TheManaDrain.com
October 26, 2025, 04:18:30 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: 1 ... 3 4 [5] 6 7 ... 10
  Print  
Author Topic: Terastodon Oath  (Read 59735 times)
Cyberpunker
Basic User
**
Posts: 608


I just gotta topdeck better than you ^_^.


View Profile WWW
« Reply #120 on: April 21, 2010, 03:14:45 am »

Thanks Phele,

I forgot to include Brainstorm and Ponder. Fixed.

My meta is Selkie, All kinds of MUD, Remora Confidant Tezz, All kinds of Oath, All kinds of TPS, ANT, Drain Tendrils, All kinds of Dredge, Goblins, Mono Blue, Dark Depths, Evagreen (yes it does win games too), and Zoo (yes Zoo but with Black Lotus and Moxes  Very Happy Very Happy Very Happy it is surprisingly dangerous to everyone especially if you are Selkie or MUD Wink)

Show and Tell is just to get rid of the creature in my hand. It is the best thing and I cannot believe it was not thought of earlier. Really Latnam's Legacy (or See Beyond as some people suggest...) is nothing compared to Show and Tell. Put your creature back so you can Oath him into play...or just simply put him into play. I think putting him into play would be better. Of course vs Oath you have to gamble that they do not put a better creature out then you. But if you put out Terastodan or Emrakul, chances are you will be ahead of them. And really, you are playing a card game. Gambling is part of the fun.  Wink Wink Wink

Imperial Seal I tested a while back (along with Demonic Consultation). The problem is that it is too slow. Vampiric tutor can be done in response to effects like Duress. Also Vampiric can tutor for your creature in your upkeep so you can make sure you get Iona when it matters. Finally, Vampiric tutors for Yawgmoth's Will or Timewalk on your Draw Step.

Imperial Seal would be too slow. And now I do not even have room for Imperial Seal because I run 26 lands like everyone else.

I don't think I'm that ill equiped against Noble Fish. Game 1 is a little hard and I have to try to get the Oath ASAP or somehow get the combo out ASAP. Game 2, I hose them like I do against Dredge. At least that is the plan. Last tournament in Yokohama I did exactly that.

I am never hurting against Workshop.dec. I am actually happy to face it because Workshop.dec cannot do anything against early Tinker or Oath of Druids. Workshop.dec actually loses to Tarmogoyf from Selkie or Tezzeret. So it definetly cannot handle Oath's creatures. And unless workshop.dec goes first or you keep a terrible hand, Oath can usually get out because it only costs 2. With 1 or 2 Spheres it is still possible to cast. (As opposed to Jace, Bribery, and Tezzeret which I will not run)

I really like Trap because Dredge will either slow down in fear of it or they will walk right into it. If they cabal therapy, you always have an option of responding with Trap. I do not know about how Dredge players feel. But I have not lost a game to Dredge in Vintage with 4 Trap and 2 other cards.

Finally as for removal (bounce) I do not like it. I always wondered why people insisted on putting maindeck bounce in their decks. Especially when going into an unknown metagame. It is not a good idea to be so fearful of something that you will run a dead card that can lose you more games than it wins you. (Yes I know Rebuild cycles but that just makes it a little less dead). If we go with that logic, we might as well start running maindeck Sower or maindeck Relic of Progenitus(yes I know some decks run it and it is a bad idea because you will lose more games by drawing it than you will win by drawing it). I used to run maindeck bounce, maindeck Sower, and tried out maindeck Relic. I learned that it was bad Sad Sad Sad

Thank you again though.Credit still goes to TheAtogLord for the original idea...I need to get a less expensive and addictive hobby ><. And again this is just what I think...not necessary the "right answer" if there is one.
« Last Edit: April 21, 2010, 03:48:30 am by kooaznboi1088 » Logged

honestabe
Basic User
**
Posts: 1113


How many more Unicorns must die???


View Profile
« Reply #121 on: April 21, 2010, 03:17:19 pm »

I've been playing deathmark in the sb with tezzeret.  It's awesome.  Kills everything
Logged

Quote
As far as I can tell, the entire Vintage community is based on absolute statements
  -Chris Pikula
Rico Suave
True
Adepts
Basic User
****
Posts: 799


Omnibrad
View Profile Email
« Reply #122 on: April 22, 2010, 12:47:27 pm »

I've been playing deathmark in the sb with tezzeret.  It's awesome.  Kills everything

I've always been happier with the Show and Tell plan.  To me, the idea of running spot removal against a deck that has a flood of creatures isn't going to do much except stem the bleeding.  Mass removal is better I think.  But a proactive, powerful impact card that not only sidesteps their hate but also puts you in the lead at the same time is something that strikes me as a good SB card. 

For everything else, I suppose it is possible to run a SB that has the S+T plan *and* some other things to help against Fish.  But then I have to ask, what deck aren't you prepared for such that you can afford so many slots against Fish?
Logged

Suddenly, Fluffy realized she wasn't quite like the other bunnies anymore.

-Team R&D-
-noitcelfeR maeT-
Nehptis
Full Members
Basic User
***
Posts: 562



View Profile
« Reply #123 on: April 22, 2010, 01:38:09 pm »

Comparing Koo's List to Carp's I favor the heavier draw/hand sculpt strategy of Carp.  Consistency in draws, followed by protecting the Enchantment before you Oath has historically been the main challenge of the Deck.

Not leveraging powerful draw and hand sculpting tools like TFK, Top, and even Jace is a mistake.  The Show n Tell plan is OK for the SB.  But, that's about it.

And I think once it starts showing results See Beyond will find a MD spot, as well.
Logged
Cyberpunker
Basic User
**
Posts: 608


I just gotta topdeck better than you ^_^.


View Profile WWW
« Reply #124 on: April 23, 2010, 12:10:04 am »

I think we need to stop looking at Elephant Oath as an Oath deck anymore. It is very different from its predecessors.

It is actually a combination of Tezzeret and Oath rather than just Oath.

@Rico Suave

Deathmark is tempo gain for you against a hate deck that relies on its tempo.
Logged

Tha Gunslinga
Full Members
Basic User
***
Posts: 1583


De-Errata Mystical Tutor!

ThaGunslingaMOTL
View Profile Email
« Reply #125 on: April 23, 2010, 12:23:27 am »

Deathmark is fine, I just prefer the sledgehammer effect of Massacre or Perish vs the more pinpoint hit of Deathmark.  Massacre also can kill Dark Confidants in GWB Fish, if that comes up.  I think it's mainly a personal choice, though; there's no right or wrong choice.
Logged

Don't tolerate splittin'
Cyberpunker
Basic User
**
Posts: 608


I just gotta topdeck better than you ^_^.


View Profile WWW
« Reply #126 on: April 23, 2010, 12:25:44 am »

That's why I love both in combination. Selkie withers on the vine!!!  Wink Wink Wink Wink Wink Wink Wink
« Last Edit: April 23, 2010, 12:31:57 am by kooaznboi1088 » Logged

Fortune
Basic User
**
Posts: 55


View Profile Email
« Reply #127 on: April 24, 2010, 02:18:14 am »

Hey guys.  I tested tonight with two show and tell main with the 4 monster package (robot, elephant, iona, emrakul) and loved it.  The deck felt really threat dense and I felt like my opponents never had enough disruption to prevent me from getting big guys into play.

Also, I've been really underwhelmed with sensei's divining top in my testing lately.  This is the slot I've been most willing to cut in the maindeck (working with Ben's most recent list).  How have everyone else's experiences with top been?
Logged
Cyberpunker
Basic User
**
Posts: 608


I just gotta topdeck better than you ^_^.


View Profile WWW
« Reply #128 on: April 24, 2010, 09:32:20 am »

Hey guys.  I tested tonight with two show and tell main with the 4 monster package (robot, elephant, iona, emrakul) and loved it.  The deck felt really threat dense and I felt like my opponents never had enough disruption to prevent me from getting big guys into play.

Also, I've been really underwhelmed with sensei's divining top in my testing lately.  This is the slot I've been most willing to cut in the maindeck (working with Ben's most recent list).  How have everyone else's experiences with top been?

Top is cut for me. I have lost ALL my games when I drew Top. It is basically a slow Ponder that cost 2 and screws up your next topdeck. I wouldn't run Jace either because he isn't as devastating as Show and Tell.

Nice to know someone else likes Show and Tell Very Happy Very Happy Very Happy.

My time to kick ass is May 2nd for the next Japanese Vintage tourney.
« Last Edit: April 24, 2010, 09:43:23 am by kooaznboi1088 » Logged

Rico Suave
True
Adepts
Basic User
****
Posts: 799


Omnibrad
View Profile Email
« Reply #129 on: April 24, 2010, 07:16:05 pm »

I don't lose games where I resolve Top. 
Logged

Suddenly, Fluffy realized she wasn't quite like the other bunnies anymore.

-Team R&D-
-noitcelfeR maeT-
Suicideking
Basic User
**
Posts: 418



View Profile
« Reply #130 on: April 24, 2010, 09:02:40 pm »

I don't lose games where I resolve Top. 

Sure you do.  Top is a card that can be incredibly awkward in a deck with 4 lands that give your opponents 1/1s.  Like do you keep a hand that is orchard, orchard, top, brainstorm, oath, spell pierce, drain, or something similar?  Ive played a LOT of oath throughout the years and top is the one card I always find the hardest to keep in my lists because of the games where you get stuck with orchards as you primary mana source.
Logged
voltron00x
Adepts
Basic User
****
Posts: 1640


View Profile WWW
« Reply #131 on: April 24, 2010, 09:59:46 pm »

For those that are interested, I came in 2nd (split prize and lost to Dredge playing for player of the year points) at today's Blue Bell playing this:

Oath 2: Electric Boogaloo

4 Oath of Druids
1 Terastodon
1 Iona, Shield of Emeria
1 Sphinx of the Steel Wind   
1 Time Vault
1 Voltaic Key
1 Tezzeret, the Seeker
4 Force of Will
3 Mana Drain
2 Spell Pierce
2 Spell Snare
2 Jace, the Mind Scuptor
1 Brainstorm
1 Tinker
1 Gifts Ungiven
1 Mystical Tutor
1 Vampiric Tutor
1 Demonic Tutor
1 Ancestral Recall
1 Merchant Scroll
1 Time Walk
1 Timetwister
1 Yawgmoth's Will
1 Hurkyl's Recall
5 Mox
1 Black Lotus
1 Mana Crypt
1 Sol Ring
2 Underground Sea
2 Tropical Island
1 Volcanic Island
2 Island
4 Forbidden Orchard
1 Library Alexandria
2 Polluted Delta
3 Scalding Tarn

Sideboard:
2 REB
2 Massacre
1 Rebuild
3 Yixlid Jailer
2 Pithing Needle
1 Tormod's Crypt
1 Ravenous Trap
1 Nature's Claim
2 Mindbreak Trap

I need to rework the Dredge hate.  3 Jailers was too many.  I think 2 Tormod's, 2 Ravenous Trap, 2 Needle, 1 Jailer might be better.  Mindbreak Trap and REB were both very good for me.  I beat Tezz, Bob Tendrils, Drain Tendrils, Noble Fish, and the Mirror but went 0-2 vs Dredge.

This deck is REALLY good... very few poor match-ups in the current metagame.
Logged

“Win as if you were used to it, lose as if you enjoyed it for a change.”

Team East Coast Wins
Fortune
Basic User
**
Posts: 55


View Profile Email
« Reply #132 on: April 24, 2010, 11:17:55 pm »

Hey guys.  Congratulations to Matt and Ben for their continuing success with the deck.  A few things:

1) Matt, how was Timetwister for you since you added an extra monster and cut krosan reclamation?  I'm assuming you're not trying the vault key out of the yard strategy from your previous list.

2) Also for Matt or anyone else not running Show and Tell: is there a particular reason why you don't run this?  For me, it's been truly amazing.

3) For everyone: how do you feel about Children of Korlis in the sideboard?  I've used them so far to pretty good results against storm decks and I even brought them in against dredge as a free sac outlet to get rid of bridge from below.

Thanks to everyone who's contributed and kept this thread alive!  I'm really glad that I picked up Oath as my first vintage deck.  I'm loving it!
Logged
Puinsai
Basic User
**
Posts: 30


pull_in@hotmail.com
View Profile WWW
« Reply #133 on: April 24, 2010, 11:20:41 pm »

Quote
I need to rework the Dredge hate.  3 Jailers was too many.  I think 2 Tormod's, 2 Ravenous Trap, 2 Needle, 1 Jailer might be better.  Mindbreak Trap and REB were both very good for me.  I beat Tezz, Bob Tendrils, Drain Tendrils, Noble Fish, and the Mirror but went 0-2 vs Dredge.

gg for your play !

i have a question about the planside vs dredge

what do you OUT with 7 cards
IN : 2 Tormod's, 2 Ravenous Trap, 2 Needle, 1 Jailer

Thanks.

Logged
zeus-online
Adepts
Basic User
****
Posts: 1807


View Profile
« Reply #134 on: April 25, 2010, 03:08:05 am »

I don't lose games where I resolve Top. 

I'm rather curious...does that mean you're playing 4 top? If you win everytime you resolve it, i'd recommend playing 4.

Hell i don't even win everytime i resolve ancestral....
Logged

The truth is an elephant described by three blind men.
voltron00x
Adepts
Basic User
****
Posts: 1640


View Profile WWW
« Reply #135 on: April 25, 2010, 01:19:04 pm »

Hey guys.  Congratulations to Matt and Ben for their continuing success with the deck.  A few things:

1) Matt, how was Timetwister for you since you added an extra monster and cut krosan reclamation?  I'm assuming you're not trying the vault key out of the yard strategy from your previous list.

2) Also for Matt or anyone else not running Show and Tell: is there a particular reason why you don't run this?  For me, it's been truly amazing.

3) For everyone: how do you feel about Children of Korlis in the sideboard?  I've used them so far to pretty good results against storm decks and I even brought them in against dredge as a free sac outlet to get rid of bridge from below.

Thanks to everyone who's contributed and kept this thread alive!  I'm really glad that I picked up Oath as my first vintage deck.  I'm loving it!

1 - Timetwister was cool.  It didn't really come up that much, and I played against two decks with Tendrils so I had to sideboard it out in two rounds.  I'm still divided between Twister and TFK in that slot.  I still think its a great way to gain advantage against some decks and a cool way to get creatures out of your hand.

2 - I haven't tested Show & Tell that much yet.  It seems fine, I just haven't really needed it to beat Fish.

3 - Children of Korlis isn't a great idea IMO, you don't really want to be Oathing into those guys.  I like Mindbreak Trap personally.
Logged

“Win as if you were used to it, lose as if you enjoyed it for a change.”

Team East Coast Wins
voltron00x
Adepts
Basic User
****
Posts: 1640


View Profile WWW
« Reply #136 on: April 25, 2010, 01:25:17 pm »

Quote
I need to rework the Dredge hate.  3 Jailers was too many.  I think 2 Tormod's, 2 Ravenous Trap, 2 Needle, 1 Jailer might be better.  Mindbreak Trap and REB were both very good for me.  I beat Tezz, Bob Tendrils, Drain Tendrils, Noble Fish, and the Mirror but went 0-2 vs Dredge.

gg for your play !

i have a question about the planside vs dredge

what do you OUT with 7 cards
IN : 2 Tormod's, 2 Ravenous Trap, 2 Needle, 1 Jailer

Thanks.



I have to test some more but I'd be inclined to side out Mana Drain, Spell Snare X2, Jace X2, Library of Alexandria, and Hurks.  Hurks is dead, LOA isn't needed, Jace is slow vs Dredge, Spell Snare is irrel, and I think you can afford to cut a Drain.
Logged

“Win as if you were used to it, lose as if you enjoyed it for a change.”

Team East Coast Wins
The Atog Lord
Administrator
Basic User
*****
Posts: 3451


The+Atog+Lord
View Profile
« Reply #137 on: April 25, 2010, 05:31:53 pm »

I've generally preferred to retain Spelle Snare against Dredge. Here is my thinking on the matter. If I do not find and play my Ichorid hate, the matchup is going to be heavily favored for Ichorid. Even if I have a strong hand -- say, a second-turn Oath followed by a third-turn activation, this is often insufficient to outrace the horde of zombies. Moreover, cards like Nature's Claim and even Chain of Vapor can serve both to halt my disruption, and to halt my own offense.

Therefore, having the ability to counter Ichorid's removal makes sense to me. And Spell Pierce is very close to a one-mana hard counter in the matchup, since Ichorid rarely has the extra two mana to spend.

That is my logic, at least.


Edit: I somehow read ``spell snare'' as ``spell pierce.'' Sorry for any confusion.
« Last Edit: April 26, 2010, 07:21:19 am by The Atog Lord » Logged

The Academy: If I'm not dead, I have a Dragonlord Dromoka coming in 4 turns
voltron00x
Adepts
Basic User
****
Posts: 1640


View Profile WWW
« Reply #138 on: April 25, 2010, 05:37:20 pm »

I've generally preferred to retain Spelle Snare against Dredge. Here is my thinking on the matter. If I do not find and play my Ichorid hate, the matchup is going to be heavily favored for Ichorid. Even if I have a strong hand -- say, a second-turn Oath followed by a third-turn activation, this is often insufficient to outrace the horde of zombies. Moreover, cards like Nature's Claim and even Chain of Vapor can serve both to halt my disruption, and to halt my own offense.

Therefore, having the ability to counter Ichorid's removal makes sense to me. And Spell Pierce is very close to a one-mana hard counter in the matchup, since Ichorid rarely has the extra two mana to spend.

That is my logic, at least.

I'm leaving in Spell Pierce... from my list, suggesting siding out 2 Spell Snare, which is mostly dead vs Dredge.  Counters still in the deck would be 4x Force, 2x Drain, 2x Pierce.  I used to play Leylines and side in REBs to protect them, but Nature's Claim has made that less reliable.
Logged

“Win as if you were used to it, lose as if you enjoyed it for a change.”

Team East Coast Wins
Rico Suave
True
Adepts
Basic User
****
Posts: 799


Omnibrad
View Profile Email
« Reply #139 on: April 25, 2010, 06:54:43 pm »

I'm rather curious...does that mean you're playing 4 top? If you win everytime you resolve it, i'd recommend playing 4.

Hell i don't even win everytime i resolve ancestral....

I used to play 3.  It's not really the kind of card you want to see in multiples in an Oath deck, largely because the deck already has a lot of blanks like fatties.  You can't really afford to Top and see land fattie....2nd Top.  It just kills you.  Having 2 Top makes this pretty rare and instead you'll see like land fattie Jace. 

Obviously saying every time is just a use of flashy words to make a point.  But seriously, it's pretty true.  The card is ridiculously good and it takes a pretty awful set of circumstances to lose with Top.

Quote
Sure you do.  Top is a card that can be incredibly awkward in a deck with 4 lands that give your opponents 1/1s.  Like do you keep a hand that is orchard, orchard, top, brainstorm, oath, spell pierce, drain, or something similar?  Ive played a LOT of oath throughout the years and top is the one card I always find the hardest to keep in my lists because of the games where you get stuck with orchards as you primary mana source.

I understand your point, and have said similar things in the past about Top.  But your argument is defeated by your own example.  Look at that hand - if that were kept, the proper play wouldn't even be to run the Top out there.  Either way you need more mana to get online and then using Top is no problem. 
Logged

Suddenly, Fluffy realized she wasn't quite like the other bunnies anymore.

-Team R&D-
-noitcelfeR maeT-
Cyberpunker
Basic User
**
Posts: 608


I just gotta topdeck better than you ^_^.


View Profile WWW
« Reply #140 on: April 26, 2010, 01:18:23 am »

Doesn't Top ever lose you the game because it sits dead in your hand? While something that can be immediately cast or be an answer to something would be better? Thats my experience with Top.

Either its dead or its too slow.
Logged

jeffthefob
Basic User
**
Posts: 116


Mise.

jeffthefob
View Profile Email
« Reply #141 on: April 26, 2010, 02:28:57 am »

I did fairly well with the Oath list Matt put up on this thread, with couple minor changes.  (Thanks dude)

4 Oath of Druids
1 Inkwell Leviathan
1 Iona, Shield of Emeria
1 Terastodon
1 Time Vault
1 Voltaic Key
4 Force of Will
3 Mana Drain
2 Spell Pierce
2 Spell Snare
1 Hurkyl's Recall
2 Jace, The Mind Sculptor
1 Tezzeret The Seeker
1 Tinker
1 Gifts Ungiven
1 Mystical Tutor
1 Vampiric Tutor
1 Demonic Tutor
1 Thirst for Knowledge
1 Brainstorm
1 Yawgmoth's Will
1 Time Walk
1 Ancestral Recall
1 Merchant Scroll
4 Misty Rainforest
1 Library of Alexandria
1 Tolarian Academy
4 Forbidden Orchard
2 Island
1 Forest
1 Tropical Island
3 Underground Sea
1 Black Lotus
1 Mox Jet
1 Mox Sapphire
1 Mox Emerald
1 Mox Pearl
1 Mox Ruby
1 Sol RIng
1 Mana Crypt

Sideboard

2 Show and Tell
1 Terastodon
2 Thoughtsieze
3 Nature's Claim
2 Pithing Needle
1 Yixlid Jailer
4 Leyline of the Void

Having the 2nd Jace is awesome, I replaced top with it and never looked back.  I always thought tops are important, but I guess they are more important when you are playing with Bobs, not Orchards. 

The 2/2 split between Snare and Pierce is good, there are enough Fish in my area where I think Snare is just better than Pierce. 

Ichorid isn't too popular in my area, most of the time ppl have a good amount of hate against it.  But I like 4 Leyline, 2 Needle, and 1 Jailer.  I have that package before when I was playing Tez and have decent results.  Having 2x Needle is also good against Welder which I think is a problem for this deck. 

Again, thanks to the competent posters contributing to this thread.  I have been rocking hard with Oath for last 6 month and this version of Oath is by far my favorite, and strongest even. 
Logged

As a math and physics major that has received dean's honors, i can tell you that seven minus five is one for very large values of five. Wink
zeus-online
Adepts
Basic User
****
Posts: 1807


View Profile
« Reply #142 on: April 26, 2010, 02:42:09 am »

I find top to be very mana intensive, which is why i don't like it all that much in vintage. I don't play oath, so maybe it's better there then in the drain decks i usually play.
Logged

The truth is an elephant described by three blind men.
Puinsai
Basic User
**
Posts: 30


pull_in@hotmail.com
View Profile WWW
« Reply #143 on: April 26, 2010, 03:19:46 am »

i lost today in local tournament in final vs miror matchup.

ben carp list with sphinx and no Jace :

    4  Forbidden Orchard
    4  Misty Rainforest
    1  Library of Alexandria
    1  Tolarian Academy
    1 [H09] Forest
    2 [H09] Island
    1  Tropical Island
    3  Underground Sea

    1  Iona, Shield of Emeria
    1  Terastodon
    1 [ARB] Sphinx of the Steel Wind

    1  Mox Sapphire
    1  Mox Emerald
    1  Mox Pearl
    1  Mox Jet
    1  Mana Crypt
    1  Mox Ruby
    1  Black Lotus
    1  Sol Ring
    4  Oath of Druids
    1 [V09] Tinker
    1  Tezzeret the Seeker
    1  Time Vault
    1  Voltaic Key
    4  Spell Pierce
    3  Mana Drain
    4  Force of Will
    1 [V09] Sensei's Divining Top
    1  Yawgmoth's Will
    1  Regrowth
    1  Time Walk
    1 [V09] Mystical Tutor
    1  Merchant Scroll
    1  Vampiric Tutor
    1 [DDC] Demonic Tutor
    1 [V09] Gifts Ungiven
    1 [HOP] Thirst for Knowledge
    1  Brainstorm
    1  Ancestral Recall
    1  Lat-Nam's Legacy (2)

SB: 1  Terastodon
SB: 3  Nature's Claim
SB: 2  Ravenous Trap
SB: 2  Show and Tell
SB: 2  Tormod's Crypt
SB: 2  Mindbreak Trap
SB: 2  Pithing Needle
SB: 1  Yixlid Jailer

In the miror i play in +2 claim's and out -1 Iona and -1 oath,
but it's no possitif for me and the miror matchup is incredible.

I don't play Jace because is so popular and i prefer to play Lat-Nam, i now Jace is better in the miror but i don't like it.
And the 2/2 split between Snare and Pierce you make voltron00x is good, i' ll test

have you advice for the miror matchup !
Logged
mistervader
Basic User
**
Posts: 170


View Profile Email
« Reply #144 on: April 26, 2010, 06:22:56 am »

You pretty much answered your own question about the Mirror: Jace.

I've been running Jace in Oath since he came out, and that's also the time I started finding myself back in the mix of things past the swiss...

In the mirror, he just keeps your opponent grounded because you're outdrawing him two to one, with an extra two virtual cards that gives you a prime selection in your draws from the moment he comes into play.

Furthermore, if the mirror is such an issue, maybe boarding in Bribery isn't such a bad idea?
Logged
Fortune
Basic User
**
Posts: 55


View Profile Email
« Reply #145 on: April 30, 2010, 06:44:56 am »

Matt, congrats on your most recent 2nd place at blue bell.  Would you mind sharing some insight into your use of the red blasts in the side?  What do you bring them in for?  When do you fetch the volcanic (I have a fear of wasteland)?
Logged
voltron00x
Adepts
Basic User
****
Posts: 1640


View Profile WWW
« Reply #146 on: April 30, 2010, 09:03:28 am »

Matt, congrats on your most recent 2nd place at blue bell.  Would you mind sharing some insight into your use of the red blasts in the side?  What do you bring them in for?  When do you fetch the volcanic (I have a fear of wasteland)?

Red Blasts have been my secret weapon going back to Oaks last fall.  I use them primarily against:

Meddling Mage / Trygon Predator:  REB functions as a one-mana counter or removal spell to these guys, who are really annoying against Oath.

Mystic Remora:  This card is a huge pain in the ass.  Being able to REB it helps beat decks that want to use it against us.

I also like it generally speaking against Tezz, for making sure Oath resolves, and in the mirror, where it is a one-mana counter or removal spell for an opposing Jace as well as a counter for Gifts, Tezz, Bribery, Time Walk, and Ancestral Recall.  It also counters Repeal on Oath and Chain of Vapor / Echoing Truth targeting our creatures once they hit play.  Before Nature's Claim, I also always brought it in against Dredge to counter Chain of Vapor.  This is still an option, especially against Dredge decks with Careful Study / Breakthrough, but REB doesn't protect Leylines like it did in the past.

Witih just 1 Volcanic and 5 fetchlands, plus 4 Orchard, Mox Ruby, and Black Lotus, you have a surprising 12 sources of Red available to you.  I'm running 2 Islands and have been ok thus far with that number of basic lands, in the field I'm playing against.
Logged

“Win as if you were used to it, lose as if you enjoyed it for a change.”

Team East Coast Wins
Cyberpunker
Basic User
**
Posts: 608


I just gotta topdeck better than you ^_^.


View Profile WWW
« Reply #147 on: May 02, 2010, 09:38:36 am »

Hey, based on recent testing and tournament playing. I would like to share some conclusions about this deck that I have come up with.

Weaknesses: This deck is vulnerable to situations where it has to attack and let the opponent chump block all of their tokens. Next turn, the opponent then gets to Oath. If the creature that comes out is Duplicant or Sower of Temptation, the tables are almost immediately turned around. This situation has come up a lot in testing and in tournaments as well. I was lucky that my opponents did not have Duplicant or Sower but would have been dead if they had.

The Show and Tell plan is solid but is vulnerable to the same thing. If the opponent has a duplicant, sower, or their own huge creature you are going to be in a lot of trouble.

Another thing that this deck is vulnerable to is that you are often in a situation where you can be outraced by MUD or Selkie or Dredge. Oath needs 1 more turn to activate, and so you can be in a tight spot if you do not get it online right away. Often times, I am in a situation where Oath is played but I eat tons of damage before activating it next turn. Then it all depends on what creature pops up. The worst is always your robot.

Sphinx:
Best robot vs Dredge and MUD. You can actually Tinker-->Robot versus Dredge game 1 and win if you have Sphinx. They often cannot race you do to the Lifelink and Vigilance. MUD is the same thing. Selkie has Swords and Tezzeret has bounce though, so it is vulnerable to that.

Inkwell:
It is nuts vs Selkie because they have to run an extra bounce spell just to get rid of it, that plus it has Island walk. And since Selkie is not too explosive for an aggro deck (compared to let's say Zoo), you can often times race them. However Inkwell cannot race Dredge, and 3 turns without lifegain is just too much.

Dredge can be either mangeable or hard depending on what Robot you run. Oath takes 1 turn to activate and another turn for you to attack, so you basically have to hope that your hate stalls them enough for you to Oath. And always, always Ravenous Trap when you see either 2-3 Bloodghast in the grave or 2-3 Ichorids with enough black creatures. I also always do it in response to Cabal Therapy or Dread Return obviously. This match is always very very close. With either them winning 2-1 or me winning 2-1.

MUD is hard if they get out the lock pieces and mana screw you with chalice and strip effects. First turn Chalice for 0 always hurts because you rely on moxes to accelerate into early Oath or to be able to Tinker. If MUD mana screws you before you can cast your Oath of Druids, then you will die. If you explode and cast an early Oath before they lock you, then they will die. I change my mind in that I now see this matchup as 50/50 rather than as an advantage for Oath. Spell Pierce is not that good vs MUD and Duplicant is very scary, especially if you are in a situation where you have to let them Oath next turn.

Selkie is pretty hard too. Null Rod and Strip effects + Daze/Spell Pierce really hurts. Basically the game goes like this. Selkie tries to mana screw you and to Daze/Spell Pierce your important spells, while you try to resolve them and to stop them from casting Null Rod or Meddling Mage or Trygon Predator or Pridemage. Game 2 I side in 3 Massacre and 3 Deathmark and it becomes a lot easier. But it is still up in the air and I can still lose if I stall on mana. Mana Drain is very bad against Selkie and Sower can be very scary if you are in a situation where you have to let them Oath next turn.

Tezzeret is kind of easier but still dangerous. If they get into a situation where they have 1-2 Confidants and are constantly bouncing your Oath, then you will die to their card advantage and you will most likely either die before you get to Oath or never resolve your Oath. Then again, it is just the same thing. If you were running Confidants and they had 1-2 Confidants out while bouncing your Confidant, you would lose too. That is why I still think Oath is a better route to go than Confidants. Most of the time, I lose to Tezzeret not because I do not run Confidants but because Tezzeret resolves the broken blue/black cards first. When I was the first to resolve the Ancestral Recall/Yawg Will/Oath/Tinker first, then I would win too. Treat this matchup the control mirror and you should be fine, but like Selkie watch out for Sower.

« Last Edit: May 02, 2010, 09:45:54 am by kooaznboi1088 » Logged

Tha Gunslinga
Full Members
Basic User
***
Posts: 1583


De-Errata Mystical Tutor!

ThaGunslingaMOTL
View Profile Email
« Reply #148 on: May 02, 2010, 09:52:08 am »

Mana Drain is amazing vs Selkie, because it gives you 2-3 free mana on your turn, so it lets you do things you otherwise would have had to wait to do, like cast Jace.
Logged

Don't tolerate splittin'
Cyberpunker
Basic User
**
Posts: 608


I just gotta topdeck better than you ^_^.


View Profile WWW
« Reply #149 on: May 02, 2010, 09:59:56 am »

Things work out differently for some reason when I play Selkie. Maybe we have different Selkie?

EDIT:
Or maybe it is just my playstyle.
« Last Edit: May 02, 2010, 12:12:36 pm by kooaznboi1088 » Logged

Pages: 1 ... 3 4 [5] 6 7 ... 10
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 1.239 seconds with 22 queries.