TheManaDrain.com
December 18, 2025, 01:26:33 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: [1] 2 3 4
1  Vintage Community Discussion / Card Creation Forum / Preacher of Madness on: May 13, 2004, 07:08:11 pm
Black has friggin' tons of life gain. All the counter-arguements so far hold absolutely no validity.

In the current Standard environment, Black currently has these cards for life gain:

Cabal Archon
Consume Spirit
Dross Harvester
Essence Drain
Profane Prayers
Sever Soul
Soul Feast
Syphon Soul
Tendrils of Agony
Vicious Hunger

As Jebus has pointed out, Black gain's life by draining it from other sources. Not only from other player's (Soul Feast, Syphon Soul), but from creature's as well (Cabal Archon, Sever Soul, Vicious Hunger, etc.)

So, with that in mind, the card should either focus on player's or creature's. Black has no business in gaining life from discarded sorceries, instants, etc., imho at least.

If I may make a suggestion, I'd say that something like this would be more in line with Black's flavour:

Whenever an opponent discard's a creature card from his or her hand, you may gain life equal to that card's converted mana cost.
2  Vintage Community Discussion / Card Creation Forum / Land Equipment on: May 12, 2004, 02:13:16 pm
Paradise Mantle - 0
Artifact - Equipment
Equipped creature has "T: Add one mana of any color to your mana pool."
Equip: 1
Uncommon

Oh how Wizards angers me. Obviously I can't make this a 0cc artifact anymore. Do these feel too similar? (besides that fact that mines "better")
3  Vintage Community Discussion / Rules Q&A / Rolling Thunder targetting question on: May 07, 2004, 11:37:08 pm
http://www.wizards.com/default.asp?x=mtgcom/daily/rh122
Check out the poll at the bottom... keke.
4  Vintage Community Discussion / Card Creation Forum / Enemy-color fetchlands on: May 07, 2004, 10:41:27 pm
I'd be disappointed to see these made any different than the friendly fetchies.
5  Vintage Community Discussion / Card Creation Forum / Devilfish Cycle on: May 07, 2004, 10:39:37 pm
I meant to mention this before, but I was in a rush. The Great Devilfish has very odd wording. In it's current form it has an activated ability that sets up a delayed trigger... I'm not sure if that was intended, it's just kinda weird.
6  Vintage Community Discussion / Card Creation Forum / Land Equipment on: May 07, 2004, 05:54:36 pm
It doesn't have to be a land, I just thought that making a new card type would be fun Smile.

Making it a land, as compared to a 0cc artifact, has it's benefits and drawbacks, obviously. (i.e. The one land per turn rule, land destruction, can't be targeted by Chain of Vapor, etc.)

Mebbe it'd be better as a 0cc artifact, I'll mull over it.

[EDIT]: Also, the wording, as it originally was, is totally broken. Improper templating Sad. Changed it to make it work right.
7  Vintage Community Discussion / Card Creation Forum / Land Equipment on: May 06, 2004, 06:29:16 pm
Current Wording:

Name
Artifact Land -- Equipment
T: Add 1 to your mana pool.
Equipped creature has "T: Add one mana of any color to your mana pool."
Equip 1


Changes:
Wording (The Grim Reaper)
8  Vintage Community Discussion / Card Creation Forum / Land Equipment on: May 06, 2004, 06:28:42 pm
Name
Artifact Land -- Equipment
T: Add 1 to your mana pool.
Tap equipped creature: Add one mana of any of the equipped creature's colors to your mana pool.
Equip 1

If I changed it to: Equipped creature has "T: Add 1 to your mana pool", it would be alot cleaner. I tried templating it after Chrome Mox, but then I realized that I couldn't make it "T: Add one mana of any of the equipped creature's colors to your mana pool", because it just isn't right... so I wound up here.

Anyways, I like the concept of the card, but I haven't been able to actually come up with a suitable name or flavour (although I don't think there's room for flavour text). I was thinking of something like a giant machine that the creature gets into, some sort of huge contraption that sucked the mana out of it. Maybe prevent the creature from attacking, to show that A) it's stuck in this giant machine, and B) that it's life-force is being sucked out of it?

There's alot of routes you could go with it. Originally I made it "Equipped creature has +0/+2", which is pretty boring. So, I figured, mana accelerants are always fun to balance. Of course, you could go the other way and up the equip cost to 4, 5 or 6 and make it have a serious impact on the game.

However, I like where it is now, save the convoluted wording. Would the simplified "T: Add 1 to your mana pool" be better? It lowers the power level and makes it more elegant... any and all ideas are always appreciated. Wink

P.S. Making it an Artifact Land is necessary, because equipment must be artifact's as well. This is something I would definitely not want to see print now, but in time, once the current artifact infestation is over, I think it's a possibility.

P.P.S Turn 1 This, Kobold, Equip gives you 3 mana on turn 2, which isn't crezzy. Also, more importantly, it doesn't currently tap for mana if the equipped creature is an artifact.
9  Vintage Community Discussion / Card Creation Forum / w/b creature, rewards combat on: May 04, 2004, 11:47:14 am
Is the idea to have this trigger once per combat, or once per creatre? Once per combat is sorta weak, and it's very similar to Overwhelming Instinct, which you could actually use as a template. Once per creature is damn powerful, it's the kind of mechanic that would make an aggro weenie deck viable.
10  Vintage Community Discussion / Card Creation Forum / Entwine Bolt on: May 03, 2004, 11:50:44 am
Choice of Gods sounds way too powerful. That's more of a White name, imo. Right now, I'm going with Scattered Blast, but I'm gonna give it a little more time anyways.
11  Vintage Community Discussion / Card Creation Forum / big Creature Cycle on: May 03, 2004, 11:45:16 am
I love those names, especially Vile Reviver. I also like how Abrogating is a real word, that is something I did not know. It even has "gating" in the name, that's like, hidden english tech.
12  Vintage Community Discussion / Card Creation Forum / Naturalizing Engine on: May 02, 2004, 06:30:20 pm
It should be either:

Whenever a non-land permanent is tapped for mana, destroy it. It can't be regenerated.

Or:

Whenever a non-land permanent is tapped for mana, destroy it. That permanent can't be regenerated.

The difference is only minor. The first one is the "more" correct version, or correcter, if I may. The second variant uses wording that is used for specific circumstances, yet it doesn't fit those circumstances. I thought it sounded alright though, so I threw it up there.
13  Vintage Community Discussion / Card Creation Forum / Entwine Bolt on: May 02, 2004, 03:05:58 pm
Quote
p.s. It needs a name.

I can't really think of anything suitable for this card. Maybe something like Lame Bolt...

Scattered Blast? Scattered Lightning?
14  Vintage Community Discussion / Card Creation Forum / Welder on: May 02, 2004, 02:59:02 pm
The name always was just a place-holder, but nothing popped out at me, so it's just stayed the same. How about... Goblin Welder? Damn, taken... Wink

I'd like a name that expresses the difference between this and Goblin Welder. The way I see it, Goblin Welder is more mechanically apt, whereas Timmeh Welder approaches artifact's from a shamanistic viewpoint. That is, he doesn't understand their power, yet worships them.

But nothing pops out at me, as I said.
15  Eternal Formats / Creative / [Single Card Discussion]Eternal Witness on: May 02, 2004, 01:57:28 pm
Holistic Wisdom costs 1GG too, and it doesn't see any (much) play. If green had Force of Will and/or Brainstorm, or say, if this were a blue card, then it would alot better. As it is, I'm sure someone will try and do something with it, somewhere, probably.
16  Vintage Community Discussion / Card Creation Forum / Enemy-color fetchlands on: May 02, 2004, 01:34:26 pm
I like most of the names, except for Trembling Prairie. Is it scared or what?
17  Vintage Community Discussion / Card Creation Forum / Entwine Bolt on: May 02, 2004, 01:32:37 pm
This card's kinda lame, so...

24 hours.
18  Vintage Community Discussion / Card Creation Forum / Welder on: May 02, 2004, 01:31:56 pm
I just want this closed so I can start something new, but if I have to...

24 hours.
19  Vintage Community Discussion / Card Creation Forum / Idealist Defender on: April 28, 2004, 06:11:37 pm
The name should probably be changed a little, because it's not really proper english. Idealistic Defender or Defender of the Ideal work.
20  Vintage Community Discussion / Card Creation Forum / Solid Green Common on: April 28, 2004, 10:55:38 am
Changing the cc to 1GG isn't particularly effective, because it only gives the appearance of a decrease in power. However, calling it an Uncommon and making it 1GG is enough of a reduction for me. It's still unta-powerful, but not splashable in limited, and hey, it increases the potential for a Mono-G block constructed deck, methinks.
21  Vintage Community Discussion / Card Creation Forum / Protecting the Herd on: April 28, 2004, 10:49:24 am
How about:

Whenever a creature an opponent control's deals damage to a player (you?), put a 3/3 green Elephant creature token into play. Then, destroy all Elephant tokens you control except those that came into play this turn.

The last sentence is slightly unorthodox, but it works.

The (you?) comment is basically asking: how good do you want this to be in multiplayer?
22  Vintage Community Discussion / Rules Q&A / Force of Will a spell 2x on: April 28, 2004, 10:38:33 am
This is too much like Jeopardy.
23  Vintage Community Discussion / Card Creation Forum / Bubble Spider on: April 28, 2004, 08:43:33 am
It should be:

Bubble Spider may block as though it had flying.

Whenever Bubble Spider blocks a creature with flying, it get's +2/+2 until end of turn.

The last line is correct.

p.s. I like this card.
24  Vintage Community Discussion / Card Creation Forum / Entwine Bolt on: April 27, 2004, 11:35:57 am
Quote from: Jacob Orlove
I think the entwine needs to be more like 1R.


The more I think about it, the more I think you're right. I was looking through the current cardpool (as I often do) and came across Jagged Lightning. I'm sorry to say that I didn't know about this card, which is pretty weird (although I didn't play much during Urza block.)

They're far from the same, but by comparing the power levels of the two cards, you can see that I undercosted mine. However, 2RR seems quite fair.
25  Vintage Community Discussion / Card Creation Forum / Entwine Bolt on: April 25, 2004, 03:10:28 pm
Current Wording:

Entwine Bolt
1R
Sorcery
Choose one -- ~This~ deals 3 damage to target creature; or ~this~ deals 2 damage to target creature or player.
Entwine 1R (Choose both if you pay the entwine cost.)


Changes:
Entwine upped from R to 1R (credit: j. Orlove)
26  Vintage Community Discussion / Card Creation Forum / Entwine Bolt on: April 25, 2004, 09:44:38 am
Entwine Bolt
1R
Sorcery
Choose one -- ~This~ deals 3 damage to target creature; or ~this~ deals 2 damage to target creature or player.
Entwine R (Choose both if you pay the entwine cost)

For 1R you get a worse Volcanic Hammer, or an overcosted, sorcery speed Shock. However, combining the two is quite powerful.

I feel that this would be a strong card in any limited format, as long as Red was reasonably playable. 2-for-1'ing creatures, or removing an x/5 creature for 1RR is quite good, so I've decreased the power accordingly. Also, it's not crazy splashable and takes a main-phase in the early game.

What rarity does this feel like to you people?

p.s. It needs a name.
27  Vintage Community Discussion / Card Creation Forum / Welder on: April 25, 2004, 09:29:12 am
Anyone got some flavour?
28  Vintage Community Discussion / Card Creation Forum / Final Card on: April 21, 2004, 11:30:22 am
It's just way too random. "Let's throw Upheaval and Mana Short onto a body and give it an acc..." is what springs to mind (even though it isn't truly Mana Short.)

I can't even suggest anything to make it better, because there's just too much there. Is there a particular avenue you'd like to explore with this card? Putting Upheaval on a body just isn't very exciting.

Sorry if this post seems disparaging. Sad
29  Vintage Community Discussion / Card Creation Forum / Tomb of the Mutilated on: April 20, 2004, 01:39:46 pm
That would be like a triggered ability/replacement effect hybrid. You'd need to make it either:

If a creature would be put into a graveyard from play, remove it from the game instead. That creature's controller loses life equal to it's converted mana cost.

Or:

Whenever a creature is put into a graveyard from play, remove it from the game. That creature's controller loses life equal to it's converted mana cost.

Templated off Yawgmoth's Will and Planar Void, respectively.

As for the card itself, I like it. It's has similarities to Angelic Chorus, or rather, it serves as an interesting foil (although they're not exact opposites.)

There's nothing especially wonderous about it, but it's a good, solid card. More directly: it's the kind of thing that actually gets printed.
30  Vintage Community Discussion / Card Creation Forum / Aeromancy on: April 19, 2004, 12:05:26 am
Very elegant, I wish I'd made it. Wink
Pages: [1] 2 3 4
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.043 seconds with 18 queries.