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Eternal Formats / Northeast U.S. / Re: N.Y.S.E. VIII - 5/29 Black Lotus Tournament
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on: May 13, 2010, 11:33:41 pm
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I'd love to see some New Englanders come down for this, but I know they're too afraid of scrubbing out to NY/NJ/PA. I know that this Lotus is staying on the Island.
The island is a bit out of the way for people further north as you either have to go all the way around or shell an extra hundred to catch the ferry with your car.
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Eternal Formats / General Strategy Discussion / Re: Has Jace Mindsculpted the Vintage Community?
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on: May 06, 2010, 08:56:58 am
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EDIT: Does it make sense that Jace is $48 and Tezzeret is $7.50 when they're both highly played Mythics? Not really. Jace is much more played in Standard, but that's way too big of a gap. I expect Jace to drop in price (probably down to about $30 area) after Standard settles over the next 6 months and some other technology changes the format a little.
Jace is played as a 3 or 4 of in the popular format. Tezz is played as a 1 of in Vintage, the format that has other such stellar cards as 1 dollar Lodestone Golems. Vintage moves foil prices, and that's about it usually.
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Eternal Formats / Creative / Re: diabolic intent
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on: April 27, 2010, 05:12:43 pm
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As a fairly damning example: elves is a creature-heavy combo deck that ends up with "extra" creatures that it is very willing to sacrifice AND has access to black mana. It chooses not to run this card.
I agree, but it's mostly because it's unnecessary I imagine. Will a combo deck featuring this be any stronger/faster? Likely not. That being said, I like how the OP thinks, though I think this one is a bust.
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Eternal Formats / Bazaar-Based Decks / Re: Bloodghasted Ichorid Primer- Looking to the future
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on: April 26, 2010, 01:03:13 pm
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I expect to play a lot of Workshop and Fish when I eventually play, so I think I'll be taking this advice. Any thoughts on what you'd change from Saturday? I like your version because it lets me run all four of my pretty Japanese Unmask.
One tremendous problem is the vulnerability to chalice @ 1. My fish matches were incredibly smooth (dispite g1r1 when I dredged terribly but still won g2 and g3). I want to fit in more anti-hate usable against Shops that doesn't cost 1 mana...like Serenity. While I understand the use to beat Chalice at one, the same deck plays 13 spheres. Do you feel making 2+ mana against that will be rough/impossible?
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Eternal Formats / Bazaar-Based Decks / Re: Bloodghasted Ichorid Primer- Looking to the future
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on: April 26, 2010, 11:16:44 am
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For comparison:
// Lands 4 Bazaar of Baghdad 4 City of Brass 2 Gemstone Mine 4 Undiscovered Paradise
// Creatures 4 Bloodghast 3 Fatestitcher 1 Flame-Kin Zealot 4 Golgari Grave-Troll 2 Golgari Thug 4 Narcomoeba 3 Sharuum the Hegemon 4 Stinkweed Imp 2 Ichorid
// Spells 2 Altar of Dementia 1 Black Lotus 4 Bridge from Below 4 Cabal Therapy 3 Dread Return 1 Lion's Eye Diamond 4 Serum Powder
// Sideboard SB: 4 Chain of Vapor SB: 4 Nature's Claim SB: 3 Unmask SB: 1 Ichorid SB: 1 Serenity SB: 2 Pithing Needle
I wouldn't mind one more Golgari Thug, and I like the Field maindeck, 2 lands to replace them in the sideboard when playing people who you don't need them for. I don't know what I would cut though.
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Eternal Formats / Eternal Article Discussion / Re: [Premium Article] Eldrazi in Eternal: A Vintage Set Review
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on: April 25, 2010, 01:43:35 pm
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I just played in a tournament at Blue Bell PA. I was playing oath with 4 see beyond and it was insane ALLLLLLL DAYYYYYY!!!!!! Fixing hands, making ok hands keepable, and shuffling fatties back from my hand. This card is way underrated, and most likely not tested enough for ppl to develop a true understanding of it.
I have tested See Beyond quite a bit and I would say you make too much out of it. It is definately not insane, it is okay. It has its uses in Oath as people tend to play too many dead cards in the most recent decklists. But as a four of you probably cut cards like Ponder, Senseis Top, Thirst ... for it and all of them are more powerfull than See Beyond overall. So See Beyond might help to make Oath more consistant but in the same moment it makes Oath less broken. Your wrong....it makes oath much better....and yes i did cut top and thirst....top is weak in a null rod meta, and i dont like thirst in oath to begin with. I agree with this dude, what is Thirst even doing in Oath.
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Eternal Formats / Bazaar-Based Decks / Re: Bloodghasted Ichorid Primer- Looking to the future
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on: April 22, 2010, 03:13:41 pm
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As noticed previously in the thread, the bloodghast versions need : - to run more lands to make bloodghasts effective, playing at least 8 blue lands Ehm... Yes, more Lands to support Bloodghast and Blue sources to support Fatestitcher. Only the combination of Fatestitcher, Bloodghasts and Lands will give the deck the greedy 2nd Turn Kill (2nd Turn AVERAGE). - to run less hate, as the fatesticher kill is the fastest kill in vintage actually. Meh, Belcher and Ad Nauseam Tendrils are faster I guess, but for being a unpowered Deck, it's pretty impressive to kill on Turn 2, especially because you can keep up a racewar with these 2 or other fastcombo such as Grim Long (on a sidenote, Grimlong is vulnerable to leyline as it cuts him off everythign related to YawgWill and Cabal Rituals will suck). This means that you can easily cutt both Chalice, unmask and dryad arbor from the old manaless versions, to add City of Brass, Undiscovered Paradise and Careful Study. By essence, the actual versions playing bloodghasts aren't manaless anymore, so i agree that there is no reason for carefull study to fall out of favor. French Ichorid players actually maindeck a Carefull Study/Breakthrough mix (usually 2/2, breakthrough being boarded out every games, less often 4 studies/0 breakthrough, my personal choice) and it's really good both game 1 (giving you more chances to kill on turn 2) and both game 2 (the cantrip effect of study is really nice game 2 to find your sideboard cards). So Fatestichers/Serum Powder and Studies/Breakthrough aren't mutually exclusive in our experience.
[rant]Ah, that's why there are no Dredgedecks making any Top8 in France... [/rant] Just kidding, but in my view, I just see no profit in running a Bloodghast Dredge build without Fatestitchers. With Stitchers, you can go off on Turn 2 and the opponent won't be able to do anything against it (because everything that happens before multiple Therapies and Dread Return are just actiaved and triggered abilities). If you cut Fatestitcher, this deck will be slowed down by 1 turn on average. And if I'd play a Dredgedeck that kills on Turn 3 average, I'd rather run this: 4 Chalice of the Void 4 Serum Powder 4 Bridge from Below 4 Cabal Therapy 1 Darkblast 2 Dread Return 3 Golgari Thug 4 Ichorid 4 Leyline of the Void 4 Stinkweed Imp 4 Unmask 4 Narcomoeba 1 Angel of Despair 1 Flame-Kin Zealot 4 Golgari Grave-Troll 4 Bazaar of Baghdad 4 City of Brass 3 Petrified Field 1 Strip Mine There you have your Fields and the average 3rd Turn kill as well as a bunch of disruption. He is saying he runs Fatesticher, Field, Careful Study and Serum Powder. I'm curious what else.
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Eternal Formats / Bazaar-Based Decks / Re: Bloodghasted Ichorid Primer- Looking to the future
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on: April 22, 2010, 02:06:35 pm
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As noticed previously in the thread, the bloodghast versions need : - to run more lands to make bloodghasts effective, playing at least 8 blue lands - to run less hate, as the fatesticher kill is the fastest kill in vintage actually.
This means that you can easily cutt both Chalice, unmask and dryad arbor from the old manaless versions, to add City of Brass, Undiscovered Paradise and Careful Study.
By essence, the actual versions playing bloodghasts aren't manaless anymore, so i agree that there is no reason for carefull study to fall out of favor. French Ichorid players actually maindeck a Carefull Study/Breakthrough mix (usually 2/2, breakthrough being boarded out every games, less often 4 studies/0 breakthrough, my personal choice) and it's really good both game 1 (giving you more chances to kill on turn 2) and both game 2 (the cantrip effect of study is really nice game 2 to find your sideboard cards). So Fatestichers/Serum Powder and Studies/Breakthrough aren't mutually exclusive in our experience.
So you run 4 Studies, 8 colored lands (City, Paradise) and Fields in some number? Do you have enough blue mana? I'm considering what you suggest to see if it improves Fish and Workshop games. I'm just concerned about blue sources. Also, do you keep hands with a study and no bazaar? It seems like no, so then you're studying on turn 2 instead of fatesticher (which is better if they waste your land) but not as strong as breakthrough would be in the same situation (assuming you ditched a dredger before your bazaar got owned). I'm genuinely curious in your build if you're willing to share it in it's entire form, or even just some more explanation. Edit: Additionally, I see how this shores up Fish maybe as while they can counter it, it's not like a KO if they do. But I think Fish isn't really a problem anyway generally speaking, as they have no way to just randomly kill you or lock out of the game. It doesn't seem as strong against 13 sphere, when casting spells is not something you can do as much as you would like.
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Eternal Formats / Eternal Article Discussion / Re: [Premium Article] Eldrazi in Eternal: A Vintage Set Review
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on: April 20, 2010, 05:52:25 pm
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See Beyond allows you to shape your hand far more than Impulse because Impulse only puts a card into your hand.
This is what I loved so much about Merchant Scroll. It wasn't only an offensive and defensive card, but it was a great developmental card. In the early game, you fired off Ancestral or protected yourself with Force. In the late game you got countermagic or a big game ending spell like Gifts.
I see See Beyond similarly. It's a developmental card. It allows you to reduce opening hand variance, which is at an all time high due to 1) the restriction of Brainstorm, and 2) the density of restricted cards in decks these days. It allows you to keep land lite or land heavy hands and shape them into the hand of your chocie, just as Brainstorm did. It also allows you to adjust for matchups, like Scroll did.
I think the key point is development. See Beyond is a great development card. Impulse is closer to a tutor than a development card.
This makes enough sense that I'm going to try it out, particularly the last 3 sentences. Impulse is better to draw that one card in your deck that saves your butt. It's more like a tutor. However if your hand is sort of whatever, you can See Beyond to increase the general quality of your cards. I think my major problem with it is the one that's been brought up again and again, sorcery speed.
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Eternal Formats / Bazaar-Based Decks / Re: Bloodghasted Ichorid Primer- Looking to the future
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on: April 20, 2010, 01:57:07 pm
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I don't know if this is the place, but here goes. I'm interested in doing a Smmenen type experiment, and attempting to build several Dredge decks tuned to each deck I anticipate playing and then merging them together. My expected decks to face would be something like: MUD Fish Oath Some Tezz Some Dredge Some small number of TPS/Tendrils Combo type things If anyone has any suggestions on how a Dredge deck tuned to beat these decks should go (consider what hate is likely in that deck such as Tormod's Crypt and Relic in MUD but Leyline and Jailer or whatever in Tendrils) please post a decklist. I agree with Neonico that MUD and Fish versions should probably be sitting on some Petrified Fields. I'm curious what sort of builds people think are optimal for these matchups. As an example this is what I mean: http://www.starcitygames.com/magic/vintage/18347_So_Many_Insane_Plays_A_Better_Look_At_Tezzeret.html
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Eternal Formats / General Strategy Discussion / Re: Realms Uncharted
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on: April 18, 2010, 07:12:50 pm
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The best stacks I could come up with are similar to what other people have here:
Tolarian Academy, Wasteland, Strip Mine, Bazaar of Baghdad
Something to that effect. I am curious however what a stack like
Tolarian Academy, Dark Depths, Strip Mine, Tolaria West or a similar stack would go. If they give you the two tolarias you go get something, maybe Lotus, heck maybe Dark Depths. If they give you Depths, you Living Wish for a Hexmage and rock their life. Or something.
I'm going to get this card, but I don't know what I'm going to do with it yet.
And no, I can't really demonstrate this card is better than Intuition. We can't really until there are four lands that any two give you a lock, or there are four restricted lands that are crazy.
Part of the problem with this card is that when you Gifts, you get four cards, and then immediately cast two of them, sometimes involving Will for the other two. With this card you get two Lands, of which you can only play once a turn, on your turn. The card is inherently limiting itself in this way. I see the appeal of this card with Crucible but personally I keep picturing it with Fastbond.
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Eternal Formats / Creative / Re: Show and tell
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on: April 18, 2010, 07:06:54 pm
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if you cast show and tell, who puts his permanent first? you or the opponent?
You do. I thought the card is worded to say both of you guys put it down at the same time? So far, I have just put a card facedown then my opponent does the same. And then we both flip it over at the same time... This is correct, they come into play at the same time. 101.4. If multiple players would make choices and/or take actions at the same time, the active player (the player whose turn it is) makes any choices required, then the next player in turn order (usually the player seated to the active player's left) makes any choices required, followed by the remaining nonactive players in turn order. Then the actions happen simultaneously. This rule is often referred to as the "Active Player, Nonactive Player (APNAP) order" rule. Example: A card reads "Each player sacrifices a creature." First, the active player chooses a creature he or she controls. Then each of the nonactive players, in turn order, chooses a creature he or she controls. Then all creatures chosen this way are sacrificed simultaneously. Cards are chosen in APNAP order, and then both come in to play at the same time. They are not necessarily revealed before as long as the card is already chosen (example: is set on the table by itself, face down)
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Eternal Formats / General Strategy Discussion / Re: Bruizar's All Seeing Eye looks at Rise of the Eldrazi
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on: April 18, 2010, 03:55:34 pm
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As far as I can tell now the "big money" cards I missed were Vengevine and All is Dust. I think both get its price from being mythic. I considered All is Dust for vintage due to metal worker, but we don't play colored cards too much, so its probably only relevant in standard. Vengevine was mentioned in the Ichorid thread, but we don't actually cast any creatures to make it return.
All is Dust is like 7 mana to destroy colored permanents in play. Of which there are...usually none or maybe a couple Bobs. If this card catches on as some sort of crazy vintage card, I will eat my hat. Vengevine. Slightly more interesting but...who casts creature spells. Maybe Fish, maybe some G/R beats deck, but then it becomes less obvious how a pile of Vengevines get in to your graveyard. I don't think this card is screaming for a Vintage spot either. Ancient Stirrings seems good and I'm curious about Shared Discovery in EtW as are most people. The only rares I even have down for this set are Preserver (who I don't think is good enough, but *shrug*) and Realms Uncharted, which I similarly think is not good enough for Vintage, but might have a place in some Extended deck involving Knight of the Reliquary and fetches or something.
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Eternal Formats / Bazaar-Based Decks / Re: Bloodghasted Ichorid Primer- Looking to the future
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on: April 17, 2010, 07:24:28 pm
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Well, i can't agree with the "Feild doesn't make blue" argument. And no, sorry, you don't need gemstone in this slot to get your fatestichers back either. If you need colored mana, you feild for a city (aka Feild gives you blue and help you paying for Fatesticher play) . If you need Blue and to get bloodghasts back in play more than twice, you get back paradise (aka feild is as effective as Darkmore Salvage play) If you need to reactivate or get back a bazaar, you get back a bazaar (aka feild does the same as a fatesticher play).
What I tried to show in my other post is that. A) Field does not make blue the turn you play it. If you play Field turn 2, it does not make blue until turn 3. A turn in which had you played a blue source you would have won on or before. B) See above, though getting Paradise isn't terrible with Field, but it doesn't get you blue that turn. C) You can get back Bazaar, and this is I think it's best use in a Wasteland heavy Meta. I support Petrified Field being added if you are surrounded by Wastelands. Also, A) This play is not as good as just playing a blue source instead, using Sticher a turn earlier, and possibly comboing then. It is not as effective as the Gemstone, Fatesticher play. B) In order to use Petrified Field in this way, you need to have it in your hand. After my opening hand, and possibly the draw from my first turn if I go second, I tend not to actually draw cards. Instead I dredge. My point with Salvage in this scenario is, if you dredge 3 Petrified Fields, they don't do anything, and if it's not in your opening hand, or maybe your first bazaar activation, it's not going to make it in to your hand. Salvage however can make it in to your hand off a draw step dredge, in the games that go long. C) Getting back Bazaar with Petrified Field and playing a second copy is not as effective as unearthing Fatesticher and untapping your first copy. Firstly, you don't play the Bazaar that turn. Secondly Sticher is a creature for sacing purposes. I'm not saying don't play Petrified Field. I'm saying play it as an answer to Wasteland. If you don't fight wastelands it's inferior in all of the circumstances mentioned to just an extra blue source for stichers. Also, as I said before, versions that adapt to the meta and slow down, often act differently.
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Eternal Formats / Bazaar-Based Decks / Re: Bloodghasted Ichorid Primer- Looking to the future
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on: April 17, 2010, 02:08:17 pm
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I completely agree with Neonico on this one. Petrified field doesn't prevent using fatestitcher and when you have no bazaar it functions like a slower fatestitcher that enables the real fatestitchers in your graveyard by bringing back bazaar. I was just curious why Adan thinks they are mutually exclusive. Is 4 city and 4 undiscovered enough, or do people replace something other than gemstones for petrified fields? Personally, I replaced gemstones, and it hasn't been a problem.
The mutual exclusivity of Petrified Field and Fatesticher, comes from the fact that there are two decks that have different functions with the same name. Most Fatesticher builds are concerned with comboing/making zombies as quickly as possible whereas builds that involve Petrified Field often involve more consistent elements at the cost of sacrificed speed. Also, it's worth noting that despite the fact that Petrified Field technically triggers Bloodghast twice, the earlier you play it the less relevant the first trigger is (little to no Bloodghasts in discard yet, you only hit a Bloodghast every 15 cards or so and even if you dredge two trolls on turn 2 that's 18 cards, 12 + 6 from bazaar) and the later you play it the less important Petrified Fields actual ability is. Further, Petrified Field does little to nothing while actually in play. It doesn't make blue for Fatesticher, it pays only to cast spells through Spheres. While Spheres aren't exactly uncommon, Gemstone Mine does this as well. Granted it has an expiration date, but this is less relevant than it first appears. To further expand on this idea however, I see how Petrified Field could be useful in a Wasteland heavy meta and in such a Meta, perhaps the more resilient slower version is the correct metagame call, the most recent deckcheck dredge decks are this slower variety I believe. This I think is still more of a choice of deck than card choice. You are not choosing to include Petrified Field in your Dredge deck. You are picking the Dredge deck with Petrified Field rather than the Dredge deck without, because you feel it is a stronger metagame choice. I don't know how to explain this point well, but I hope someone understands what I am trying to say. The main point however is that I don't feel Petrified Field is a stronger card than Gemstone Mine in a vacuum, in the theory of Dredge, I think however that it pushes you in a somewhat different direction, which basically gives you a different deck that has 70 cards in common. This is misleading however. That being said, I haven't run in to that many wastelands, so I'm not using them. And to defend Dakmor Salvage, it's no crazy bomb, but it has won me more than one game that required me to go to turn three. If you dredge a Petrified Field, it's useless, if you dredge a Salvage and need a landfall, you can get it on turn 3, reanimate a couple bloodghasts (at this point you've seen 30+ cards) and combo a turn late, but still in good time. Again, it's not like it's the nuts, but it gives me the landfall I sometimes need, and defends it's 1 of slot pretty well. I don't think I would play more, but I don't think it should be cut either.
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Eternal Formats / Bazaar-Based Decks / Re: Bloodghasted Ichorid Primer- Looking to the future
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on: April 15, 2010, 07:50:09 pm
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My list is just:
- 1 Terastodon - 2 Claim - 1 Petrified Field
+ 1 Cephalid Sage + 1 Dread Return + 2 Gemstone Mine
I agree on the Petrified Field, it drives me nuts and I hate it. I like the addition of Sage. I also am comfortable moving the Claims out of the maindeck. I was a little nervous to not have any answer to main deck Leyline other than pray they don't draw it. However, I like Terastodon so far, and enjoy bringing in to play. I'm still not sure how much better I think he is than something like Primus, but in a couple games today I brought him in to play, destroyed my opponent's mana-base and killed my opponent the following turn. I added in all of your suggestions but cut -2 Claim -1 Petrified Field -1 Golgari Thug And I'll test that tonight. That being said, I've started to look in to Alters/Sharuum. Is this type of kill still popular and considered effective? Some of the posts in this thread are a little old, and I'm not sure how things have changed if at all. Also, I see Ichorid is absent from some lists, but I like his 2 of in my deck. Edit: Sage won me a game today, digging in to a fatesticher. Board plan lately: -3 Fatesticher -2 Dread Return -1 Cephalid Sage -1 Flame-kin Zealot +4 Chain of Vapor +3 Nature's Claim Won through double t0 Leyline in a game, in order to win a match against TPS. Current List Creatures (26) 4x Bloodghast 2x Ichorid 4x Narcomoeba 4x Stinkweed Imp 2x Golgari Thug 4x Golgari Grave-Troll 3x Fatesticher 1x Flamekin Zealot 1x Terastodon 1x Cephalid Sage Enchantments (8) 4x Bridge from Below 4x Leyline of the Void Artifacts (4) 4x Serum Powder Sorcery (7) 4x Cabal Therapy 3x Dread Return Land (15) 4x Bazaar of Baghdada 4x Undiscovered Paradise 4x City of Brass 2x Gemstone Mine 1x Dakmor Salvage Sideboard (15) 4x Chain of Vapor 4x Unmask 3x Darkblast 4x Nature's Claim
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Eternal Formats / Bazaar-Based Decks / Re: Bloodghasted Ichorid Primer- Looking to the future
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on: April 14, 2010, 09:01:52 pm
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Posted this in another thread, was directed here. I'm new to this whole scene so I don't know how much practical knowledge I can add, but I can guess and do some theoretical stuff!
Anywhere, here's the list I've started playing:
Creatures (26) 4x Bloodghast 2x Ichorid 4x Narcomoeba 4x Stinkweed Imp 3x Golgari Thug 4x Golgari Grave-Troll 3x Fatesticher 1x Flamekin Zealot 1x Terastodon Enchantments (8) 4x Bridge from Below 4x Leyline of the Void Artifacts (4) 4x Serum Powder Sorcery (6) 4x Cabal Therapy 2x Dread Return Instant (2) 2x Nature's Claim Land (14) 4x Bazaar of Baghdada 4x Undiscovered Paradise 4x City of Brass 1x Petrified Field 1x Dakmor Salvage
Sideboard (15) 4x Chain of Vapor 4x Unmask 3x Darkblast 2x Gemstone Mine 2x Nature's Claim
Let me know what you think. I will report anything I learn about this version, though I will probably not learn anything you don't already know >_>
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Eternal Formats / Creative / [Deck] Boring Dredge
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on: April 12, 2010, 03:39:59 pm
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Hey, getting in to Vintage, and building Dredge (yeah, yeah, it pilots itself and is for noobs etc) Looking for some advice on a list that's something like Creatures (25) 4x Bloodghast 2x Ichorid 4x Golgari Grave Troll 1x Golgari Thug 4x Stinkweed Imp 1x Flame-kin Zealot 1x Terastodon 4x Narcomeoba 4x Fatesticher Enchantments (8) 4x Bridge from Below 4x Leyline of the Void Artifacts (4) 4x Serum Powder Instants (3) 1x Darkblast 2x Nature's Claim Sorcery (6) 4x Cabal Therapy 2x Dread Return Land (14) 4x Undiscovered Paradise 4x City of Brass 4x Bazaar of Baghdad 1x Petrified Field 1x Dakmor Salvage Sideboard (15) 4x Chain of Vapor 2x Gemstone Mine 2x Darkblast 2x Nature's Claim 2x Ravenous Trap 3x Unmask Everything should be pretty self explanatory, it's not like I'm inventing the wheel or anything. I took the basis from this deckcheck: http://www.deckcheck.net/deck.php?id=33951Added the Salvage for the land drop you sometimes need for Bloodghast, Terastadon, the Ichorids. I haven't changed the sideboard yet, but I'm considering adding Spell Pierce to counter Ravenous Traps and other annoyances. Please give me any pro tips that you guys might have!
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