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Eternal Formats / General Strategy Discussion / Re: Griselbrand
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on: April 09, 2012, 02:43:58 pm
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This will definitely be the new Dredge target to run aside FKZ. As far as Oath, I think it also has potential in there since it kind of does win on the spot since can rip force's and tutors off it.
Yes. This is going to be absolutely insane. You do not have to chain-dr Sun Titans now to kill, just one big, fat demon and your deck will be drawn in an instant. So -3 Sun Titan, +2 Griselbrand. If you fill up that last slot with the fourth Dread Return, you could exchange FKZ with Flayer of the Hatebound, enabling a kill without depending on other zombie tokens, the combat step or even bridges in your graveyard. Way too good.
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Eternal Formats / Blue-Based Control / Re: My first attempt at Oath
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on: May 23, 2011, 07:22:49 pm
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Hi  I am playing unpowered Oath myself (but in a full powered meta) and have found a very "fishy" Oath to be the strongest. You can just play the control role until you find the Oath and then win from there. But, first to your list: I really don't like the manabase. With 4 Forbidden Orchard you are already in a very good position to get a very stable base, without having to rely on City of Brass, so it would be a good idea to completly go the fetch route. Also, why do you have 3 basic forests? Isn't that a bit overkill? I would at least play one island. And why are there no Wastelands? While two creatures is alright, I would strongly recommend three and one Show & Tell, to have a good plan b if a critter sticks on your hand or your oath gets destroyed. Spells: You have very many dead spells there. What you do not want is Fact or Fiction and Gifts Ungiven, they are just too expensive to play unpowered. I would also cut Gitaxian Probes for Preordain, it's just the better card in this deck. Krosan Reclamation and Regrowth are also very meh with an unpowered deck. You didn't tell very much about your meta, but if there is any deck packing counterspells your Crop Rotations will suck very fast. I also don't get why you would not play Force of Will if one of your greatest foes is 2-Land-Belcher. And if we're at that topic, if the other one is Legacy Staxx, why are there no Null Rods? Bye Belcher, Metalworker, Monolith, Hellkite, LED, Trike, Karn.....etc. That being said, you might want to look at this list for a more controlish version (polished for over a year now), which does fairly well in a full powered meta: 4x Forbidden Orchard 4x Misty Rainforest 2x Polluted Delta 2x Underground Sea 2x Tropical Island 1x Volcanic Island 1x Island 3x Wasteland 1x Strip Mine 1x Mana Crypt 1x Lotus Petal 1x Mox Diamond 3x Null Rod 1x Pithing Needle 4x Oath of Druids 1x Pernicious Deed 1x Sun Titan 1x Progenitus 1x Iona, Shield of Emeria 1x Vampiric Tutor 1x Ancient Grudge 4x Force of Will 3x Daze 3x Spell Pierce 3x Stifle 1x Brainstorm 1x Rebuild 3x Lightning Bolt 2x Preordain 1x Ponder 1x Show & Tell 1x Demonic Tutor Side: 1x Stormtide Leviathan 1x Relic of Progenitus 4x Leyline of the Void 3x Pyroblast 4x Nature's Claim 2x Firespout Hope I could help. Greetings from Germany, Florian
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Eternal Formats / General Strategy Discussion / Re: Praetor's Grip
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on: May 17, 2011, 12:37:31 pm
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How many copies did you play? And what did you leave it in or board it out against?
Just one. I boarded it out against Red Staxx, RB Hate, WB Hate and 4c Fish. It was a gamewinner against each other blue deck so I left it in. Short story of which plays I made: Against URB Weldercontrol with Vault and Entomb I saw that he had Vault in hand (Key in play) so I took a Drain and countered his Vault. In the third game I took his Vault and went infinite with it. Against Turbotezz first game I took his Tezzeret, searched for my Vault. He had to play the Tezz in his hand so that he would not lose on my next turn. I was also able to see that he had at least 1 Drain in hand (none left in the deck, so I was guessing he had 2), so I grudged his two Synods a few turns later. He was then only able to play one Drain for my Vault, which I could Redblast, I did not have a second counter. Again, in the third game we were both in topdeck mode after a counterwar, so I took his top and the filter ability also won me the game (this was maybe not the optimal play, but it was the best thing I saw in this moment). Against the TPS player, I had double Confidant, so I took his Tendrils. Sadly, he had Tinker, Time Walk AND Will to still kill me with Blightsteel.
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Eternal Formats / General Strategy Discussion / Re: Praetor's Grip
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on: May 17, 2011, 11:54:27 am
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So I tested this in a UGRB VaultKey deck at the Bazaar of Moxen 5, going 6:2:1, winning against Welder/Entomb/VaultKey, Dragonbreath Oath, 2x Turbotezz, BR Hate and WB Hate, losing against TPS (yeah, 2 times first turn Necro with Backup is that good  ) and UWGR Fish, drawing against Redstaxx, having a Blighsteel on the table, him not having anything left and seven poisoncounters - but oh well, we were in the fifth extraturn already :/ I have to say, this card is just nuts. It won me the game every single time I played it (even taking Demonic Tutor out of BR Hate in g1). Yes, you have to board it out against Ichorid or Staxx, but it's almost a second Demonic against every blue deck out there and definitly worth 3 mana.
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9
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Eternal Formats / Ritual-Based Combo / Re: ANT 2011
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on: January 03, 2011, 04:56:57 pm
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So I don't have anything to back my thoughts on this up, but I would like to take ANT in a different direction. I did play ANT in Vintage a bit, but much more in Legacy (even without Mystical). The thing that was always bugging me is the density of threats. I think the deck is inferior to TPS or Bob Tendrils when it comes to a gamestate that isn't dominated by ANT's aggressivsness (oh my.. I'm sorry, I can't explain it better). But now for my idea:
The Legacyversion I am currently playing plays 12 cantrips and two playsets rituals, together with eight fetchlands. What was pretty awesome is that you don't need your LEDs (which basicly just act as a land-discarder most of the time) anymore to use Infernal Tutor to it's fullest. So what I am suggesting is a deck with a playset Infernal Tutor, maybe backed up by Frantic Research to discard lands, add stormcount and generally be awesome. The plus is that you don't have to play four Nauseam anymore and generally be able to search better for the things you need.
So, a pretty rough draft from the top of my head:
Lands (13):
4x Polluted Delta 4x Misty Rainforest 2x Underground Sea 1x Island 2x Swamp
Tutoring (7):
1x Demonic Tutor 1x Vampiric Tutor 1x Mystical Tutor 4x Infernal Tutor
Fastmana (17):
5x Moxen 1x Black Lotus 1x Lion's Eye Diamond 1x Mana Crypt 1x Lotus Petal 4x Cabal Ritual 4x Dark Ritual
Cardadvantage (12):
1x Brainstorm 1x Ancestral Recall 1x Ponder 3x Preordain 2x Frantic Search 2x Ad Nauseam 1x Necropotence 1x Yawgmoth's Will
Disruption (6):
3x Duress 3x Thoughtseize
Kill (2):
2x Tendrils of Agony
Which leaves us with three slots, being 1 Hurkyl and 2 Chain of Vapor I guess.
Like I said, I don't have anything to back up those thoughts / list but a single idea based on the resilience of Legacy ANT and the hope that Infernal can be ported to Vintage.
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Eternal Formats / Creative / Re: Polymorph.Dec Oath’s little brother
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on: May 21, 2010, 03:11:23 am
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Have you tried adding black for Bitterblossom? It just seems very strong in this kind of deck, acting as a plan b if your Polymorph gets countered and at the same time producing creatures so you don't have to tap for 5 to combo out. Maybe Goblin Assault in red?
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12
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Eternal Formats / Creative / Re: Emrakul oath
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on: April 29, 2010, 04:40:44 am
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Currently I'm testing this list (unpowered):
4x Forbidden Orchard 4x Polluted Delta 2x Misty Rainforest 2x Underground Sea 2x Volcanic Island 2x Tropical Island 1x Strip Mine 3x Wasteland 1x Lotus Petal 1x Mox Diamond 1x Island
4x Oath of Druids 3x Null Rod 1x Jace, the Mind Sculptor
1x Demonic Tutor 1x Balance 1x Ponder 1x Careful Study 1x Life from the Loam 1x Regrowth
1x Dragon Breath 1x Emrakul, Aeons Torn
4x Force of Will 3x Spell Pierce 2x Red Elemental Blast 2x Pyroblast 1x Brainstorm 1x Thirst for Knowledge 1x Vampiric Tutor 1x Rebuild 1x Echoing Truth 1x Merchant Scroll 1x Mystical Tutor 1x Daze 1x Intuition 1x Lat-Nam's Legacy
Sideboard:
1x Show and Tell 1x Iona, Shield of Emeria 1x Blazing Archon 1x Empyrial Archangel 2x Extirpate 3x Ravenous Trap 3x Relic of Progenitus 1x Ancient Grudge 2x Pithing Needle
Allthough Jace seems a bit clunky, the deck is running pretty well overall. It has a fair chance against Ichorid preboard (if you get out Oath fast enough) and a solid Bomberman / Painter matchup. The REB's have given me a good performance over all, being very good against Noble (i.e. already on the field Trygons / MM). I tested with two Dragon Breath before but cut down one because they were always in my hand (as is Emrakul.. bad draws I guess ;D). Emrakul gets haste about ~75% of the time I think.
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Eternal Formats / Creative / Re: [DECK] UB Bitterblossom Fish
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on: June 23, 2009, 07:09:30 am
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A friend of mine has run something similar to this on occasion and I will admit it is quite frustrating to play against (in a good way for him). One little trick that he uses that you may want to consider is running 4 Ninja of the Deep hours to bounce a Spellstutter back to his hand and re-use as a counter. He also runs Sage of Epityr and Vendilion Clique for the same reason.
Also, Energy Flux for the SB might what you are looking for to help out in the stax matchup.
-Ruinn
I did run Ninja / Standstill / Sage, but it was a bit too clunky imho. Also, most of the time I didn't get Energy Flux out because they locked me out pretty fast.
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Eternal Formats / Creative / [DECK] UB Bitterblossom Fish
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on: June 22, 2009, 03:58:18 pm
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So I got my hands on a playset of Bitterblossom and wanted to try it in a fishlike shell. So far, the tests with the first build have been quite good. It has pretty strong matchups against Painter and Vault Key decks and good chances against most fishlike decks because the faerie tokens give a solid base of blockers. Problems occur with Noble Fish, mostly because I had no way to remove a Selkie (therefore, main Darkblast now) and Goyfs are too huge to block dead. Also, Staxx is a really horrible matchup. If a chalice 2 hits the floor, i can just grab my things an go. Ichorid is horrible postboard, but it works pretty good after the Jailers are in, most of the time i can protect them through the game. I just played two times against Goblins, one time against a monored build, which destroyed me basicly, second time against a Food Chain build, where blocking faerie rogues saved me against a horde of goblins while I cut him off his combo with Sprites. Thats basicly everything about the matchups for now. I did choose this deck because I like the synergie between the Sprites and Blossom, but also the light suicide touch that Confidant and Blossom bring to the table. So, without further talk, I present you BitterStill 2.0: Lands (20) 3x Underground Sea 1x Swamp 4x Island 1x Library of Alexandria 3x Mutavault 1x Strip Mine 1x Riptide Laboratory 4x Polluted Delta 2x Flooded Strand Creatures (11) +4)) 1x Sower of Temptation 2x Cloud of Faeries 4x Cursecatcher 4x Dark Confidant Counter + Disruption (16) 4x Spellstutter Sprite 4x Force of Will 3x Daze 3x Duress 2x Spellsnare 1off-Solution-pack, Draw and Tutors (7) 1x Hurkyl's Recall 1x Repeal 1x Darkblast 1x Demonic Consultation 1x Demonic Tutor 1x Brainstorm 1x Ponder Artifacts and Enchantments (6) 3x Null Rod 3x Bitterblossom Sideboard (15) 3x Scion of Oona 4x Yixlid Jailer 2x Hurkyl's Recall 3x Curfew 3x Annul So, on to a few card choices: Riptide Laboratory: Not that strong in the earlygame, but amazing later on. Bouncing Spellstutters to counter again or a Confidant to prevent dying (yes, I am one of the persons who always gets minimum 1 FoW in the Confi-draw) is too good to not play at least 1 time. Cloud of Faeries: Well, I had two slots and they do make the Spellstutters stronger. Imho the most arguable slots in the deck because they don't do that much. DC over Vamp: That was a pretty hard choice, but i like DC more, mostly because I can tutor it directly to my hand. Sacrificing a big part of the deck therefor is imho more safe than the two lifeloss from VT. Yes, i know that it's minimal, but I do win very much games with one or two life left, thanks to Confi and Blossom. The rest of the deck should be pretty self explanatory, so on to the Sideboard: Scion of Oona: I figured that fighting aggro with Fish methods will not be enough, but fighting aggro with 2/2 or 3/3 black, flying faerie rogue tokens is god damn effective. Annul: Yes, I fear Workshops much  Curfew: Oath and/or Leviathan or in a few cases a Dreadnought. Saved the day a few times now. I hope this gives you a small overview about the deck. I'm trying to get the finetuning done in the next few tournaments. It is pretty fun to play so far. Tipps or other help are of course very welcome  Greetings, mort-
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Eternal Formats / Creative / Re: [Deck Discussion ] Esperzoa (Fish Build / Not Workshop)
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on: April 05, 2009, 01:26:02 pm
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We had a tournament yesterday, not knowing what I should play I tested this list (I tried to fit Esperzoa in a deck because I just loved the card the moment it was released). 4x Master of Etherium 4x Esperzoa 3x Juggernaut 1x Inkwell Leviathan 3x Null Rod 4x Chalice of the Void 4x Tangle Wire 1x Sol Ring 1x Lotus Petal 3x Thirst for Knowledge 1x Brainstorm 4x Force of Will 4x Mana Leak 3x Daze 1x Tinker 4x Ancient Tomb 3x Wasteland 1x Strip Mine 1x Tolarian Academy 11x Island Sideboard 4x Propaganda 3x Echoing Truth 3x Relic of Progenitus 3x Thorn of Amethyst 2x Hurkyl's Recall It was doing well against Combo, but pretty worthless against Staxx, which seems to be the worst possible matchup for this deck. I didn't play against Ichorid or other Aggrodecks, so I can't tell how good the Propaganda in the Sideboard is. The deck itself did run pretty stable, I sometimes had to mulligan because I didn't find blue mana sources, but I'll test Solemn in the Juggernaut slot for that problem. Funny thing is that I did not play the Zoa one time in all five rounds, most of the time Tangle Wire alone did stall a bit of time until MoE or Levi did the job. I do like the control-part of the deck, but I also think that I can't bring enough pressure on the table / not control my boardposition enough. All around I think that it is a fun deck to play, I'll try looking for a way to finetune it more, this is atm the first version 
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Eternal Formats / Creative / Re: Elves! (referring to Rich Shay's tournament report)
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on: December 17, 2008, 01:09:24 pm
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I think you can cut up to 4 forests + fill 3 - 4 slots with fetchlands. You don't need that much mana imho. Also, I think that this list only has it's comboplan, once you can't go off you can't switch to a more aggroish version. Adding 1 Imperious Perfect wouldn't be too bad in my opinion. Also, if you're playing skullclamp, why not play Wirewood Herald's instead of Pact's? It's a token with hivemaster, two cards with skullclamp and one card with glimpse. Also, what's pretty neat with skullclamp is Prowess of the fair and Caller of the Claw.
This would imho be a stronger plan B if your combo fails / gets countered.
If you're interested, that's what I'm testing atm:
// Lands 1 Pendelhaven 1 Taiga 1 Bayou 4 Forest 1 Windswept Heath 2 Wooded Foothills
// Creatures 3 Wirewood Symbiote 2 Quirion Ranger 4 Nettle Sentinel 4 Llanowar Elves 3 Fyndhorn Elves 4 Heritage Druid 4 Birchlore Rangers 4 Wirewood Herald 2 Quirion Sentinel 1 Viridian Zealot 1 Caller of the Claw 1 Imperious Perfect 4 Elvish Spirit Guide
// Spells 4 Skullclamp 3 Glimpse of Nature 3 Prowess of the Fair 3 Goblin Bombardment
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Eternal Formats / Null Rod Based Aggro / Re: The Mountains Win Again!
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on: November 13, 2008, 08:39:13 am
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Didn't think about the Thorn, consider the 4 Slots changed  I don't have power, so I could only play Mox Diamonds / Chrome Moxen (in this case Mox Diamonds because I don't think that I want to pitch anything for Chrome's). Adding City of Traitors would be bad I guess, I fear to get colorscrewed too much + I want to keep the Wastes / Strip Mine. Same goes for Sol Ring / Mana Crypt. So it's either Diamonds or SSG's, although I don't know which slots to cut for either of them.
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Eternal Formats / Null Rod Based Aggro / Re: The Mountains Win Again!
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on: November 12, 2008, 03:20:43 pm
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Hi again, I'm still tinkering with a R/W TMWA list. What has been bugging me for a long time now is that i do not have that much carddraw, nor tutoring power. I looked at a few cards and that's what it got: Deck (61) Lands (22) 4x Wasteland 1x Strip Mine 4x Plateau 4x Plains 1x Wooded Foothills 4x Ancient Tomb 3x Windswept Heath 1x Mountain Creatures (21) 4x Order of Whiteclay 1x Fulminator Mage 4x Mogg Fanatic 1x Stingscourger 1x True Believer 4x Ethersworn Canonist 1x Hearth Kami 1x Ronom Unicorn 4x Magus of the Moon Artifacts (5) 4x Skullclamp 1x Lotus Petal Enchantments (4) 4x Oblivion Ring Instants(4) 4x Swords to Plowshares Sorcerys (5) 1x Wheel of Fortune 4x Gamble About my cardchoices: Skullclamp: It all started with this card. Most of my creatures in the original deck where 2/2, so I would have a situation where my critters went to hit for 3 or get me 2 cards. Order of Whiteclay: THE card in this deck. It has a great synergy with Gamble, the creature toolbox and Skullclamp. Can replay every creature in this deck, so it should give you a decent way to answer your opponents threats. Gamble: I took it in after I added the Order. If you have Gamble without the Order.. gamble and maybe you can keep it ;D If you have the order out it's a tutor for 1 because it doesn't matter if you have to discard the tutored creature card or not. Toolbox: With the Order online, this creatures do all something to wreck your opponents board. Aritfact removal, a walking Wasteland, a bounce, etc. I did not look that much into the creatures because I had this idea a few minutes ago, but I think you should get the idea behind it. Basicly I added a little carddraw / combo engine into the RW control shell. Even if the combo is not online, you should have enough control over the board with Rings, Magus, Canonist and Wastelands. I'm trying to test it out in the next few days, please feel free to add suggestions / critism. Greetings, mort- Edit: I didn't include a sideboard because I think it's up to you what's going in there (and mine is still in work  ).
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Eternal Formats / Null Rod Based Aggro / Re: The Mountains Win Again!
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on: October 22, 2008, 05:19:51 pm
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If i can toss in a quick Question: Why does nobody use Magus of the Scroll? A deck without carddraw should not have that many cards after 3 - 4 Rounds in the hand, so it would be 2 damage almost every time you use him. Or am I missing something? Edit: Also, the decklist I'm currently tinkering with  Lands (22) 4x Ancient Tomb 4x Wasteland 4x Plains 1x Strip Mine 3x Windswept Heath 2x Flooded Strand 4x Plateau Creatures (20) 4x Magus of the Moon 4x Ethersworn Canonist 4x Simian Spirit Guide 2x Mog Fanatic 2x Magus of the Scroll 2x Duergar Hedge-Mage 2x Goblin Welder Artifacts (5) 3x Null Rod 2x Black Vise Spells (13) 4x Swords to Plowshares 4x Red Elemental Blast 2x Browbeat 3x Smash to Smithereens Sideboard (15) 2x Ronom Unicorn 1x Smash to Smithereens 2x Shattering Spree 4x Pyrostatic Pillar 3x Hide / Seek 3x Ghostly Prison
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Eternal Formats / Creative / Re: [Deck] Unpowered Belcher
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on: October 01, 2008, 04:48:04 pm
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The first is still how aggressively you mulliganed in round one against Food Chain. Barring an insanely good draw by them, you should be faster than they are so I'm surprised you couldn't pull out another win for the match. First round I went to 5 cards (only manasources) and did hope to draw a finisher or a draw 7.. which did ofc not happen  I did not mulligan that aggressiv, staying at 6 cards if the hand was halfway ok all over the tournament. Round two, depending on what his build looked like, you really could have had a hard time winning. Again, though, I'm surprised you didn't get at least one game. Playing Belcher, I rarely go 2-0 or 0-2 in matches since the deck is fast enough to steal a win at least one game out of three.
First game I did play wheel and drew nothing. Second game I played a tombstalker which he bounced. It never got out again. Likewise in round three I'm surprised you lost in two games. You mention a play mistake - what was it? Your line of play suggests you Emptied the Warrens on turn one for 10 goblins, attacked on turn two, then played Yawgmoth's Will to make more goblins. Is that correct? Why did you make more goblins? With 10 goblins already on board, it's not likely that your clock would get faster by making more; plus you would have saved Yawgmoth's Will to protect yourself from Echoing Truth. Maybe I'm reading incorrectly, or maybe you were already pointing this out as your mistake.
Yes, that was my mistake.. I know, a pretty big one :/ Also, you say that you played Tombstalker more than playing Belcher or Empty. My instinct here is to tell you to mulligan away from Tombstalker unless you're already down a card or two. Empty and Belcher are going to be stronger win conditions in almost every situation. I lost a couple games at my last tournament simply because I kept seven card hands that relied on Storm Entity rather than finding something more reliable. Empty the Warrens is strong against Force of Will on its own, and Belcher is easier to protect since you have Welders in the deck, so you want to look to them first.
That's what I'm trying in my next tournament. I do think I lost a few matches because of my playing experience (which I do not have  ), so I hope it gets better with time. Also I'm trying to mulligan more agressive. Thing is, my hand is ok - not super, not bad - ok. Then I'm thinking "There are hands that are MUCH better" but fear to mulligan because there are also the ones that are much worse :/ mort-
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Eternal Formats / Creative / Re: [Deck] Unpowered Belcher
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on: September 30, 2008, 08:28:58 am
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we pretty much have the same stuff, what did u have difficulty with? was it more on bad opening hands or was it more on opponent's deck tech against your deck? how did storm entity go? were u able to side it in?
Well, most problems I did have against Echoing Truth ^^ Got me killed in 4 or 5 games due to bouncing Tombstalker or EtW (I did not draw any belcher in those games..). I boarded the Storm Entities in matchups where i thought that BB would be hard to get due to counterspells. They did win me one match (One 1/1 and one 3/3) because my opponent didn't draw any mana. The most difficulty I had was with the UB control player. My oppening hands were all pretty so~so. Against UB control having 6 manasources + wheel, drawing into NOTHING while my opponent (who had no force in his hands) drew Lotus, Ancestral, FoW, FoW, Drain ~~ I wanted to play 1 Storm Entity / 1 Stalker main, but I thought "then you draw a Entity when you need a Stalker and vice versa", so I played 2 Stalker 
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Eternal Formats / Creative / Re: [Deck] Unpowered Belcher
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on: September 29, 2008, 05:53:06 am
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could you post your decklist and sb?
Ofcourse Unpowered 2-Land-Belcher aka Stormbelcher aka Shoop da Whoop 1 Bayou 1 Taiga 2 Goblin Welder 4 Simian Spirit Guide 4 Tinder Wall 2 Tombstalker 4 Elvish Spirit Guide 1 Mana Crypt 1 Mana Vault 4 Goblin Charbelcher 4 Chrome Mox 1 Memory Jar 1 Lion's Eye Diamond 1 Lotus Petal 1 Sol Ring 4 Manamorphose 4 Dark Ritual 4 Guttural Response 1 Wheel of Fortune 4 Rite of Flame 1 Channel 4 Empty the Warrens 1 Yawgmoth's Will 1 Demonic Tutor 4 Land Grant Sideboard: 3x Tormod's Crypt 4x Desperate Ritual 2x Storm Entity 2x Goblin Welder 4x Ingot Chewer
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Eternal Formats / Null Rod Based Aggro / Re: The Mountains Win Again!
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on: September 28, 2008, 04:52:04 pm
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I'd like to throw a mono R list into the mix, because I do think this could be quite fun to play. So here is what i thought (ofcourse I did copy a few things from lists I saw in this thread, so it's nothing completly new): Budget TMWA 19 Lands 14x Mountain 4x Forgotten Cave 1x Strip Mine 11 Spells 2x Browbeat 1x Wheel of Fortune 4x Pyroblast 2x Fireblast 2x Dead // Gone 16 Creatures 4x Magus of the Moon 4x Simian Spirit Guide 2x Viashino Heretic 2x Gorilla Shaman 4x Countryside Crusher 2x Jaya Ballard, Task Mage 15 Artifacts 2x Crucible of Worlds 1x Trinisphere 1x Mana Crypt 1x Sol Ring 4x Aether Vial 2x Chrome Mox 4x Mask of Memory About a few Cardchoices: Forgotten Cave: Let's you dig through your library a bit. There are no spells with higher cost then CC3, so I thought about adding some "card draw". Also it has a nice synergy with Countryside Crusher. I don't know atm if I should switch it with Wastelands / City of Traitor's / Ancient Tombs. Browbeat: Damage or draw, should be ok  Fireblast: Should work nice with Countryside Crusher. Pyroblast: I don't know if four are relevant and if i should play Vexing Shousher instead. Dead // Gone: I do think it's nice against Oath and/or Darksteel Colossus, so I included it. Countryside Crusher: I added four because many spells cause you to throw your lands into your graveyard. My main creature in this deck. Shaman / Heretic: I do not have any experience with those two, but I'll just try this mix now  Jaya Ballard: 2/2 + nice little gimmiks imho. Aether Vial: With so much 3drops I do think it's a must have. Also gives you more room to discard / saccrifice lands. Chrome Mox: I don't know if a Diamond Mox would be better in this case. It does have a better Synergy with the CC. Mask of Memory: I don't know about this atm. It's cheap and it lets you plow through your library. With 1/3 Cards in the deck being lands, it has a nice synergy with the CC. Also it's a may, not a have to. Please let me know your thoughts on this. Greetings, Florian
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Eternal Formats / Creative / Re: [Deck] Unpowered Belcher
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on: September 28, 2008, 06:08:44 am
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So I was at a tournament yesterday, standing 2:3 after 5 rounds. Round 1 against Food Chain Goblins - I did draw really bad all three rounds and lost 1:2. Round 2 against Powered BU Confidant Control - Couldn't do much. 0:2 Round 3 against Unpowered Reanimator without FoW - 2:1, lost the first game due to topdecking him Echoing Truth. Round 4 against Unpowered Dragonstorm: 2:0 - Finally my deck shows some good draws. Round 5 against Powered Oath - Lost the first game cause of Echoing Truth and a playing mistake (R1 10 Goblins, attack R2, R2 14 Tokens with Will, R3 he plays ET). 0:2
All in all I have to say that my draw did suck most of the time, don't ask me why ^^ Murphy's Law imho. I'll try it again at other tournaments, maybe I'm having better luck then. If there is anything you want to know, just ask.
Oh and btw, 2 Tombstalkers main do rule quite a bit. I played them more often then Belcher / EtW in this Tournament (didn't see those two very often -.-')
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