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1  Eternal Formats / Creative / Re: M10 boons for Workshop decks thread... on: June 14, 2009, 10:44:37 pm
Shouldn't affect Leyline's functionality at all.

There is some question as to whether or not Wishes and Research will be able to get cards in the Exile zone. As currently worded, Exiled cards would not be retrievable by such cards, though it is possible that the Wishes and Research could be errataed to include Exile as a legal zone for them to retrieve cards from.

How often does the scenario of an opponent Wishing/Researching for a Leyline'd card come up, anyways?
2  Eternal Formats / Creative / Re: M10 boons for Workshop decks thread... on: June 14, 2009, 12:49:07 pm
Shouldn't affect Leyline's functionality at all.
3  Vintage Community Discussion / General Community Discussion / Re: Rumors/Previews/mtg.com articles on: May 12, 2009, 09:19:07 am
Yep, sounds pretty much like Vanguard. Might be fun.
4  Vintage Community Discussion / Rules Q&A / Re: Commandeer and vampiric tutor on: May 06, 2009, 07:44:05 am
The Commandeer player. The life loss is part of the Vampiric Tutor's effect and happens on its resolution.
5  Vintage Community Discussion / General Community Discussion / Re: Rumors/Previews/mtg.com articles on: April 16, 2009, 01:00:45 pm
I love Time Sieve's crazy potential. Almost definitely not very good, but fun.
6  Eternal Formats / Creative / Re: A Can of Merfolk @$$-Whupery on: April 06, 2009, 02:04:12 pm
Has Sygg been better than Cold-Eyed Selkie?
7  Vintage Community Discussion / General Community Discussion / Re: FtV: Exiled Spoiler - MANA DRAIN CONFIRMED! on: April 01, 2009, 03:45:58 pm
Heh. Nice. Better than the Wizard's forums' prank, at any rate.
8  Vintage Community Discussion / Rules Q&A / Re: Manabond on: March 29, 2009, 11:48:41 am
Compare to Necropotence, which puts the cards into your hand "at end of turn" but you still have to discard down right away.

Not true. (Although the rest of your answer is correct) Necropotence sets up a delayed trigger each time you use its "pay 1 life:..." ability. During the End of Turn step, all these go on the stack; once they resolve, both players get priority and must both pass it to proceed to the Cleanup step.
9  Vintage Community Discussion / Non-Vintage / Re: Playing Burn in 2 days. Help! on: March 28, 2009, 06:34:10 pm
Zoo: Not sure that I board in Fallout. The only guys you're probably going to hit are Fanatic and...Figure, I suppose?
Fae: I'd probably drop the other Flames for a 3rd Smash, since Jitte is pretty good against you.
Everything else looks good.
10  Vintage Community Discussion / Non-Vintage / Re: Playing Burn in 2 days. Help! on: March 27, 2009, 08:26:22 pm
To the above poster: Smash to Smithereens is definitely good with all the Moxen and Jittes running around. Also, Scepter is just slow and vulnerable.
Boseiju doesn't seem that great compared to, say, Vexing Shusher. Also, I wouldn't SB out the Vortex.
11  Vintage Community Discussion / General Community Discussion / Re: Rumors/Previews/mtg.com articles on: March 24, 2009, 05:23:38 am
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/31

Eagle-eye Matt brings you a possible spoiler hint:

Quote
Red's trick in multicolor blocks is to allow its rituals to add colors other than red.
Has red ever had a card that does this? Does Knotvine Mystic count? Does this mean we'll see something like this in Alara Reborn?
Manamorphose, Orcish Lumberjack, and Goblin Clearcutter come to mind.

As does Valleymaker.
12  Vintage Community Discussion / Rules Q&A / Re: Eureka with me with 1 card, my opponent with 4 on: March 24, 2009, 05:22:34 am
Your opponent was correct on Eureka. To quote one of the rulings:
"Each player gets a chance to put a card in play starting with you and going around the table to the left (unless your multiplayer variant defines a different ordering). A player may decline to put a card into play when it is their turn. The spell ends when all players decline in a row. [D'Angelo 2002/01/10]"

And yes, you have to declare whether you're attacking your opponent or the 'walker when you declare attackers. It doesn't work like noncombat damage; if you Bolt your opponent, you don't choose whether to redirect it to the 'walker until it's resolving.
13  Vintage Community Discussion / General Community Discussion / Re: where can I find some matches for Vintage/legacy/extended to watch? on: March 22, 2009, 11:08:02 am
Legacy - the team coverage from Worlds has some.
Extended - the coverage from PT Berlin iis the most recent, although it's pretty much all Elves. Going farther back, there's PT Valencia (Invasion-Lorwyn Extended) and PT Los Angeles. (Invasion-Ravnica) The LA coverage is no longer on the website, but you should be able to find it on Youtube.
14  Eternal Formats / General Strategy Discussion / Re: No more mana burn? on: March 16, 2009, 10:27:26 pm

I count 4 left - Sharahzhad, Grim Monolith, Fact or Fiction, Un-3.
15  Vintage Community Discussion / General Community Discussion / Re: T1 MWS TOURNAMENT on: March 03, 2009, 10:32:37 pm
Ithilanor loses to Implacable 2-1.
16  Vintage Community Discussion / General Community Discussion / Pro Tour Kyoto on: March 01, 2009, 01:14:33 pm
Gabriel Nassif wins it! Congratulations to him!

I watched it all on the webcast - it was a really great top 8.
17  Vintage Community Discussion / Rules Q&A / Re: Mana Drain and Vexing Shusher on: February 27, 2009, 07:35:50 am
You'll get the mana.
18  Vintage Community Discussion / General Community Discussion / Re: T1 MWS TOURNAMENT on: February 27, 2009, 07:33:47 am
In.
19  Eternal Formats / Creative / Re: /{W}rists (Black White Suicide) on: February 17, 2009, 07:22:26 am
To answer the rules question: unmorphing is a special action, not an activated ability.
20  Eternal Formats / Creative / Vault-Key-Painter on: February 12, 2009, 10:18:58 pm
// Lands
    1  Swamp
    1  Academy Ruins
    4  Polluted Delta
    2  Flooded Strand
    3  Island
    2  Volcanic Island
    3  Underground Sea

// Creatures
    3  Painter's Servant
    1  Darksteel Colossus

// Spells
    1  Mox Pearl
    1  Mox Ruby
    1  Mox Sapphire
    1  Mana Crypt
    1  Mana Vault
    1  Sol Ring
    1  Mox Jet
    3  Voltaic Key
    1  Merchant Scroll
    1  Time Vault
    1  Time Walk
    4  Force of Will
    1  Mystical Tutor
    1  Demonic Tutor
    1  Grindstone
    3  Red Elemental Blast
    1  Ancestral Recall
    1  Mox Emerald
    1  Chain of Vapor
    1  Tinker
    1  Brainstorm
    1  Yawgmoth's Will
    4  Thirst for Knowledge
    2  Reconstruction
    2  Pyroblast

// Sideboard
SB: 2  Tropical Island
SB: 4  Tarmogoyf
SB: 2  Ancient Grudge
SB: 1  Darkblast
SB: 1  Relic of Progenitus
SB: 2  Tormod's Crypt
SB: 3  Duress

My attempt at hybridizing a Painter shell with the Intuition-based combo-control Vault-Key approach. MD Red blasts, fairly consistent manabase, Reconstruction for use with Inuition, green in the board for Goyfs for aggro, etc. It seems like the blasts and multiple approaches outweigh the 2nd-tier stuff Tezzeret runs - Top, etc.
21  Eternal Formats / Creative / Re: High Tide in Vintage? on: February 09, 2009, 01:44:52 pm
With as many Drains going around as there are now, I don't really think HT would be the way to go.
22  Vintage Community Discussion / Casual Forum / Re: U/R Wildfire on: February 09, 2009, 01:42:23 pm
-Spell Snare over Mana Leak?
-Some mana fixing i.e. Izzet Boilerworks
-Include an LD angle with Stone Rain and/or Molten Rain?
23  Vintage Community Discussion / Rules Q&A / Re: Can DSC's 'Indestructible' be stifled? on: February 07, 2009, 10:07:44 pm
Invoking Humility requires a Judge's final call, but Humility kinda says "all creatures lose all abilities and become 1/1's"

Such a DSC would die to lightning bolt (but be reshufled into library when "would be put into grave" applies...)

In this case the DSC would not be shuffled in.  It would go to the graveyard.  Humility removes the ability that keeps it from going to the GY along with all its other abilities.

REALLY REALLY REALLY???!!!

I was under the impression that the DSC graveyard replacement effect was nigh-unfailiable.  I know you are a judge, and as far as TMD is concerned, what you say is law, but I am really shocked at this one.



Yes really.
24  Vintage Community Discussion / Rules Q&A / Re: Can DSC's 'Indestructible' be stifled? on: February 07, 2009, 06:44:28 am
Actually, indestructibility itself isn't an ability, it's just...a description, as it were. "Darksteel Colossus is indestructible" is an ability. This is why even when Humility is in play, a Marit Lage token from Dark Depths will still be indestructible.

Invoking Humility requires a Judge's final call, but Humility kinda says "all creatures lose all abilities and become 1/1's"

Such a DSC would die to lightning bolt (but be reshufled into library when "would be put into grave" applies...)



A bolt wouldn't destroy the Marit Lage token, though.
25  Vintage Community Discussion / Rules Q&A / Re: Can DSC's 'Indestructible' be stifled? on: February 06, 2009, 09:04:55 pm
Actually, indestructibility itself isn't an ability, it's just...a description, as it were. "Darksteel Colossus is indestructible" is an ability. This is why even when Humility is in play, a Marit Lage token from Dark Depths will still be indestructible.
26  Eternal Formats / Creative / Re: [Deck] Meditative Workshops on: February 03, 2009, 08:44:15 pm
Ancestral, other mana artifacts, mystical?
27  Eternal Formats / Miscellaneous / Re: [FREE article] The 2008 Vintage Year in Review on: January 12, 2009, 10:44:07 pm
I posted this over on the mtg.com forums, but I'll reiterate it here - this was a truly excellent article. It's writing like this that makes me want to actually play Vintage beyond Workstation.
28  Eternal Formats / Creative / Re: constructive criticism on: January 06, 2009, 10:19:26 am
If you're going to reanimate guys, why not dump Worldgorger Dragon in and win?
29  Vintage Community Discussion / Rules Q&A / Re: Vesuva + Simic Growth Chamber on: January 05, 2009, 11:45:54 pm
Yes.

When something comes into play, you do three things in the following order:

1. Apply replacement effects i.e. "Ghitu Encampent comes into play tapped." or "As Meddling Mage comes into play, name a card."
2. Apply continuous effects i.e. "All creatures get +1/+1".
3. Check for any applicable triggered abilities and put them on the stack.

In this case, Vesuva's copying ability is a replacement effect, so you do it, choosing Growth Chamber; then the game checks for triggered abilities, sees the Vesuva-Chamber's "bounce a land" ability, and puts it on the stack.
30  Eternal Formats / Miscellaneous / Re: [Premium Article] So Many Insane Plays -- Understanding Magic on: January 01, 2009, 07:47:02 pm
Thanks for the scoop on Garfield's intent on Time Vault.

Any plans to deconstruct Transmute Artifact? It didn't exactly have an awesome combo at the time (other than say, Argivian Archeologist) but the campaign to keep Magic real (as printed) is a good thing.

Now that Time Vault and Flash have been reset, what of Null Rod vs Moxen? I'm not enough of a rules guru to fully argue this, but the "tapping lands for mana don't use the stack" vs "tapping lands for mana is an activated ability" vs "tapping Moxen for mana is an activated ability" always bugged me. I know Trickbind and Stifle specifically prevent disrupting mana abilities, but something seems off still.

Trickbind and Stifle don't actually "specifically" prevent it - note that the bit about how mana abilities can't be targeted is reminder text, not rules text, and thus doesn't actually have any relevance.
Basically, the game gets weird if you make mana abilities use the stack; I think the big problem is paying mana during the resolution of another spell i.e. Mana Leak.
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