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Eternal Formats / General Strategy Discussion / Re: Illusory Angel
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on: February 15, 2013, 07:50:50 pm
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@AmbivalentDuck Its "better" that Esperzoa in that it is different in some situations. While zoa lets you get double duty out of a mox sometimes, Angel has the following benefits: - Can't be bolted - Can block and be blocked by Delver and live - Cannot be killed with artifact hate (which is everywhere) or countered by steel sabotage - Works better against standstill (don't have to recast something every turn)
As for tinker, once again it has some benefit over it, take them for what you will. - Not a 2 for 1 - Not shut down by Aven Mindcensor or Leonin arbiter - You can run 4 copies for consistency - Cant be countered by pierce or flusterstorm - You can't accidentally draw one and then need to find a way to put it back like blightsteel - its not a CMC = Dead if you want to run bob - It is blue for FOW (tinker is, blightsteel and timevault are not) - Not mutually exclusive (you can run tinker in the same deck as 4 angels, both want artifacts to sac)
Part of the problem here is that you're sort of reaching to make the case that this card is better than a card that doesn't even see marginal play. I checked up on morphling.de. Esperzoa showed up in one tournament in Nebraska as a two-of in the maindeck of this weird blue shops list a few months back and that's about it. I don't think this card is better than Esperzoa, but even if I did it's still doesn't mean it's vintage playable. Trying to compare this to Tinker is sort of a foolish exercise. If your deck can reasonably support Tinker you should be playing it over this card 100% of the time. The power level gap between these two cards is laughable. I don't think anyone is claiming that this is an optimal card choice, or the foundation of a deck that will win a world championship or something. At least, I'm not. If that's the question, then the answer is no. But if the question is, "can this card be meaningfully played in a viable deck?" then the answer is.... possibly, sure. yeah why not? As far as the Tinker comparison goes, why run anything when you can run Ancestral Recall? Tinker exist within a continuum of actions. You don't just blind cast Tinker (well, ideally at least), you want protection or else you wasted resources permanently. (Not to mention you only have one). Tinker isn't valuable because of it's objective power. It's valuable because of it's power within a continuum of actions. A good example would be Dark Ritual. Dark Ritual is objectively worse than many cards, but becomes very valuable within a continuum of actions. Blue hasn't (imho) had a very good stable 3 drop since Thirst for Knowledge got restricted. And by stable what I get at is the card is less restrictive about (and perhaps even enables) play choices, rather than is more restrictive. Honestly, I remember being bewildered when people thought See Beyond was going to be the next big thing. Nothing against those people, but to me that showed that a cards value is more relevant to how it fits into a continuum of actions rather than objective power level. I'm not holding my breath, but at the same time, I can't think of very many unrestricted (and not even that many restricted) blue three cost that wow me. Ophidian and his ilk have seen play before (not currently, but in that sense I do think of them as Vintage playable), and I would say trading four damage for a single card draw is a good trade. TLDR It's not flashy, but it's not trashy.
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Eternal Formats / General Strategy Discussion / Re: Illusory Angel
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on: February 12, 2013, 10:34:01 am
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How is that better than Esperzoa? The issue is that for 2U, you get Tinker.
Lighting Bolt, I suppose, which is nice if you are running Jace. This is also less conditional overall (my opinion at least). Certainly, Tinker is the better card, but if I'm fishing for reasons I can say it doesn't cost an artifact to play and doesn't get bounced by artifact hate. Nothing mind blowing, but I could see fish variants using it as their beater of choice if they wanted to cut green or tarm (or whatever they run these days). If you took a mono-blue control shell, threw in back to basics, I'm sure you would do perfectly fine.
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Eternal Formats / General Strategy Discussion / Re: Illusory Angel
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on: February 12, 2013, 08:45:52 am
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Should probably include the rules text in there.
Surprisingly not bad sounding. I wouldn't run Probe just for this though. Cantrips + Full Moxen (and Crypt) should be enough. Also, I'd axe Sea Drake for Jace because, you know, Jace.
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Eternal Formats / General Strategy Discussion / Re: [SCD] Enlightened tutor
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on: January 27, 2013, 10:25:57 am
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I wouldn't say it's necessarily bad, as there is nothing wrong with the benefits that you describe. However, in a very "that's Vintage" sort of way, I generally find I don't need that many tutors (there are plenty if you are black), and I'm better off with more business/support cards.
Last time I messed around with it, it was in a more aggro-control shell, rather than combo.
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Eternal Formats / General Strategy Discussion / Re: - I missed this, you did too - it's the Dredge of Gatecrash
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on: January 25, 2013, 12:30:16 am
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I don't think it'll be on par with Dredge (which at this speed would be more like Flash), Both dredge and darktimes have maindecked leyline in the past and be assured that if this deck happened they would again.
Siding into Beltcher seems like a bad idea though. Other than grave hate it is still weak against other hate both decks are weak against, hate that is all over the place like force and flusterstorm.
I am not saying no to the deck, I am saying I think someone needs to prove it because it just seems too glass cannon to me.
Agree, but only too an extent. It's still more Belcher than Dredge, because it's all about speed whereas Dredge is more about awkward angles of attack. I doubt that it'll be a huge player in the metagame (at high levels, you just don't really want to trade away skill for randomness), but honestly this seems to be consistent enough that you'd be foolish not to account for it.
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Eternal Formats / General Strategy Discussion / Re: Aurelia's Fury
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on: January 16, 2013, 07:53:40 pm
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If you got the chant for free, then I'd consider it. Maybe in some sort of aggro beats/slight deck? Not that I think such a deck is viable, but it'd be a quasi-sensible fit for one if such a deck existed.
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Eternal Formats / Eternal Article Discussion / Re: [Premium Article] Schools of Magic: The History of Vintage Chapters 1-2: 1993-94
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on: November 22, 2012, 10:56:59 am
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Thanks guys! Sean, I would like to interview you... I would love to hear your take on how I argue that your "school" is essentially the same body of principles that underlie modern Workshop decks. Chapter 3 will tease this out in detail, but it would be great to hear your take as well. I'd also just love to include any anecdotes or other insights you may have... Congratulations on creating the basis for one of the most dominant "Schools" in contemporary vintage. For folks who don't know what we are talking about, please read Robert Hahn's Essay here: http://classicdojo.org/school/SoM54.htmlAnd be sure to search for Sean's "O'Brien" school. thats a brilliant link. I generally don't like paying for articles (as free ones are typically very abundant, and I can't say I've exhausted those yet), but I'll break the trend on this one, as I love the topic. And I would definitely pick up a book on the subject.
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Eternal Formats / General Strategy Discussion / Re: [RtR] Epic Experiment - Soon restricted?
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on: October 15, 2012, 07:27:12 am
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It just sounds odd to me that an opponent wouldn't get a chance to counter any of the spells exiled. Your explanation makes sense though, and this set already has lots of 'cannot be countered' cards. Even if that is the case, I'm skeptical this card will be Vintage playable.
It's not that they can't counter ever. They just don't get to counter until Experiment has finished resolving (which includes the discarding of uncast spells in exile). The resolution of Experiment just puts the spells on the stack, after which players get priority and all the stuff you cast from exile starts resolving like normal. The only way to make your whole stack uncounterable, barring nonsense like already having Teferi in play, would be to put a split-second card that you've hit at the bottom of the stack. This is the only spell I can think of that lets you put a bunch of spells on top of a split-second spell on the stack. If this deck exists, it might want Wipe Away. pretty sure that wouldn't work and that it would only apply to the spell with split-second. correct me if i'm wrong...
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Eternal Formats / General Strategy Discussion / Re: - PAX Spoilers
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on: September 03, 2012, 11:48:44 am
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Jace AoT, not bad (4 cards for 4 mana and all). But just goes to show you "it's Vintage" where this card is generally going to be worse than your other options (Fact or Fiction, Jace TMS). His first ability isn't bad (though just a waste of space), his last ability is good, but since the only way to gain loyalty is to use the first ability when there are no creatures are around, it's kind of awful.
Guttersnipe. YEEESSSSS.... I can build that Janky sligh deck again. But more seriously (not that I'm not serious about building a sligh deck), I could definitely see this having play in a Storm deck, this gets the edge over Talrand in this case due to the immediacy of the damage. Also, Talrand is a Legend, this is not, so getting multiples of this card in play is somewhat retarded. Metawise might not be the best build, but could be a nice dark horse deck. (Should have been instant, sorcery, or goblin so that it could be played in a goblin deck, but whatevs)
Azorius Charm looks good to me. Particularly in decks with creatures (lifelink in the mirror match would be pretty boss). But even without, removal that cycles is pretty strong.
Izzet Charm & Goblin Electromancer both seem pretty good (though mentioned elsewhere)
Nivix Guildmage - The abilities are very expensive (though perhaps with Goblin Welder for Control Slaver maybe?). I think this is a nice mix with Gush however, however that sounds much more like win-more.
Chromatic Lantern looks prreettty retarded for Shops. I used to only mess with MUD shop decks because I hated balancing all the colorless and color mana, and this card lets your run 5 color shop (basically) without even having colored mana sources. Also, lets not forget that letting Mishra's Workshop tap for any sort of mana to pay for non-artifact spells is pretty significant.
Overall...
Chromatic will see play.
Izzet/Azorious Charms are playable, though it's difficult to say if they will see play as the strength of the utility is highly deck/meta reliant.
Guttersnipe has potential, but I'm ass at making storm decks so I don't have a clue. So does, Goblin Electromancer, which I think fits nicely into a blue control deck with minor hiccups. Nivix has a niche, but probably no.
The only other cards possibly worth talking about are Selensya Charm... no, but go for it if you want.
Also Grisly Salvage, which seems like it might have a strong niche application for deck for an aggro-control variant with it's deep dig and ability to stack the graveyard. I'd have to sit down and mess around with it more (than I am able to currently) to see if it makes sense or not though.
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Eternal Formats / General Strategy Discussion / Re: Goblin Electromancer
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on: August 28, 2012, 10:09:48 pm
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Is this really better then Nightscape Familiar? Yes, its blue but also costs two colored mana. Yes it has power two but Familiar has at least a somewhat relevant abbility. And while this helps to power out cheap Wills and Demonic Tutors, Familiar would help with Jace and Snapcaster for example. I think, both are at least compareable and Familiar has never seen any serious play. So I doubt, this will.
Two attack makes all the difference. I agree emphatically, that he is not storm only card. I think He's pretty much a waste as a storm card. I think he's best suited in a mid-range, not quite big-mana control deck, but not quite fish. Just stacking Snap, Bob, and him with all the best 2-3 mana spells is a good start.
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Eternal Formats / General Strategy Discussion / Re: [PCH2] Shardless Agent
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on: June 04, 2012, 11:20:46 am
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But, Vaugh, who cares if I get a tempo boost if it comes attached to something that doesn't matter? What I mean is that, sure, Agent puts something on the stack at random from your deck. But, Agent itself is just a 2/2. Vintage decks tend to run creatures that are good on their own merits and then have an upside, not generic creatures that help you get something less generic. Imagine if Dark Confidant only drew you one card or even two before shutting down.
It does matter you are getting 2 extra power of creature. Basically your argument as a whole says that trinket mage is not playable. Also hard casting a spirit guide apparently does nothing for you. There are also a litany of creatures that are played in vintage whose abilities generally have very little impact on the game state. And If bob only drew 2 cards he could potentially be better because there would be significantly less risk in his life loss. Trinket Mage is playable on the power of what he tutors. Hard casting a spirit guide is not really relevant. Bob draws a card every turn, this may give you a card once. It basically reads "when this comes into play draw 1 card, gain 0-2 mana." It's not exactly that, but similar. It's not bad, but just adding the power is of questionable worth compared to diluting your deck. Yes trinket mage is playable because he tutors, but if his body was completely irrelevant fabricate would see play over him. Hard casting a spirit guide is relevant in the decks where spirit guides see play I don't really know how to explain it more than I already have if you don't see that its relevant. I wasn't really comparing this to bob he just brought up that bob wouldn't be played if he only drew two cards, but I think he would. You are basically right on how it reads, but I would rephrase to "when this comes into play draw a nonland card, up to 2 mana, and gain mana equal to that cards converted mana cost." I don't really see how this is diluting your deck, it replaces itself immediately and you can only run 4 of each card, meaning if I can only find 52 cards worthy of putting in my UGx deck I can now add 4 gitaxian probe and 4 of these and the deck is complete The rewording is just semantic, the point was to evaluate the card in it's theory form (resource consumption/generation). Are we discussing the merits of hard casting Simian Spirit guide? No. My point is that the example has nothing to do with evaluating this card. Hard casting Grey Ogre is relevant in a deck where Grey Ogre sees play, but that has nothing to do with evaluating this card either. It dilutes itself because 1 mana for 2/2 isn't awe-inspiring, and I haven't seen (though I haven't been intensely looking) people playing Ape/the-green-one/Nacatal/Lions/Pups in any sort of mid-range fish deck. They usually are much more aggro oriented, where the 1 cost is crucial for timing. The benefits it gives you are overall not dramatic or well defined (+2 power is more of a situational benefit and somewhat hard to assess, whereas a hate-bear impacts the game at a clear strategic level), and my issue with fish decks recently is not that they don't have enough good cards. The opposite really. Can you make it work? I'm sure you can make it work well enough. I just don't really see the point.
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Eternal Formats / General Strategy Discussion / Re: [PCH2] Shardless Agent
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on: June 01, 2012, 03:07:25 pm
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But, Vaugh, who cares if I get a tempo boost if it comes attached to something that doesn't matter? What I mean is that, sure, Agent puts something on the stack at random from your deck. But, Agent itself is just a 2/2. Vintage decks tend to run creatures that are good on their own merits and then have an upside, not generic creatures that help you get something less generic. Imagine if Dark Confidant only drew you one card or even two before shutting down.
It does matter you are getting 2 extra power of creature. Basically your argument as a whole says that trinket mage is not playable. Also hard casting a spirit guide apparently does nothing for you. There are also a litany of creatures that are played in vintage whose abilities generally have very little impact on the game state. And If bob only drew 2 cards he could potentially be better because there would be significantly less risk in his life loss. Trinket Mage is playable on the power of what he tutors. Hard casting a spirit guide is not really relevant. Bob draws a card every turn, this may give you a card once. It basically reads "when this comes into play draw 1 card, gain 0-2 mana." It's not exactly that, but similar. It's not bad, but just adding the power is of questionable worth compared to diluting your deck.
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Eternal Formats / General Strategy Discussion / Re: Dangerous Bet, Long is back?
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on: April 19, 2012, 04:02:20 pm
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Dubdub, are you being ignorant on purpose? Are you really going to take my argument aboit Tolarian Winds and apply it to Night's Whisper?
I don't think I'm being ignorant at all, let alone 'on purpose.' You criticized Tolarian Winds on a few grounds, so I came up with Night's Whisper which dodges your criticisms, then you changed the goalposts again with new objections. I don't think my post was in any way dismissive of the card, as I said: Anyway, combo decks can certainly play this, you're right. But I don't see anything here worthy of more attention than the marginal cards that fill this space already in the format: Whisper, Winds, Strategic Planning, etc.
There's nothing strictly better than the new card, so you'll always be able to find corner-cases where the new card is better than one of the cards I've mentioned. However, I stand by my estimation that it's not any better than the collection of what's available in this space. I mean, to say that it's better than Winds, Whisper and Planning doesn't really say that much anyway, because those three don't see much play at current. I'm curious how strong the claim you're making is about this card? Are you asserting that it will have more than a fractional presence in the metagame? I'm just excited because I'm curious to see a mono-red storm style deck, which this would be good in.
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Eternal Formats / General Strategy Discussion / Re: Desolate Lighthouse
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on: April 13, 2012, 08:56:40 am
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This card is insane! One of the best lands to be printed in a long time.
Comparing this to bazaar is kind of foolish because they are so drastically different. Tapping for mana, creating card parity, and a sizeable mana cost means this will go in decks very different from bazaar decks.
Should be ridiculous in dragon, whose biggest problem was bazaar not tapping for mana.
Wouldn't say insane, but I think it's playable (especially in Dragon, like you said). Not sure if it'll be making the cut though.
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Eternal Formats / General Strategy Discussion / Re: Griselbrand
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on: April 12, 2012, 08:28:39 am
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no, I was being serious. Its the new creature in dredge. Unlike a lot of other ones that come close to it, this card actually says you win the game now. It allows so many slots to open up in the deck, imo.
Its also amazing in legacy with sneak and show and reanimator. Its really really good.
Yeah. I think it changes dredge a lot. Way better than any of the old return targets. It's the equivalent of when Tinker went from DSC to BSC.
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Eternal Formats / General Strategy Discussion / Re: Temporal Mastery
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on: April 12, 2012, 08:21:00 am
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By the way, if people are going to be slinging this spell around, I can't wait to Drain one of these. Thank you very much for my  . exactly why i wouldn't be putting this card anywhere near a deck with 4 bobs, but maybe that's just me... People said that same thing about Darksteel Colossus. It's not that hard to find a Top. Your deck looks fine. I mean, UB Vintage Control ahoy, right? So is Temporal Mastery better in here than other cards could be in those slots? You could be playing another set of control spells, for example. Would you want them rather than Temporal Mastery? So far, unclear. You end up naturally ripping it off the top surprisingly often. So you have 5 chances of topdecking Time Walk. Like Time Walk, it's never awful. Unlike Time Walk, you can't sandbag it. For some reason, I've been in topdeck mode way more than a deck with 3x Jace and 4x Bob should be. I can't say it's not because I run 4x cantrip that I can't reliably (in the early game) avoid hitting. What about topdecking Temporal Mastery when it wasn't the first card in a turn, or flipping it to Bob? Obviously that's a potential hazard that changes 5x Time Walk into 1x Time Walk and four cards to pitch to Force of Will. I mean, you have a lot of card drawing potential. Were you able to put them back with Jace readily enough or otherwise play around the mostly dead card? But what kind of draw spells are run nowadays? If we were in the Thirst for Knowledge days, then yeah. But aside from Ancestral, you have Jace (not an issue), Top (not an issue), and all the cantrips (not an issue). Bob is an kind of an issue, but I would see this as more being an alternative than a compliment to Bob. Someone mentioned Bomberman, which is a great example of Trinket Mage being a CA source while not drawing cards. I'm sure there are plenty other means to provide CA (SCM for example) without conflicting with TM. Which now that I think of it is how the card should be thought of. Less "play things that provide synergy with the card" and more "don't play things that provide anti-synergy with the card"
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Eternal Formats / General Strategy Discussion / Re: Temporal Mastery
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on: April 10, 2012, 01:30:42 pm
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I enjoy all the people downplaying the brokenness of Time Walk.
Yeah. I don't even really see that much of a need for set-ups really. It's not like cards like Top/Preordain/Ponder/etc were ever bad cards. Honestly, I think it sets it self up plenty fine on just natural draws. Just add a couple of things to deal with it if it doesn't get played (Jacing it back into a deck, pitching to Force, etc), and you have a LOT of reward for marginal risk.
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Eternal Formats / General Strategy Discussion / Re: How to respond to the creature removal as beatdown
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on: February 22, 2012, 07:53:06 pm
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Just looked at your lists. Interesting. Obviously, I'm speaking in generalities, you could hybridize the two concepts. Looking at your list, imo, I don't see the need for it. Sure it fills the gap of giving you a turn 1 play, but ultimately i don't see that as being worth it. what plays are the plays you anticipate it enabling?
Mainly a turn 1 Hierarch allows you to drop a turn 2 land destruction (waste or ghost quarter) AND a turn two lock piece such as Leonin Arbiter, Thalia, Stony Silence, Gaddock. Also fixes the manabase ans win the exalted race. Hmm... I might have to retract my statement, I'm seeing plenty of GW lists that use Heirarch. Since you are at 9 strip/waste/ghost, it makes sense to me though. I haven't been using too much ghost personally though. (not a knock on the card though).
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Eternal Formats / General Strategy Discussion / Re: How to respond to the creature removal as beatdown
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on: February 22, 2012, 01:20:58 pm
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GW beats and Noble decks are different builds. (see below)
Really ? I must have been playing Noble decks instead than GW builds so in the last 10 months given all my decks above had Noble hierarch in .... Just looked at your lists. Interesting. Obviously, I'm speaking in generalities, you could hybridize the two concepts. Looking at your list, imo, I don't see the need for it. Sure it fills the gap of giving you a turn 1 play, but ultimately i don't see that as being worth it. what plays are the plays you anticipate it enabling?
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Eternal Formats / General Strategy Discussion / Re: How to respond to the creature removal as beatdown
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on: February 22, 2012, 08:59:09 am
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Now i know Smmenen has removed the Noble Hierarch from his GW list, but someone has to expain to me why this is a good idea ...
The only upside i see is that on first turn i want to cast a lock not a Noble in most cases (not all). Fair enough, but apaprt from that i see no other reason for this choice.
Guli, why are you preferring the Scryb Rangers to the hierarch ? Am i missing something ? Or it is just me thinking that hierarch is an amazingly powerful card ?
GW beats and Noble decks are different builds. (see below) I think more threats is better than trying to compete on the stack, especially now with flusterstorms and mindbreak trap. The way I see it is if you pack more and more counters in your creature deck, the more you slow yourself down. That's why your creatures should already be as disruptive as possible. Plus I like to run critters with shroud/hexproof when possible if going the beats route. I've always been a strong proponent of more threats rather than counters or answers (to answers as opposed to threats). If you drop a 2 drop that is a must counter, then even if it is countered, it is effectively the same thing as a reactive counter spell. I.e. it just trades with the counter. Threats are better than counters in this regard, because if they draw a blank you get to punish them for it by playing a threat. And really when you think about it, 2 mana to make the opponent discard 2 cards one of them is Force of Will and the other is blue? That's not bad at all. Plus a point of damage to boot! The question of whether to run counters has nothing to do with answering hate cards (generally at least, I suppose there are cases where it makes sense). It has to do with answering their threats, not answering their answers. Whether or not you are playing your threats or addressing there threats is a question of design philosophy. Noble Fish plays counters, not necessarily to protect their cards (though certainly it can play out this way), but because they have a draw engine (selkie) and additional mana (noble). This leverages them out as being strong in the later game, this means that it makes more sense for them to be less committal upfront so as to set-up their mid-game, and hence hold onto reactive cards like counters.
GW (or any hate bears deck) doesn't play counters, not because ideally they wouldn't like them, but because they do not have as strong a late game. This mean strategically they have to be committal upfront. While counters theoretically sound nice, if they opponent doesn't have a strong play, then you have essentially just given them a free turn. This is because you can't really get a "for value" play out of a counter spell, without the opponent providing you an opportunity to do so. Force of Will on Tinker is great. Force of Will on Grey Ogre is terrible. This means you want to play threat, because they are (in theory) game state independent. Or at least, should be assuming you accurately predicted the metagame.The reason why counter-style decks have generally been more preferred is because of turn 0 interaction. Haven't looked at his specific list (at least not recently), but I'm 99% certain that it is similar to other GW beats decks and isn't interested in the long terms gains of Heirarch. It's much more likely for them to run ESG instead to power their bears out quicky. I am slowly moving from the concept 'trying to protect' towards the idea of 'just cast something that really hurts them'. Instead of trying to counter spot removal with mother of runes and stop mana drain with swarm or shusher, why not just identify that match up and run something stupidly good. YES. (finally). Thrun is a good example of this. NO. Well, sure against landstill, I guess he's good, but honestly aggro is typically a poor match-up for landstill anyways. Most of their counters go away (REB, Flusterstorm, Mindbreak, etc) and you will dominate the ground anyways. I don't know what landstill SBs, but I doubt they can put enough removal and still have dredge hate.
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Eternal Formats / General Strategy Discussion / Re: How to respond to the creature removal as beatdown
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on: February 20, 2012, 08:16:40 pm
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I keep hearing good thing about Slyvan, but had always presumptively dismissed it. I know Guli likes the card, and it's popped up in a list or two. I may have to reconsider it, but honestly at the moment i'm still not hot on the card. 8 life is a lot to get CA. The biggest problem with Sylvan Library is that it applies too little pressure to the opponent unless you're burning a lot of life. Bob is often a much better choice at the same role, since it costs less life and gives you a 2/1 body to boot. Yeah, I'm not big on it. Just playing devil's advocate.
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Eternal Formats / General Strategy Discussion / Re: How to respond to the creature removal as beatdown
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on: February 19, 2012, 04:19:48 pm
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if that's what you meant, then I would count natural draw with high threat density as a third alternative (which is kind of what has been discussed so far).
there are some other options oath, that green enchantment that (2 mana, pay4 for the card, but you get to rearrange your top 4 for free or something like that), skull clamp, but i'm not nor have i really explored those options too much.
natural draw with high threat density and then playing new dudes is what I assumed was meant by replacing guys, and is a good option for this deck. sylvan library could be a real house in the right mono green, red/green or white/green deck. also made me think of Mirri's Guile (not so hot). Has a nice ability, but doesn't create any CA. I keep hearing good thing about Slyvan, but had always presumptively dismissed it. I know Guli likes the card, and it's popped up in a list or two. I may have to reconsider it, but honestly at the moment i'm still not hot on the card. 8 life is a lot to get CA.
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Eternal Formats / General Strategy Discussion / Re: How to respond to the creature removal as beatdown
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on: February 18, 2012, 04:49:23 pm
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wow guys, sorry for the confusion, but obviously I mean just making sure you draw some new threats by using some form of draw engine. Hence, you just let them nuke your dudes and cast more the next turn (replaced the old threats with new one).
Let me just call it 'draw' new threats, this should be more clear.
There is also the third possibility to get back killed/countered dudes.
if that's what you meant, then I would count natural draw with high threat density as a third alternative (which is kind of what has been discussed so far). if you want draw, i would suggest blue, confidant, or Bazaar. I think Bazaar should have more exploration in aggro lists. I've seen some european madness lists (admittedly awhile back) that looked very strong. Faithless Looting could also be an option in this sort of list if you don't want to/can't go blue. there are some other options oath, that green enchantment that (2 mana, pay4 for the card, but you get to rearrange your top 4 for free or something like that), skull clamp, but i'm not nor have i really explored those options too much. another option i've really wanted to try out, it to make an Ajani Vengeant aggro mid-range deck. Probably R/W with Ancient Tombs (maybe not all 4) or a GRW Noble Heirarch deck. Kill Jace, Golem, and anything less than Tarmo or BSC. If you can survive the swing, it can lock down one of those as well. Three turns with Null Rod/Stoney out means no mana for the opponent.
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Eternal Formats / General Strategy Discussion / Re: How to respond to the creature removal as beatdown
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on: February 17, 2012, 06:00:08 pm
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Ok, as I understand it, the notion here is that we run cards that would replace our threats. We will not bother to protect them.
This already points out that there are 2 options already:
- protect our dudes (this on itself can be done in several ways) - replace our dudes
So are there more than one ways to replace our dudes?
And what other options can be added besides those 2 above?
Replace? I don't understand what you mean.
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Eternal Formats / General Strategy Discussion / Re: How to respond to the creature removal as beatdown
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on: February 16, 2012, 06:10:48 pm
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What I would play? Mana denial is fine. Anything is fine. I'm not really sure what your getting at. My point is to not attack Snapcaster directly, but preemptively/proactively. The whole idea behind aggression/attrition is to get ahead of their late game, not try to challenge it. For instance, while Tarmogoyf directly does nothing against SCM or Jace, he can potentially kill the opponent before either can be set up. I don't see the need to do anything special. Backing up your creatures with Remora is almost always an excellent play. It forces your opponent to deal with the threats and allows you to get ahead quickly. While I love Jace as much as the next guy, Remora fits so well with a beatdown plan.
Why wouldn't you just run Standstill over Remora? Aggro decks tend to be mana light. Fishstill used to be one of the popular fish variants.
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