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Vintage Community Discussion / Rules Q&A / Re: Radiate and Blatant Thievery
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on: September 04, 2006, 07:10:46 am
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Is that really that clear? I don't target the players! This "for each opponent" is the part that confuses me ... somehow the number of permanents that can be targetted isn't clear at the moment I declare the spell. What if there are 2 opponents but one has no permanents or all of his permanents are not targetable, am I allowed to radiate it?
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Vintage Community Discussion / Rules Q&A / Radiate and Blatant Thievery
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on: September 04, 2006, 05:28:30 am
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Okay, so I play Radiate
Choose target instant or sorcery spell that targets only a single permanent or player. For each other permanent or player that spell could target, put a copy of the spell onto the stack. Each copy targets a different one of those permanents and players.
on a Blatant Thievery
For each opponent, gain control of target permanent that player controls.
So ... what happens? First off, can I even use Radiate on Thievery in multiplayer? Can I use it if there is only one opponent?
Okay, and if the anwser to either question is "yes", how many permanents do I get? Still just one, two or all permanents the opponent(s) got?
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Vintage Community Discussion / Rules Q&A / Re: Rivalry - please define "any"
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on: May 17, 2006, 09:36:47 am
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Give me some Time Walks (and I am not speaking of the card) and I'll fill an entire forum singlehandedly. But between work, girlfriend, family&friends and (I have to confess) WoW there is hardly time to play casual Magic, even less to write about it ...
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Vintage Community Discussion / Rules Q&A / Rivalry - please define "any"
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on: May 17, 2006, 06:46:33 am
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Hello folks. Long time no see. And I am only back to ask a rules question ...  It is about Rivalry in multiplayer. I always thought it was clear what it does until I actually played with it and a friend of mine told me that "any" can be used differently in english than I would translate it, so ... Rivalry Enchantment 2R At the beginning of each player’s upkeep, if that player controls more lands than any other, Rivalry deals 2 damage to him or her. My interpretion was that just one player with less lands than you means you get damaged, read: you get damage every upkeep unless you are the one with the lowest number of lands. But my friend said that "any" doesnt translate into "any ONE" but into "all other". I am not sure about it. So, there are four players. A = 6 lands B = 5 lands C = 4 lands D = 3 lands Who would get damaged by Rivalry during his upkeep, A-C or just A?
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Vintage Community Discussion / Card Creation Forum / StP-Guy
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on: February 11, 2005, 02:54:30 pm
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And the opponent is supposed to have no combat trick or what?
You need this in the opening hand plus another weenie that you can play beforehand plus a combat trick ... maybe I should not have compared it to Wild Mongrel but seriously, the fe times I played limited other things ruled the world like landwalkers, Wash Out, Overrun. Look at cards like Traveller's Cloak. Impact is way greater on limited than this one, its just a creature for heaven's sake, one with buit-in card disadvantage, no combat tricks and no evasion.
Seriously this may be good in limited but far from being the house you claim it to be. Even if, bigger and bolder bombs have been printed so far, call this a "skill tester" if you want but if you deny things like this, I wonder how you can finish any card here at Kard Kreation since all but the most boring ones will either be too strong in limit or in format this or format that. Not that this was usually my role here, back then I was the one who deemed most cards too powerful what happened, Soul Exchange? ^^
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Vintage Community Discussion / Card Creation Forum / Angelic Music
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on: February 11, 2005, 10:40:38 am
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Meh. By the time this generates enough life to make it worthwhile, you most likely have won anyway. I mean, if you have something like 5 modern creatures of the same creature type in play, your opponent is in trouble if you picked the right ones. Doesnt even matter if they are Goblins, Wizards, Zombies or Slivers. You'll do crazy stuff with that horde anyway.
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Vintage Community Discussion / Card Creation Forum / Ambrosial Addiction
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on: February 11, 2005, 10:35:54 am
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I dont like it. Its one of those cards that are very good for you if it works or very bad for you if the opponent has an answer. You should come up with something different as the drawback. Matt's cumulative upkeep is a good one and I'll suggest Fading.
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Vintage Community Discussion / Card Creation Forum / Sprul
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on: February 11, 2005, 10:22:45 am
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Yeah, the flavour text is good, although I'd prefer if the plural of Sprul was "Spruls". And what do you think about my name suggestions? Sprul adbance guard would fit the flavour text very well: An advance guard is not there to fight, it is for reconissence (spelling?) and dodges missles and such, if the opponent catches them, they fight to the death and die in glory because they sacrifized themselves for the army, when they can get past the enemy's lines, they can do some damage.
I'll take the flavour text and "Spul advance Guard" as the name.
second 24 hour clock.
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Vintage Community Discussion / Card Creation Forum / StP-Guy
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on: February 11, 2005, 10:16:35 am
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Okay, so we can all agree on that it is perfectly okay in constructed? Good. Now to limited. By the time you can attack with this guy, the opponent will be able to have two 2/2 creatures out if he went first, being able to trade them for ~this~. And since ~this~ also costed 2 cards, the trade is even. If the opponent went second, he would have to let him through once and can gang-block him next turn. Since he got life when ~this~ came into play, this should also be fair. And if you managed to get a 2/3 or 3/3 together with a 2/2, you will lose only one critter.
Honestly, you are exaggerating when you say this is overpowering in limited. I would pick A Wild Mongrel or something like that any day over this guy.
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Vintage Community Discussion / Card Creation Forum / StP-Guy
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on: February 10, 2005, 08:55:09 am
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Are you kidding? The fastest you would have in limited is a 4/4 guy on turn two that ate another of your guys ... and if it gets bounced you are screwed. Yay. If you think that this will be problematic, make him uncommon or even rare. But if you reduce his power and toughness, I know for certain that limited would be the only format this guy would be played in and I think that ist the wrong way to design cards.
Besides, I told you that the card should be balanced by altering power and toughness, if you think its too strong, tell me what you think would be the correct p/t, without this information your post is worthless, Toad.
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Vintage Community Discussion / Card Creation Forum / Sprul
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on: February 09, 2005, 08:44:05 pm
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Okay then. Dega, Merger and Solaron are the ones that I want to create the least anyway ... you gave me a reason to not include them  So I'll just paste a fancy/flashy title to the name to make you happy. This one ... Repellend Sprul Absorbing Sprul Sprul Sentinel Sprul advance Guard And nobody commented on the fact that I dropped the casting cost to 1W, is that okay?
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Vintage Community Discussion / Card Creation Forum / StP-Guy
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on: February 09, 2005, 08:29:53 pm
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Matt, you mean Kjeldoran Dead. Kjeldoran Dead does not give the opponent life, it does not remove your creature from the game and ... is quite unplayable! Thats why I think 4/4 is quite fair. Its card disadvantage. It gives the opponent life. If you ditch a useless small critter in the middle or late game it doesnt matter that the cc is only one mana. In order to make this any good you have to play it asap, within the first three turns. And thats where you can afford to lose a creature the least.
The best/fastest way to play this would be Shield Sphere. No, think, is a 4/4 creature worth a second card and the risk to have this in the openenig hand but not the Sphere? And since it rfg you cant do any tricks with Squees or something like that.
But anyway, if you really think its too strong, I might lower the toughness or even power, but I don't think that it is necessary.
And I said that the name and flavour is totally irrelevant for me in this case, I am open for any suggestions!
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Vintage Community Discussion / Card Creation Forum / StP-Guy
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on: February 09, 2005, 04:16:50 pm
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Leader of the Farmer's Guild W Creature - Townsfolk When Leader of Farmer's Guild come into play, remove target creature you control from the game. Target opponent gets life equal to the toughness of that creature. 4/4 "Join us! We have enough work for all of you! You will never have to use your sword again!"
A Swords to Plowshares on a stick. Only that it plows one of your own guys. And that the opponent still gets the life. I really can't say if he is too small or too big, thats where you guys come in. The name, creature type and flavour text are obviously not serious and up for debate, I don't care abut this. The casting cost and ability should stay, Power and Toughness can be changed to balance the card.
Current Wording Leader of the Farmer's Guild W Creature - Townsfolk When Leader of Farmer's Guild come into play, remove target creature you control from the game. Target opponent gets life equal to the toughness of that creature. 4/4 "Join us! We have enough work for all of you! You will never have to use your sword again!"
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Vintage Community Discussion / Card Creation Forum / Sprul
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on: February 09, 2005, 03:54:52 pm
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Gurzigost sucks? Its one of the best of the bunch. That "drawback" is actually something very handsome. Forgive me, I am a casual player ---
"Sprul" doesn't exist in any language and if it does it would be pure coincidence. This name, as well as the others that I plan to make up, are made up, afaik with a random name generator. If I can't take those names, the series will be abandoned. Since you seem to be so picky and conservative about the names, I should maybe post them in advance here. If you can't live with them, I'll bury the idea. Sprul Dega Wrot Nomic Visvo Zengal Aspor Osrem Merger Dexon Trior Osrem Perior Solaron
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Vintage Community Discussion / Card Creation Forum / The Wheel Turns
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on: February 09, 2005, 05:32:38 am
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Agreed, this is one-shot (unlike Sneak Attack) and although it is not symmetrical like Show and Tell, it is golden AND random. So I would even drop the casting cost to 1RB!
Another card to compare would be Temporal Aperture. It is also random, albeit in a different way, it costs less to play and more to use, but it is reuseable and you can use colorless mana.
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Vintage Community Discussion / Card Creation Forum / Sprul
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on: February 09, 2005, 05:24:26 am
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Why? We are living in the age of "Graxiplon" and "Snorting Undorak".
I have a good explanation for the name and to some of you it may be heartbreaking ^^ But I don't know if I should give that away now since I plan to make more cards basing on it. First, give me a a compelling or heartbreaking explanation why "Avarax" is okay as a name for a creature but "Sprul" isn't. you can change the creature type to "beast" or anything you want, I don't care.
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Vintage Community Discussion / Card Creation Forum / Sprul
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on: February 08, 2005, 02:13:45 pm
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No opinions on that? Okay, I changed it to casting cost 1W, its splashable now. Strictly better than Grizzly Bear but that is the norm nowadays, right?
24 hour clock
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Vintage Community Discussion / Card Creation Forum / Spelltrap
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on: February 07, 2005, 10:40:13 am
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Dandan, since this one can counter your own stuff combined with the fact that you first need to imprint something useful (useful for that opponent) I think its okay. The casting cost of 2 mana seems low compared to usual blue stuff but if you play it first or second turn, you probably don't have anything in the gaves to imprint.
And although graveyard stripping HAS become important by now, I dont see any problem if it stayed like it is, being able to remove from opposing graveyards. I mean, using your graveyard as a resource is optional and much like using non-basics includes the risk of running into non-basic-hate you run the risk of running into graveyard-hate. Thats fine with me, especially since Wizards is printing more and more really stupid graveyard-cards like Squee and Wonder. Also, let's not the first graveyard-removing card ever, Tormod's Crypt! It's an artifact, costs zero mana and removing single card from the game looks pretty tame compared to the Crypt.
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Vintage Community Discussion / Card Creation Forum / Fair / Legal Contract from Below
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on: February 07, 2005, 10:23:52 am
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I think without the Ante part and at this cost it has nothing to do with Contract from Below anymore. And I also think that, even at 4 mana, it is just another draw-7-effect and I guess we had enough versions of it already to know that all it does will be ending up in a combo deck and then on the rerstricted list (or suck so hard that nobody plays it).
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Vintage Community Discussion / Card Creation Forum / Sprul
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on: February 06, 2005, 08:55:39 pm
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Well, I don't want it to be any bigger than 2/2. I am also not settled on First Strike. May sound strange to you but this should not be really good in combat (against other creatures, that is). What about dropping the casting cost to 1W then? No first strike but it is splashable then. This would also remedy the fact that "white doesn't need another 2/2 weenie" problem. And as I told in the initial post, it doesn't have to be white to begin with, it could be any colour, but I thought you will stick on your colour pie so much you would accept ony white (I am stil used to see Uncle Istvans and Ogre Enforcers in action so I would not even mind if it was black or red  )
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Vintage Community Discussion / Card Creation Forum / Dire Consequences
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on: February 04, 2005, 07:31:26 pm
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None of this card's abilities have anything to do with one another. It looks like an amalgamation of random effects loosely associated with the colours of the card. Really, if a card is going to have this many abilities, they need to be working together (or directly against one another -- to create tension). Hold on a second! We are not Wizards nor MaRo ... do you have any clue how TIRED I am of all those cards that have synergy or even combo with themselves!? If the effects of this card don't go with each other ... fine! This probably means we can drop the activation costs and the casting costs, right? And that means the card is cheap enough to be played. All you have to do now is finding the right cards that have synergy with as many abilities of this card as possible. Isn't that the purpose of deckbuilding? I am itching for cards like these because I have a nice tool for a myriad of decks! I can't speak for the crowd but personally I like to build my own creations and not what R&D dictates me. But the newer cards do this: Their built-in synergy with themselves and the current block hampers originality. I love the concept of the original version of this card. Maybe lets try to be less conservative and less MaRo-worshipping this time. I just don't understand the name of the card ...
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Vintage Community Discussion / Card Creation Forum / Lesser of Two Evils
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on: February 04, 2005, 07:13:36 pm
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Most scrubs dont understand Book Burning. If at all, Book Burning should be played on yourself to put Anger and flashback cards into your grave ...
Anyway, I think Ephraim's idea of combining discard and Extract as a punisher card is nice. Here is my try:
One of Two Evils UB Sorcery Search target opponent's library for 2 cards and remove them from the game unless that opponnet chooses to discard two cards at random.
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Vintage Community Discussion / Card Creation Forum / Sprul
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on: February 04, 2005, 07:01:55 pm
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Please don't ask for now where I got the idea from. I want a weenie that should be not bigger than 2/2 that can't be killed by any damage other than combat damage. Destroy-, bury or remove effects should be able to kill it as well as regular combat damage. I don't care for the colour but I guess white is the most appropriate.
Sprul WW Creature - Soldier Any non-combat damage dealt to ~this~ is reduced to zero. 2/2
I would like him to be splashable, but if it would cost 1W itwould be too good I guess.
Current Version Sprul advance Guard 1W Creature -- Soldier Prevent all non-combat damage that would be dealt to Sprul. 2/2 Champions of the Goddess, the Spruls enjoyed divine protection from all perils but battle, wherein they could die as gloriously as they lived.
CHANGES * Wording rephrased (Nibble) * Casting cost dropped to 1W (Puschkin) * Flavour text changed (Ephraim) * Name extension (Puschkin)
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Vintage Community Discussion / Card Creation Forum / Spike of Insight
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on: February 04, 2005, 06:47:39 pm
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Matt beat me on this ... exactly what he said. Plus, you can use one of the three cards to get rid of this for good, lets say Tinker (Type I) or Shrapnell Blast (Type Screw).
This card would be much more interesting if it would read "You can only play one spell each turn" instead of "you cannot draw cards".
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