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1  Vintage Community Discussion / General Community Discussion / Re: Randy B on Time Vault Errata on: April 23, 2006, 10:51:18 am
FREEDOM IS SLAVERY

jpmeyer thinks you're cool.
2  Eternal Formats / Creative / Re: [Single Card Discussion] Ghost Quarter on: April 22, 2006, 02:37:09 pm
They just printed this against Vitu-Ghazi in Standard. I don't understand the attention it receives in Vintage.

This is worst than Wasteland, even if your opponent runs basics. In that case, using Ghost quarter to destroy nonbasic lands causes them to fetch basics (so Wasteland would have done a strictly better job). It becomes even worst when you destroy a basic land and they fetch another.. it's like you've lost a land drop and done nothing else.
3  Vintage Community Discussion / General Community Discussion / Re: Flame Fusilade + Time Vault no longer functional on Monday, 4/24/06 on: April 21, 2006, 10:46:12 pm
Quote
Let's say that one night, after a severe whack on the head, I edit the Oracle record of Forcefield and add the line "At end of turn, you win the game." The secondary market goes into a frenzy at the sudden game-winning power of this card. People spend lots of money to acquire Forcefields. Then I notice the error. Are you arguing that in a case like that, I shouldn't correct it because the card is now valuable? If I find an error in Oracle, I'm going to correct it. My responsibility is to the integrity of the cards. My job is to make sure the cards, and the game, works the way players think it would


It's only after reading this that you understand how important this guy is. I mean, what would this game be if Wizards didn't have a guy who's paid to look at every single card's oracle text and add the word "the" to whippoorwill ?(also, he notices about that kind of meaningless detail that nobody cares about, while nobody in the entire fucking Ravnica design team noticed that Flame Fusillade somehow interacted well with Time Vault ?)

He writes about himself like without him it would be anarchy or something.
4  Vintage Community Discussion / General Community Discussion / Re: Flame Fusilade + Time Vault no longer functional on Monday, 4/24/06 on: April 21, 2006, 09:42:31 pm
I've been focusing a lot on Gottlieb's given excuse for the last few hours, and I came to the conclusion that it's just too lame to be genuine. Cost of an activated ability ? Original intent of the card ? More smells like bullshit to me. I mean, how did they come to discuss that "problem" doing their work time to the point that they are actually going to errata it ? What kind of people are so irritated with that sort of issue that they come to make some of their best customers lose hundreds of dollars ?

The excuse is lame, the timing is awful and the announcment itself looked stupid (an Ask Wizards ?). There's either a better reason for them to do this, or the whole thing is a joke.

BTW, the Eternal community is reacting with class from what I've seen yet. Heck, I discovered that I myself have a Flame Fusillade and I'm pissed off...
5  Vintage Community Discussion / General Community Discussion / Re: Flame Fusilade + Time Vault no longer functional on Monday, 4/24/06 on: April 21, 2006, 06:17:14 pm
That's also very sketchy on the legal plan, I wonder how Hasbro deals with that. Martha Stewart for example got in jail for insider trading (accessing privigeled information). What about a Wizard employee who learned about this like a week ago and sold his Vaults ? Or who was aware of Flame Fusillade when Vault costed 50$ ? Don't forget, this company literally prints money, and I didn't think they would ever do such an errata particularly for that reason (which happends to also be the reason why they will never print power).

About Vintage. This format has became way too much trouble to follow. Less tournaments, less support from Wizards, expensive cards and now there's this. I'm tired of this shit.
6  Eternal Formats / Miscellaneous / Re: [Single Card Discussion] New Fish Toy-Azorius Guildmage on: April 04, 2006, 09:57:05 am
It's not a stifle though, stopping triggered abilities is the other insane side of stifle that this doesn't have.

Stopping triggered abilities is just a nice little bonus of Stifle.  In practice, there are very few times with this aspect of the spell is useful.  I mean, sure, it's nice to be able to Stifle an Oath activation, but why bother?  They'll just do it again next turn.  Why not let them Oath the creature out, then plow it, remove it from the game, tap it, bounce it, or otherwise deal with it in a more lasting manner?  The only time I can think of where Stifling a "triggered" ability might be useful is stifling the Mana Drain's triggered abiilty and denying them the mana.

So in practice, I think this guy's ability is 95% as useful as Stifle.

Ok, lets back this train up.  You cannot stifle the "MANA" ability of Drain, nice try though.

Also by the stifle->oath logic... [sarcasm] why run timewalk, I mean takeing another turn clearly is no good because your opponent is still going to be able to take another turn after your extra turn.  Why bother.  [/sarcasm] Stifle is timewalk against oath.

Actually stifle is timewalk against stax too.  Stiffleing a Smokestack or tangle wire during my upkeep to play a sacred ground works rather well. 

Also state above, Storm is a trigger. 

Thats 3 major triggers right there.  Bind, and Interdict never see play ... this is just an overcosted version of that.


Nice little sarcasms; but you are wrong, you CAN Stifle Mana Drain's ability (a mana ability is either written on the form tap: add mana like lands or something that gives you more mana off taping lands). For example, Heartbeat of Spring is a mana ability but Mana Drain isn't.

On another hand, this guildmage sucks.
7  Eternal Formats / Creative / Re: How do you play Meddling Mage? on: March 13, 2006, 10:11:45 pm
With that hand going first, I would just lay the mana sources, then play Lion, then Chalice 0. If they lay a blue source, naming brainstorm is absolutely great. If they lead with shops of bazaar you still have a good idea of what to name, and you have Wasteland (in that scenario atleast).

There's not much more to do if you play the Mage on turn 1 than randomly guessing, which is bad. You don't know what your opponent is playing, period. No pros or whatever are ever gonna tell you some trick if you have no idea of what they play.
8  Vintage Community Discussion / General Community Discussion / Re: T1 Stagnation on: January 28, 2006, 12:57:21 pm
While these restrictions could do small agreement for those who are not "conservatives", the day drain/workshop get restricted is the day where a big part of vintage players and collectors are just going to quit (in disgust), so it would be silly to do it to revive the format.

There's also a good old argument here, that vintage without Ritual-Gifts-Drain-Workshop-Welder-Oath exists, it's called Legacy.
9  Vintage Community Discussion / General Community Discussion / Re: Cards you always wanted to play in vintage, but just couldn't fit them in a deck on: December 22, 2005, 11:38:23 am
Exploration post-Gush... I've tried it in everything. Oath, Constant mists recursion, Enchantress (GW, BG, UG), Turbo-confinement. I thought Crucible was an omen when I saw it but apparently not.
Quirion Dryad (post-Gush).
Treetop Village.
Isochron/Chant (happends to suck in Vintage).
10  Vintage Community Discussion / General Community Discussion / Re: Evidence! on: October 10, 2005, 06:09:22 pm
Flores isn't close-minded to the small and distinct vintage community. Birds is probably the one-mana creature that has seen play (and influenced) in the biggest number of formats ever, which is obvious because it has been reimprinted through so many expansions. It's just always been there.

Don't take all what he says like he was talking to you guys. He probably doesn't even know you exist.
11  Eternal Formats / Creative / Re: Cerulean Sphinx - Any good in Oath?? on: October 10, 2005, 12:03:43 pm
Morphling is just better (and Morphling is bad).
12  Vintage Community Discussion / Card Creation Forum / Re: Magisterium on: October 02, 2005, 07:14:33 pm
What's the deal w/ the sharing color thing ?
13  Vintage Community Discussion / Card Creation Forum / Re: World's first enchantment artifact on: September 24, 2005, 03:55:04 pm
Definitions of "Enchantments" and "Artifacts" just contradict themselves as R&D sees them. Of course, there sometimes are stuff that twist the flavors (Mycosynth Lattice, Opalescence), but I'm fine with it as long as it's multiple cards (there are also Birds that grab SoFIs, etc.). I hope an Enchantment-Artifact never gets printed though.
14  Vintage Community Discussion / Card Creation Forum / Re: Cropwarden's Peace on: September 17, 2005, 10:12:19 pm
The way declaring attackers work, this wouldn't even work. You would have to play this before the attack is declared (so you don't know what would have attacked you in the first place), and once the attackers are declared, I'm pretty sure things can't be changed.
15  Vintage Community Discussion / Card Creation Forum / Re: Cropwarden's Peace on: September 17, 2005, 08:51:30 pm
Strictly worst than Moment of Silence.
16  Vintage Community Discussion / Card Creation Forum / Re: New Artifact Type on: September 12, 2005, 07:47:57 pm
The "potion" subtype itself seems kinda useless, doesn't it ?
17  Vintage Community Discussion / Card Creation Forum / Re: Green Balanced Aether Vial on: August 02, 2005, 08:00:13 pm
My thought is, how is this any less broken than Putrid Imp, Creature, Reanimate?  This is slightly more expensive and requires two expensive fatties.

I kind of like the concept, and do acknowledge the possibility for broken.  Would adding a Reanimate type life cost make this more balanced?

Obviously two-cards combos are weaker than cards that are a combo by themselves. To me this just seems more broken than Aether Vial.
18  Vintage Community Discussion / General Community Discussion / Re: Effect on Vintage of retracting power-level errata? on: July 16, 2005, 10:43:58 pm
Aether Vial with dreadnaught would be hilarious if the changed the errata on the card. However, it is an interesting concept with some of the cards, but most of them make sense which goes to the saying. If it aint (too) broke... Dont fix it...

What ? Dreadnought's wording as it is on the card doesn't allow any kind of synergy with Aether Vial...
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