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Eternal Formats / Miscellaneous / [RAFFINITY]
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on: July 16, 2004, 12:29:27 pm
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I use gate to pyrexis (sp?) it coes out turn 1 on a dark ritual or lotus, or mox diamond, and lets you sac your creatures to pop artifacts. I also would prefer thopters over workers, since if you're only saccing them to draw cards, thopter comes out cheaper and you can double skullclamp it, or put the ravager counters on it and attack with a flier for a win. The only other thing I'm working with is Lions eye diamond. It's worth testing, cause when you have a board full of creatures and no hand, you can grab mana out of it to activate skullclamps, worst case scenario it's a free drop artifact for affinity and a counter on a ravager.
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Vintage Community Discussion / Casual Forum / Help me build a fun green deck!
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on: May 27, 2004, 12:18:58 am
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I play a mono green in team and multi player games, it's a little slow to get going but gets some nice momentum going. It works off Call of the wild with gea's cradles to power them
First of all get 4 eureeka's (Legends) for gg2 you can play all the fatties in your hand Call of the wild is an enchantment that came out in weatherlight and has been re-printed in the basic set for gg2 you can reveal the top card of your deck and if it ia a creature you get it in play. Geas cradle. You must own four of these if you plan to play green. it's a legendary land from Urza's saga that taps for one green for each creature you controll Kaysa is a legend from alliances that gives green creatures you control +1/+1 Silklash spider is a 2/7 (I think) that blocks as though it has flying and has a built in hurricane Veteren explorer (uncommon from weatherlight) is one of my favorites he's a 1/1 for g that when he dies each player gets to put 2 basic lands from their library into play (he helps speed up this deck if you can get him dead) Verdant Force is a total must, this is the greatest green creature since birds of paradise, he's a 7/7 that cranks out a 1/1 token each players upkeep. I still like the old killer bees too especially with the cradles to fuel them
Anyway there's a ton of other good green stuff depending on the style you like, but these are a few that stand out to me for fun playvalue.
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Eternal Formats / Creative / Type 1 "The Bizness"
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on: May 26, 2004, 12:04:57 am
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The only problem I've had so far is Nul Rod, and so far I win if I get out the gate to pyrexia before the nul rod hits. I have not played against dragon since no one here plays that anymore. The fact is this wins fast consistantly, and puts out a lot of threats really fast, it usually unloads the hand turn one and has a ton of card draw to keep up the momentum. It definitely wins against fcg and workshop variants. I havn't seen energy flux played yet, and I can't even recal what it does. This deck is voulnerable as hell to hate. So is dragon I guess, that's why no one plays that here. The other advantage of this over combo is a couple counterspells can ruin nearly any combo.
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Eternal Formats / Creative / Type 1 "The Bizness"
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on: March 31, 2004, 11:38:37 pm
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Just a little something I modified from type 2, trying to tune it up and figure out its weaknesses, so far, nul rod sucks, it's basically, if nul rod comes out too early, before I can play gate to pyrexia, I lose, otherwise i win. Here's the alpha version of this, as far as I know no one is playing this type of deck type 1 yet (at least not around here). Playtesting so far it owns workshop decks, and can outrace many combo's minus a god hand, and usually wrecks controll, and madness. Mainly looking for sideboard suggestions. I'm also thinking about using dark ritual, but I have no clue what i'd take out for them.
4x Arcbound ravager 4x Arcbound worker 4x frogmite 4x ornithopter 4x desciple of the vault 4x skullclamp 4x thoughtcast 2x gate to phyrexia 2x Ashnod's alter 1x demonic tutor 1x wheel of fortune 1x memory jar 1x timetwister 1x time walk 1x ancestral recal 5x moxen 1x black lotus 1x sol ring 1x mana crypt 1x mana vault 4x seat of synod 4x Black artifact land (whatever the name is) 4x glimmervoid
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Eternal Formats / Miscellaneous / [Discussion] When is the price of a mox out of hand?
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on: March 31, 2004, 11:29:55 pm
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I bought all my power a while ago moxes at like 60-80 and big blue under 100 and I picked up multiple lotus' for under 165 each (I thought that was high). The fact is, just like a superman #1 comic will always go up in value so will a mox, at least as long as people play magic. So whatever you pay for them now it's no big deal, because you can always sell out of your investment at a profit (the way my stuff went I beat the return of the stock market  ) So some of it is speculation. but it seems like pretty safe speculation, and as long as wizards sticks to the reserved list. With that in mind, it's easier for people to justify paying "outrageous prices" for power. Another thing that helps is the weak dollar. Our current economic policy seems rather inflationary (probably to promote trade/growth worldwide) and I notice about half my type 1 stuff that I ebay is going to europe where they have a lot of buying power with the euro being so strong against the dollar. I expect that for at least the next year or two the dollar will be devalued further on the world market. This will also help keep those costs soaring (how about 20$ for a damn underground sea?).
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Eternal Formats / Creative / Nether Void or Trinisphere.
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on: March 31, 2004, 11:14:22 pm
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Kind of comparing apples and oranges, though the 2 are similar, they belong in totally different deck types, as has been noted. Perhaps against certain matchups they will help to sideboard in, but I can't imagine because trinishphere is more likely to shut down a standard void deck than anything. Your mox/lotus are useless, as are dark rituals, duress is hurt, sinkhole, hymn, and whatever, probably like half the cards in your deck.
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Vintage Community Discussion / Casual Forum / Tinker Affinity n' Friends
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on: March 30, 2004, 12:21:23 pm
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Always use 4 tinkers and as many acadamys as you can. It's not so that you'll draw multiples it's to increase your chances of getting one early. Some good tinker targets are new (memnarch, mindslaver, darksteel colossus) One thing you might try if you really like the atog (arcbound ravager beats atog every day of the week but may be hard for you to get on a budget) try desciple of the vault. he's a black 1 drop common that makes opponent lose life for every artifact put in a graveyard from play, sometimes you can finish your opponent just by pumping the atog before you even attack.
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Vintage Community Discussion / Casual Forum / Aw ... the fun of four Necro's!
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on: March 30, 2004, 12:14:46 pm
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The old school necro was hard core. Every winning deck ran 4 necro's 4 strip mines, 4 hyms, 4 sinkholes, and 4 hippies. Of course you'll want 4 dark rituals, and as many tutors as you can pack in, zuran orb was always nice or ivory tower to make up for necro dammage. Other than that, you can't go too far wrong with this kind of backbone.
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Vintage Community Discussion / Casual Forum / Pet Cemetery (formerly The Gatekeeper)
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on: March 29, 2004, 12:42:20 pm
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This type of strategy was the world champion deck a number of years ago (Brian Seldon I think) Anyway I have the gold bordered version of it somewhere, it is so fun. It's engine is survival of the fittest and reoccurring nightmare (sp?) Anyway there is only like one or two of each utility creature plus mana acceleration. It runs reanimating a fatty for the kill (verdant force or spirit of the night) triskellion might be nice too in this style cause you're not worried about casting cost, and it is very multitasking. . It ran mostly creatures with coming into play abitys like wall of roots, nekrataal, some falcon that dusts enchantments, etc, etc. If you care I can hunt around and try to find the decklist for it. It might give you some good ideas.
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Vintage Community Discussion / Casual Forum / help with Control deck (ignores restriction list)
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on: March 28, 2004, 01:12:27 pm
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So you mean that showing up at a tournament where 45% of the people play slaver(ie. northeast championship t1) is fun? As far as I'm concearned it's the same thing. No matter what you ban or restrict the format is going to end up the same way. In a truly unrestricted format people would probably show up with a better mix of stuff. The point is when you're trying to make really fun decks the restrictions suck, in large tournaments they are a little better, but still innefective since everyone shows up with the same 3 or 4 decks anyway.
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Vintage Community Discussion / Casual Forum / Shahrazad Deck for Multiplayer
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on: March 28, 2004, 01:00:49 pm
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4x Shahrazad 4x millstone 4x jesters cap 4x wrath of god 4x leonin abunas 3x karn 4x goblin welder 2x disenchant 2x mesmeric orb 1x tormonds crypt 3x guilded lotus 1x feldon's cane 1x mindslaver 1x memory jar 1x wheel of fortune 1x balance 1x grim monolith 1x mana vault 1x sol ring 1x mox jet, ruby, emerald, pearl, sapphire 1x black lotus 1x tolarian acadame 4x mishra's workshop 4x plateau 4x glimervoid
This is my most recent version of this foolishness. It's something most people won't sit down against too many times but it's fun every now and then just to mess with people.
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Vintage Community Discussion / Casual Forum / Type 1 Challenge
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on: March 28, 2004, 12:59:14 pm
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I recently used a t1 doomsday deck that looked like keeper. The win condition was playing doomsday with future sight and soldavi digger out. The 5 cards you keep should be time walk (a win condition, such as bolt, jesters cap or whatever) a lotus to recycle to the digger for whatever mana you need and en extra turn (time walk or warp or whatever). Depending on what's in play and in my hand allready, i usually just pad the rest out with an ancestral or moxen just to get the rest of my library in play immidiately to start using the digger. It actually was as consistant as keeper and had a few ways to win (the last time I played it, I just used the infinite mana from the digger/lotus/ruture sight to deck my opponent with either braingeyser or recycling the ancestral) . If I were to put this together again I'd probably use a bit of burn to take out welders and other nuissance creatures and then have the option of recycling a bolt for the win.
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Vintage Community Discussion / Casual Forum / My "Legendary" Dream Halls Deck v.7
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on: March 24, 2004, 10:57:47 am
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Mine won by putting out leviathan or polar kraken and flinging them, or berserking and flinging them. The whole fun was just to actually use psychic vortex in a deck that won at all. Yeah there are easier ways to win, but in this format 1st or second turn wins are way too easy and not fun decks to play or put together. Winning with a berserked flung polar kraken is better than any first turn combo.
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Vintage Community Discussion / Casual Forum / Type S: Shared Deck Format
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on: March 24, 2004, 10:35:49 am
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We used to play this a lot when I lived down south..The guy who I first saw do it ran timetwister, and other shuffle effects!!! The deck was about 18 inches tall. I've had one together for years...We call it the tower of power (really a name for the format). I include a lot of crap rares and gold cards, in addition to random stuff from old sets (a lot of legends and dark). It is really fun to see people pull off tech with some total crap. The only cards I find are really broken are buyback. This can be solved by putting in some discard effects. Landwald abilities are also a little abusive, but I put in plenty of removal like fissure, gaseus form, desert twister, etc, to counter sick creatures. The worst thing is when you get a Chromium in you ropening hand and never get the right land to play it. One fun thing to put in for a laugh is millstone. If you're not doing this where you live do it, it's a lot of fun with 4 or more people.
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Vintage Community Discussion / Casual Forum / Shahrazad Deck for Multiplayer
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on: March 24, 2004, 10:07:34 am
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Actually I put together a new version of my old shahrazad deck a couple weeks ago. As it turns out, cards removed from the game in the subgames don't return in the origional game. I use workshops to abuse jesters cap, millstones, and tormonds crypts. Every card you remove from any game-subgame is not a threat in further subgames. It is very fun. Obviously this wouldnt' win in a tounament, but if you want to win in the tournaments go head and copy slavery like everyone else without an origional idea in their head...Have a lot of fun.
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Vintage Community Discussion / Casual Forum / help with Control deck (ignores restriction list)
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on: March 24, 2004, 10:00:34 am
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I stand behind no banned or restricted as magic at its finest (at least for fun casual play) It really was intended that way. In fact I was just reading a little thing by Richard Garfield (the one who made the game, for those who don't know). I am going to use it as my quote. Here's the full version. "In the end I decided that degenerate decks were actually part of the fun. People would assemble them, play with them until they got bored or their regular opponents refused to play against them, and then retire the deck or trade off its components for something new--a Magic version of putting the champion out to stud. Mosst players ended up treating their degenerate decks much like rollplayers treat their most succesful characters: they were relegated to the background, to be occasionally dusted off for a new encounter."--R. Garfield (1994)
Anyway, if you can use 4 balance use em. If you can use 4 tutors, use em. The only thing I'd do is add some kind of draw engine, I love card advantage. That's just personal preference though. When you can outdraw your opponent 2 cards to 1 with a good control deck, you pretty much win.
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Vintage Community Discussion / Casual Forum / My "Legendary" Dream Halls Deck v.7
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on: March 14, 2004, 10:08:16 pm
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I used to use a dream halls deck with psychic vortex for card draw. The sac a land effect doesn't bother you with dream halls out and the discard your hand doesn't matter with all the extra turns you can pack in and a cumulative upkeep of draw a card. I also ran ensnaring bridge and nul brooch, both good synergy with ditching your hand. This deck worked well in multiplayer games where you can get real crazy before people really see you as a threat.
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Vintage Community Discussion / Casual Forum / An Uncommon Format Revisited
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on: March 14, 2004, 09:38:06 pm
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Again everyone is copying old ideas. Library should not be banned, along with strip mine, if I can play 4 strips and 4 wastelands, you can have your libraries. In fact I think sol ring should stay...so what everyone plays 4 sol rings. Same thing with tutors who cares, I don't think combo decks will really be able to survive the limitations of this format. Someone organize an event! I'm thinking either mono black, or wite weenie. I'm not sifting through the shoe boxes till there's an event to go to though.
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Vintage Community Discussion / Casual Forum / My two cents
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on: March 14, 2004, 09:04:26 pm
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I'd come to any tourney in this kind of format anywhere in new england. You all say how out of hand some decks are but no one can agree on which would always win. So far everyone is already trying to duplicate a deck that someone else already made. If this format came out I'd be willing to bet that the top 8 would be at least half made up of people who actually used their brains in creating something new rather than copying everyone elses stuff. I bet if people really did some thinking there would be some decks emerging that no one ever thought of before. As far as the price cut off, this format would never be big enough to affect the world market for cards and the prices could be defined as the december scrye median prices. Updated every year in december. Currently no one knows what would do what, because there is no real metagame for this on a large scale. The metagame would emerge over time. I think playing with even 10$ as a cut off would be fun or even 5. Personally I'm sick of type 1 and 2. I show up at a tournament and between 50 people there is only like 4 different decks that everyone coppied of the net, and are all proxies. Anyway, not to get carried away, but I'm itching for a change of pace from everything that's happening in the field now.
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Vintage Community Discussion / Casual Forum / How popular is Type 0?
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on: March 14, 2004, 08:45:27 pm
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When I first started playing in Florida, We played type 0 if you own them you can play 4 of them. The only restriction was no ante cards (though a lot of guys there played ante games) or chaos orb (some wierd theory by the store owner about people who were crippled couldn't play it or something) It was great then, you never knew what was going to win from week to week, and the people with all the power didn't always go home winning.
I also played it a couple years ago where the rules were no power 9. It also was very intesting, and different stuff won every week. I haven't had the opportunity to play letely but I'd love to find a groupl that does. Other fun formats are all commons, or all uncommons. This sort of thing gets people thinking rather than net decking.
People who think that it's a coin flip format are much mistaken. Magic is like rock/paper/scisors, and if someone wins with rock this week, there will be a lot of paper next week. There are pretty much checks and balances in the game that keep it fresh and unexpected.
At the high point of my type 0 playing, I owned multiples of most power cards (3 lotus') and I enjoyed coming up with really wild deck ideas that wouldn't otherwise be feasible. If the same person wins every week no one will show up anymore, so you show up with stuff that's fun. Winning based on a coin flip isn't fun. Winning with a deck that uses psychic vortex as a draw engine is fun...even if you only win a few.
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