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1  Vintage Community Discussion / General Community Discussion / Re: Unusual but correct plays on: April 24, 2015, 02:09:44 am
The most absurd sounding (out of context) play I recall hearing of at high level play was a 5-0 split on Fact or Fiction in an Invasion Block Constructed game.

Not only was it a gamewinner, it was the only possible play that would have won the game.
2  Eternal Formats / Ritual-Based Combo / Monastery Mentor in storm combo on: March 21, 2015, 07:26:56 pm
Personally, I'd like to see TPS decks start RUNNING Mentor themselves. I think it is a great card at playing around the hate that most decks run for storm and it will trigger more often because of the high mox count and low land count. I was brewing a TPS list that ran white splash for Mentor alongside a 2/2 main/sideboard split of Defense Grid and 3 Therapies main. It was an interesting list that I ultimately abandoned, but I think there still might be merit in the idea.

-Storm


I've been trying this on MTGO as well.

Can't make it work yet, but I think it has potential.

At the moment, it wins when it draws Academy and doesn't do well without it (I run a lot of cycling artifacts - Urza/Mishra Bauble etc). In those hands it was casting Treasure Cruise as a bad Concentrate until I removed the card (it was terrible without Academy).
3  Eternal Formats / General Strategy Discussion / Re: [DTK] Collected Company on: March 08, 2015, 10:59:20 pm
Any time I see something like this I immediately think "Modern with Congregation At Dawn to fire off a combo".

I don't yet know *what* the combo will be. I just know I want it to work.

All I can say is turn 1 Bird of Paradise, turn 2 Congregation into Kiki-Jiki, 2x Pestermite, turn 3 draw KJ, then cast Collected Company, turn 4 Cavern - KJ is pretty darn insane. Not going to happen often, but insane.

Ive always been a big fan of Congregation, but I'm struggling to see how a combo that costs you 7 mana over two turns and uses cards which, while theoretically useful, do not accomplish anything on their own.  Many people are talking about it for Modern, but I gotta figure there are better ways to win in that format.

Oh, I don't think it will be tier 1, but it is an all-instant speed (except for the uncounterable Kiki-Jiki) way to win. And it can probably be done better than that too.
4  Eternal Formats / General Strategy Discussion / Re: [DTK] Collected Company on: March 08, 2015, 07:59:16 pm
Any time I see something like this I immediately think "Modern with Congregation At Dawn to fire off a combo".

I don't yet know *what* the combo will be. I just know I want it to work.

All I can say is turn 1 Bird of Paradise, turn 2 Congregation into Kiki-Jiki, 2x Pestermite, turn 3 draw KJ, then cast Collected Company, turn 4 Cavern - KJ is pretty darn insane. Not going to happen often, but insane.
5  Eternal Formats / General Strategy Discussion / Re: [DTK] Narset Transcendent on: March 05, 2015, 07:07:28 pm
If you have a Preordain, it strikes me that it's better to cast it then +1, than to -2 then cast it.

6  Eternal Formats / General Strategy Discussion / Re: [DTK] Narset Transcendent on: March 04, 2015, 08:50:27 pm
The comparison to JtMS is accurate (in Vintage only; elsewhere the card's power level is in line with Brimaz or Courser - 'a good card' but nothing more).

Narset's ultimate is actually better than Jace's as it shuts down all of the best creatures in the format except Delver as well as all non-creatures. Mentor is a Pearled Unicorn. Young Pyromancer becomes a Goblin Piker. Etc.

The +1 is three quarters of a card in Vintage and should help you draw stuff to protect her. The -2 will be useful sometimes too, as it makes cantrips important to counter. Not just premier cantrips like Brainstorm, Ancestral and the like either - Gitaxian Probe is kinda bad to let resolve when it has Rebound.
7  Eternal Formats / General Strategy Discussion / Re: Monastery Mentor on: March 03, 2015, 11:28:25 pm
Cards that can cast themselves from the graveyard may be worth considering with Mentor.

Has anyone tried Cabal Therapy, Raven's Crime and Monastery Mentor in one deck? I don't have the answers for what else you want in there; probably Life from the Loam and a bunch of hatebears (not sure about Thalia in this context).

Alternately, it could be a Fish variant that uses a lot of colours fuelled by DRS.
8  Eternal Formats / General Strategy Discussion / Re: [Dragons of Tarkir] Stratus Dancer on: March 03, 2015, 11:15:51 pm
This card looks like a serious competitive Standard card and maybe (at best) a fringe Modern card. That is all.

First the 2 mana mode (2/1 flier for 2) - it's all upside that you have the option, but it's not enough.

On the main mode. 3 + 2 mana is too much for a Negate and a pre-flipped Delver in this format. Mana Drain is better at countering spells and has a comparable upside, yet costs 2 mana not 5, and isn't widely run as a 4-of these days.
9  Eternal Formats / General Strategy Discussion / Re: Can we answer a Mentor? on: March 03, 2015, 11:07:53 pm
Abolish may be slightly closer to Chewer then. Still quite expensive & loosing lands is not really the idea against MUD. Saying that if you Mentor.deck runs Gush, why not as a 2-off?

Real closest would then be Divine Offering & better would be Disenchant. Both dodge 80% of Chalice & Tangle Wire but cost 2 and run into Thorn... Yeah Chewer is quite good!

I don't like Abolish now. Used to love the card, then, fetchlands became hegemonic in manabases.

Nothing sucks quite as much as having Abolish in hand, having enough mana to pay for all the Spheres, but your hand has a Flooded Strand, not a Tundra, and so the Lodestone Golem kills you and your family.
10  Vintage Community Discussion / Rules Q&A / Re: Arcane Denial and Notion Thief on: March 02, 2015, 12:51:55 am
The opponent puts a "You may draw up to two cards" ability on the stack when Lotion Thief is not in play.

You then cast Lotion Thief.

The card draw ability resolves. Your opponent makes decisions that are called for upon resolution ("I elect to draw zero cards"). Lotion Thief's replacement effect would apply here but under most circumstances there will be no event to replace.


You cackle maniacally and say "It rubs the lotion on its skin, or it gets hosed again".
11  Eternal Formats / General Strategy Discussion / Re: Timetwister against Dredge on: February 25, 2015, 08:13:17 pm
It's a card you are probably happy to draw against Dredge but you wouldn't want to sideboard it for the purpose as there are much better cards.
12  Vintage Community Discussion / General Community Discussion / Re: Magic Online Power Nine Owners on: February 25, 2015, 07:58:31 pm
That's weird. I've played quite a bit online (vintage) and haven't really encountered anyone that was bad. At worst I might get a "nice topdeck."  Maybe the other formats are worse.

This is my experience, as long as you don't ignore the general ettiquette of each play room.

Expect hostility, however, if you play Power in the less competitive rooms (Just For Fun, etc), even if your deck is goofy. I took a terrible joke deck (a Nivmagus Elemental storm combo) into that room that was fully powered and it drew rage.
13  Eternal Formats / General Strategy Discussion / Re: Monastery Mentor on: February 22, 2015, 11:50:00 pm
So far, seems the best way to beat mentor is:
Win before Mentor hits battlefield.
Or
 Play Bomberman with aether spellbomb, engineered explosives and echoing truth. Not to mention your very own Mentor.

I can totally see Monastery Mentor being restricted. Stronger than Tinker/Colossus, Imho.

Tinker wasn't restricted because of the Colossus (or other random fatty) interaction. Tinker gets much more broken stuff, like Time Vault, Memory Jar, etc.

If you could only get BSC with it, Tinker may not have ever needed restriction. After all Natural Order into either Craterhoof or Progenitus is considered fair in a weaker format, Legacy.

Re Mentor being restricted - there are plenty of answers available at sorcery speed that solve it very, very effectively. Toxic Deluge, Virtue's Ruin, Dread of Night (the best one), Supreme Verdict, Tabernacle - whenever Mentor feels unfair, the actual unfair card isn't the Mentor, it's the Time Walk with it.
14  Eternal Formats / General Strategy Discussion / Re: Monastery Mentor on: February 19, 2015, 06:31:11 pm
Sudden Shock is a cheap option for red decks. Kills mentor all day long and can't be avoided.

SS kills the Mentor but does not stop it making one Monk under most circumstances. It's also a terrible card except against Mentor.
15  Eternal Formats / General Strategy Discussion / Re: Monastery Mentor on: February 18, 2015, 06:45:44 pm


I feel like this is a good card for the "MIRROR." Monk unaffected and everything gets pumped, Pyromancers entire party wiped out. Also kills a number of other things without touching your dudes (if you are using a white creature base.)

Zealous Persecution is harder to cast, but less mana and its effect is considerably better.
16  Eternal Formats / General Strategy Discussion / Re: Monastery Mentor on: February 17, 2015, 05:24:31 pm
Dread of Night is slightly better than Engineered Plague or Illness In The Ranks against Mentor (although it doesn't have the same effects against Pyromancer).

Also, Virtue's Ruin kills the Monk and his whole family.
17  Eternal Formats / General Strategy Discussion / Re: Monastery Mentor on: February 15, 2015, 07:41:57 pm
There is some hate that mentor does dodge that pyro does not, but it is very much corner case. Most specifically Electrickery is the one that has seen play, but golgari charm was always a strong contender.

I have a Tremor in my wishboard at the moment for Pyromancer, and it is hilarious. It doesn't catch Mentor though.
18  Vintage Community Discussion / General Community Discussion / Re: Unusual but correct plays on: February 12, 2015, 06:11:58 am
With FoW, Mental Misstep and no other blue cards in hand, and less than five mana, I know I have definitely allowed my opponent to resolve Ancestral Recall on a few occasions.

Usually it comes from a read that the A-call is bait.
19  Eternal Formats / Null Rod Based Aggro / Re: Noble Fish: GUW variants here! on: January 19, 2015, 10:13:34 pm
This looks like a home for Monastery Mentor.
20  Eternal Formats / General Strategy Discussion / Re: Monastery Mentor on: January 18, 2015, 05:13:48 pm
That Tog/Berserk comparison is a very good one. Actually Psychatog is probably the best card to compare this to - it's a slightly above the curve creature with insane synergy with spells you were probably already playing, that is capable of very rapidly ending the game if unanswered.

Unlike Tog, however, it's a resilient little mongrel, and it doesn't leave you crippled if you go all-in on it and get hit with one of the few really solid answers to it. Tog/Serk loses to random fringe playable cards like Wipe Away, whereas even if you hit Mentor with one of the hardest answers to it (Supreme Verdict, a resolved Toxic Deluge for 4 or more, or *maybe* Anger of the Gods) it isn't like the opponent invested much into their Mentor.

21  Eternal Formats / General Strategy Discussion / Re: Monastery Mentor on: January 18, 2015, 04:41:54 am
This guy's synergy with Sensei's Top is wild. Every time you would draw a card, you can tap top right beforehand to bounce it to your hand and then replay it to generate a Swiftspear for {1}. You can do this every upkeep.

Yeah this line of play is insane; probably even better in Legacy where Mental Misstep is banned.
22  Eternal Formats / General Strategy Discussion / Re: Ugin, the Spirit Dragon and Metalworker on: January 18, 2015, 04:40:11 am
Messing around with Ugin, I'm finding Mana Drain on a Treasure Cruise or Dig Through Time happens enough that he is viable in those decks that want 4 drain (although I feel Kozilek is usually a slightly stronger play in those situations).

Still not impressed with any decks I have experimented with him in.
23  Eternal Formats / General Strategy Discussion / Re: [FRF] Hewed Stone Retainers on: January 18, 2015, 04:34:03 am
I don't think a 3 mana 4/4 artifact creature with no other text would be viable in the format. This is a bit weaker than that hypothetical card.

That's not to say there will never be a game where this card would be good, I just don't feel it is well positioned or even close to it at present.
24  Eternal Formats / General Strategy Discussion / Re: Manifest and Dreadnaught on: January 08, 2015, 10:50:22 pm
None of the creatures named are bad off Manifest effects, but none are so good you'd jump through such hoops for them.

In what way is any form of these shenanigans better than Entomb - Exhume into Griselbrand? Remember that is a fringe deck.
25  Eternal Formats / General Strategy Discussion / Re: Temporal Trespass on: January 05, 2015, 08:48:48 pm
Whydo people tend to think the only place of delve cards is in Delver decks? I mean, you know the deck is not called "delver" because of delve right? Razz

But seriously, just because Cruise found a home there, it doesn't mean, at all, that we should try and shove every blue delve card there. This clearly is unplayable in Delver.

Now, that said I also don't see that much of a room to this card. Oath is a nice place, maybe a walk combo deck? I dunno. But the card is pretty powerful. Time Walk for 3 is always something to look out for.


Delver is the deck that can best convert an extra turn (and a turn at -3 mana to boot) into a win. That's why it's the first place I'd have thought of for this card, even if Cruise Delver hadn't already demonstrated its ability to use Delve cards.

I do agree that the card synergizes with an Oath activation, especially if you also run Recoup. That said, there are simply better ways to win the game after activating Oath, like drawing 14 cards off Griselbrand.
26  Eternal Formats / General Strategy Discussion / Re: Temporal Trespass on: January 04, 2015, 08:45:43 pm
I don't see this being played anywhere. Assume you were considering it in Delver.

Compare the effect to that of Treasure Cruise, and for a second ignore the higher mana cost.

When you are ahead, TT is better than TC, but both are probably enough to seal the game. All TC needs to do is get you some disruption and you'll get your 'extra turn' when it would normally come around.

When you are at parity or behind, drawing three cards is better than taking an extra turn.

So overall - even if they cost about the same to cast, TC is probably stronger. But they don't cost close to the same amount.
27  Eternal Formats / General Strategy Discussion / Re: Monastery Mentor on: January 04, 2015, 08:08:25 pm
I certainly have high hopes for this card.

If you spend 3 mana on a creature in Vintage, you want it to seal the game quickly if you are stable or ahead, and put you back into a game where you are behind.

This card does both, assuming you do not already have an empty hand. It just kills so fast, especially if you do any chaining of cantrips, and at the same time shuts down creature-based attacks including Blightsteel Colossus.
28  Eternal Formats / General Strategy Discussion / Re: Manifest and Dreadnaught on: January 04, 2015, 06:56:36 pm
Abrupt Decay and Repeal will keep any Manifest shenanigns from ever being a big player.

You can get around them (Manifest something that protects itself or that wins you the game immediately, like Emrakul or Iona or Griselbrand, then Momentary Blink it) but doing so is no stronger than just Entomb-Exhuming Griselbrand or Iona.

I do think in Legacy, where Brainstorm is legal as a 4-of, that decks that already want to play Brainstorm might experiment with these shenanigans, however. I don't think they'll be all that good.
29  Vintage Community Discussion / General Community Discussion / Re: DCI Suspended Players & Unsanctioned Vintage Events on: November 10, 2014, 06:47:51 pm
Not a TO, but my attitude would be "You are welcome unless I believe, beyond reasonable doubt, that you willingly cheated". Or did something as bad.

For the Skullclamp issue above, I'd consider it 'more likely than not' that the regular involved willingly colluded with the teammate that was caught cheating, but not 'beyond reasonable doubt', so I'd accept them in the event and warn judges 'this person has a history of maybe cheating, watch them'.

Wafo-Tapa would have been fine by me.
30  Eternal Formats / General Strategy Discussion / Re: Beating Pyromancer in KTK on: November 04, 2014, 07:56:07 pm
Tabernacle because UR doesn't play Wastelands.

I like good old Propaganda too because they have greedy mana base. It dodges Misstep, Fluster, Misdi, Snare, Grudge... but runs straight into REB if they decide to play them main

I would run 4 Crop Rotation for Tabernacle (and Tolarian Academy) if Misstep proliferation wasn't quite so bad.
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