My list, then some discussion:
1 Tolarian Academy
2 Flooded Strand
4 Polluted Delta
2 Island
1 Snow-Covered Island
1 Swamp
2 Underground Sea
2 Tropical Island
1 Darksteel Colossus
1 Trinket Mage
2 Tezzeret the Seeker
1 Black Lotus
1 Mana Crypt
1 Mox Jet
1 Mox Sapphire
1 Mox Pearl
1 Mox Emerald
1 Mox Ruby
1 Sensei's Divining Top
1 Pithing Needle
1 Sol Ring
1 Voltaic Key
1 Time Vault
1 Vampiric Tutor
1 Demonic Tutor
2 Night's Whisper
1 Yawgmoth's Will
1 Ancestral Recall
1 Brainstorm
1 Echoing Truth
1 Hurkyl's Recall
1 Merchant Scroll
3 Negate
1 Time Walk
4 Mana Drain
3 Thirst for Knowledge
1 Tinker
1 Gifts Ungiven
4 Force of Will
1 Misdirection
1 Regrowth
SB:
2 Tormod's Crypt
1 Relic of Progenitus
3 Duress
2 Yixlid Jailer
3 Krosan Grip
2 Threads of Disloyalty
1 Inkwell Leviathan
1 Ensnaring Bridge
Most of the Tezzeret talk revolves around restrictions and unrestrictions, but not around the deck itself.
I'd like to have a discussion about card choices, color splashes and sideboard strategies, no B&R stuff please.
1. What splash colours do you use in you Tezzeret build? Green? Red? White? All of them?
2. What's the reason you chose your particular colour configuration? What advantages do you see over other configurations?
3. What's your sideboard?
4. What's your SB plan? What cards were you happy with, what cards are you going to replace? Basically any in-depth information about the SB would be appreciated.
5. If you have unusual choices (IntuAK, Welder main, etc) that distinguishes your deck from the "composite Tezzeret list", why did you run those cards? How did they perform?
1. Green.
2. Red wasn't doing enough. The extra artifact destroyed with Rack & Ruin is gladly sacrificed for the uncounterability of Krosan Grip. Blasts don't help me with any of my bad matchups, but makes my already good or favourable matchups better. The same is said for Gorilla Shaman [though I have an extreme love affair with that ape]. The only truly unique card I give up in Red is Fire/Ice.
White is also not enough. The playable benefits from White I see are Canonist and Mindcensor. Seal of Cleansing has a green cousin that's just as good. While Mindcensor seems amazing right now, I don't think the weaknesses of the deck are made better by either of these cards.
The best cards Green has to offer that I can see are Krosan Grip, Seal of Primordium, Oxidize, Goyf, Trygon Predator, and Regrowth. Deed is a stretch, but it seems every 2003 Tog Player and their mom is trying to make 2009 Tezzeret look exactly like it..
3. Current SB is:
2 Tormod's Crypt
1 Relic of Progenitus
1 Ensnaring Bridge
1 Inkwell Leviathan
3 Duress
2 Yixlid Jailer
2 Threads of Disloyalty
3 Krosan Grip
4. SB Plan is, as follows:
Stax:-1 Darksteel Colossus, +1 Inkwell Leviathan, -1 Misdirection/-1 Regrowth/-1 Etc, +X Krosan Grip
~This matchup is already quite favourable. Leviathan is un-Weldable and often game-winning. Same said of Tezzeret.
Ichorid:-4 Mana Drain, -1 Misdirection, +2 Crypts, +1 Relic, +1 Jailer
~These should be obvious. Mana Drain is notoriously awful vs Ichorid. I keep in Whispers in the hopes of drawing a Crypt or Relic to buy time. This matchup is a true race.
Painter:-1 Darksteel Colossus, +1 Inkwell Leviathan, -3 Negate, -1 Pithing Needle, -1 Hurkyl's Recall, +5 Krosan Grip/Duress
~Taking out Negate is a hard choice, as several counters are often enough to overpower them with card advantage. The drawbacks is that REB still counters for 1 less, and Painter is a creature. I think Duress can replace these, easily. Krosan Grip is pure gold, here.
Oath [Overlord/Akroma builds]:-2 Night's Whisper, -1 Regrowth, -1 Pithing Needle, -1 Trinket Mage, -1 Hurkyl's Recall, +3 Krosan Grip, +1 Ensnaring Bridge, +2 Threads of Disloyalty
~A much easier build to deal with than Tyrant Oath, though still a tough one. If Krosan Grip can get online, we're in good shape. Threads on Akroma is obviously the most optimal. If they board into the Empyrial Archangel plan, we gun it for Bridge and/or Grip.
TPS:-1 Darksteel Colossus, +1 Inkwell Leviathan, -1 Hurkyl's Recall, -1 Pithing Needle, -2 Night's Whisper, -1 Tezzeret, +3 Duress, +2 Tormod's Crypt
~Post board, our disruption suite looks like: 4 FoW, 4 Drain, 3 Negate, 3 Duress, 2 Crypt, which is quite good. I've considered taking Thirsts out for Whispers, as well. It's not uncommon to have 4 mana sources out with Negate in hand, where Whisper is much better than TFK. Still testing this out.
Fish:-1 Darksteel Colossus, +1 Inkwell Leviathan, -3 Negate, -1 Tezzeret, -1 Hurkyl's Recall, -1 Regrowth, -1 Thirst for Knowledge, 2 or 3 Duress, 2 or 3 Krosan Grip, 2 Threads of Disloyalty
~Pretty much if Tinker resolves, it's 95% likely that it's game. To accomplish this, we bring in Duress. The basic Swamp in the main no longer opens you up to Wasteland, which ends up making a huge difference. Whisper is great. Grip for Null Rod is great.
Mirror: -1 Darksteel Colossus, +1 Inkwell Leviathan, +6 Duress/Grip, -6 XYZ
~Play style truly determines the boarding config in this matchup. Night's Whisper is really, really good in this matchup, as well as Negate. Those always stay in. Regrowth, while situationally good, can probably go in place of another Grip or Duress.
5. Night's Whisper, Negate, and Regrowth are my personal touches.
Negate - Could have been Leak, especially since Fish is one of my hardest matchups. However, it ends up making other matchups worse as the game progresses. This can be exceptionally bad vs Stax or Combo.
Night's Whisper - In discussing the other possible draw engines for the deck, I seriously considered Intuition/AK. Once I tested it on paper vs Whisper [I'm constantly wondering why most people other than Ochoa aren't running this card], I came up with the following:
Whisper #1: Draw 2, 1 more than 1st AK
Whisper #2: Draw 4, 1 more than 2nd AK
Whisper #3: Draw 6, break even with 3rd AK
Whisper #4: Draw 8, -2 than 4th AK
AK isn't worth the investment. Intuition can speed this up, but is too slow. By the time you get to the mid game, you should be winning already. AK doesn't do enough to help you get there. Whisper does. I'd see Intuition/AK being fine in a Mono U build, but what would be the sense in that?
Regrowth - It's been surprisingly great in the main. It's far better than Relearn. Getting back Academy, Vault, or Tezzeret end up making the difference. It allows for a game winning Gifts pile, outright. Ultimately, it's great vs Control. It has always been useful game 1.
No Explosives - This card got replaced by Hurkyl's Recall. Null Rod and Bob are the two biggest problems I face, Null Rod being the worst of the two. Explosives does dick with Rod out, which is often the case against Fish, letting Bob survive anyway. Recall also hits Needle/Crypt/Explosives which I had completely lost to in testing when more than 1 of those were on the table. It's also added protection against the mirror if they're tapped out and target Vault w/ Key, at worst. I haven't missed Explosives whatsoever.
Thanks for all the lists.
After reading the replies, I've got a few questions:
1. Is Pithing Needle maindeck material? What are the most common targets G1?
2. Are Duress effects a must-play maindeck? Against decks running Wasteland, fetching out a dual seems risky.
3. What are your opinions on Libary of Alexandria in Tezzeret?
4. What's the best SB card against Oath (aside from Krosan Grip)?
5. Why Firespout over Pyroclasm?
6. What advantages does the green version have over the red version (and vice versa)?
1. Absolutely. Common targets include Wasteland, Flooded Strand, Grindstone, Welder, Engineered Explosives, Bazaar..
2. I don't believe they're 100% must play. While I think play-style has a bit to do with it, I believe Leak/Negate to be better overall. Negate helps you get to 2nd turn Drain, while Duress can close that window for you should they reveal Wasteland. I believe that's the most important reason to run it.
3. Mostly, the suck. It opens you up to Waste. You often have to Force something, getting out of activation range. There are better proactive answers. Library is fine in decks with Intuition/AK, but I'd rather run better lands like Strip Mine. As it is, basic Swamp took Library's place in my main.
4. I've had a decent time with Bridge [better protected w/ Negate], and Threads.
5. Extra damage kills Painter and baby Goyfs.
6. See above.
Discuss!