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Vintage Community Discussion / Card Creation Forum / Re: Capp'n as a Cost
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on: July 04, 2011, 02:24:53 pm
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...oops, it was supposed to say non-land. either way, MaximumCDawg's version is wwaaayy better than that Visions of Beyond..
if it says nonland, then they can fail to find cards. i dont understand what MaximumCDawg's version is suposed to do.
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Eternal Formats / General Strategy Discussion / Re: Visions of Beyond
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on: June 28, 2011, 12:59:35 am
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this thing seems kinda amazing. worst case it cycles for u, best case its acall. seems kind of nuts. seems kind of very nuts. against ichorid it seems like its an acall every time.
seems really good in an intuition based deck.
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9
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Eternal Formats / Blue-Based Control / Re: Eryao Lock Idea
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on: May 30, 2011, 06:37:08 pm
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Honestly, I can not see playing a deck without black. You gain so much. Yawg Win, Dark Confidants, Demo Tutor, Vamp Tutor, Duress, Thoughtsieze. The alternate win of Obeyline.
Plus you gain postboard Jailor and other goodies (massacre/darkblast)
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Vintage Community Discussion / Rules Q&A / Re: Eryao Question
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on: May 29, 2011, 03:48:44 pm
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It is the fourth spell of the turn. So if you cast him as spell 2, then you need to cast 2 more to flip him. if he is cast as spell 3, only 1 more spell. if he is cast as spell 4 however, he can not be flipped till the next turn.
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Eternal Formats / Miscellaneous / Re: Leyline, Leyline
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on: May 24, 2011, 02:35:07 pm
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Have you considered academy rector? throwing him infront of an opponents attacker seems good. or you could always gatekeeper him to kill him and go get a leyline or opalesence.
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16
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Eternal Formats / Blue-Based Control / Re: Pernicious Jace
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on: April 22, 2011, 12:24:36 pm
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No local players play Gush so I have never had a chance to test against it. Also I am unfamiliar with the deck so I can't theorize on how to beat it. Thankfully with 2 spots open in the board I can put some more gush hate in if the matchup is bad.
The reason I opt for leyline/helm is because it was originally the main wincon for the deck and i had 4 leyline and 1 helm. I have slowly been decreasing the number of leylines to opt for more lands to increase my chance against stax.
In terms of other restricted cards sand Y.Will. Having jaces render's top subpar. I dont like Merchant Scroll. Sure it can find a blue isntant you need but most of the time its meh. If I do add in some restricted stuff, it will be as a group. Regrowth, Fact, Gifts, Mystical. I don't have a good enough artifact count to support thirst, so I would rather play compulsive research considering I can bring back lands, however I am not a fan of sending things to my graveyard if I dont have to. I'll play around with adding those 4 cards and see if it helps any.
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Eternal Formats / Blue-Based Control / Re: Pernicious Jace
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on: April 20, 2011, 12:11:14 am
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I've played around with something very similar because I've seen this be a beating in Legacy, but it just hasn't become appealing enough for me. Nuking your own mana is a big issue. And not dropping fast mana to avoid losing it to Deed can backfire if your opponent drops a Sphere. Despite dual lands I've felt generating both  and  as early as possible is difficult. I don't think 4x Trygon Predator is necessary. I would look at, in particular, Maelstrom Pulse and Nature's Claim in that spot. I would also look at Life from the Loam in the Crucible spot, since Crucible can die to your own Deed, and Loam does an equally good job of clearing the top of your library for Jace. The fact that deed can nuke your own mana base does hurt, however, it also hurts their manabase. Especially if you can stall out the deed and eat a few olf their shops with wastes/strip. As far as generating the mana, yes sometimes it is akward and difficult, but for the most part I haven't felt it as being too dificult. After thinking about what you said about the trygon, I completely agree. I'm not a fan of maelstrom pulse, because its sorcery speed and 3 mana. I do like nature's claim in that spot, as it helps keep their spheres in deck, doesnt hinter any of my kills, plus hits time vault and oath. It also lets me free up 4 board slots for bad matchups which is awsome. As for Life from the Loam, I'm not a big fan. I haven't tried it, but can't really see getting on the train with it. Sure crucible can be nuked by my own sphere, but at the same time, if you get unlucky and nail away a few key cards like yawgwill or extra jaces and they manage to deal with the first jace, you can end up being in a bad way. ill update the original list to take your suggestions into account.
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Eternal Formats / General Strategy Discussion / Re: Omen Machine- MUD's Prison Card?
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on: April 19, 2011, 11:31:27 pm
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I like that you HAVE to cast it.
but all in all, insn't this just a more expensive Uba Mask? Yes, Uba, doesn't stop drawing cards in chains, but for 2 less, it pretty much has the same use.
Uba mask is a lot better against Dredge also, no free casting.
419.9a If two or more replacement or prevention effects are attempting to modify the way an event affects an object or player, the affected object’s controller (or its owner if it has no controller) or the affected player chooses one to apply. uba mask is terible against dredge. the dredge player chooses what to replace their draw with, a dredge or an exile to uba mask. so they dont really care at al about uba mask. wereas this completely stops dredge because its negates a draw and like troy and joblin said, no draw=no dredge. on a side note, if they have already dredged up some, they might get a pretty big gravetroll which could be scary.
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Eternal Formats / Blue-Based Control / Pernicious Jace
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on: April 18, 2011, 12:50:13 am
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I've been off and on about posting this decklist for a while. Decided I might as well and get the community's thoughts on it.
The goal of this deck is to abuse Pernicious Deed or Jace to generate CA. Or use Deed to protect jace while he generated CA. A resolved deed is brutal against most decks, effectively wiping their board clean. Trygons serve a purpose of just eating annoying artifacts and enchantments (oaths and lock pieces). The main element of the deck is pernicious deed has such a suprise factor, plus people are forced to play around it.
Original Decklist Lands (19)/Artifact Mana (7): 2x Misty Rainforest 2x Polluted Delta 1x Scalding Tarn 3x Underground Sea 2x Tropical Island 2x Island 1x Tolarian Academy 4x Wasteland 1x Strip Mine 1x Library of Alexandria 5x Moxen 1x Black Lotus 1x Sol Ring *
Disruption/Protection (19): 4x Force of Will 4x Mana Drain 3x Spell Pierce 4x Pernicious Deed 4x Trygon Predator
Other Broken Stuff(15): 3x Jace the Mind Sculptor 1x Tinker 1x Blightsteel Colossus 1x Yawgmoth's Will 1x Time Walk 1x Demonic Tutor 1x Ancestral Recall 1x Vampiric Tutor 2x Leyline of the Void 1x Helm of Obediance 2x Crucible of Worlds
Sideboard: 2x Leyline of the Void 4x Xantid Swarm 4x Mindbreak Trap 4x Nature's claim 1x ____________
*With pernicious deed often times destroying my own board, I'v considered putting in mana crypt over sol ring just for the pure purpose of its free, and that 1 extra mana can allow a earlier turn jace or deed and increases the mana on yawgmoth's will turn.
So this deck is all kinda of akward. The goal is to resolve an early game deed and jace and sit on them till your opponent becomes scary. The main trick this deck has is if your opponent overextends, you can deed and punish them for bad play. Games 2/3 they will play cautiously, and you can use that as an advantage to push towards a win.
Originally the deck ran a much different setup, including less lands, 4 leyline of the voids, and a regrowth. Regrowth was cuz because it just was not as impressive as i wanted it to be. Sure a regrowth on acall is good, but an extra basic land to combat stax is better. The choice to cut leyline was not easy. At first I went down to 3, then finally down to 2. The reason is, while a pre-game leyline is great, especially against ichorid, having multiples is just bad. And the deck does not push for a quick win like most other decks do.
Manabase: I choose a slightly heavier manabase because of the rising popularity of stax and fish and both decks tend to attack your manabase. Against non-fish/stax decks, I often board out extra lands to bring in more hate. Library was included a natural include for the deck due to its speed. This deck doesn't try to win quickly, it plays for the mid/late game, and tries to win with pure CA. Library helps achieve this goal by allowing draw.
Disruption: Force of will was an autoinclude as I am playing blue. Spell pierce was included to combat opposing counters and oath of druids. The inclusion of mana drain was the toughest choice. while it is UU to cast, its a very powerful spell. It is included as an accelerent. T2 mana drain into a T3 jace is a very powerful play. Or draining a stax lock piece in order to get the extra mana to cast a deed is another strong play. Pernicious Deed and Trygon Predator serve a similar purpose, yet different. Trygon predator's purpose is to disrupt your opponent by eating their spells, and in a clutch to protect Jace, while Deed's purpose is to generate CA by destroying more of your opponents cards over yours or, to protect jace. Depending on the deck.
Other broken stuff: Jace TMS is included for CA and filtering out cards to increase draw quality. With 5 fetches and a crucible, each time i brainstorm i should be able to see a new 4 each following turn. Tinker is an obvious addition. The choice for my robot was iffy. The only two robots I looked at were Blightsteel (1shot kill), Sphinx of Steel Wind (lifegain/ext) and Inkwell (shroud). I didnt really have a reason to pick blightsteel, i just like him the most for my meta. Yawgwill/Timewalk/acall/demo tutor/vamp tutor are all pretty much autoinclude. The reason I put 2 crucibles MD is to allow me to re-use the fetches to see 4 new cards a turn with jace, and to combine them with strip mine/wasteland to lock my oponents out of the game.
Sideboard: I add in leyline 3-4 to fight ichorid. With deeds, 2 leylines, 4 wastes and 1 strip mine in the main, i dont really care about my ichorid matchup. resolved deed on 0 destroys all the bridge tokens. Xantid Swarm. The bane of blue. Resolving this against a blue player makes your life easy. The only concern is if I have to deed on their turn resolving another one might be a pain. But by that time the deck should be in a position to struggle through it. Combo is just a bad matchup for me. Unless I can draw more counters then they have bombs, which normally doesnt happen. I bring in mindbreak traps to help fight this game. Mindbreak trap on tendrils is incredibly powerful. For stax, I bring in the nature's claim. The goal against stax is to resolve a deed and wait. Counter their spheres/golems, resolve a deed. and wait. hell sometimes the plan changes and my gameplan is to lock them under their own spheres with crucible and wastelands. nature's claim is the cheapest way to fight this. Its always great for oath, however between deeds and trygon, oath is already a match-up thats not too concerning.
The last spot I have debated and pondered over for a long time. I have tried Roil Elemental, Tabernacle, propaganda. I need something else to help fight agaisnt the aggroe matchup. It's another bad matchup. Resolving a deed mitigates this, but for the most part its another matchup i dread. The reason I dont have more hate for this matchup is, because of maindeck deed. a resolved deed normally is to aggroe, as a resolved tormods crypt is to ichorid. sure they can come back but it takes effort.
What are your alls comments/thoughts/concerns about the deck? Also, would you take out sol ring for mana crypt?
Current Decklist
Lands (19)/Artifact Mana (7): 2x Misty Rainforest 2x Polluted Delta 1x Scalding Tarn 3x Underground Sea 2x Tropical Island 2x Island 1x Tolarian Academy 4x Wasteland 1x Strip Mine 1x Library of Alexandria 5x Moxen 1x Black Lotus 1x Mana Crypt
Disruption/Protection (19): 4x Force of Will 4x Mana Drain 3x Spell Pierce 4x Pernicious Deed 4x Nature's Claim
Other Broken Stuff(15): 4x Jace the Mind Sculptor 1x Gifts Ungiven 1x Fact or Fiction 1x Regrowth 1x Tinker 1x Blightsteel Colossus 1x Yawgmoth's Will 1x Time Walk 1x Demonic Tutor 1x Ancestral Recall 1x Vampiric Tutor 1x Life from the Loam
Sideboard: 4x Leyline of the Void 4x Xantid Swarm 4x Mindbreak Trap 3x Sower of Temptation
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Eternal Formats / General Strategy Discussion / Re: Surgical Extraction
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on: April 15, 2011, 12:25:24 am
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I agree with you gambit, but nailing their clutch 4of card is kinda the point of cards like this and extirpate. why would you use it to nail something thats meh? ill still pick up a set just for incase i find a use for it. honestly i doubt ima play it, but ill probably put it in my GFs naya zoo deck board.
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Eternal Formats / General Strategy Discussion / Re: Surgical Extraction
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on: April 14, 2011, 01:22:01 am
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Gambit the issue with comparing it to extirpate is that extirpate costs 1 mana, this costs 2 life.
The reason that is relevent is this can be cast on T0, which can turn the tide against what could otherwise be a devastating t0 for ichorid, or its another strong piece of hate to bring in against the t1 storm decks (which there are a few around in my meta)
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Vintage Community Discussion / Community Introductions / Card alterations artist for expensive cards
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on: August 07, 2010, 01:40:44 am
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So I'm trying to pimp out my deck. I don't really like foils so I'm going for full art alterations. So I wanted to know TMDs opinion.
What do you think is the extent of cards that should be full arted? I know any card that has severe damage would be a good candidate for alterations. But what is the extent of what you would full art? Is it worth full arting FoWs+? Drains+? Or anything but power.
Secondly whats a good and reliable artist? I'm using a local artist for my cheap stuff but want to use only a top artist for the good stuff.
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Vintage Community Discussion / General Community Discussion / Re: Official TMD "Players to avoid on MWS" list
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on: July 04, 2010, 12:29:57 am
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Sorry but this is just too ridiculous not to share. Poopy Pants taps Ninja of the Deep Hours <Dual Wield> Ok Poopy Pants taps Ninja of the Deep Hours Poopy Pants taps Island Poopy Pants taps Mutavault Poopy Pants puts Ornithopter to Hand from Play<Dual Wield> Thinking Dual Wield's life total is now 16 (-2) Poopy Pants draws a card It is now the End Phase, Cleanup Step It is now the Postcombat Main Phase Dual Wield taps Wasteland Poopy Pants plays Ornithopter from Hand <Poopy Pants> End my turn Dual Wield draws a card Dual Wield draws a card Dual Wield draws a cardPoopy Pants puts Mutavault to Graveyard from Play Dual Wield puts Wasteland to Graveyard from Play <Poopy Pants> loser <Poopy Pants> not a spell <Poopy Pants> ability noob <Dual Wield> Ok? <Dual Wield> wait <Dual Wield> but you played <Dual Wield> ornithicopter again <Dual Wield>  <Dual Wield> so i draw 3<System> Player Lost I hate poopy pants How does him playing ornithopter cause you to draw 3 cards? Standstill I'm guessing? It's not on there so I'm kinda confused.
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