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Author Topic: UW FISH: Teh Primer!  (Read 72743 times)
hauntedechos
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« Reply #180 on: March 25, 2007, 02:31:07 am »

@ Dave: congrats on the current win with a deck this thread is talking about anyways.  I wonder if with tounament reports, will there be review of currently posted thoughts on Fish in general and in concerns with Dave's U/W list?

perhalps dave will release Fish Teh Primer!2
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« Reply #181 on: March 25, 2007, 05:39:28 pm »

While you are correct, as a gifts player I'll say Merchant Scroll is almost certainly a better target.  It's involved in scroll->ancestral, plus there are three more of them and you rely on it to get bounce (especially relevant vs null rod).  Plus, as Fish you can then proceed to cast your own Ancestral if you topdeck like a pro.

Yes, you are right.  If you know you are playing Gifts and you can get the Mage out there in time, Scroll is a great target.  Sometimes, your opponent opens with Land Mox Scroll -> Ancestral and those are the cases that commonly prompted me to name AR with a Mage.  Timing is everything. 

-BPK

Well yeah, naming a restricted card you know is in their hand because they showed it to you is a no brainer.    If you can't figure that out you should probably play burn.
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« Reply #182 on: March 25, 2007, 07:39:00 pm »

I played against a very interesting and strong UW fish build this weekend at the Beta Ancestral Tournament. It had MD Standstill, and used it very very well with Factory and Ninja of the Deep Hours. It also had the usual suite of Meddling Mage, FoW, Null Rod, Grunt...but also ran MD Samurai of the Pale Curtain (which destroyed my bob-erman deck.) Personally, I think True Believer is the better WW creature, but the deck was very strong, and perhaps standstill needs to be re-examined, as the deck was extremely efficient.
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« Reply #183 on: March 26, 2007, 10:43:27 am »

@Prometheon:  I used to play Standstill as well.  I find that it is a good card, provided you have options to play around it a la Vial and Mishras for beaters.  However, I feel that Vial is terribly slow, and becomes a less that thrilling virtual mana boost in the mid game to late game.  When I opened with Mishras, Vial, Chalice @ 0 go, I was always very happy.  It also allowed me to drop a Standstill 2nd turn and beat for 2, with the Vial shenannigans on consecutive turns.

Unfortunatly for Standstill, I think that it's a card that can only be played reliablly in conjunction with Vial.  I'd be interested to know when your opponent played it.  I could see playing it once you've already got some early beaters on the table and don't forsee needing to cast anything for a turn or two.  This would greatly depend on your opponents game state, and with that, what was your game state when he played the card?  I've just never heard of anyone playing Standstill without Vial on the table to play around it.

Does anyone else have some sort of insight into this matter?
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« Reply #184 on: March 26, 2007, 02:11:46 pm »

Unfortunatly for Standstill, I think that it's a card that can only be played reliablly in conjunction with Vial.  I'd be interested to know when your opponent played it.  I could see playing it once you've already got some early beaters on the table and don't forsee needing to cast anything for a turn or two.  This would greatly depend on your opponents game state, and with that, what was your game state when he played the card?  I've just never heard of anyone playing Standstill without Vial on the table to play around it.

Does anyone else have some sort of insight into this matter?

Not necessarily, you don't need to play additional creatures under Standstill. For example, I lay an Isamaru, and some other beater, let's say Meddling Mage. You know have a five or so turn clock, and can deal 4 damage throughout each of the following turns. You now drop Standstill, and it will work as either: 1) A virtual Ancestral Recall  2) A repetitive Time Walk, because you're opponent does not want option 1 to ever happen. If they choose not to do anything, then you can take advantage of this by doing nothing more than untap, attack, go.

What I am trying to say is- as long as you have some sort of advantage, most preferably over the attack phase, Standstill still is a great card.

The way people see it is that you must have Aether Vial, or Mishra's Factories, because it is apparently bad to not cast spell post-Standstill, when really, that is not always necessary.
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« Reply #185 on: March 26, 2007, 05:27:51 pm »

On Standstill, I play it in my Mono U Fish build and it can be a very good, or very bad depending on the gamestate. To support Standstill you need at the very least 4 Mishra's Factory and 4 Ninja of the Deep Hours/something with a similar affect(Vial). Standstill lets you turn small creature advantages on the board into much larger ones. Ninja and Factory makes these small advantages under Standstill into much bigger problems for your opponent. The problem with Standstill is that its a dead card unless you have that creature advantage. In short Standstill is a strong card but to run it you need to modify your deck to support it.
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« Reply #186 on: March 26, 2007, 05:35:55 pm »

The way people see it is that you must have Aether Vial, or Mishra's Factories, because it is apparently bad to not cast spell post-Standstill, when really, that is not always necessary.

Echoed for truth.  You can in fact play Standstill with no Vials absolutely no board advantage so long as you're running Mishra's Factories and opponent has no threat.  Your opponent will have to break it because if he/she doesn't, inevitably, you will win.  There's nothing they can do to force you to break your own Standstill aside from laying Factories themselves or, of course, playing Ichorid.

-BPK
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« Reply #187 on: March 26, 2007, 05:39:18 pm »

There's one potential problem with this reasoning, and I learned of it while reading old Menendian/Tan articles.  If they just wait until you have 7 cards in hand and then cast a simple spell (Brainstorm, for example), you have to discard down to 7 anyway, and they can likely win.  I don't see how playing Standstill is advantageous; I think that Fish should be beating down, not drawing cards.
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« Reply #188 on: March 26, 2007, 06:05:58 pm »

I wonder if 3 random cards from the top of a fish deck is really enough to deter combo/gifts/whatever from playing a spell?

Playing extra ancestrals is pretty techy though  Wink

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« Reply #189 on: March 26, 2007, 07:22:44 pm »

There's one potential problem with this reasoning, and I learned of it while reading old Menendian/Tan articles.  If they just wait until you have 7 cards in hand and then cast a simple spell (Brainstorm, for example), you have to discard down to 7 anyway, and they can likely win.  I don't see how playing Standstill is advantageous; I think that Fish should be beating down, not drawing cards.

Yes, this is exactly how to play against  Standstill.  However, it doesn't detract from the fact that every turn you sacrifice waiting for the Fish player to hit 7 cards is a loss of momentum.  Fish is more likely to capitalize on land drops than most decks out there as well since it usually doesn't run full power.  And most importantly, even with the mitigating factor that if timed properly, your opponent will discard the 3 least desirable cards in hand (assuming the don't just FoW your Brainstorm rather than wasting it), giving away a free Ancestral is never a good thing... unless you've just Brain Freezed the hell out of someone.   Cool   

-BPK
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« Reply #190 on: March 26, 2007, 11:02:29 pm »

I'll echo what everyone else has already said and say that if you're building around land-still you have a completely different foundation that you have to work with than what is used in more typical builds of fish, like uw.

Speaking of uw...

I wonder what's coming... :p

I finally won a tournament with the frigging thing!  It felt nice because I was feeling like the deck could never win a tourney and this helped shake me out that mindset.  For more info on that tourney... *shameless plug* "http://www.themanadrain.com/index.php?topic=32476.0"   

Anyway, now for some analysis.  I liked no plows main.  The echoing truths were good in every match.  I liked going down to 3 wastelands.  I felt 18 lands was good but 4 waste was just oo much.  The extra delta was awesome as now the number of fetches matched the number of basics plus I pretty much always had a fetchland to go with brainstorm.

I really like old man right now.  He's so good im close to moving him maindeck.  Maybe cut down a stifle + something, but not the random misD.  Random misD comes through in the clutch too much.  Four daze is also untouchable in my opinion.  They've become a standard for me in the deck and I just can't picture siding them out very much.  They really are aggro drains. 

Trickbinds were ass-tastic.  I would've gone with chants but mine got stolen and I didn't feel like proxying :p  I figured this would be the last chance for trickbind to show me something, but they were still the weakest link... GOODBYE.
I brought them in against combo and every time they saw it coming.  Either by just realizing something was up when I'm keeping 2 mana open for a while or just duressing me.  Trickbind is NO GOOD if they see it coming, which is completely unlike chant.  Chant can still be fired off and give you an extra turn.  It's like playing extra time walks.

Maybe... MAYBE true believer comes back to play but I wouldn't bank on it yet.  I've considered him somewhere in the build once again but he doesn't stop empty, which is priority #1 for me right now.

Threads just doesn't seem needed in the sideboard and im starting to question even jitte.  Old man appears to have taken the threads spot and TB might take over jitte's.  3 plows 3 old man is not too shabby for the mirror match.

Kataki is the man, but I really didn't want 3 maindeck.  Two seemed fine, although I did board in the 3rd one almost every match... but he rotated for different stuff.  Null rod #4 might make an appearance in the sideboard as well.

I've seen children of korlis, a.k.a. 'the kids,' popping up in sideboards here and there.  I'm still not a fan of the kids.  They don't completely stop tendrils and now with empty they are even less of a threat, although they are adorable.

That's all of my ramblings for the moment.  I have renewed interest in the deck and don't see me straying from it anytime soon.  Confidant builds still haven't tickled my fancy enough and trinket mage builds just aren't optimal right now.

Long live the uw fish!

- Dave Feinstein

edit: fixed paragraph that I copied twice :p
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« Reply #191 on: March 27, 2007, 02:22:14 pm »

Anyway, now for some analysis.  I liked no plows main.  The echoing truths were good in every match.  I liked going down to 3 wastelands.  I felt 18 lands was good but 4 waste was just oo much.  The extra delta was awesome as now the number of fetches matched the number of basics plus I pretty much always had a fetchland to go with brainstorm.

I really like old man right now.  He's so good im close to moving him maindeck.  Maybe cut down a stifle + something, but not the random misD.  Random misD comes through in the clutch too much.  Four daze is also untouchable in my opinion.  They've become a standard for me in the deck and I just can't picture siding them out very much.  They really are aggro drains. 

Trickbinds were ass-tastic.  I would've gone with chants but mine got stolen and I didn't feel like proxying :p  I figured this would be the last chance for trickbind to show me something, but they were still the weakest link... GOODBYE.
I brought them in against combo and every time they saw it coming.  Either by just realizing something was up when I'm keeping 2 mana open for a while or just duressing me.  Trickbind is NO GOOD if they see it coming, which is completely unlike chant.  Chant can still be fired off and give you an extra turn.  It's like playing extra time walks.

Maybe... MAYBE true believer comes back to play but I wouldn't bank on it yet.  I've considered him somewhere in the build once again but he doesn't stop empty, which is priority #1 for me right now.

Threads just doesn't seem needed in the sideboard and im starting to question even jitte.  Old man appears to have taken the threads spot and TB might take over jitte's.  3 plows 3 old man is not too shabby for the mirror match.

Kataki is the man, but I really didn't want 3 maindeck.  Two seemed fine, although I did board in the 3rd one almost every match... but he rotated for different stuff.  Null rod #4 might make an appearance in the sideboard as well.

I've seen children of korlis, a.k.a. 'the kids,' popping up in sideboards here and there.  I'm still not a fan of the kids.  They don't completely stop tendrils and now with empty they are even less of a threat, although they are adorable.

That's all of my ramblings for the moment.  I have renewed interest in the deck and don't see me straying from it anytime soon.  Confidant builds still haven't tickled my fancy enough and trinket mage builds just aren't optimal right now.

Long live the uw fish!

- Dave Feinstein


True Believer doesn't seem strong enough because it is just another creature to get picked off by the ever-popular Massacre. As far as I know, Massacre always comes in versus Fish to handle creatures, True Believer is no exception. I curretly like Rule of Law, and Chalice of the Void in this matchup, additional Chants, if I choose to use them, are also good choices.

I myself am no fan of Old Man of the Sea because it dies to all the usual hate brought in in the mirror, whereas boarding Enchantment removal [in the mirror] is far less common, so I still would prefer Threads.

By the way, you put the same thing in twice, so it reads kind of funny. Wink
« Last Edit: March 27, 2007, 05:30:35 pm by wethepeople » Logged
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« Reply #192 on: March 27, 2007, 02:44:46 pm »

Congratulations on the win Dave!  I think we all feel a little vindicated.  I'm glad to see that lazy mystical tutor get the boot.  I noticed in your report that you didn't get much use out of Seal of Cleansing.  I've never felt good about Umezawa's Jitte either.  I'd rather just keep in the null rods and let my opponent side in the Jittes.  I've always made room for Balance in either the main or sideboard and Empty the Warrens makes it that much more valuable.  I think one of the keys to a good sideboard for this deck is finding hate for other decks that also works well against the mirror/random aggro.  Examples include Kataki, True Believer, Samurai of the Pale Curtain and Sacred Ground.
Anyway, congratulations again and Fish on.
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« Reply #193 on: March 27, 2007, 04:22:38 pm »

Congrats on the win Dave.

The change from Swords to Echoing Truth is definitely the right move right now and I agree with you that Chant is the best sideboard against storm combo (Grim Long being the best target, since they never Misdirect it  which is evil Twisted Evil).  The kids are not bad however, since you get what you pay for.  It's a moderate disruption at a very very cheap price and is a good springboard for Ninja, plus has sideboard uses beyond Storm, most importantly Ichorid.  I have always loved True Believer but can't justify using him when the kill du jour is an army of Goblin tokens.  Trickbind may not be great in UW Fish but I would be remiss in not mentioning how amazing it is in modern Oath of Druids, when you have full power, can Scroll for it, and make laying Chalice @ 1 a priority (no Duress).     

On the Old Man/Jitte issue, I have had much success simply sideboarding flying beaters (Serra Avenger, Serendib Efreet) in the mirror, not to mention the random jank they come in against (Hypnotic Specter.dec).  Have you tried them?

Here's hoping for many repeats of your success with the UW's,

-BPK
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« Reply #194 on: March 29, 2007, 05:01:38 pm »

What are your thoughts about Mana Tithe? I've tested it briefly. It seems like it has potential against combo in the sideboard. My main problem with its inclusion in the maindeck was a) the fact that you're taking more of a proactive deck and turning it into a reactive deck and b) cutting something like Stife for it doesn't seem justifiable. Do you think it merits a spot maindeck?
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« Reply #195 on: March 29, 2007, 05:08:28 pm »

doesn't force spike at least pitch to force?
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« Reply #196 on: March 29, 2007, 05:22:08 pm »

Ok, good point. Would you ever consider running Force Spike main?
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« Reply #197 on: March 29, 2007, 05:23:55 pm »

Any reason for playing force spike over Disrupt? Most of the stuff you want to counter is probably sorceries and instants.

/Zeus
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« Reply #198 on: March 30, 2007, 02:24:58 pm »

I'd never play mana tithe over force spike and I'd never play force spike over disrupt...

and I don't think I'd ever play disrupt :p

One of my friends ran it as a one-of in bomberman at Waterbury and he top 16'd, but that's a completely different deck.

I don't think you have the room for disrupt in this deck, I'd honestly want more misdirections before anything else as far as additional counters go, but I think 1 misD is the right number at the moment.

- Dave Feinstein
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« Reply #199 on: March 30, 2007, 02:36:22 pm »

you should be playing things like duress/stifle/animal turn 1, and have some kind of free counters such as force/daze, then turn 2 you drop either rod or a bigger dude, with more backup, thats your plan, counters that costs mana don't help that plan.  Moxen help when you slow yourself down with daze and such
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« Reply #200 on: March 31, 2007, 07:03:29 am »

you should be playing things like duress/stifle/animal turn 1, and have some kind of free counters such as force/daze, then turn 2 you drop either rod or a bigger dude, with more backup, thats your plan, counters that costs mana don't help that plan.  Moxen help when you slow yourself down with daze and such

Exactly. You never want to leave mana open, and hold back on a creature to try and make use of a 1cc Daze. The reason Daze is so good in here is that turns one and two, after you have tapped out, you can still play it for free. In the following turn, your mana base still won't hold you back, because there are so many 1-drop creatures, and that's about all you need. I however don't really like Stifle in here, for similar reasons.
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« Reply #201 on: March 31, 2007, 09:53:42 am »

Stifle is always strongest game1, i often board it out unless its against gifts
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« Reply #202 on: March 31, 2007, 12:59:40 pm »

I was wondering if anyone has even considered Calciderm from Planar Chaos for UW Fish yet? It seems like for four mana it could be pretty good since it is a 5/5 that can't be targeted, even if it was just a sideboard card. I would like to hear anyone's opinions on this card and how it would perform in the deck. Thanks.
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« Reply #203 on: March 31, 2007, 02:00:33 pm »

I was wondering if anyone has even considered Calciderm from Planar Chaos for UW Fish yet? It seems like for four mana it could be pretty good since it is a 5/5 that can't be targeted, even if it was just a sideboard card. I would like to hear anyone's opinions on this card and how it would perform in the deck. Thanks.

It doesn't seem very good really. It's real similar to Jotun Grunt, just twice the mana, and more likely to last a little longer. The fact that is untargetable isn't completely necessary these days, because Fish just boards in Old people, and Threads of Disloyalty, which can't touch Calciderm anyway.

I personally like Serra Avenger more, despite it's restrictions to the early game. Fish mirrors never are that short, so it isn't much of a drawback, really. Once it hits the board it can fly over everyone each turn, and still block all the opposing creatures, with the exception of Grunt.

When I first started playing Vintage, I boarded in Serendib Efreet versus Aggro. This was in mono blue Fish, so I had few other creatures following that criteria to choose from, but the idea worked well overall.
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« Reply #204 on: March 31, 2007, 04:25:04 pm »

I just thought I'd drop in and chat very briefly on Standstill. While many players have stopped using it for a while, it still strikes me as the exact card you want in UW Fish. Your deck creates inevitability against many archetypes, and no 4-of is as good at exploiting inevitability as Standstill is. Vial or no Vial, Standstill turns even the slightest margin of advantage into an absolute chasm. In order to change the already unfavorable status quo, they have to sink themselves even deeper just to have a chance. If your deck is built well, breaking Standstill should bury them quite often, likely around 70%-30%. Fish can't "just win" like so many of the other decks in the format, so this is crucial. Instead, Fish seeks to create a gamestate that is somewhat favorable, then maintain a favorable position over a handful of turns. No single card is going to offer as much power and consistency in that area as Standstill does.

Just a thought.

Later,
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« Reply #205 on: March 31, 2007, 07:51:14 pm »

Standstill stops you from laying aditional threats, furthermore allowing your opponent to wait, take a few damage a turn, and set up for their win condition. They will not hesitate to give you three cards on the turn that they begin to build Storm, because chances are, it will be your last.
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« Reply #206 on: March 31, 2007, 11:45:08 pm »

Quote
Fish seeks to create a gamestate that is somewhat favorable, then maintain a favorable position over a handful of turns. No single card is going to offer as much power and consistency in that area as Standstill does.

I think Dark Confidant offers as much power and consistency as Standstill does, simply because it's far less situational and it beats for 2 while it's at it.
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« Reply #207 on: April 04, 2007, 06:31:33 pm »

Seems like this thread is bit dead; lets try to spark it again ^_^.  And straying away from the current discussion of Standstill a bit...

So Eudemonia had their Mox Emerald tourney.  Out of the pool of 29 players (yes, not that much) Webster and I managed to top 8 and meet up in the finals where he scooped to me.  I was running u/w fish because I did pretty well with it during the Mox Pearl tourney.  And here is the list:

(It seems like the norm is to put tourney report in the tourney forum.  But within this report I think I am more about discussing the Fish deck…, which belongs in this thread.)

4 Meddling Mage
3 Isamaru, Hound of Konda
2 Kataki, War's Wage
4 Savannah Lions
3 Jotun Grunt

1 Black Lotus
1 Mox Pearl
1 Mox Sapphire
3 Null Rod
1 Ancestral Recall
4 Brainstorm
4 Force of Will
1 Time Walk
2 Swords to Plowshares
3 Echoing Truth
4 Daze
1 Misdirection

4 Flooded Strand
2 Island
1 Plains
2 Polluted Delta
1 Strip Mine
4 Tundra
3 Wasteland
1 Windswept Heath

Sideboard:
3 Old Man of the Sea
3 Seal of Cleansing
3 Orim's Chant
3 Umezawa's Jitte
1 Kataki’ War’s Wage
2 Swords to Plowshares

There is not that much difference between the choices from last time.  With the exception of,
Main Deck:
+1 Misdirection
+1 Polluted Delta
-1 Kataki, War’s Wage.
-1 Wasteland

Sideboard:
+1 Old Man of the Sea
-1 Trickbind

I decide to give Mis-D a try because it just ridiculous sometimes.  Too bad I never drew it, but there were a couple times where I *want* to draw it.  The change in Wasteland is from the recent suggestion on the Fish thread. 

The one Trickbind in the sideboard is just… loose.  And an extra Old Man of the Sea seems pretty good because there seems to be more Fish decks this time as I overheard people talking in the mornings at the site.   

So two days before the tourney I drove Eirik and met up with Web at Eudemonia.  Mainly to buy some cards and they were: Yawgmoth’s Bargain, Hurkyl’s Recall, and Mana Vault ^^” Yeah, I was on the verge of not playing U/W Fish.  The original plan was to play and practice the Ritual Gift deck with Web on Saturday and see how I like it.  And of course, the Ritual Gift plan fell apart in couple ways.

1.   I was chatting with Luis online who can’t make it to the tourney, and he basically suggested me playing Fish because I am really comfortable with it.  Told me I shouldn’t just force myself to play Gifts.
2.   During practice session at Web’s place I realize I think too much when I cast Gifts Ungiven… There were simply too much decisions and calculations for a simple mind like me to handle.
3.   Fish recently put up a result, mainly Dave’s win where there was TWO fish deck in the finals.  So I was thinking, okay if I can do well with Fish… then… ^^ Well, basically I like Fish, a lot.  I know with it I can maximize my play skills and take advantage of the deck.

One of my biggest fear of playing Fish is the dreaded card Massacre.  I mean, that card just isn’t fair.  And from what I gathered and my experience, the best to do is not to play directly into it unless you have to.  And since Web and Luis deck did so well last time, I am expecting a lot more Gift players with Massacre in the sideboard (honestly, I was expecting Massacre out of every Swamp deck’s sideboard).  So I play couple board games with Web.  During practice, it proved that the match up is so much harder, Gift player board up to like 9 cards against me while I only board in the Chants.  It was hard, all the men except Jotun Grunts die to Massacre, difficult to put decent pressure.  The key is then obvious, Jotun Grunts.  It survives Massacre, minimize power of Yawgwill, and just beats like crazy… So from what I think, Grunts have to resolve, and it is the best way to ride to victory. 

I guess the major difference in the deck is the card, Stifle.  I have a love and hate relationship with this card, it is just so good at times but not at others.  People plays around them, expects them, and what not.  I honestly don’t really know what to do with this card.  It stops EtW, which is critical, but at the Pearl tourney I didn’t use it and I was fine.  Besides, all of mine opponents were playing around and expecting Stifle.  So maybe until I feel like “wow, I need Stifle at *this* situation.” I don’t think I will put it in. 

So I guess I will write about the tourney.  Again, please excuse my grammar (if you haven’t done so already :-p) and my memories.  I am fairly confident I know what was going on in the games, but might be off here and there.  No offense to anyone.

Round 1 – Belcher.
Game 1- Round 1 is always blurry, but here is what happened roughly.  As he shuffled he accidentally revealed a Bayou.  That gave me plenty that he is probably playing.  He Land Grant and showed Cabal Ritual (Cabal), Demonic Consultation, Belcher, Brainstorm, Chromatic Stars, and Mox Ruby.  Knowing he was Belcher I actually was looking for FoW in my opener and I did, along with Meddling Mages so I thought I was good.  I FoW’ed his Belcher, played Meddling Mages on Belcher and Yawgwill.  Wasted his Bayou that he Land Granted, beating him down with my dorks thinking I was doing good.  BAM! Tinker L I probably should had named Tinker instead of Yawgwill on the second mage.  Surprisingly he didn’t have Tin Man main, so he gets out a Belcher with only 2 mana.  Obviously he got the 3rd land source (ESG or SSG, uncounterable L) before I rip Null Rod (the forbidden peek!).  I lost, DI damages to my dome.

Sideboard: +3 Chant, + 1 Kataki.  –2 StP, -1 Mis-D, -1 Isamaru. 
Game 2- This game I had a pretty broken start.  I Ancestral off Sapphire then brainstorm the following turn putting 2 lands back and broke a fetchland, played a dog (Isamaru).  My hand had Daze, FoW, Grunt, Kataki, and etc.  But didn’t find my Null Rod.  But luckily my Dog, Kataki, and Grunt just pounded him in before he can go off.  I Dazed his Dark Ritual 2 or 3 turns before he died.  So yeah, Daze was pretty good this game ^^

Game 3- I pretty sure I mulled, because I didn’t have FoW or rod in my hand.  And my second hand had FoW and Null Rod, how lucky :-p.  Well… this game turned out to be “interesting.”  He tried to cast Land Grant, but the hand he revealed to me was: Belcher x2, Tinker, Demonic Tutor, Duress, Sol Ring, and an irrelevant Mox.  So, pretty much the Land Grant didn’t resolve, Null rod came down soon.  Dorks were beating their way in, and everything was academic ^^”

Round 2- Kevin with Belcher.  I played against this guy before in top 8 of a Bazaar Tourney held by Scott (Lunar).  He was playing Belcher back then, but I wasn’t so sure how.  I thought he was playing some Grim Tutor decks.  Boy, was I SO wrong *cries*

Game 1- He went ALL in with Mox x3, remove ESG, and resolved a Belcher.  My hand had a turn 1 Cat (Savannah Lions) and Daze up, along with brainstorms and decent goodies, so if I played first I would had call and beat his all in.  I topdecked Ancestral, but didn’t draw Lotus and Null Rod :-p.  And he showed me 26 non-land cards… the next card on top of my library was… Null Rod.  Why did I even look ^^”

Oh, same board ^^
Game 2- He didn’t get much started as I Dazed his plays and had a turn 1 critter.  Kataki crippled his Sol Ring and Grunts increased the clock dramatically.  <3 Grunts. 

Game 3- He mulligan.  Thought long and hard about keeping it, a tell ^^ that his hand probably isn’t that good.  I mulligan too, because my hand had no FoW or Null Rod.  My 6 showed a turn 1 Null Rod ^_^ So I hope I would get a turn… and I did.  Then I played 2x Meddling Mages naming Tinker and Yawgwill.  He dropped from 20, 18, 14, 8, and dead.  Four two powered critters ran him over.  Oh BTW, he had both Tinker and Yawgwill in his hand ^_^

Round 3- Suicide Black.  He was 2-0, he beat Ichorid last round, had Masticore in his board!!!

Game 1- I lost my 3rd die roll of the day.  Sad face.  He Duress, I FoW because I had Daze in my hand.  I landed a Cat turn 1.  While his Hymn was Misdirected Dazed (Man, so WISHED I drew the random Misdirection) Then he proceeds to rip up my hand with another Hymn, a Sinkhole followed.  Later played a Confident that went farming.  But my Cat brought him down to 12 before he dropped a Negator.  But I topdeck a Meddling Mage naming Hypnotic Specter after debating naming Confident or that.  (He played one Confident already, so I guessed Hippie was a good name, saw him playing them in previous round as well) and we chill for a while.  We play on top of our decks and I drew a second cat.  So I swung in with the Cat I had on board and he blocked and sacrificed two lands.  I dropped the Cat I drew.  He then surprised me by attacking with Negator! He had Negator and 3 swamps as his permanents… so I double blocked, took 2 trample, he sacrificed all his permanent, and I hope to draw a man soon.  Then I drew Meddling Mages :-p naming Hypnotic Specter again (after a short debate on Bob, probably should had been Bob regardless of the outcome).  Then top of my library delivered a Grunt, it was nice :-p and he drew dead.  He ended up having like 2 Hypnotic Specters on his hand.

Sideboard: +3 Old Man, +3 Jitte, +2 Swords.  Taking out, 3 Null Rod, 1 Echoing Truth, 2 Kataki, and 2 Dazes. 
Game 2- I kept a hand composed of: Mox, Brainstorm, Cat, and 4 lands.  My reasoning was I need to get land on board, between his Duress and Hymn my hand will most likely to be taken apart, brainstorm helps a lot here.  But he starts off with the infamous Ritual, Duress, and Hymn.  Taking out my Brainstorm, Cat, and land.  I ripped another Brainstorm and but wasn’t able to get much going.  After a couple turns, I got a Old Man on board and started swinging.  He drew bit more mana than me and ripped DT getting Masticore… but got a little bit too excited and play Masticore and the land in his hand to maximize Masticore’s ability.  Then I pick up Masticore to read it.  He picks up Masticore as well, to put it in his graveyard.  Then he ripped Vamp. Tutor and got Dystopia, probably because he was too tilted from the Masticore mistake.  Dystopia does nothing against my Old Man.  Old Man just beats in.   

I then took two intentional draws to get into top 8. 

Quarterfinals.  Jenkins Mitchell with Gifts.
Game 1- I won the die row for the first time.  Got a pretty decent hand with Dog, Daze, Brainstorm, Fetchland, Meddling Mage, Ancestral, and a land.  But his first play was blue land, Mox Jet, and Ancestral himself.  The Daze looked bit disappointing… Then he proceed to FoW my Meddling Mage, I follow up with a Wasteland the turn after where he Merchant Scroll for FoW.  The turn later I resolved my Grunt (him choosing not to FoW it) and that forced him to act soon.  He cast Gifts EoT, knowing that he have FoW up, I baited with Ancestral, which he countered.  Then I Dazed his Gift for the win.  It turns out he had Yawgwill in his hand, but was too little on gas cards in his yard to fully utilize it.  How lucky for me :-p (the top 3 cards were: land, land, and a dork)

Sideboard: +3 Chant, -2 StP, -1 Isamaru.
Game 2- I mulligan.  The game was bit slow but I got a Dog online.  Then I cast Lotus, break for white, cast Chant (he FoW, which I thought was bit wrong), then I resolved a Grunt.  Then the duo dealt 12 damage to him.  He then cast a Gift EoT, which I quickly let it resolve.  I had FoW, Echoing Truth, and Chant in my hand

Semifinals.  Christiaan running u/w/b Fish.  I was very surprised because I always see him playing Yawgwill decks not Fish decks :-p.  He have been around for a while (since when I started playing Vintage :-p) , I was bit afraid.
Game 1- I won the die row! 2/2 in the Top 8, must be nice ^^.  It is even nicer when I led off with Ancestral during his upkeep ^^ I then proceed to FoW his Confident and Dazed his next play.  At that time I also have a Cat and a Meddling Mage naming Confident (which he was holding a couple in his hand).  He then resolved Grunt followed by a Stripmine on my Plains L (I fetch out the basic too!) So at this point, I have 2 Grunts and StP in my hand, with 2 dorks out compared to his hand of at least one Confident, another unknown card in hand, and  a Grunt on board.  He proceed to swing at me (we started exchanging 4 life), so if I draw my White in the next couple turns I would be in good shape because I can either play my own Grunt or StP.  After beating me down to 6 I drew my white and StP his fresh Grunt.  He was unable to find 8 cards to put back to library so his old Grunt dies as well.  I pretty much rode my 2 creatures to victory. 

Sideboard: +3 Old Man, +2 StP, +3 Jitte.  –3 Null rods, -1 Echoing Truth, -4 Daze. 
Game 1- He starts with a  basic Island and go, while I went for another “broken” Fish play: Lotus, Sac. for white, play Mage on Confident (which is obviously have) and a dog, burning for one.  His turn two was bit uneventful as he Diabolic Edicts away my dog, so my Mage beats in.  I think I FoW his Echoing Decay targeting my Mage the turn after.  Then he cast his sideboard Thread on my Mage.  I then resolved Grunts and Jitte in short order and equip.  **If you guys look at the picture Lotushead took, the one with Grunts carrying a Jitte** I am describing that situation right now.  This is also when I made a big mistake.  Instead of playing the land I had in my hand, I swung in with the Grunt.  He cast Echoing Decay on my Grunt, so I cast the Brainstorm in my hand in response seeing: Cat, Cat, and Echoing Truth (FCUK!) If I play the land then I could had cast Echoing Truth on the Mage and that would be game! It is true that my Brainstorm was pretty good, but what if he has Darkblast? Instead of ending the game right then, I let it carry on for another turn.  But luckily he didn’t have much, he played the two confidents in his hand, which Jitte ate.  I was able to let the Cats to do the final damages.

I was lucky that I drew the restricted cards, those boost the chances of winning.

So the metagame here is different depends on places, one of the reason why I didn’t play Stifle.  Christiaan was expecting me to Stifle his fetchlands during game 1 of our match, and after the match he was wondering about of all the fetchlands he cracked and strip effects he used, how come he didn’t see Stifle? I told him I was running zero at all, he was pretty surprised.  It seems like everyone expect fish to run this card, so I didn’t run them, my opponents wouldn’t know that.  All of the u/w/b Fish that top 8 played Stifle, which is not wrong, I saw Brett Stifling couple of Web’s fetchlands during round 4 and that set Web back.  I felt like StP was needed more.  And I felt like every time when I drew StP I was happy that I have just enough.  Of course, against my Belcher opponents if I drew/had Stifle, then I get to survive a turn more, which probably will make a difference (and yes, I did have StP on one of those losing games which would had made a huge difference).  So, what are you guys’ thoughts on Stifle?

Fish mirrors.  I played two of them in the last two tourneys and every time I was victorious after board, because of Jitte.  I think the mirror is all about having more men out, swinging and trading.  Grunts is one of the best men because he is big requires two two powered dorks to take it out.  While Jitte just breaks the rules of mirror… Jitte with counters kills everything except Grunts.  Also, Old Man is very good too.  By himself he is big enough to block all Fish men (except Grunts *shock*) and he too breaks of the rule of mirror; he steals dorks continuously.  I have 19 men post board opposed to the 14 to 15 men in average Fish decks, which gives an advantage too.  With 4 StP, 3 Old Man, 3 Jitte, and Echoing Truth, I was really confident going into every sideboard game of fish mirrors.  I believe Jitte should stay. 

It is also true that I played against some more unusual decks that we don’t see in my last two tourneys.  But is that good or bad for the fish deck? I just think Fish requires tighter play because its power is relatively weaker compared to other decks (ie: less explosive).  It is true that my 3rd Round opponent got a little bit too excited, but the opening hand I kept was perfect.  It has lands, brainstorm, and one dork, with him on the play he can destroy my hand really easily, so the best way is to play as much lands as possible and just play off top of your deck, cards like brainstorm is going to get me to my stuffs.  Against the two opponents playing Belcher in my early rounds, there were just some REQUIRED cards that I need.  Both of my top 8 opponents were certainly decent players who know what they were doing.  But it is also my knowledge of the Fish deck that allows me to be in a vantage point.  I didn’t lose a single match in the last two tourneys with my U/W Fish, this probably means that it isn’t all random wins.  This means that Fish is actually a decent deck; its strategy and approach of the game is legit and may have a lot of room for improvements.

I would like to ask you guys’ opinion of the card; Stifle.  Secondly, Fish Vs. Fish sideboard (I think what I have right now is quite optimal, but I seek improvements).  Third, Ichorid match up, any suggestions; I ran the plan: “I am not going to play against any Ichorid.” And lastly, post board Gift match up, is there anything I can do to improve it? I believe against a solid Gift player, U/W Fish have an extreme tough match up post board against Gifts. 

Thanks for your patience for reading this ^^ Let us improve our performances of our fish decks and put results where the Fish deserves. 
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As a math and physics major that has received dean's honors, i can tell you that seven minus five is one for very large values of five. Wink
brianpk80
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« Reply #208 on: April 04, 2007, 10:16:56 pm »

Secondly, Fish Vs. Fish sideboard (I think what I have right now is quite optimal, but I seek improvements).   

Nice post.  In Fish mirrors, (I've said this elsewhere so forgive the repetition) I have had a lot of success running cheap midsized fliers like Serendib Efreet and Serra Avenger.  Another trick that you might find appealing is sideboarding Waterfront Bouncers or replacing StP maindeck with them directly; the subtle trick is that this then allows you to name "Swords to Plowshares" with your Meddling Mages while at the same time not cutting off your own creature control.  Jitte is gamebreaking once you get going, but it's very slow and conditional.  In the Fish mirror, expect that you and opponent will be tearing each other's mana bases apart left and right and having a critter + 2 mana to cast + 2 mana to equip w/o it being Stifled might be too slow.  I would stick with Null Rod, since Rod trumps Jitte.  Another consideration is that I don't think I ever boarded Umezawa's Jitte in any other match-up besides Fish mirror, Ichorid, and once in a while Oath (I have killed Akroma with Jitte counters, Razia more than once, and once even a Worldgorger Dragon  Cool but those are outliers).  If you find something that fits the Fish mirror as well as Jitte but also has broader applications to other archetypes, your sb might be more optimal overall.

How about Mishra's Factory?  The mana counters the mana denial plan of opponent (Fish and Stax) while beating for 2 or blocking at 3, provided Null Rod isn't on the table which shuts off the +1/+1 after it becomes an artifact.

Good luck,

-BPK
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"It seems like a normal Monk deck with all the normal Monk cards.  And then the clouds divide...  something is revealed in the skies."
salthecarp
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« Reply #209 on: April 06, 2007, 12:10:49 am »

I second the big fliers in the sideboard and just sticking with Null Rod rather than Jitte.  The sideboard space left open by skipping the Jittes leaves room for more True Believers.  Hooray, t-bags!
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