed. that's just me though.
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Vintage Community Discussion / Card Creation Forum / Re: Gruul Anti-Mage
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on: May 12, 2010, 05:06:50 pm
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Do you see this as part of a larger cycle, or was the Gruul name just cause it's RG?
yes, i used the Gruul name because it's RG and yes eventually i did a color friendly cycle ala Ravnica guildmages Agreed that adding Haste is excessive. Upping the activation cost on the abilities is probably a good way to stay closer to the original as well. I'd much rather see it with  for 2 dmg than  for 1 dmg. The disenchant effect is fine IMHO. I see that half as being more like a Seal variant. You have a more stringent initial mana cost plus mana in the activation cost, in return for a body before you sac. Very much agreed. I think upping the cost for the burn part was what i'm looking for. I'll also get rid of the Haste part. Thanks for the suggestion 
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Vintage Community Discussion / Card Creation Forum / Re: Gruul Anti-Mage
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on: May 11, 2010, 09:26:56 am
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Lol, thought...what I he was
RG creature 2/2
whenever he deals damage to a player destroy target artifact that player controls.
R/G, sac: shock target player.
actually one of my first version of him was somewhat like this but with no sac ability and has non-basic landwalk and 2/1 instead of 2/2...if something like this got printed, it would be a pain the butt for Shop players like you  as of now, i'm sticking with the Lava Dart version of his R activation cost and i think adding Haste would be fine, right? Also, i would just like to share one of my first ideas for this guy... actually the metric of the card was not Pridemage but Hull Breach; Gruul Anti-Mage RG Haste When ~ comes into play, destroy target artifact or enchantment 2/2 when Pridemage came out (which i predicted) i was so disappointed he came out GW instead of RG (or at least R/W G) so i also wanted the card to have a sac ability (anti-Oath, anti Vault-Key); this one i really thought would be nice but i think it's to wordy and too good: Gruul Anti-Mage RG Haste When comes into play, reveal the top card of your library. If you reveal a non-land card, ~ deals 2 damage to target creature or player. Otherwise, ~ deals 2 damage to you. R/G: Sacrifice ~ ,: Destroy target artifact or enchantment. 2/2 i thought the randomness of dealing 2 damage would be fun and is a legit R ability but as you guys told me a Shock effect would be too much.
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Vintage Community Discussion / Card Creation Forum / Re: Gruul Anti-Mage
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on: May 08, 2010, 07:33:32 pm
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It's a beater, burn spell and disenchant in one...That is extremely good. Honestly, qasali sees play, goblin legionaire saw play and this is the best of both worlds.
yeah, i see what you mean..i guess it's ridiculous *sigh*..but i want to keep its cost of RG (2cc) as i believe there is no card which is "decent" with the same cost (maybe Scab-Clan Mauler but it's just a plain beater)...how about the ability like this: R, Sacrifice Gruul Antimage: Destroy target artifact. G, Sacrifice Gruul Antimage: Destroy target enchantment.
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Vintage Community Discussion / Card Creation Forum / Gruul Anti-Mage
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on: May 08, 2010, 08:31:18 am
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Gruul Anti-Mage RG Creature -- Human Berserker 2/2 R, Sacrifice Gruul Anti-Mage: Gruul Anti-Mage deals 2 damage to target creature or player. G, Sacrifice Gruul Anti-Mage: Destroy target artifact or enchantment. He breaks your face with ruin and rage. Gruul Anti-Mage  Creature -- Human Berserker 2/2
 , Sacrifice Gruul Anti-Mage: Gruul Anti-Mage deals 2 damage to target creature or player.
, Sacrifice Gruul Anti-Mage: Destroy target artifact or enchantment. He breaks your face with ruin and rage.
I really feel RG deserves to have something like this; it's not overpowered and the abilities are relevant for both Red and Green. 
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Eternal Formats / Creative / Re: RUG Fish
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on: October 19, 2009, 08:17:17 pm
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This guy named Nate went undefeated in the swiss of Xtreme Game's Vintage tourney last week, using a R/G beats deck that ran Magus + wasteland... and Pillage and Great Sable Stag.
do you happen to have the Nate's decklist? this sounds VERY interesting for me
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Eternal Formats / Creative / Re: R/G Beats
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on: September 09, 2009, 04:26:36 pm
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What does your deck list look like. We might be able to give you ideas if we know whats already in your deck. Yeah, sorry about that...anyways here's what i was running together with the changes i'm considering: 4 Kird Ape 4 Mogg Fanatic 4 Tarmogoyf 4 Tin Street Hooligan 3 Magus of the Moon 3 Scab-Clan Mauler 2 Ohran Viper 1 Simian Spirit Guide (this should be Mox Ruby but unfortunately i don't have one) 1 Elvish Spirit Guide (this should be Mox Emerald but unfortunately i don't have one) 4 Lightning Bolt 3 Seal of Fire 4 Aether Vial 3 Chalice of the Void 3 Skullclamp 1 Lotus Petal (this should be Black Lotus but unfortunately, again, i don't have one) 4 Taiga 4 Wooded Foothills 2 Wasteland 2 Windswept Heath 2 Mountain 1 Forest 1 Strip Mine the chages i'm considering are: -3 Scab-Clan Mauler; +3 Viridian Zealot I want to run Zealots only as a 3-of as i consider them only as "back-up" to TSH in artifact destruction and also as an anti-Vault-Key and Oath tech as well that beats; however, as everyone pointed out, the activation is very high that's why i'm only planning on running them as 3-of only as i don't want to see Zealot on my opening hand. but i'm also thinking Ancient Grudge is much superior in stopping the Vault-Key combo. -2 Ohran Viper; +2 Thornweald Archer Sure Viper can help you draw cards but here are lots of times that i needed to block a Tinkered Inky or need a creature in play but i can't because: 1.)my mana is either few 2.)Aether vial's charge is 2 3.) i don't have enough green mana. so i guess Thornweald is in. -1 Seal of Fire; +1 Chalice of The Void Initially i thought of running only 3 as once i have one in play i don't want to draw another one again as i thought this will be useless and should be another card instead; it turns out against powered decks running a full set of Moxen this should almost always be in my opening hand as when it comes to tempo they will be way ahead of me. The side board almost looks like this but still open for changes: 4 Pyrostatic Pillar 4 Seal of Primordium 3 Ancient Grudge 3 Relic of Progenitus 1 Thornweald Archer
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Eternal Formats / Creative / Re: R/G Beats
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on: September 07, 2009, 07:47:13 pm
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I'm planning of running 2 Ancient Grudge main...is this a bad idea? otherwise every I win deck(all of vintage) will plow it in yer ass hard anytime you dont have the nuts draw. that's why i don't like running Null Rods as the only draw engine i have is Clamp (well, i also run 2 Ohran Vipers main but this is mainly for Inky; but i'm planning also to use Thornweald Archer instead as the Viper is kinda mana intensive too)...
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Eternal Formats / Creative / Re: R/G Beats
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on: September 03, 2009, 09:25:35 am
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actaully i aslso thought on using Pithing Needle; thing is my creature count will drop. so is Viridian Zealot viable in a R/G Beats deck or is it not?
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Eternal Formats / Creative / Re: R/G Beats
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on: September 01, 2009, 05:33:15 am
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I think you are referring to Vithian Renegades; but it only destroys artifacts. I'm considering Zealot as it both destroys artifacts AND enchantments. i was thinking once it hit play, your opponent has to find ways of playing around it.
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